Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Spikes on February 02, 2019, 06:31:16 PM

Title: Buzzsaw
Post by: Spikes on February 02, 2019, 06:31:16 PM
I wish buzzsaw would go away.  :salute
Title: Re: Buzzsaw
Post by: hgtonyvi on February 02, 2019, 08:00:15 PM
I thought they took it out of rotation. I have not seen it in a while or it might just be my luck not to see it when i log in.
Title: Re: Buzzsaw
Post by: The Fugitive on February 03, 2019, 12:39:02 AM
worst map in rotation.  :(
Title: Re: Buzzsaw
Post by: waystin2 on February 03, 2019, 07:33:13 AM
Triple double Ditto.  :aok
Title: Re: Buzzsaw
Post by: caldera on February 03, 2019, 08:12:47 AM
It sucks.  :bhead

Even though the big maps have been discontinued, there was one that did have more spread out fights.  The one with gray darbars.  The way GV bases were laid out in close succession, with airfields at opposite ends, worked really well.  Nobody had to drive or fly very far and you didn't have to attack the bases in order.  Those parts of that map were great and hopefully somebody can incorporate the same concept into a new map.
Title: Re: Buzzsaw
Post by: Vraciu on February 03, 2019, 08:41:12 AM
Agreed.  Buzzsaw = Buzzkill

It sucks.  :bhead

Even though the big maps have been discontinued, there was one that did have more spread out fights.  The one with gray darbars.  The way GV bases were laid out in close succession, with airfields at opposite ends, worked really well.  Nobody had to drive or fly very far and you didn't have to attack the bases in order.  Those parts of that map were great and hopefully somebody can incorporate the same concept into a new map.

Yes, that map was awesome.   Fix the Dar Bars and put it back in rotation. 
Title: Re: Buzzsaw
Post by: ONTOS on February 03, 2019, 01:37:56 PM
It stinks
Title: Re: Buzzsaw
Post by: 1ijac on February 03, 2019, 02:00:01 PM
It sucks.  :bhead

Even though the big maps have been discontinued, there was one that did have more spread out fights.  The one with gray darbars.  The way GV bases were laid out in close succession, with airfields at opposite ends, worked really well.  Nobody had to drive or fly very far and you didn't have to attack the bases in order.  Those parts of that map were great and hopefully somebody can incorporate the same concept into a new map.

That was Fester's map.

One-eye
Title: Re: Buzzsaw
Post by: perdue3 on February 03, 2019, 02:21:34 PM
+1
Title: Re: Buzzsaw
Post by: Vraciu on February 03, 2019, 05:10:09 PM
That was Fester's map.

One-eye

It’s a great map.  Fester, not Buzzsaw. 
Title: Re: Buzzsaw
Post by: caldera on February 04, 2019, 06:19:03 PM
To add insult to injury, this screenshot was taken from Buzzkill:

(https://i.postimg.cc/YSnDXr4B/tree.jpg) (https://postimages.org/)
Title: Re: Buzzsaw
Post by: Lazerr on February 04, 2019, 07:52:18 PM
There are some real deadspots around the outside of the map, that require wayyy to long to fly to. 
Title: Re: Buzzsaw
Post by: Vraciu on February 04, 2019, 10:22:35 PM
To add insult to injury, this screenshot was taken from Buzzkill:

(https://i.postimg.cc/YSnDXr4B/tree.jpg) (https://postimages.org/)

Answer:  CUZ. 
Title: Re: Buzzsaw
Post by: lyric1 on February 04, 2019, 11:38:51 PM
I actually like the map.  :rock
Title: Re: Buzzsaw
Post by: caldera on February 05, 2019, 06:35:33 AM
I actually like the map.  :rock

(https://i.postimg.cc/gJXsGVTJ/39Ck.gif) (https://postimages.org/)
Title: Re: Buzzsaw
Post by: DmonSlyr on February 05, 2019, 09:54:03 AM
I wish buzzsaw would go away.  :salute

+1


There are some real deadspots around the outside of the map, that require wayyy to long to fly to. 

Ding ding ding. Bases not in the middle are way too far away. Who wants to fly 1.5 sectors to a base with 2 cons?

