Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: icepac on May 19, 2019, 10:37:46 AM

Title: No such thing as a map being "too big".
Post by: icepac on May 19, 2019, 10:37:46 AM
Have fun with the increasingly one-dimensional game where strategy and stealth have no place.

Being funneled down a cattle chute into a phone booth where late war planes pick off the top and run home when someone dare come above them is your future.

Larger maps rule.
Title: Re: No such thing as a map being "too big".
Post by: Max on May 19, 2019, 11:14:42 AM
Anger alert  :x
Title: Re: No such thing as a map being "too big".
Post by: Shuffler on May 19, 2019, 11:50:31 AM
Just fight. Those that are not very good have to try to learn to fly somewhere.
Title: Re: No such thing as a map being "too big".
Post by: Lazerr on May 19, 2019, 12:03:26 PM
This is a load.  If you fight, you get better.  Large maps kill action that people seek in game they pay to play.

The majority of these 1 pass attacks by speedsters can be avoided before they even get with 1k of you by a simple change of course.  Some of the best kills in the game are guys with loads of E thinking they are safe.  Then, boom, tower.
Title: Re: No such thing as a map being "too big".
Post by: waystin2 on May 19, 2019, 12:03:39 PM
Huh? Cows? Ninjas? Pay phones? Maps? I am lost in this conversation.  :headscratch:
Title: Re: No such thing as a map being "too big".
Post by: Lazerr on May 19, 2019, 12:05:29 PM
Also.. i have not seen a situation where i was forced into a meatgrinder since 2008 or prior.. when 800+ occupied an arena.

I think you failed to assess your options at the time.
Title: Re: No such thing as a map being "too big".
Post by: Vraciu on May 19, 2019, 12:11:48 PM
Have fun with the increasingly one-dimensional game where strategy and stealth have no place.

Being funneled down a cattle chute into a phone booth where late war planes pick off the top and run home when someone dare come above them is your future.

Larger maps rule.

Lol.  Okay then. 
Title: Re: No such thing as a map being "too big".
Post by: Devil 505 on May 19, 2019, 12:37:02 PM
Have fun with the increasingly one-dimensional game where avoiding combat and hiding have no place.

Fixed that for you.  :aok
Title: Re: No such thing as a map being "too big".
Post by: DmonSlyr on May 19, 2019, 12:45:24 PM
Have fun with the increasingly one-dimensional game where strategy and stealth have no place.

Being funneled down a cattle chute into a phone booth where late war planes pick off the top and run home when someone dare come above them is your future.

Larger maps rule.

When there are 14 players on at 2AM west coast time with  no one fighting, everyone is at different fields bombing at 20K, or in tanks shooting buildings. And there is no pathway to action, or anyway for me to fight the guys fighting on the other side of the map (BowlMA). Then the map is too big for the field during that time. I didn't even bother to roll on Friday morning. There is much more furball and fighter based players than strategic quite players who want to play by themselves. When only strategic players are left, the #s are typically the lowest.
Title: Re: No such thing as a map being "too big".
Post by: whiteman on May 19, 2019, 12:47:10 PM
Map I saw last night had places to sneak around, numbers aren’t so big that it can’t be done.
Title: Re: No such thing as a map being "too big".
Post by: icepac on May 19, 2019, 06:17:33 PM
Also.. i have not seen a situation where i was forced into a meatgrinder since 2008 or prior.. when 800+ occupied an arena.

I think you failed to assess your options at the time.

I exercised my option.
Title: Re: No such thing as a map being "too big".
Post by: Stang on May 28, 2019, 10:21:41 PM
Cheese guzzling rankwhoring Lazer trumps Uber mouse champion furballing Lazer. He fubrballs like Aaron Rodgers chugs a beer. Or does he do it like Matt Stafford?

 :neener:
Title: Re: No such thing as a map being "too big".
Post by: JOACH1M on May 28, 2019, 10:24:47 PM
Cheese guzzling rankwhoring Lazer trumps Uber mouse champion furballing Lazer. He fubrballs like Aaron Rodgers chugs a beer. Or does he do it like Matt Stafford?

 :neener:
Go back to the links
Title: Re: No such thing as a map being "too big".
Post by: Chris79 on May 29, 2019, 05:58:42 PM
 :noid
Title: Re: No such thing as a map being "too big".
Post by: Lazerr on May 30, 2019, 03:34:49 AM
Cheese guzzling rankwhoring Lazer trumps Uber mouse champion furballing Lazer. He fubrballs like Aaron Rodgers chugs a beer. Or does he do it like Matt Stafford?

 :neener:

Dweeb.  Score is awesome!
Title: Re: No such thing as a map being "too big".
Post by: bustr on May 30, 2019, 01:00:06 PM
About 4 to 5 nights a week pigs stir up large fights between 5 and 9pm pacific time lately. It's been kind of dejavu back to skyyr how suddenly numbers show up and individual pigs get followed around. I'm hearing the same story from several pigs that they are being specifically targeted. Still, we get a showing of numbers out of the nits and bish when we break feilds. I suppose people now look in the roster, see POTW, and ring the dinner bell when a darbar shows up at an empty field. It's not like we fly NOE missions to break things. Really though, late night early morning, I guess online gamers still have to sleep and work jobs in the US.

I notice aussi's and kiwi's as regulars during the 5-9 window, so the OP might want to change his window of play time for the peak numbers.