Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SilverZ06 on July 09, 2019, 10:01:23 AM

Title: What happened to WO:P?
Post by: SilverZ06 on July 09, 2019, 10:01:23 AM
I log in there every so often and there are no players and doesn't look like it has been updated in a few months. Is it a bust?
Title: Re: What happened to WO:P?
Post by: Mister Fork on July 09, 2019, 10:08:45 AM
WO:P?  Is that World Of: Planes?
Title: Re: What happened to WO:P?
Post by: SilverZ06 on July 09, 2019, 10:10:08 AM
WO:P?  Is that World Of: Planes?

War Online: Pacific
https://www.waronline.com/
Title: Re: What happened to WO:P?
Post by: CptTrips on July 09, 2019, 10:35:47 AM
War Online: Pacific
https://www.waronline.com/

I suspect WO:P is still a WIP.  I suspect there is more a'foot.  Perhaps integrations with a betting/prize system?

I think it is a good example of why an infinite, pointless furball with no strat or goal, or win-da-warz quickly exhausts interest.  Despite what the Furball Mafia always predicted would be a Utopia.


:cool:



Title: Re: What happened to WO:P?
Post by: FLS on July 09, 2019, 10:51:29 AM
War Online:Pacific is free to play easy flight mode for players who want instant action and enjoy ACM without monitoring the stall buzzer. It's the best completely free VR flight sim. Whenever I talk to a gamer I recommend both WO:P and AH3 and offer to help them get started.
Title: Re: What happened to WO:P?
Post by: The Fugitive on July 09, 2019, 10:57:51 AM
its failing for the same reason AH is. FLS is the only advertising it gets  :bolt:
Title: Re: What happened to WO:P?
Post by: Mister Fork on July 09, 2019, 11:04:37 AM
Doh!
Title: Re: What happened to WO:P?
Post by: Lusche on July 09, 2019, 11:08:36 AM
its failing for the same reason AH is. FLS is the only advertising it gets  :bolt:

With only 37% positive reviews it might not be a bad thing if there's no much advertising...   :noid
Title: Re: What happened to WO:P?
Post by: SysError on July 09, 2019, 11:19:00 AM
.....  FLS is the only advertising it gets  :bolt:



OK - I am clueless.  What is FLS??
Title: Re: What happened to WO:P?
Post by: Lusche on July 09, 2019, 11:24:40 AM
 :rofl  :aok
Title: Re: What happened to WO:P?
Post by: CptTrips on July 09, 2019, 11:26:59 AM


OK - I am clueless.  What is FLS??



Must....resist....must.....re sist.....
Title: Re: What happened to WO:P?
Post by: Wiley on July 09, 2019, 11:37:44 AM
Y'know...  I've got this giant tub of popcorn and a case of beer beside me, this thread has potential.

On the other hand, my feelings on the subject give me a deep and abiding sadness.  I guess I should up my beer intake?

With only 37% positive reviews it might not be a bad thing if there's no much advertising...   :noid

 :bhead

Wiley.
Title: Re: What happened to WO:P?
Post by: Shuffler on July 09, 2019, 11:49:38 AM
I suspect WO:P is still a WIP.  I suspect there is more a'foot.  Perhaps integrations with a betting/prize system?

I think it is a good example of why an infinite, pointless furball with no strat or goal, or win-da-warz quickly exhausts interest.  Despite what the Furball Mafia always predicted would be a Utopia.


:cool:

That is not a furball arena. It is a beginner arena for those wishing to learn basics.
Title: Re: What happened to WO:P?
Post by: CptTrips on July 09, 2019, 12:12:22 PM
That is not a furball arena. It is a beginner arena for those wishing to learn basics.

If your referring to the flight model...

I believe that Hitech stated that is only temporary, that eventually you will be able to select full-flight-model mode. Maybe you will earn more War Cash when you get kills with full-mode.  Etc.

If it had full realism flight model this very second, do you think it would be populated? 

Quote
It is a beginner arena for those wishing to learn basics.

Did Hitech ever state that as the purpose?  I didn't realize that.




Title: Re: What happened to WO:P?
Post by: hitech on July 09, 2019, 12:24:24 PM
Did Hitech ever state that as the purpose?  I didn't realize that.
I never stated such.

