Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: AAIK on March 04, 2019, 10:09:22 PM

Title: The situation
Post by: AAIK on March 04, 2019, 10:09:22 PM
I posted this on another thread but I think it probably got lost in the depths of comments/etc.

Either a game is relevant and grows (gains population).

Or

A game is no longer relevant and dies (loses population).

Game companies for years have reimagined and revitalized their games to stay relevant, there are methods and techniques for it that are documentable over the years.

What does AH need to do to get back to that relevancy?

I had a thought that maybe HTC is attracting too many hardcore players and making the community rigid and stern. Whereas if HTC circled their product around a more casual population like airshow goers/magazine readers/Historical interested people/etc it would bring some of that light and fun approach to the community and breathe some enjoyment back into it. Not saying the game isn't fun, its just not as fun as it could be.
Title: Re: The situation
Post by: FLS on March 04, 2019, 11:07:10 PM
Did you try War Online:Pacific?


Title: Re: The situation
Post by: puller on March 05, 2019, 12:00:34 AM
It's on steam and FTP... :aok
Title: Re: The situation
Post by: zack1234 on March 05, 2019, 12:15:15 AM
 :rofl
Title: Re: The situation
Post by: AAIK on March 05, 2019, 02:15:37 PM
Did you try War Online:Pacific?

I did, and I liked it. But isn't that just a implementation of the really old tour of duty that HT worked up almost a decade ago?

Im talking like "Battle Royale" relevant, since its the new trend and edgy (Just an example). I wonder what the next trend/relevant gameplay is next...
Title: Re: The situation
Post by: FLS on March 05, 2019, 02:27:39 PM
No it's nothing at all like Tour of Duty. It's exactly what you described.

When you tried WO:P and liked it did you notice that one of the game choices was Battle Royale?
Title: Re: The situation
Post by: Max on March 05, 2019, 02:30:30 PM
I posted this on another thread but I think it probably got lost in the depths of comments/etc.

Either a game is relevant and grows (gains population).

Or

A game is no longer relevant and dies (loses population).

Game companies for years have reimagined and revitalized their games to stay relevant, there are methods and techniques for it that are documentable over the years.

What does AH need to do to get back to that relevancy?

I had a thought that maybe HTC is attracting too many hardcore players and making the community rigid and stern. Whereas if HTC circled their product around a more casual population like airshow goers/magazine readers/Historical interested people/etc it would bring some of that light and fun approach to the community and breathe some enjoyment back into it. Not saying the game isn't fun, its just not as fun as it could be.

With all due respect this subject has been beaten to death countless times in the past few years. Many, many suggestions have been put forth by the player base. A few have been implemented; most have not and it's pretty much Hitech's call as to what he does and doesn't want to do with the game at this point.

I don't find a discernible change in player numbers from a year or two ago. It's a given that #'s are down from the peak days of 2008-2009.

I'll continue to pony up my $15 @ mo until I grow tired of the game. Hopefully Dale has a few more tricks left in his hat. We'll see.
Title: Re: The situation
Post by: Arlo on March 05, 2019, 02:33:31 PM
Oh. By 'relevant' you mean 'trendy.' Kinda like when Coca Cola changed its recipe.
Title: Re: The situation
Post by: DmonSlyr on March 05, 2019, 02:34:05 PM
I posted this on another thread but I think it probably got lost in the depths of comments/etc.

Either a game is relevant and grows (gains population).

Or

A game is no longer relevant and dies (loses population).

Game companies for years have reimagined and revitalized their games to stay relevant, there are methods and techniques for it that are documentable over the years.

What does AH need to do to get back to that relevancy?

I had a thought that maybe HTC is attracting too many hardcore players and making the community rigid and stern. Whereas if HTC circled their product around a more casual population like airshow goers/magazine readers/Historical interested people/etc it would bring some of that light and fun approach to the community and breathe some enjoyment back into it. Not saying the game isn't fun, its just not as fun as it could be.

Besides marketing, which Hitech has tried Airshows and all of that. The main issue once a player gets going is the time it takes to get to the enemy and then fight and die. Most gamers today do not have the patience for AH, which is why WOP has been created. I've always thought a great fast action arena would help, but it has to be easy to understand for new players.

IMO, it's really about certain things that I've noticed over time. Ganging, hoarding, too many runners, too much "lame" game play and the same old maps. So when I come up with ideas, it's mostly concerning those issues. Many of my ideas like fixing ENY and making more perk planes would go along way to curtailing this issue. Putting bases closer and making paths of action would make it less time consuming to find fights and action. Less runner planes would make fights better. You will always have hoarding, and ganging, but closer back bases would make it easier to fight the hoards. Maps that allow all 3 sides to fight each other at the same time work well. Would like to see this but not be a fighter town. Making the radar harder to kill per base would greatly help. These small things would encourage more fights, put more people in the fighting area, and will encourage the use of planes that cannot run very easily. I think this would go a long way in helping the fights and action. I mean when you have a Yak3 getting the 3rd most kills, with a higher than avg K/D and it's a 18 eny plane compared to the 20 eny P51B that gets 1/10th the kills. You have to ask yourself why, and why it hasn't been modified? That's what makes so many players aggravated.