That was Fester's map.

One-eye

Was actually a really great map. Too bad we had to trade it for Buzzkill.

I'm not sure why Hitech wants to encourage lower #s with this map?
Title: Re: Buzzsaw
Post by: lunaticfringe on February 09, 2019, 05:54:12 PM
I thought they took it out of rotation. I have not seen it in a while or it might just be my luck not to see it when i log in.

most of the time bish roll thru it by 10am
replace it with one of the AH2 maps
Title: Re: Buzzsaw
Post by: DubiousKB on February 11, 2019, 02:09:12 PM
By all means, create one guys.  Oh right, I forgot the golden rule of today.

I've done nothing and I'm all out of twitter characters...  :devil
Title: Re: Buzzsaw
Post by: BuckShot on February 11, 2019, 08:41:17 PM
I liked before it was changed.

The very high alt feilds were unique and I never had a problem having fun on either of the buzzsaw versions.
Title: Re: Buzzsaw
Post by: TWCAxew on February 12, 2019, 01:52:15 AM
By all means, create one guys.  Oh right, I forgot the golden rule of today.

I've done nothing and I'm all out of twitter characters...  :devil

Well most of us payed 10 years of 15 bucks a month ($1,800). So yeah we did something.
Title: Re: Buzzsaw
Post by: nrshida on February 12, 2019, 02:52:49 AM
Well most of us payed 10 years of 15 bucks a month ($1,800). So yeah we did something.

You tell 'em Dutch  :rock :salute

Title: Re: Buzzsaw
Post by: Shuffler on February 12, 2019, 07:11:01 AM
You also paid for your car, but sometimes you have to change the oil, lube the chassis, change the brake pads, rotate tires, etc.

Oh you could just pay for the car....  but without someone doing the rest, it will generally not last that long.
Title: Re: Buzzsaw
Post by: TWCAxew on February 12, 2019, 08:09:06 AM
You also paid for your car, but sometimes you have to change the oil, lube the chassis, change the brake pads, rotate tires, etc.

Oh you could just pay for the car....  but without someone doing the rest, it will generally not last that long.

For the amount of money we pay we may expect that whenever everyone complains about a map it gets taken out of rotation. When something needs to be done to a car you pay the garage and if there is something wrong with the game we pay HTC.

Also there are many ppl (including me) who offered there services for free and it was turned down or was not responded  2.

Do you think its a good map that makes ppl wanna log on? Or do you think just like us that most of the player base despises the map even if its made by a player with the best interest to the game? Now i am very grateful for the player that took the time to make it, but unfortunately sometimes a concept does not work. The map stinks, sorry.
Title: Re: Buzzsaw
Post by: Shuffler on February 12, 2019, 09:09:08 AM
For the amount of money we pay we may expect that whenever everyone complains about a map it gets taken out of rotation. When something needs to be done to a car you pay the garage and if there is something wrong with the game we pay HTC.

Also there are many ppl (including me) who offered there services for free and it was turned down or was not responded  2.

Do you think its a good map that makes ppl wanna log on? Or do you think just like us that most of the player base despises the map even if its made by a player with the best interest to the game? Now i am very grateful for the player that took the time to make it, but unfortunately sometimes a concept does not work. The map stinks, sorry.

You/we pay to play the game.

The game is being worked on.all the time.

People complain about a terrain and want it removed.
People complain about not enough terrains and want more.

Not everyone complains.
Some complain a lot.

Some are never happy.
Some are always happy.

Some look for the bad things.
Some look for the good things.

You do not have to offer your services. The tools are available to make a terrain. Anyone can step up and take a shot at any time.

Nothing is perfect.
Title: Re: Buzzsaw
Post by: popeye on February 12, 2019, 09:13:49 AM
To me, the main problem with Buzzsaw is the easy accessibility of strat factories.  This creates a situation where field assets are down for hours and a lot of time is spent either resupplying or babysitting bases to prevent sneaks -- the most boring aspects of the game.
Title: Re: Buzzsaw
Post by: TWCAxew on February 12, 2019, 09:17:48 AM
You/we pay to play the game.

The game is being worked on.all the time.

People complain about a terrain and want it removed.
People complain about not enough terrains and want more.