HiTech
Title: Re: What happened to WO:P?
Post by: CptTrips on July 09, 2019, 12:39:37 PM
I never stated such.

HiTech

I never got that impression, but I guess Shuffler did. I guess because of the default simplified flight model setting.

Which is probably needed for anyone trying to fly with VR controllers [shudder].  That's harder even than mouse flying in my opinion.  But then again I can't use those x-box controllers either, so maybe kids nowadays will perfect that.

 






Title: Re: What happened to WO:P?
Post by: FLS on July 09, 2019, 12:43:50 PM


OK - I am clueless.  What is FLS??

Freakin Lucky Shot aka Fun Loving Sword --)-------

I have the super power to compel people to post stupid.
Title: Re: What happened to WO:P?
Post by: Shuffler on July 09, 2019, 01:21:46 PM
If your referring to the flight model...

I believe that Hitech stated that is only temporary, that eventually you will be able to select full-flight-model mode. Maybe you will earn more War Cash when you get kills with full-mode.  Etc.

If it had full realism flight model this very second, do you think it would be populated? 

Did Hitech ever state that as the purpose?  I didn't realize that.

You should read what I posted. I never mentioned HT. Right now that arena is pretty much just time spent on another game.... not Aces High.

I fly in AH. Hope it doesn't get set aside.
Title: Re: What happened to WO:P?
Post by: CptTrips on July 09, 2019, 01:40:49 PM
You should read what I posted.

I did. 

That is not a furball arena. It is a beginner arena for those wishing to learn basics.

I was wondering if you heard Hitech state that as the arena design goal, or if you were simply pulling that out of your yin-yang.

Now we know.




Title: Re: What happened to WO:P?
Post by: FLS on July 09, 2019, 01:41:04 PM
I like to think that development of WO:P will continue to benefit AH3.
Title: Re: What happened to WO:P?
Post by: Shuffler on July 09, 2019, 04:09:27 PM
I was wondering if you heard Hitech state that as the arena design goal, or if you were simply pulling that out of your yin-yang.


You did not post it like you were wondering. You acted like I said HT said it.

It has been posted several times that the planes are set in easy mode. Hence my post.

I personally see no reason for the arena but some might like it... or not.
Title: Re: What happened to WO:P?
Post by: CptTrips on July 09, 2019, 04:46:43 PM
You did not post it like you were wondering. You acted like I said HT said it.

To quote a great man, "You should have read what I posted."

Did Hitech ever state that as the purpose? 

See that curvy symbol at the end?  That's me wondering something, for future reference.

Title: Re: What happened to WO:P?
Post by: Shuffler on July 09, 2019, 10:27:06 PM
I will make it a little more simple.

Time spent on it is time taken away from AH. If you want updated planes, new planes,new gvs, new content....

At least it seems that way from post I have been reading.
Title: Re: What happened to WO:P?
Post by: flippz on July 09, 2019, 10:35:31 PM
I liked the idea of it. I liked playing it. Just hard getting the new guys going. Also I think it’s a bit confusing for guys in there with the drones and other players.
I wished that places had twenty folks in it all the time.
Title: Re: What happened to WO:P?
Post by: CptTrips on July 09, 2019, 11:09:40 PM
Time spent on it is time taken away from AH. If you want updated planes, new planes,new gvs, new content....


That is very narrow and one-dimensional thinking.

Any plane he creates for WO:P could be merged back into AH.
Any boat or vehicle, or models, or textures he creates for WO:P could be merged back into AH.
It's the same technology base layer.  Hitech is smart enough to plan for cross pollination and mutual support between products. Think synergy, not zero-sum.

More importantly it gives him a testbed where he has more design freedom to try different things without having to do so on the flagship product.  It would be dangerous to try things just for grins on AH.  Worst case: it fails on some side product and he learns from it.  AH is undisturbed.  Best case: some thing proves useful and he can migrate those particular improvements back to the AH code base after it has been wrung out and real-world tested.  AH inherits the improvements with much less risk.

And most importantly, if HTC can expand and diversify revenue streams, it makes the company more stable and increases the odds AH will stay around.  AH will not outlast HTC.  So anything that makes HTC stronger, makes AH stronger.  Right now, there is a single point of failure just waiting to happen.  Every egg is in one basket with no margin of error.

