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General Forums => Aces High General Discussion => Topic started by: Ciaphas on September 11, 2019, 08:26:58 PM

Title: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 08:26:58 PM
Is it possible to score 100k damage in a single bomber sortie? I've scored 63k and 75k but I can't seem to get any higher.


:salute


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Title: Re: 100K damage bomber run
Post by: perdue3 on September 11, 2019, 08:42:09 PM
I have seen it done once by BFoot (I think it was BFoot) in a B-29. I think he took the 40x500lb load and attacked somewhere in the neighborhood of 10 towns. If I recall, he landed 110k+.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 08:45:02 PM
gotcha, if there is nothing really going on I will take the same load out and smash 5 towns.


Looks like I need to book a longer tour haha


:salute


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Title: Re: 100K damage bomber run
Post by: Shuffler on September 11, 2019, 08:54:04 PM
I had over 90,000 the other night in B 29s.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 09:00:25 PM
I had over 90,000 the other night in B 29s.

That's awesome! When I got my first 70k+ run I was grinning for about an hour. Sadly on the third run, my 29's got smashed by a 410. That long gun on it is insane.


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Title: Re: 100K damage bomber run
Post by: The Fugitive on September 11, 2019, 09:09:27 PM
I can get 35k in B24s without really trying. If you took the time to plan your trip to hit the towns at the right heading (long pass) and dropped 4 with a good spacing 100K would be easy.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 09:11:09 PM
I hit 5 towns dead on up main st, good spacing (ripped a consistent hole through town) and still only ended up with 75k.


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Title: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 09:16:34 PM
here is one of the runs. Starts at 21:08 roughly

https://www.twitch.tv/videos/478716916 (https://www.twitch.tv/videos/478716916)


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Title: Re: 100K damage bomber run
Post by: The Fugitive on September 11, 2019, 09:38:15 PM
here is one of the runs. Starts at 21:08 roughly

https://www.twitch.tv/videos/478716916 (https://www.twitch.tv/videos/478716916)


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I only watched the first drop.....

Your approach was good, but a bit left of center. Speed was off a bit as well, and you dropped too many bombs.

Going down the center of the town gives your wing buffs a good hit, count on the "splash" damage.

Speed, calibrate for ten seconds a couple minutes from drop. The adjust speed with throttle to match calibrated speed to set it dead on.

Drop only 4 bombs on that angle. The first bomb you dropped is a bit of a waste because the splash damage on those smaller buildings will not get you the same number of buildings you could get in the areas that have the denser areas.
Title: Re: 100K damage bomber run
Post by: LNG15 on September 11, 2019, 09:44:36 PM
I saw that you did 76k man thats impressive. Not being bragging. I did my own 29 run doing 79k. I hit 11 targets including a stray to get to that much. I would probably have to drop 4 500s on each town to get 100k at least.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 09:55:54 PM
I'm thinking with fugitives advice I can spread my tour to 10 towns and pull off over 100k. Gonna have to bring 3 cans of fuel but that shouldn't be a problem.


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Title: Re: 100K damage bomber run
Post by: toddbobe on September 11, 2019, 10:15:04 PM
Is it possible to score 100k damage in a single bomber sortie? I've scored 63k and 75k but I can't seem to get any higher.


:salute


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You used to be able to do it in AH2
Title: Re: 100K damage bomber run
Post by: Shuffler on September 11, 2019, 10:18:51 PM
I'm thinking with fugitives advice I can spread my tour to 10 towns and pull off over 100k. Gonna have to bring 3 cans of fuel but that shouldn't be a problem.


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The 29 has plenty of fuel for the job.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 10:22:25 PM
The 29 has plenty of fuel for the job.





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Title: Re: 100K damage bomber run
Post by: guncrasher on September 11, 2019, 10:30:32 PM
I once saw a mission up had bombs and rockets, dropped the bombs and rockets, strafed the runway and the only one who died was me.

but yes i got 60+ in Lancaster once.


semp
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 11, 2019, 10:32:47 PM
I had some good runs in 17's when I was part of the 91st


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Title: Re: 100K damage bomber run
Post by: mERv on September 13, 2019, 01:57:38 PM
210k once in B-29's over 5 hours on Fester Map just to try. Re-arming is worse than landing in that thing
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 13, 2019, 02:34:37 PM
Drones don't join you after rearm, do they?


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Title: Re: 100K damage bomber run
Post by: Arlo on September 13, 2019, 02:49:41 PM
Drones don't join you after rearm, do they?


