Aces High Bulletin Board

Help and Support Forums => All things VR => Topic started by: Oldman731 on December 28, 2019, 04:13:56 PM

Title: Oculus Rift S appears to override CH Pro Pedals
Post by: Oldman731 on December 28, 2019, 04:13:56 PM
I was good this year (don't make fun of me).  Santa therefore brought me an Oculus Rift S.  Setup was easy, even seems to work with AH, with (so far) one exception:

- I took Drano's advice and unassigned all of the Oculus hand controller functions.  That way I could continue to use Pro Throttle, Pro Pedals and Fighterstick.

- Sound works, engine started with the right buttons, but the plane swerved off the runway repeatedly.  I went to "Map Controllers," and found that my pedals no longer controlled rudder.  Worse, I couldn't fix it.  Only the "Analog" button is enabled on the assignment screen, and that does not include rudder motion.

So:  What to do?  What to do?  I'm running the current version of Win 10, the computer is pretty new (two months?), and the Oculus software is current as of today.

- oldman (hoping this is his last question on the topic)
Title: Re: Oculus Rift S appears to override CH Pro Pedals
Post by: Drano on December 28, 2019, 05:11:45 PM
When you started AH with the RiftS it changed some of your axii and buttons to be able to use the touch controllers. No biggie it's fixable!

Go to:

clipboard/options/controllers/map controllers

From here make sure your rudders are selected at the drop down box at the top. It might have your stick there, just select the rudders so that's what you're working on.

OK there's a list of things you can assign to the rudders in the big box. Double click on Z Rotation and you'll get another box. Assign it to Analog Yaw. Click OK, click OK. That should do it. Calibrate of course.
Title: Re: Oculus Rift S appears to override CH Pro Pedals
Post by: FLS on December 28, 2019, 06:51:32 PM
When you select the rudder as the controller you're assigning you can move the pedals and pedal brakes and watch the numbers change on each axis. The analog menu is the correct one. Yaw(rudder) is the last item at the bottom of the list.
Title: Re: Oculus Rift S appears to override CH Pro Pedals
Post by: Oldman731 on December 28, 2019, 08:37:59 PM
Thanks, gents, "analog yaw" was something I'd forgotten meant "rudder."

Appreciate the prompt assistance, thanks again.

- oldman
Title: Re: Oculus Rift S appears to override CH Pro Pedals
Post by: Puma44 on December 30, 2019, 09:17:35 AM
I just had a similar problem with my Rift.  After a year plus, the left hand controller somehow assumed the rudder function.  Once that was “NONE”ed, normal ops.  Your going to quickly become addicted to VR flying, if not already, as a real world pilot.  :aok
Title: Re: Oculus Rift S appears to override CH Pro Pedals
Post by: Mister Fork on December 30, 2019, 09:56:45 AM
I just had a similar problem with my Rift.  After a year plus, the left hand controller somehow assumed the rudder function.  Once that was “NONE”ed, normal ops.  Your going to quickly become addicted to VR flying, if not already, as a real world pilot.  :aok
+1

Yup. I now only fly in VR mode. Welcome to the virtual side OM :aok
Title: Re: Oculus Rift S appears to override CH Pro Pedals
Post by: Oldman731 on December 30, 2019, 04:16:53 PM
Your going to quickly become addicted to VR flying, if not already, as a real world pilot.


I noticed it makes a colossal difference in X-Plane.

- oldman
Title: Re: Oculus Rift S appears to override CH Pro Pedals
Post by: Eagler on January 01, 2020, 02:13:07 PM
<S> Oldman

VR takes a bit but then your accuracy will improve greatly - did for me

Vive pro here - can't go back to 2d

Eagler