Not to mention additional revenue can fund more 3d art, advertising, etc.  ...

:cheers:
 

Title: Re: What happened to WO:P?
Post by: Shuffler on July 10, 2019, 02:35:04 AM

That is very narrow and one-dimensional thinking.

Any plane he creates for WO:P could be merged back into AH.
Any boat or vehicle, or models, or textures he creates for WO:P could be merged back into AH.
It's the same technology base layer.  Hitech is smart enough to plan for cross pollination and mutual support between products. Think synergy, not zero-sum.

More importantly it gives him a testbed where he has more design freedom to try different things without having to do so on the flagship product.  It would be dangerous to try things just for grins on AH.  Worst case: it fails on some side product and he learns from it.  AH is undisturbed.  Best case: some thing proves useful and he can migrate those particular improvements back to the AH code base after it has been wrung out and real-world tested.  AH inherits the improvements with much less risk.

And most importantly, if HTC can expand and diversify revenue streams, it makes the company more stable and increases the odds AH will stay around.  AH will not outlast HTC.  So anything that makes HTC stronger, makes AH stronger.  Right now, there is a single point of failure just waiting to happen.  Every egg is in one basket with no margin of error.

Not to mention additional revenue can fund more 3d art, advertising, etc.  ...

:cheers:

You hope.
Title: Re: What happened to WO:P?
Post by: Vraciu on July 10, 2019, 11:09:42 AM
You hope.

Hope floats.   :banana:
Title: Re: What happened to WO:P?
Post by: hitech on July 10, 2019, 11:21:50 AM
You hope.

His statement had nothing to do with hope, he was stating basic facts.

HiTech
Title: Re: What happened to WO:P?
Post by: atlau on July 10, 2019, 12:04:05 PM
His statement had nothing to do with hope, he was stating basic facts.

HiTech

HiTech, anything you can dangle in front of us as future updates to AH3? I think some people just want to get the warm fuzzy feeling that there is more coming.

I for one think that this is the best game currently out there and the only I consider playing!

Edit: VR is definitely the future and even with the random VR bugs (due to WMR I think) I found it to be addicting.
Title: Re: What happened to WO:P?
Post by: bustr on July 10, 2019, 01:06:58 PM
Shuffler,

The mechanics for WO: P are exposed in your game client in the arena setup tab called environment. The client used in WO: P is your same client as used in the MA. You can create your own custom arena and run it exactly like WO: P becasue of that.  CptTrips massive AI WW1 arena is using the same code and it's in your client you install on your PC. So anything Hitech develops runs in any arena on his code becasue everything is the code you download and run on your PC.

Have you ever asked yourself why everyone gets a forced terrain download when they enter any HTC arena they have never played in before? Or when an update has been made to a terrain? The game runs on your PC while the common terrain download is so all of the other players see the same spot on the terrain you do when you all look at the same spot. The game server is just a game information "router" to tell the AI on your PC that is under remote control by the player you are shooting at what to do. There is no central server arena with one map, there are as many instances of that map as players connected to the server acting as the "router".

If WO: P is dummed down, Hitech could set the same settings and dum down the MA exactly the same, and you could setup your own custom arena and dum it down to match those dum down settings. Shuffler you have some strange misconceptions about the AH3 code.
Title: Re: What happened to WO:P?
Post by: Shuffler on July 10, 2019, 01:32:10 PM
His statement had nothing to do with hope, he was stating basic facts.

HiTech

Then you have told him more than we have been told.

I do not often expect facts about your company from players.
Title: Re: What happened to WO:P?
Post by: CptTrips on July 10, 2019, 01:32:38 PM
CptTrips massive AI WW1 arena is using the same code and it's in your client you install on your PC


Actually that is a good example of synergy between products.

When I was proposing WW1WF to Hitech I was skeptical we could do it because it required a few non-trivial changes to the way the AI missions and Mission Arena were originally designed to work.  I assumed that would be a really hard sell. 

However it turned out, some of the things I was wanting had already been created for WO:P in the code base and not yet exposed through AH.  Some other things were already planned for WO:P anyway, so he didn't mind finishing those implementations.  Some other things we did for WW1WF, might in turn, fold back into features of WO:P. 