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Nope. They go to the O/E clubs.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 13, 2019, 03:08:20 PM
Nope. They go to the O/E clubs.

figures haha


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Title: Re: 100K damage bomber run
Post by: caldera on September 13, 2019, 04:28:27 PM
This is as close to 100k as I ever got:

(https://i.postimg.cc/ZqDFCr6m/leet-damage.jpg) (https://postimages.org/)
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 13, 2019, 05:31:16 PM
This is as close to 100k as I ever got:

(https://i.postimg.cc/ZqDFCr6m/leet-damage.jpg) (https://postimages.org/)



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Title: Re: 100K damage bomber run
Post by: atlau on September 13, 2019, 05:57:40 PM
Bombing town centers is usually counterproductive for your teammates tho
Title: Re: 100K damage bomber run
Post by: Arlo on September 13, 2019, 07:52:11 PM
Bombing town centers is usually counterproductive for your teammates tho

Damage to a town does contribute to captures (even if more damage is required). 'Counterproductive' mindset (when nobody is griefing) generally comes from players that want to control what other players are doing to have fun.
Title: Re: 100K damage bomber run
Post by: Lusche on September 13, 2019, 09:02:30 PM
Damage to a town does contribute to captures (even if more damage is required).

Unless a bombing of a town a certain time before the main operation begins leads to the town buildings being down out of sync.
But with some attention on part of the town milker, that can be avoided. Just don't bomb frontline towns that are possibly coming under attack not immediatly, but in the not so far future (exact time frames depend on current enemy downtimes governed by their city).

For the original question, I don't think it's possible without rearming. Personally, my best displayed damage was only at 59,278 in a 12x1k town milk run in 2013. (Score damage points are a different matter, but those two values are only very loosely connected anyway).

Title: 100K damage bomber run
Post by: Ciaphas on September 13, 2019, 09:07:49 PM
I don't often milk towns when there are a ton of players on for that very reason. Town buildings must be in sync.

On the one off sortie that I do go on a milk run during more populated times, I try to time at least one of the drops on a base that is being engaged and I announce it over channel when I am about 10 minutes out, so the drop isn't in vain.




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Title: Re: 100K damage bomber run
Post by: atlau on September 14, 2019, 12:16:45 AM
Unless a bombing of a town a certain time before the main operation begins leads to the town buildings being down out of sync.
But with some attention on part of the town milker, that can be avoided. Just don't bomb frontline towns that are possibly coming under attack not immediatly, but in the not so far future (exact time frames depend on current enemy downtimes governed by their city).

For the original question, I don't think it's possible without rearming. Personally, my best displayed damage was only at 59,278 in a 12x1k town milk run in 2013. (Score damage points are a different matter, but those two values are only very loosely connected anyway).

Thatd what I was referring to. Have definitely seen captures go bad when a town center pops at in inopportune moment.

Kinda like killing individual vase VHs. Does more harm than good.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 14, 2019, 12:18:23 AM
Thatd what I was referring to. Have definitely seen captures go bad when a town center pops at in inopportune moment.

Kinda like killing individual vase VHs. Does more harm than good.

There is nothing worse than a town that is out of sync, especially when you are in a C-47  :rofl
Title: Re: 100K damage bomber run
Post by: guncrasher on September 14, 2019, 01:27:49 AM
There is nothing worse than a town that is out of sync, especially when you are in a C-47  :rofl

saw a new guy bring in a c47 and he landed it, near town.  town was down except for 1 single tank and 5 friendly tanks.  that t34 killed all 5 tanks.  I was covering town only 2 guys upped and me and this other guy kept them away.  called for help and at least 10 guys upped in tanks.  nobody else came in a plane. so we left, goon got killed, all the tanks got bombed, I didnt come back, went somewhere else.

semp
Title: Re: 100K damage bomber run
Post by: Slate on September 14, 2019, 09:36:38 AM
  Landed 4000 yesterday in B29s, forgot I had salvo set to 3.  :rolleyes: :rolleyes: waste of a trip lol
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 14, 2019, 11:05:55 AM
haha, after I got shot down last weekend I have to grind perks to get B-29's again. Don't really play during the week and my perk points show it.


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Title: Re: 100K damage bomber run
Post by: Lusche on September 14, 2019, 12:30:09 PM
haha, after I got shot down last weekend I have to grind perks to get B-29's again.