Less 190Ds and Yak3s and more 190a5s and Yak9s. That's what is going to make better action in the MA.
Title: Re: The situation
Post by: AAIK on March 05, 2019, 02:49:43 PM
Oh. By 'relevant' you mean 'trendy.' Kinda like when Coca Cola changed its recipe.

Coca cola has totally changed their recipe: "Coca" stood for cocaine and "Cola" is a not very well known plant (https://en.wikipedia.org/wiki/Kola_nut). Coca cola is recipe by name only these days.
Title: Re: The situation
Post by: Arlo on March 05, 2019, 02:52:37 PM
Coca cola has totally changed their recipe: "Coca" stood for cocaine and "Cola" is a not very well known plant (https://en.wikipedia.org/wiki/Kola_nut). Coca cola is recipe by name only these days.

You do realize that Coca Cola isn't as popular as it was before the change, right?  :D
Title: Re: The situation
Post by: FLS on March 05, 2019, 02:57:53 PM
Oh. By 'relevant' you mean 'trendy.' Kinda like when Coca Cola changed its recipe.

From the context he uses 'relevant' to mean 'popular'. Trendy implies new, so new and popular.

In other words he's asking for the game to somehow be more fun by somehow changing something to make it easier for less serious players.
Which is what WO:P is, it even has a Battle Royale option.



Title: Re: The situation
Post by: JimmyC on March 05, 2019, 05:19:07 PM
I`ve been dabbling in fortnite, my kids got in to it so I thought I should check it out.
We play together which is fun, and like this game the learning curve is steep..super steep.
there are many sweaty try hards that whip my butt.. but i still have some fun,
mainly by getting by, and doing challenges, each week.
It gives a little focus on stuff and is also a little like training..also I achieve something, (mini win) and feels good.
May be new guys, or all of us would benefit from weekly challenges, kill 5 radars, bomb cv, hit AAA strats dwn 30%, kill 5 gvs etc etc.for perk points? or something.. could use the star thing but per month, in conjunction with acheivements.. I dont know, spitballin.. but maybe it can help newer guys get more out of the game than just getting  :ahand by our elite sweaty try hards.. again and again.

flame retardant suit on ... Flame on!
Title: Re: The situation
Post by: 8thJinx on March 05, 2019, 11:22:43 PM
(https://images-na.ssl-images-amazon.com/images/I/51KHVx%2BQvwL._SX329_BO1,204,203,200_.jpg)
Title: Re: The situation
Post by: 1stpar3 on March 06, 2019, 12:45:46 AM
I`ve been dabbling in fortnite, my kids got in to it so I thought I should check it out.
We play together which is fun, and like this game the learning curve is steep..super steep.
there are many sweaty try hards that whip my butt.. but i still have some fun,
mainly by getting by, and doing challenges, each week.
It gives a little focus on stuff and is also a little like training..also I achieve something, (mini win) and feels good.
May be new guys, or all of us would benefit from weekly challenges, kill 5 radars, bomb cv, hit AAA strats dwn 30%, kill 5 gvs etc etc.for perk points? or something.. could use the star thing but per month, in conjunction with acheivements.. I dont know, spitballin.. but maybe it can help newer guys get more out of the game than just getting  :ahand by our elite sweaty try hards.. again and again.

flame retardant suit on ... Flame on!
No flame here! Thats a good idea! Heck, if allowed...I would pony up for some prizes.That might take a lot of work, to eliminate fraud/set up fair competition but I am game if we could work out some details! It would be a GREAT way to increase my own personal game play fun. Only as good as the competition and more folk means better opportunity :aok
Title: Re: The situation
Post by: guncrasher on March 06, 2019, 12:51:06 AM
No flame here! Thats a good idea! Heck, if allowed...I would pony up for some prizes.That might take a lot of work, to eliminate fraud/set up fair competition but I am game if we could work out some details! It would be a GREAT way to increase my own personal game play fun. Only as good as the competition and more folk means better opportunity :aok

isnt that what achievements are for?


semp
Title: Re: The situation
Post by: 1stpar3 on March 06, 2019, 01:25:38 AM
isnt that what achievements are for?


semp
By my thinking SURE. What I meant was if there was a way to "Zero" out the Achievements at Tour end. Only way to accurately measure these "Achievement-ish" accomplishments? Would need to do this if prizes were on the line...unless there is another way? I am new here...so I dont expect to know how everything works. Any ideas are welcomed! To me, this seems like a good way to get more involvement in "actual combat", which seems to be a sticking point of late? Sounds good to me, anyway.
Title: Re: The situation
Post by: Warmongo on March 06, 2019, 02:03:12 PM
Who glows? Just say BARA SHOOT BARA BOOM!
Title: Re: The situation
Post by: DubiousKB on March 07, 2019, 12:52:12 PM
(https://images-na.ssl-images-amazon.com/images/I/51KHVx%2BQvwL._SX329_BO1,204,203,200_.jpg)

NO!.... Get out.  :D
Title: Re: The situation
Post by: bustr on March 07, 2019, 03:58:17 PM
Since Fortnite is the current generation's big online gaming success story, how does Epic Game's accomplish keeping it's target demographic's attention? Netflix has admitted Fortnite is a competitor for the target demographic. Means TV and movies are not holding younger customers attention. Most of us grew up on TV of some kind, WW2 movies, and cable channle specials on WW2 about airplanes. 