Features flow from WO:P to AH. Features flow from AH to WO:P.  Same code base. Same underlying technology. 

Quote
SYNERGY:  the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects.




Title: Re: What happened to WO:P?
Post by: CptTrips on July 10, 2019, 01:43:23 PM
Then you have told him more than we have been told.

I do not often expect facts about your company from players.


IF you've tried WO:P, it's obvious it is use the same code base as AH.  Everything else I said is just common sense extrapolation of the available information.

Well, common sense if you actually sit down and think about it for a bit instead of jumping to a knee-jerk reaction.


 




Title: Re: What happened to WO:P?
Post by: bustr on July 10, 2019, 03:08:58 PM
Then you have told him more than we have been told.

I do not often expect facts about your company from players.


Once you start creating content for this game, to get it into circulation for customers, Hitech has to talk to you. He is very good at explaining how things work necessary to getting your content available for the customer base. Win\win situation and it is a foundation to being able to look at changes in the game download and see what he is developing. As for the customer base, very few ever come into these forums, most only want the download to fire up and let them go piu, piu, piu in the AH3 online arenas.

When Hitech adds new items to the arena setup environment tab on your clip board menu down under Options-->>Arena Setup , he is advertising he is making a change or developing a new direction for the game. He has been adding new items to the environment tab down there since AH3 went live. All you had to do was be curious. I've never seen him not explain what items are for he puts in there.
Title: Re: What happened to WO:P?
Post by: 1stpar3 on July 10, 2019, 04:05:39 PM
 I really like WO P, beats practice in Offline as Drones at least attack. My question is, after seeing some of these posts(BUSTRS and CPT.T) can the drones and flight characteristics be "Smartened" up a bit, in a custom arena. To make it a bit more challenging and have a plane(player's plane) that will still behave like in MA. That would be great as MP arenas drones are just too OP for me :uhoh. If its a NO CAN DO, I can live with it, just wondering if its even a possibility :salute
Title: Re: What happened to WO:P?
Post by: SPKmes on July 10, 2019, 04:07:55 PM
I liked the idea of it. I liked playing it. Just hard getting the new guys going. Also I think it’s a bit confusing for guys in there with the drones and other players.
I wished that places had twenty folks in it all the time.

I found it a bit confusing when a drone of the same country was attacking me... I expect it in AH but in WO:P I thought it was country orientated.... soon learned it wasn't...but at first it was..what the....
Title: Re: What happened to WO:P?
Post by: CptTrips on July 10, 2019, 04:40:47 PM
I really like WO P, beats practice in Offline as Drones at least attack. My question is, after seeing some of these posts(BUSTRS and CPT.T) can the drones and flight characteristics be "Smartened" up a bit, in a custom arena. To make it a bit more challenging and have a plane(player's plane) that will still behave like in MA. That would be great as MP arenas drones are just too OP for me :uhoh. If its a NO CAN DO, I can live with it, just wondering if its even a possibility :salute

Play around with these arena settings to tweak your AI:


AI will randomly assign difficulty levels between these values when spawned.  Wider range, more variability in the AI level between spawns.


//  I think of this as adding weight which effects turning/lift. So, 1.0 would be the normal aircrafts weight.  1.25 would be heavier than normal, making it hard to turn or even maintain alt if too heavy for lift. 
DroneTurnAbilityMin=0.750000
DroneTurnAbilityMax=1.250000


//  Max and Min G-load AI will pull
DroneGAbilityMax=7.000000
DroneGAbilityMin=5.000000

//  How close to the edge of a stall can the AI maintain control.  How ham-fisted are they.
DroneControlMax=1.000000
DroneControlMin=0.850000


// Fudge-factor for AI gunnery.  How far angle-off-nose will it allow to shoot.  Max 15 deg cone for :most difficulty.  0.0 the AI has to be lined up perfectly.   
DroneGunnerConeDegMax=8.000000
DroneGunnerConeDegMin=0.000000

// For MP mode, how many will spawn at one time?
DroneCnt=1


// Max number of AI that will target an enemy at one time.  So not every AI is all chasing one target.
DroneMaxToTarget=2


These are also now exposed in the Staged Mission Editor's Flight properties panel.