Not everyone complains.
Some complain a lot.

Some are never happy.
Some are always happy.

Some look for the bad things.
Some look for the good things.

You do not have to offer your services. The tools are available to make a terrain. Anyone can step up and take a shot at any time.

Nothing is perfect.


The maps sucks, period.

And yes I have and I liked to help. I offered making meshes for the game (models) and Skuzzy said there was no use for that. I also offered making interfaces for the new game and there was no response to that. And you have not answered my question.
Title: Re: Buzzsaw
Post by: Shuffler on February 12, 2019, 10:38:20 AM
You are complaining about the map and say you offered to help...... but not with the problem.

If your question was do I like the map.... not as much as others but it does let me fly and fight.

I guess it comes down to the ability to adjust. If all the terrains were the same, we could really just have one terrain.

Title: Re: Buzzsaw
Post by: Oldman731 on February 12, 2019, 10:49:36 AM
I guess it comes down to the ability to adjust.


Yup.  Sure does.

- oldman
Title: Re: Buzzsaw
Post by: DmonSlyr on February 12, 2019, 12:00:34 PM
Who wants to adjust to a lower #s atmosphere because of a poor map design? Why encourage lower #s?

Two CMs one being the OP even said it's not working. Does that not mean something?
Title: Re: Buzzsaw
Post by: bustr on February 12, 2019, 12:18:38 PM
It's a great map for the GV faction of the game. The MA has three factions, furball, win the map, GV. Buzzsaw is 180 degrees out of balance for furballers while so-so for win the map but, is one map out of the total rotation of MA maps for GVers. And here I thought War Online: Pacific would have all the furballers quitting AH3 to play free forever in that furballing utopia.

I've got more than a decade in this game and still understand my $14.95 only gets me into the sand box to play. The rest is on me to do the playing for my $14.95, it's not buying stock or buying my way onto a board of dictators for HTC. And Hitech has rules even about content he has been strickt about since I've been here. He allows players to make maps, skins, and the other things, talk the Easyscore and the CM\AvA guys to see if they need help with mesh.

I made three terrains becasue I was bored with the AH2 terrains after a decade and more, also it was obvious with AH3 Hitech needed new content to compliment the new graphics. Buzzsaw sucks for the furballers and is marginal in it's layout towards inspiring the win the war crowd. It is an MA terrain designed to make GVers and bomber drivers happy and very few AH2 terrains converted to AH3 were making people ecstatic in general since they were same old same old. Anyone remember the original 9k center of buzzsaw that was reduced to 4k after a lot of whining? That screwed IL2, Ju87, and HurriD along with trying to dive bomb tanks over the whole center of that map. Had a prophylactic effect for the GVer's who were whining about being screwed all the time by the flyboys.   

The only thing "New" a player can bring to the Melee area is a terrain if you want to create "new" for this game in the MA. Mesh or "objects" are what is provided in the terrain editor by Hitech. Coming up with an unique and interesting to play on terrain shouldn't be a problem for such creative people who can tell Hitech exactly what's wrong with everything in his game.
Title: Re: Buzzsaw
Post by: DmonSlyr on February 12, 2019, 12:30:04 PM
It's a great map for the GV faction of the game. The MA has three factions, furball, win the map, GV. Buzzsaw is 180 degrees out of balance for furballers while so-so for win the map but, is one map out of the total rotation of MA maps for GVers. And here I thought War Online: Pacific would have all the furballers quitting AH3 to play free forever in that furballing utopia.

I've got more than a decade in this game and still understand my $14.95 only gets me into the sand box to play. The rest is on me to do the playing for my $14.95, it's not buying stock or buying my way onto a board of dictators for HTC. And Hitech has rules even about content he has been strickt about since I've been here. He allows players to make maps, skins, and the other things, talk the Easyscore and the CM\AvA guys to see if they need help with mesh.

