Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Sky Viper on November 13, 2001, 09:49:00 AM
-
I like the "real" field names. :)
I jumped in a TBM and made a quick look around the map. (not flying)
I did notice that some of the spawns are not on the field.
Also, with the new longer runways in vs. 1.08, you have to make sure your field RWY object is centered. Otherwise, the runways get cut off visualy as they cross the grid lines.
Otherwise, this looks like a very promising terrain for scenarios!
Well done!
Viper
-
Thanks Sky Viper. :) The long runways aren't available in the terrain editor yet and in fact, the terrains were constructed before AH1.08 was available, so I didn't know about the long runways. I'll definitely get that updated. As for some of the spawn points not being at the fields, If you are reffering to the vehicle field spawn points, those were set up specifically that way at the request of the CM team for scenarios ;) .
BTW, all the terraintextures were made by Squirrel (who is a AW flyer who has repatriated in AH. You can see the tiles he made for AW at Squirrels' Textures (http://www.mindspring.com/~p38) )
-
Originally posted by Sundog:
Thanks Sky Viper. :) The long runways aren't available in the terrain editor yet ...
If you center the RWY object(entire field) then the runways will fall inside the grid. (a little trick I learned)
As for some of the spawn points not being at the fields, If you are reffering to the vehicle field spawn points...
No, I mean Aircraft spawn. I spawned a TBM (BME object) and at least 2 of the points were not on runways. In fact one of them was a good mile off.
BTW, all the terraintextures were made by Squirrel (who is a AW flyer who has repatriated in AH. You can see the tiles he made for AW at Squirrels' Textures (http://www.mindspring.com/~p38) )
I loved Squirrels AW works!
Viper
-
I will look for the errant aircraft spawn point. If you remember what field it was at, please let me know so I may fix it. Thanks. :)