:salute

[edit]  I may not have phrased well how these ranges work.  Say G-load for instance:

//  Max and Min G-load AI will pull
DroneGAbilityMax=7.000000
DroneGAbilityMin=5.000000

When the AI spawns, it will randomly pick a number between 5.0 and 7.0  and that number (say 6.2g) would be it's max G-load ability.

***Note:  Bustr had a post somewhere I think on how to set up a custom arena to work like the MP AI spawn arena.  You could then use these settings to tweak difficulty.  I've not done that.  I've always used staged missions.
https://bbs.hitechcreations.com/smf/index.php/topic,396737.0.html (https://bbs.hitechcreations.com/smf/index.php/topic,396737.0.html)
Looks like you could create a custom arena with the MP map and ".sgt 3" and twiddle your settings?



Title: Re: What happened to WO:P?
Post by: flippz on July 10, 2019, 06:09:20 PM
I found it a bit confusing when a drone of the same country was attacking me... I expect it in AH but in WO:P I thought it was country orientated.... soon learned it wasn't...but at first it was..what the....

Yeah. Also your country man can attack you as well. Me and bixby was I. There one night and a friendly non drone shot me down.

I really wished that would have taken off.
Title: Re: What happened to WO:P?
Post by: SPKmes on July 10, 2019, 09:06:38 PM
Didn't know that...so it is set up like king of the hill then... got it..... not that there is many if any on when I get to go in there....
Title: Re: What happened to WO:P?
Post by: Tripp on July 10, 2019, 10:09:08 PM
I went to World Online Pacific site and tried to download it just to see what it's like. It started the download and here's what I got " WOP.EXE 0.0/1.4GB 2 hours left" then the same thing with 1 hour left then Cancelled! Hmmm...
Title: Re: What happened to WO:P?
Post by: Shuffler on July 10, 2019, 10:27:05 PM

Once you start creating content for this game, to get it into circulation for customers, Hitech has to talk to you. He is very good at explaining how things work necessary to getting your content available for the customer base. Win\win situation and it is a foundation to being able to look at changes in the game download and see what he is developing. As for the customer base, very few ever come into these forums, most only want the download to fire up and let them go piu, piu, piu in the AH3 online arenas.

When Hitech adds new items to the arena setup environment tab on your clip board menu down under Options-->>Arena Setup , he is advertising he is making a change or developing a new direction for the game. He has been adding new items to the environment tab down there since AH3 went live. All you had to do was be curious. I've never seen him not explain what items are for he puts in there.

This explains it. Thanks!

As I have said before, the AI WWI arena is a job well done. Good idea and well implemented. I say that and I am not even a huge WWI fan. I have flown in there several times.

As for making content, I only did so for H2H back in the day. Not nearly as involved as MA terrains...  not even close.
Title: Re: What happened to WO:P?
Post by: FLS on July 11, 2019, 09:37:01 AM
I went to World Online Pacific site and tried to download it just to see what it's like. It started the download and here's what I got " WOP.EXE 0.0/1.4GB 2 hours left" then the same thing with 1 hour left then Cancelled! Hmmm...

I just tested it and it downloaded at around 2 MBps. You might have had some storm or flooding internet issues or HTC is still upgrading server hardware.
Title: Re: What happened to WO:P?
Post by: 1stpar3 on July 11, 2019, 03:08:41 PM
Play around with these arena settings to tweak your AI:


AI will randomly assign difficulty levels between these values when spawned.  Wider range, more variability in the AI level between spawns.


//  I think of this as adding weight which effects turning/lift. So, 1.0 would be the normal aircrafts weight.  1.25 would be heavier than normal, making it hard to turn or even maintain alt if too heavy for lift. 
DroneTurnAbilityMin=0.750000
DroneTurnAbilityMax=1.250000


//  Max and Min G-load AI will pull
DroneGAbilityMax=7.000000
DroneGAbilityMin=5.000000

//  How close to the edge of a stall can the AI maintain control.  How ham-fisted are they.
DroneControlMax=1.000000
DroneControlMin=0.850000


// Fudge-factor for AI gunnery.  How far angle-off-nose will it allow to shoot.  Max 15 deg cone for :most difficulty.  0.0 the AI has to be lined up perfectly.   
DroneGunnerConeDegMax=8.000000
DroneGunnerConeDegMin=0.000000

// For MP mode, how many will spawn at one time?
DroneCnt=1


// Max number of AI that will target an enemy at one time.  So not every AI is all chasing one target.
DroneMaxToTarget=2


These are also now exposed in the Staged Mission Editor's Flight properties panel.