I made three terrains becasue I was bored with the AH2 terrains after a decade and more, also it was obvious with AH3 Hitech needed new content to compliment the new graphics. Buzzsaw sucks for the furballers and is marginal in it's layout towards inspiring the win the war crowd. It is an MA terrain designed to make GVers and bomber drivers happy and very few AH2 terrains converted to AH3 were making people ecstatic in general since they were same old same old. Anyone remember the original 9k center of buzzsaw that was reduced to 4k after a lot of whining? That screwed IL2, Ju87, and HurriD along with trying to dive bomb tanks over the whole center of that map. Had a prophylactic effect for the GVer's who were whining about being screwed all the time by the flyboys.   

The only thing "New" a player can bring to the Melee area is a terrain if you want to create "new" for this game in the MA. Mesh or "objects" are what is provided in the terrain editor by Hitech. Coming up with an unique and interesting to play on terrain shouldn't be a problem for such creative people who can tell Hitech exactly what's wrong with everything in his game.

When it comes to maps. Hitech should listen to his CMs and other long term players who know how to play the game much better than any investors. And if you enjoy limiting the "furballers" which inevitably causes lower #s. I don't know why anyone would invest in that. Perhaps it was okay to bring in a new map being that there were so many old ones, but now it should just go away. If you don't believe it. Just run a poll online about if players like it or not. My bet is 85% of the poll will say no.
Title: Re: Buzzsaw
Post by: TWCAxew on February 12, 2019, 12:43:01 PM
I was referring to planes models and wire all the DMG models out. The only thing I can't do is figuring out how the plane should handel in-game. And should be researched by some one more knowledgeable than I am on how planes should perform. Since we don't  have had any new planes in recent years I would say it's long overdue and players can maybe help out with it. Get players together that want to do this sort of stuff.

When it comes to maps. Hitech should listen to his CMs and other long term players who know how to play the game much better than any investors. And if you enjoy limiting the "furballers" which inevitably causes lower #s. I don't know why anyone would invest in that. Perhaps it was okay to bring in a new map being that there were so many old ones, but now it should just go away. If you don't believe it. Just run a poll online about if players like it or not. My bet is 85% of the poll will say no.


+1 run a poll
Title: Re: Buzzsaw
Post by: hitech on February 12, 2019, 01:05:47 PM
The maps sucks, period.

And yes I have and I liked to help. I offered making meshes for the game (models) and Skuzzy said there was no use for that.
Do you own a copy of Presagis Creator? With out it, you would only be able to create the simplest of objects.

Quote
I also offered making interfaces for the new game and there was no response to that.
How would you be able to do this?

HiTech


Title: Re: Buzzsaw
Post by: TWCAxew on February 12, 2019, 01:24:21 PM
No I dont. But I have enough experience with Maya, blender and 3D Max and willing to learn.

I offered my help on the forum. And I am a graphic designer by trait. I think i could be of use with doing some interface work.
Title: Re: Buzzsaw
Post by: Ciaphas on February 12, 2019, 02:33:13 PM
No I dont. But I have enough experience with Maya, blender and 3D Max and willing to learn.

I offered my help on the forum. And I am a graphic designer by trait. I think i could be of use with doing some interface work.

There are several of us who have experience (10+ yrs) with creating 3D, 2D assets on these boards that would love to help anyway we can.


Sent from my iPhone using Tapatalk
Title: Re: Buzzsaw
Post by: CptTrips on February 12, 2019, 02:56:35 PM
There are several of us who have experience (10+ yrs) with creating 3D, 2D assets on these boards that would love to help anyway we can.


Sent from my iPhone using Tapatalk

I think I saw Easyscor mention they had lots of AHII custom objects that still need to get converted to AHIII format.  You might check with him.

:salute
Title: Re: Buzzsaw
Post by: Shuffler on February 12, 2019, 03:16:03 PM
No I dont. But I have enough experience with Maya, blender and 3D Max and willing to learn.

I offered my help on the forum. And I am a graphic designer by trait. I think i could be of use with doing some interface work.

Well I just thought I would add my 2 cents. Sure not disregarding what you say, just making my point too. It is not a popular terrain for the most part but it still allows everyone to have a go at eachother. Might have to adjust a bit.... but it still works.

It is nice to offer your help if it is needed. The things you offered were just not what they need at this time evidently.

