Aces High Bulletin Board

General Forums => The O' Club => Topic started by: CptTrips on March 21, 2019, 10:40:48 PM

Title: Nvidia GauGan
Post by: CptTrips on March 21, 2019, 10:40:48 PM

Kinda nifty.

https://blogs.nvidia.com/blog/2019/03/18/gaugan-photorealistic-landscapes-nvidia-research/?ncid=so-you-n1-78256 (https://blogs.nvidia.com/blog/2019/03/18/gaugan-photorealistic-landscapes-nvidia-research/?ncid=so-you-n1-78256)

Title: Re: Nvidia GauGan
Post by: Bizman on March 22, 2019, 02:39:43 AM
Now that's the kind of a Terrain Editor even I might be able to use!
Title: Re: Nvidia GauGan
Post by: puller on March 22, 2019, 08:18:25 AM
Wow...that is cool :aok
Title: Re: Nvidia GauGan
Post by: CptTrips on March 22, 2019, 09:52:57 AM
Come to think of it, it is kinda like our terrain editor's splat map.

 :D
Title: Re: Nvidia GauGan
Post by: artik on March 22, 2019, 01:26:57 PM
Come to think of it, it is kinda like our terrain editor's splat map.

 :D

Actually this kind of technology I wanted to use to generate custom terrains.
there is lots of geo data to use to train a generative adversarial network aka GAN for such a purpose, just need to have a time to work on one...
Title: Re: Nvidia GauGan
Post by: CptTrips on March 22, 2019, 03:34:52 PM
Actually this kind of technology I wanted to use to generate custom terrains.
there is lots of geo data to use to train a generative adversarial network aka GAN for such a purpose, just need to have a time to work on one...

That would be insanely cool!  :aok