:salute

[edit]  I may not have phrased well how these ranges work.  Say G-load for instance:

//  Max and Min G-load AI will pull
DroneGAbilityMax=7.000000
DroneGAbilityMin=5.000000

When the AI spawns, it will randomly pick a number between 5.0 and 7.0  and that number (say 6.2g) would be it's max G-load ability.

***Note:  Bustr had a post somewhere I think on how to set up a custom arena to work like the MP AI spawn arena.  You could then use these settings to tweak difficulty.  I've not done that.  I've always used staged missions.
https://bbs.hitechcreations.com/smf/index.php/topic,396737.0.html (https://bbs.hitechcreations.com/smf/index.php/topic,396737.0.html)
Looks like you could create a custom arena with the MP map and ".sgt 3" and twiddle your settings?
THANK YOU! Gonna have to give it a go...Now that I "know :uhoh" what to mess with :bolt: Here goes...hopefully something good? :rofl
Title: Re: What happened to WO:P?
Post by: TequilaChaser on July 17, 2019, 05:57:22 PM
His statement had nothing to do with hope, he was stating basic facts.

HiTech

Then you have told him more than we have been told.

I do not often expect facts about your company from players.

Not really Shuffler.....

HiTech posted on this forum Dang near everything that has been talked about and discussed in this thread....including explaining about WO:P starting out with 2 flight model settings (the full setting like in AH3 MA) and how he was starting WO:P out with a trimmed down version setting....as well as how items/things would be interchangeable between WO:P and AH3...

HiTech has been pretty open about WO:P..... What most keep overlooking is that  AH3 and WO:P are (2) completely separate online games with Special added caveats that allows the 2 separate games to have the ability to share components of each other...

Hope this helps

TC
Title: Re: What happened to WO:P?
Post by: Shuffler on July 17, 2019, 07:57:27 PM
Not really Shuffler.....

HiTech posted on this forum Dang near everything that has been talked about and discussed in this thread....including explaining about WO:P starting out with 2 flight model settings (the full setting like in AH3 MA) and how he was starting WO:P out with a trimmed down version setting....as well as how items/things would be interchangeable between WO:P and AH3...

HiTech has been pretty open about WO:P..... What most keep overlooking is that  AH3 and WO:P are (2) completely separate online games with Special added caveats that allows the 2 separate games to have the ability to share components of each other...

Hope this helps

TC

The two separate games I was aware of.

Concerned that what little manpower there is will be used on something other than AH.

I have been standing pat with AH even though I have to agree it is not what it once was. If this other game starts taking time away from AH then the people who have been chastising the game will probably end up being right. This has been the only online game I play for the last 18 or 20 years. If it goes the way of others before it.... I'll be done with online gaming.

I would hate to see that.
Title: Re: What happened to WO:P?
Post by: Mongoose on July 17, 2019, 11:38:38 PM
  As I see it, for years people have been asking Hitech to make changes to Aces High that would turn Aces High into an arcade game.  For those folks we now have War Online: Pacific, an arcade game, and we have Aces High, which remains a full flight simulator. 
Title: Re: What happened to WO:P?
Post by: ONTOS on July 18, 2019, 03:29:20 PM
Instead of putting time and effort in a game,  War online pacific, better time would have been spent on new aircraft and vehicles for AH III, which people wanted anyway.  Iguess people play WOP, but I don't know of any.
Title: Re: What happened to WO:P?
Post by: SilverZ06 on July 19, 2019, 05:08:26 PM
Instead of putting time and effort in a game,  War online pacific, better time would have been spent on new aircraft and vehicles for AH III, which people wanted anyway.  Iguess people play WOP, but I don't know of any.

I haven't seen another person on the roster in a long long time.