Another terrain sure would not hurt but I have not heard of any in the works. The MA terrains take some kind of time to make to meet specs.
Title: Re: Buzzsaw
Post by: Shuffler on February 12, 2019, 03:17:45 PM
I think I saw Easyscor mention they had lots of AHII custom objects that still need to get converted to AHIII format.  You might check with him.

:salute

Yup AVA is a lot different from the MA in that regard. That is a possibility.
Title: Re: Buzzsaw
Post by: hitech on February 12, 2019, 03:38:21 PM
No I dont. But I have enough experience with Maya, blender and 3D Max and willing to learn.

I offered my help on the forum. And I am a graphic designer by trait. I think i could be of use with doing some interface work.
I have no doubt you could. Creator normally runs about $10k a copy are you interested in purchasing a copy? And exactly how do you think you could be of use with interfaces?
 
I'm in no way disparaging your skills, but it would be impossible for us to put any reliance on you for material creation because how long and if you work on something is up to you. And experience has taught me that players typically work on things that they are interested in, not what needs to be done.

Hence I am grateful for any content creation from players, but it is pretty much impossible to depend on a customer as part of the production chain.

HiTech
Title: Re: Buzzsaw
Post by: Vraciu on February 12, 2019, 03:55:53 PM
Well most of us payed 10 years of 15 bucks a month ($1,800). So yeah we did something.

#Burn
Title: Re: Buzzsaw
Post by: The Fugitive on February 12, 2019, 04:54:13 PM
OK, back on topic....  :devil

Shuff, Bustr, and many other have to stop looking at these threads through their own eyes. Sure "adapt", "try something new", build your own maps are all great points..... for players who have played this game for years and understand the options available.

Look at it from a new players eyes. He was just playing yesterday on a small map, tons of action (NDilses). Cant take off and fly more than a minute or two with out running into someone. He logs in today and the numbers have dropped 20-30% at the same time of day, and of thos numbers he cant find at least a third of them.... they are in GVs, another third keep making runs to the strat depots .... he doesnt know why.... (dive bombing GV or running supplies), and the last third is spread out all over the map playing hide and seek. Then the map says up for 3-7 days. What happen to all that fun he was having on NDisles?

Why keep a map that seems to be built to chase away new players?
Title: Re: Buzzsaw
Post by: Ciaphas on February 12, 2019, 04:58:53 PM
Do you own a copy of Presagis Creator? With out it, you would only be able to create the simplest of objects.
How would you be able to do this?

HiTech

Not sure I understand this statement.


Sent from my iPhone using Tapatalk
Title: Re: Buzzsaw
Post by: Shuffler on February 13, 2019, 01:35:48 AM
OK, back on topic....  :devil

Shuff, Bustr, and many other have to stop looking at these threads through their own eyes. Sure "adapt", "try something new", build your own maps are all great points..... for players who have played this game for years and understand the options available.

Look at it from a new players eyes. He was just playing yesterday on a small map, tons of action (NDilses). Cant take off and fly more than a minute or two with out running into someone. He logs in today and the numbers have dropped 20-30% at the same time of day, and of thos numbers he cant find at least a third of them.... they are in GVs, another third keep making runs to the strat depots .... he doesnt know why.... (dive bombing GV or running supplies), and the last third is spread out all over the map playing hide and seek. Then the map says up for 3-7 days. What happen to all that fun he was having on NDisles?

Why keep a map that seems to be built to chase away new players?

Maybe you need to quit looking at it through your eyes. That new player is probably having a ball in a new game while yall are complaining about a terrain.
Title: Re: Buzzsaw
Post by: Oldman731 on February 13, 2019, 06:15:12 AM
That new player is probably having a ball in a new game while yall are complaining about a terrain.


How many years did we happily play AW, with just one (1) map?

- oldman
Title: Re: Buzzsaw
Post by: hitech on February 13, 2019, 08:55:09 AM
Not sure I understand this statement.

A lot of mesh/shape creations involves more then just then what you see. There are animation aspects such as setting constraints on DOFs, tagging of sub nodes and faces along with assigning attributes that the program Aces High interacts with.

HTC has always used Creator as our primary 3d tool, and all our tools for doing the tagging are built around Presagis  Creator. While the visual mesh can many times be converted between different programs, All the other pieces of data vary rarely move between programs.

