Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Easyscor on April 20, 2019, 09:19:11 PM
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Clicking the Create Ortho Image works for the $_ortho.bmp but not for the $_STortho.bmp
OE v3.04 p11
EDIT:
After multiple attempts with it not working, it started working again after closing the OE and restarting it. :headscratch:
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Okay, looks like a feature. The function won't over-write existing files, requiring the removal of any previous bmp.
Who knew lol.
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I tried to duplicate this and could not. Anyway you had a read only file?
HiTech
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I started to post a new thread but I believe this is related as well, not sure.
The OE apparently has a hard coded 512x512 pixel limit for the normal map per mile, as I said, not sure. With a 1024 texture, it is creating all sorts of anomalies, the _CL and _EV htx files are not built/rebuilt. And when using a 512 normal map with 1024 diffuse etc., well, things get pretty ugly as you can see in the attached orthos.
I'm using 1024 textures for the square tile object. Using the same software and export settings, a 1024 texture won't work but if I downscale it to 512, at least something can be built.
The clutter mask can't be put right but now that I know what's happening, maybe I can move on to recovering the lighting and detail again.
It's been frustrating the last two months, but I finally figured out what was wrong.
Back to the OP, pictures tell the story. Before, a second try would slide the entire ortho off screen but I didn't try it this morning.
Here's the ortho with 512 textures, what it's supposed to look like.
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=396881.0;attach=31506)
And here it is with 1024 textures!
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=396881.0;attach=31508)
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As I thought, the texture sizes seem to be hard coded at 512 per mile.
I'd very much like to see this doubled. I guess it's a wish list item now.