The two most efficient ways:
a) Attack (undamaged) task groups in OBJ 20+ bombers (fun).
a) Resupply towns and factories (boring)

 :old:
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 14, 2019, 02:45:28 PM
The two most efficient ways:
a) Attack (undamaged) task groups in OBJ 20+ bombers (fun).
a) Resupply towns and factories (boring)

 :old:

time to dust off some bombers!
Title: Re: 100K damage bomber run
Post by: Shuffler on September 15, 2019, 05:17:31 PM
I made a run earlier today. I landed 117,545.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 15, 2019, 05:48:16 PM
awesome, good job!


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Title: Re: 100K damage bomber run
Post by: Lusche on September 16, 2019, 08:10:19 AM
I made a run earlier today. I landed 117,545.



Displayed damage? I'm very curious now. What was your loadout and what did you bomb?
Title: Re: 100K damage bomber run
Post by: Bruv119 on September 16, 2019, 08:50:03 AM
anyone have milk?
Title: Re: 100K damage bomber run
Post by: Shuffler on September 16, 2019, 09:11:55 AM


Displayed damage? I'm very curious now. What was your loadout and what did you bomb?

500 pounders and drop 2 on every town.

It would have been higher but I did not realize that two of the towns were partially down. One of those towns I only killed 2 buildings.
Title: Re: 100K damage bomber run
Post by: Lusche on September 16, 2019, 11:00:09 AM
500 pounders and drop 2 on every town.

It would have been higher but I did not realize that two of the towns were partially down. One of those towns I only killed 2 buildings.

How many 500 lbs bombs (you didn't mention your plane)?
Title: Re: 100K damage bomber run
Post by: 1ijac on September 16, 2019, 12:32:58 PM
I made a map a few years ago that shows how many buildings are in each town block. Originally, I made it to enhance shelling of the town from a task group, but it also points out areas where there are a larger concentration of buildings in a town for bombing.  For example: there are 2 town blocks with 7-8 buildings in each block, 7 town blocks with 5-6 buildings, 10 blocks with 3-4 buildings, 20 blocks with 1-2 buildings and 3 blocks with no buildings at all.  Anyone is welcome to the map and all the others I fabricated if you are interested.  I also have a program where all of these maps can be located on a separate notepad, laptop, etc. next to your monitor for quick reference.  If you would like them, you can private message me on this forum with your e-mail address and I will send them to you.  Strategically hitting certain regions of the town will save ordnance and maximize your damage per drop.

Cheers,  One-eye
Title: Re: 100K damage bomber run
Post by: Shuffler on September 16, 2019, 12:57:34 PM
How many 500 lbs bombs (you didn't mention your plane)?

We have been talking about B-29. So it was 40 x 500.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 16, 2019, 02:54:43 PM
We have been talking about B-29. So it was 40 x 500.

That's 20 towns, talk about a country wide tour.


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Title: Re: 100K damage bomber run
Post by: Lusche on September 16, 2019, 03:00:10 PM
We have been talking about B-29. So it was 40 x 500.

Thank you.
Yes that makes sense.
I compared this with my own numbers. While I never did a 40x500 town busting milkrun, I did one with 12x1k (unlike  points for score, bomb size does not influence landed damage display), dropping 11 of them on 11 towns for 59.278 points of landed damage, so ~5400 per town center. You made ~6500 per center. That's 20% more, which could be explained by the better distribution of damage over a larger area dropping 2x500 instead of 1x1,000 lb




Title: Re: 100K damage bomber run
Post by: Shuffler on September 16, 2019, 04:24:15 PM
Thank you.
Yes that makes sense.
I compared this with my own numbers. While I never did a 40x500 town busting milkrun, I did one with 12x1k (unlike  points for score, bomb size does not influence landed damage display), dropping 11 of them on 11 towns for 59.278 points of landed damage, so ~5400 per town center. You made ~6500 per center. That's 20% more, which could be explained by the better distribution of damage over a larger area dropping 2x500 instead of 1x1,000 lb

I know you like tabulating numbers. Take into account that 2 towns were almost down when I hit them. Otherwise I would have had quite a bit more damage.

I had time while doing other things so I decided to make that run. At 20k I start my run. After each drop I climb a bit. By my last 10 drops I am at 30k. At that level it is important to spot the large lake in town. It is the best way to make out tow at those distances.
Title: Re: 100K damage bomber run
Post by: icepac on September 17, 2019, 08:31:05 AM
This was a single plane sortie and I found myself at 25k with a couple of pursuers who I attacked and then I found a bomber formation on the way home.