Look at WT's strategy of going gamey with lots of graphics, glitz and personal customization. WO: P serves up the gamey at least. Supposedly in the MA we are supposed to shoot at each other, not perform areal fashion shows while insulting each other on 200 and in the forums about how gauche our fashion sense is.
Title: Re: The situation
Post by: Shuffler on March 07, 2019, 04:12:30 PM
Oddly enough I have seen plenty of fortnite on youtube and can see nothing of interest in it. What do folks find so entertaining about it?
Title: Re: The situation
Post by: 1stpar3 on March 08, 2019, 12:36:31 AM
Oddly enough I have seen plenty of fortnite on youtube and can see nothing of interest in it. What do folks find so entertaining about it?
No idea...and I have thought about it. Think its a "Herd Mentality" thing! Its not that it is fun, as much as it is what everyone is doing! Then again...I am old. Bartender...1 Margarita on the rocks,please! OH, use the good stuff this time :old:
Title: Re: The situation
Post by: bustr on March 08, 2019, 12:21:39 PM
I'm not saying become Fortnite or WT or other games that are holding the attention of the current generation. Looking at them to see what is working, well WO: P is now a reality for the short attention spanned. Fortnite is on it's eighth year and going, so for now they have a combination of factors that hold customer attention for the long term. Still, the AW generation was into WW2 air war while the Fortnite generation grew up on xbox style games and anime. They are immersing themselves in an interactive anime movie at Fortnite. We are immersing ourselves in an interactive WW2 air combat world.

Is there any possible cross over effect to interest those not solidly addicted to the Fortnite anime movie?
Title: Re: The situation
Post by: DubiousKB on March 08, 2019, 01:14:12 PM
Oddly enough I have seen plenty of fortnite on youtube and can see nothing of interest in it. What do folks find so entertaining about it?

1. Instant Action
2. Queued maps where all players "start" at the same time, thus the same "level"
3. Instant gratification (no waiting 20 minutes to intercept those bombers I saw on dar)

Our game requires patience which many gamers of today simply don't have; or at least aren't willing to spend the time to entertainment dollar ratio required to "get good".

Title: Re: The situation
Post by: Wiley on March 08, 2019, 01:17:34 PM
1. Instant Action
2. Queued maps where all players "start" at the same time, thus the same "level"
3. Instant gratification (no waiting 20 minutes to intercept those bombers I saw on dar)


That about catches it.  Same thing with WT vs here.  I know I fell into PUBG when it was new for a while, those 3 reasons were a large part of it.  Another part was it could be really funny to watch the situations that develop when you've got 100 people all trying to kill the other 99.  Some of my favorite memories were watching people fight from a bush.

Wiley.
Title: Re: The situation
Post by: CptTrips on March 08, 2019, 02:18:41 PM
That about catches it.  Same thing with WT vs here.  I know I fell into PUBG when it was new for a while, those 3 reasons were a large part of it.  Another part was it could be really funny to watch the situations that develop when you've got 100 people all trying to kill the other 99.  Some of my favorite memories were watching people fight from a bush.

Wiley.


Me too.  I fell out of AH and was playing Battlefield 4/1 for about 10 years. I can see how newbies coming to AH from other games have a real hard time with the pacing. 

I used to play sniper a lot and just watch the hilarity through my scope.  People are such silly monkeys. :rofl
Title: Re: The situation
Post by: Wiley on March 08, 2019, 02:46:24 PM

Me too.  I fell out of AH and was playing Battlefield 4/1 for about 10 years. I can see how newbies coming to AH from other games have a real hard time with the pacing. 

I used to play sniper a lot and just watch the hilarity through my scope.  People are such silly monkeys. :rofl

My catch-22, and I think it is a problem HT is up against as well, I don't WANT AH to be like other games.  It is nearly unique, and when it's good, I really like the gameplay.  But to make it more popular and bring in the kids, I don't really see how they can do it without turning AH into something it isn't currently.

Wiley.
Title: Re: The situation
Post by: bustr on March 08, 2019, 03:49:32 PM
Oddly enough I have seen plenty of fortnite on youtube and can see nothing of interest in it. What do folks find so entertaining about it?

The Fortnite customers say the same thing watching videos of our game. It comes down to you are one or the other and it ends up being the same result as an act of faith. Believing something is true while never understanding how others who believe something else as an act of faith can believe in it.

In both cases there are fence sitters who can be picked off becasue they don't have enough faith.