The next aspect is if we integrate something into HTC builds, we must have the ability to maintain it. Hence it would be very difficult to support and manage different source formats for mesh creation. Just as when we made a change to mesh formats from AHII to AHIII we were able to rebuild all our meshes, but that left players created content broken.

HiTech
Title: Re: Buzzsaw
Post by: The Fugitive on February 13, 2019, 09:27:23 AM
Maybe you need to quit looking at it through your eyes. That new player is probably having a ball in a new game while yall are complaining about a terrain.

And if the new players were having a ball, they wouldnt be leaving the game forever in the first hour they log in. Maybe its time you put those rose colored glasses away.
Title: Re: Buzzsaw
Post by: Ciaphas on February 13, 2019, 09:45:06 AM
A lot of mesh/shape creations involves more then just then what you see. There are animation aspects such as setting constraints on DOFs, tagging of sub nodes and faces along with assigning attributes that the program Aces High interacts with.

HTC has always used Creator as our primary 3d tool, and all our tools for doing the tagging are built around Presagis  Creator. While the visual mesh can many times be converted between different programs, All the other pieces of data vary rarely move between programs.

The next aspect is if we integrate something into HTC builds, we must have the ability to maintain it. Hence it would be very difficult to support and manage different source formats for mesh creation. Just as when we made a change to mesh formats from AHII to AHIII we were able to rebuild all our meshes, but that left players created content broken.

HiTech

Ok, that makes sense. I figured it had something to do with how creator manages object databases but just wanted ti make sure before I commented.

It also explains a lot about the look and feel of the game.

Thanks!


Sent from my iPhone using Tapatalk
Title: Re: Buzzsaw
Post by: hitech on February 13, 2019, 12:43:00 PM
It also explains a lot about the look and feel of the game.
Now you have confused me? How do you think it effects the look of the game?

HiTech
Title: Re: Buzzsaw
Post by: Ciaphas on February 13, 2019, 12:44:23 PM
Now you have confused me? How do you think it effects the look of the game?

HiTech


Just previewing their site and the visuals that they show for projects being worked on and demo videos look similar to the look of AHIII. It's probably just coincidence.
Title: Re: Buzzsaw
Post by: TWCAxew on February 14, 2019, 02:34:49 AM
I have no doubt you could. Creator normally runs about $10k a copy are you interested in purchasing a copy? And exactly how do you think you could be of use with interfaces?
 
I'm in no way disparaging your skills, but it would be impossible for us to put any reliance on you for material creation because how long and if you work on something is up to you. And experience has taught me that players typically work on things that they are interested in, not what needs to be done.

Hence I am grateful for any content creation from players, but it is pretty much impossible to depend on a customer as part of the production chain.

HiTech

I actually didn't wanted to push the thread in this direction it was already clear for me you where not in need of my services. Which is fair.

I had to bring it up though that I offered help since some where saying that unless you have made something for the game you have no right to think anything about content that's available in the game.
Title: Re: Buzzsaw
Post by: nrshida on February 14, 2019, 06:53:09 AM
I had to bring it up though that I offered help since some where saying that unless you have made something for the game you have no right to think anything about content that's available in the game.

I don't think you have to address that point bro. It's plainly a contrived false dichotomy employed by partisan-thinking. If we can be so unfair to the word thinking  :)


 
Title: Re: Buzzsaw
Post by: save on February 14, 2019, 09:30:20 AM
While Buzzaw is friendly towards the GV crowd, it's not good to those who prefer flying if you not really into JABO runs (or maybe run bombers).
There have been exceptions but at Euro time zone it's practically little to no radar bar to be seen.
Title: Re: Buzzsaw
Post by: Mano on February 14, 2019, 04:20:08 PM
Buzzsaw is fun for the gv crowd. No doubt about it. There are spawns into the other countries strats that generates instant gv action. Also, there are lots of gv's running supplies or defending. Either way it makes for allot of fun. There are some maps that are better for those that fly, like NDIsles. The gv spawns are woefully long drives to anywhere. Who wants to spend ten minutes driving only to have eggs fall on them? They also changed the bases in the center island to Airfields. On the AH2 version there were Vehicle bases that spawned into the middle. The middle of TT is usually empty now  because of the eggturds. If you eliminate Buzzsaw then we should take NDIsles with it.