I did rearm once or twice.

(https://live.staticflickr.com/1466/24133597224_d2393fc04d_b.jpg)
Title: Re: 100K damage bomber run
Post by: puller on September 17, 2019, 12:47:28 PM
This was a single plane sortie and I found myself at 25k with a couple of pursuers who I attacked and then I found a bomber formation on the way home.

I did rearm once or twice.

(https://live.staticflickr.com/1466/24133597224_d2393fc04d_b.jpg)

Have you still rage quit??? :bolt:
Title: Re: 100K damage bomber run
Post by: icepac on September 18, 2019, 09:19:04 AM
No rage quitting.

I just don't like how stealth and strategy as used in the war has been slowly excised from the sim.
Title: Re: 100K damage bomber run
Post by: Mister Fork on September 18, 2019, 10:51:38 AM
No rage quitting.

I just don't like how stealth and strategy as used in the war has been slowly excised from the sim.
Actually, every side had an air space controller.  If a patrol spotted an unknown/enemy fighter or formation, it was radioed back to HQ and then broadcast out to every pilot on the command channel.

So if you think the current radar settings are bogus because it's showing you on radar when you're within range, think again. While WWII pilots didn't have a real-life updating map with icons, a quick radio call to the lady plotters at the operations room from your cockpit could tell you EXACTLY what was reported and where and when. CAP has been around since WWI - and still, today who's sole purpose is to report on unknown contacts, make ID intercepts and engage. And it's the CAP + Radar that feeds into the operations rooms who update their plotter maps as shown below. Not to mention other pilots who also announce contacts on the command channel.  It's just as real as our icon map - the only difference is that you don't have time to plot out on your map what is where cause you know, you're flying a machine. With complicated components. And controls. And measuring your fuel consumption. And maintaining formation. And scanning for enemy fighters/bombers. And make sure you didn't get yourself in thick into bad weather. With airplanes that were notorious for breaking down or having issues.  So we need to forgive the simple icon map Hitech gave us and focus on the fact it allows us to have more fun than the labour of flying a 1940's airplane. :D

(https://upload.wikimedia.org/wikipedia/commons/thumb/6/61/The_Operations_Room_at_RAF_Fighter_Command%27s_No._10_Group_Headquarters%2C_Rudloe_Manor_%28RAF_Box%29%2C_Wiltshire%2C_showing_WAAF_plotters_and_duty_officers_at_work%2C_1943._CH11887.jpg/1280px-thumbnail.jpg)

The real-life icon map in WWII.
Title: Re: 100K damage bomber run
Post by: Ciaphas on September 18, 2019, 03:57:49 PM
Actually, every side had an air space controller.  If a patrol spotted an unknown/enemy fighter or formation, it was radioed back to HQ and then broadcast out to every pilot on the command channel.

So if you think the current radar settings are bogus because it's showing you on radar when you're within range, think again. While WWII pilots didn't have a real-life updating map with icons, a quick radio call to the lady plotters at the operations room from your cockpit could tell you EXACTLY what was reported and where and when. CAP has been around since WWI - and still, today who's sole purpose is to report on unknown contacts, make ID intercepts and engage. And it's the CAP + Radar that feeds into the operations rooms who update their plotter maps as shown below. Not to mention other pilots who also announce contacts on the command channel.  It's just as real as our icon map - the only difference is that you don't have time to plot out on your map what is where cause you know, you're flying a machine. With complicated components. And controls. And measuring your fuel consumption. And maintaining formation. And scanning for enemy fighters/bombers. And make sure you didn't get yourself in thick into bad weather. With airplanes that were notorious for breaking down or having issues.  So we need to forgive the simple icon map Hitech gave us and focus on the fact it allows us to have more fun than the labour of flying a 1940's airplane. :D

(https://upload.wikimedia.org/wikipedia/commons/thumb/6/61/The_Operations_Room_at_RAF_Fighter_Command%27s_No._10_Group_Headquarters%2C_Rudloe_Manor_%28RAF_Box%29%2C_Wiltshire%2C_showing_WAAF_plotters_and_duty_officers_at_work%2C_1943._CH11887.jpg/1280px-thumbnail.jpg)

The real-life icon map in WWII.


i just pretend that I have a bunch wee folk running around my clipboard pushing icons for me. I just have to figure out how to make 'em dance a bit


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