Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: kavo on February 10, 2020, 10:30:42 AM

Title: time for small changes?
Post by: kavo on February 10, 2020, 10:30:42 AM
the world of ww2 gaming is becoming more and more immersive and with greater realism. there are two games out there that are multiplayer with far greater graphics and gameplay to challenge aces high although these involve tanksvand fps soldiers in squads. two in particular spring to mind which have seriously wetted my appetite. i wont name them at this time.
the fact is that aces high gameplay is simple ,but not exciting for younger players as you require patience as well as cunning and skill. these new games are packed full of realism, so ades high needs to compete.

when warbirds existed prior to aces high, there ised to be a ju52 and the ability to drop commandos on bases who would work the hangers and ords. this woukd be terrific in sces high.
i know i have complained of the gv radar or red square before,but it has done nothing to enhance the game and has taken it further from realism. personally,i would like to see the back of it.
indications of altitude for attacking planes on the dar would be good so we can better plan defence. this is not unrealistic.

aces high has gone from being a fantastic game for many and has failed to keep up with the competition. a challenge from other games that has been long time coming. well....its getting there and its looking very good.

there is one thing that aces high has above all others and thats the dedication and loyalty of its players who deserve so much more.

so....lets support aces high,by suggesting changes or improvements that can make the game more enjoyable to us and future players. i have mentioned two already,but there are some great ideas out there im sure,

ju52
.commandos code for troops
removal of gv dar
barns that can be driven in like aces high 2
hedges that run alongside roads
trees that collapse or explode and are not velcro to tanks.
weather


please add your own thoughts.

regards to all players
kavo



Title: Re: time for small changes?
Post by: turt21 on February 10, 2020, 11:07:46 AM
You're going to have a hard time with GV'ers with no GV dar. I at least like to know if theres anything there before I launch from a field thats just flashing, and roughly what sector..
Title: Re: time for small changes?
Post by: whiteman on February 10, 2020, 11:21:38 AM
I wonder how many GVers said goodbye after the new dar? I was abcent at that time.
Title: Re: time for small changes?
Post by: 1stpar3 on February 10, 2020, 11:30:44 AM
You're going to have a hard time with GV'ers with no GV dar. I at least like to know if theres anything there before I launch from a field thats just flashing, and roughly what sector..
For what it is worth...I agree with turt21. I had hoped, almost selfishly i will admit, that the GVDAR would have curtailed the GV first game play. Instead it pushed some out of the arena all together and NOW it seems any OFFENSIVE push is dominated by GVs instead of AIR. Again...it doesnt matter as much too me, I have ZERO qualms about DiveBombing GVs, but that is me. I can also understand the wailing of those who want a more Aircraft first sort of fight/culture. If I could pick ONE change, it would be go back to the DOT Radar. Seems that having the different icons leads to timid defense(waiting to hit bombers). I know that may sound funny to some, but it does sort of impact the Air aspect. Instead of flying into a group of Radar Contacts, defenders will stay out of Icon range and never even get close untill that Bomber shows on Dar. That and Grounded/Landed C47s show up on Radar, with the new "Proximity" settings used. That alone kills most "strategic" base taking tries. All you need to do is up a plane and There it is
Title: Re: time for small changes?
Post by: Firetech on February 10, 2020, 03:52:15 PM
barns that can be driven in like aces high 2
hedges that run alongside roads
trees that collapse or explode and are not velcro to tanks

+1 to all of these

In addition, get rid of the strats or at least make them much easier to resupply. Town downtime is set to 30 minutes by default. Strat downtimes are set to 2 hours (or is it 3 hours?) Any supplies to strats is still only 10 min intervals (adding in the usually longer drive/flight then to a town) makes resupplying them ridiculous on most maps. Make the resupply time a 40 minute reduction to strats since the down time is 2 hours (or 60 mins if strats are at 3 hour downtimes). This will equal the town resupply being that it's 4x (or 6x) as much to reflect the 2-3 hour vs 30 min default down time.

It's now become a problem similar to the old taking down HQ and blinding a side. Certain players switch sides with the whole objective of taking down Rook or Knight strats.
Title: Re: time for small changes?
Post by: The Fugitive on February 10, 2020, 04:57:59 PM
I think they should add a dar bar for the GVs and do away with the "here I am!" box. In the space that shows friendly dar bar and enemy dar bar, Shrink the bars down to 2/3 the height of each bar now and add a third bar (yellow) of the same height that shows there are enemy GVs in the sector, but not pin point them to a small square.

This way the hide and seek element of GVs is back (which is the main thing that chased away the old GVs)

Hedges would be a major update and more than likely take for ever to see it happen.

Trees are ok on some of the newer maps Bustr made. He removed a bunch of trees to give players better sight lines for more long range battles. Knocking trees over on such large maps are just not practical.

Barns would be fairly easy, just a new texture, the maps would have to be rebuilt to add the new textures.