My two cents.

 :salute
Title: Re: Buzzsaw
Post by: Shuffler on February 14, 2019, 04:23:21 PM
Buzzsaw is fun for the gv crowd. No doubt about it. There are spawns into the other countries strats that generates instant gv action. Also, there are lots of gv's running supplies or defending. Either way it makes for allot of fun. There are some maps that are better for those that fly, like NDIsles. The gv spawns are woefully long drives to anywhere. Who wants to spend ten minutes driving only to have eggs fall on them? They also changed the bases in the center island to Airfields. On the AH2 version there were Vehicle bases that spawned into the middle. The middle of TT is usually empty now  because of the eggturds. If eliminate Buzzsaw then we should take NDIsles with it.

My two cents.

 :salute

A fair arguement. I fly mostly but that does not.mean I wish bad on those ground tur.... um I mean folks.   :D
Title: Re: Buzzsaw
Post by: DmonSlyr on February 14, 2019, 09:09:37 PM
There's a reason why I've never really liked "furball islands" in the MA, even though air combat is my thing. I believe that bases should be close enough in the MA that fights naturally start themselves. A path to action thru vehicle bases is a lot of fun for all types of play... Furball islands do not provide any strategy to the MA. A furballer who is fighting not in a furball island is actually helping the base take and strategy effort. Most players come for the air combat. Most people have left because of long flights for air combat. Maps that do not spur action because of far bases, unorganized base paths that spread players out all over the place, create slow boring gameplay. Maps should have a way for all sides to fight each other at the same time but it should not be thru furball islands. I've studied this for years playing AH.

 Do you guys not realize how far the back bases in Buzzsaw are? Do you realize that 90% of the people only fly in the middle and it's middle doesn't even make sense or have a path. Do you see any other map being hated as much? Literally showing it in the #s when it's up. You gotta reason with us here, Hitech.
Title: Re: Buzzsaw
Post by: guncrasher on February 14, 2019, 09:29:23 PM
only reason i dont like buzzsaw is because i am bipolar and all the fields and darbar confuses the hell out of me.  may seem stupid to you but to me spend 10 minutes trying to figure out which field to take from and which to attack is annoying so i normally dont fly it.


senp
Title: Re: Buzzsaw
Post by: Lazerr on February 14, 2019, 11:53:14 PM
If the outside of the map had better/more base placement, it would be one of my favorites.
Title: Re: Buzzsaw
Post by: Shuffler on February 15, 2019, 12:29:12 AM
I like frozen margaritas.
Title: Re: Buzzsaw
Post by: perdue3 on February 15, 2019, 03:41:12 PM
Yea, I don't even want to log in because I know this map is up.
Title: Re: Buzzsaw
Post by: Devil 505 on February 15, 2019, 06:11:34 PM
Can we at least have this map unavailable on Fridays?

Many guys only fly in the MA to warm up for FSO, Unless they have bombers, warm-up sorties are a moot point on Buzzkill.
Title: Re: Buzzsaw
Post by: ACE on February 17, 2019, 07:51:34 AM
I like frozen margaritas.
You ever tried Guava? Stuff is so damn good.
Title: Re: Buzzsaw
Post by: Shuffler on February 17, 2019, 08:30:08 AM
You ever tried Guava? Stuff is so damn good.

Yes but not in my margarita.  :aok
Title: Re: Buzzsaw
Post by: ACE on February 20, 2019, 01:39:43 PM
Yes but not in my margarita.  :aok
Idk what you mean but there’s a flavor at our local place that has that. And it’s good. Along with mango.
Title: Re: Buzzsaw
Post by: hazmatt on February 20, 2019, 03:36:01 PM
There seems to be quite a few more that dislike then like this map... Democracy! Mob Rule! (same thing)
Title: Re: Buzzsaw
Post by: Shuffler on February 20, 2019, 03:43:43 PM
Idk what you mean but there’s a flavor at our local place that has that. And it’s good. Along with mango.

Guava and mangos are fruits. They are good. I just do not want them in my margarita.  :D