The biggest thing I can think this game needs is the "combat tour" thing HTC was working on years ago. Its advertised that there is a battle going on 24/7! but many times there isnt. They need a "General" whether its an AI one or a volunteer that spends that kind of time in the game to keep a battle plan/offensive pointed in a direction. We use to have a number of players who logged in and you knew the missions were going to stat. "Mugz" is one that I followed years ago, more recently we had one.... and I cant for the live of me remember his name.... that not only led mission after mission but also had radio chatter that made it sound like a realistic WWII mission. Unfortunately he passed away. We need more players like him with the time to do it. I think Joker was another one that can rally the troops and get them pointed in a direction.

Im not talking about building hordes to roll bases. Im talking a a leader watching the big picture. 10-12 guys on a capture mission, 4 guys on a pork run to a support base to stop those GVs from resuppling, a couple others to deack another base as a faint or in preparation of the next capture mission. Thats more than 25 guys creating 4 mini fronts for action. Add in GV attacks and you could reasonably 180 players in the arena all busy attacking and defending along all fronts.

If the missions are running 24/7 THEN you have a battle going all the time. Fun for everyone. Structured action to keep everyone happy, not to mention those long wolfs who like to just fly around and pick  :)
Title: Re: time for small changes?
Post by: DmonSlyr on February 10, 2020, 05:11:33 PM
I think they should add a dar bar for the GVs and do away with the "here I am!" box. In the space that shows friendly dar bar and enemy dar bar, Shrink the bars down to 2/3 the height of each bar now and add a third bar (yellow) of the same height that shows there are enemy GVs in the sector, but not pin point them to a small square.



The biggest thing I can think this game needs is the "combat tour" thing HTC was working on years ago. Its advertised that there is a battle going on 24/7! but many times there isnt. They need a "General" whether its an AI one or a volunteer that spends that kind of time in the game to keep a battle plan/offensive pointed in a direction. We use to have a number of players who logged in and you knew the missions were going to stat. "Mugz" is one that I followed years ago, more recently we had one.... and I cant for the live of me remember his name.... that not only led mission after mission but also had radio chatter that made it sound like a realistic WWII mission. Unfortunately he passed away. We need more players like him with the time to do it. I think Joker was another one that can rally the troops and get them pointed in a direction.

Im not talking about building hordes to roll bases. Im talking a a leader watching the big picture. 10-12 guys on a capture mission, 4 guys on a pork run to a support base to stop those GVs from resuppling, a couple others to deack another base as a faint or in preparation of the next capture mission. Thats more than 25 guys creating 4 mini fronts for action. Add in GV attacks and you could reasonably 180 players in the arena all busy attacking and defending along all fronts.

If the missions are running 24/7 THEN you have a battle going all the time. Fun for everyone. Structured action to keep everyone happy, not to mention those long wolfs who like to just fly around and pick  :)

GV dars would work fine. Dars that pin point tanks hasn't been a positive experience for most tankers. I think it's good to have dars inorder for players to know there is a presence. A flashing base doesnt say much. Most players don't know how long they flash for or why they are flashing. The most irritating part for me about tanks is seeing a base flash but not knowing how many tanks there are and if it's worth my time to roll a tank to to hunt them down. Tanking is not my thing for many reasons but I do think a dar is necessary similar to the one fighters have.

I think zones would be much easier to manage than having a 'general'. It would shade a certain part of the map red to show where the important base to capture next is. It would provide double the points and or perks. It would show people where to fight and incentivize them to fight in that area for the base. Players could still take off and fight where they wanted, but it would put some emphasis in certain areas of the map to encourage players to fight in that area. I think would make the fights better, especially during the off hours.
Title: Re: time for small changes?
Post by: popeye on February 10, 2020, 05:24:06 PM
I'd like to see a couple of changes to GV icons:

1.  Make icon range the same for GV-to-aircraft and aircraft-to-GV.
2.  Make aircraft-to-GV icon range the same for enemy and friendly.

Also, I'd like to see a commander view for 17lb guns.
Title: Re: time for small changes?
Post by: Wiley on February 10, 2020, 05:32:18 PM
And make it so you can't gun effectively from commander view.  Have the gun point somewhere random inside the circle you see from commander view.

Wiley.
Title: Re: time for small changes?
Post by: Banshee7 on February 10, 2020, 05:34:10 PM
I think they should add a dar bar for the GVs and do away with the "here I am!" box. In the space that shows friendly dar bar and enemy dar bar, Shrink the bars down to 2/3 the height of each bar now and add a third bar (yellow) of the same height that shows there are enemy GVs in the sector, but not pin point them to a small square.

This way the hide and seek element of GVs is back (which is the main thing that chased away the old GVs)

Hedges would be a major update and more than likely take for ever to see it happen.

Trees are ok on some of the newer maps Bustr made. He removed a bunch of trees to give players better sight lines for more long range battles. Knocking trees over on such large maps are just not practical.

Barns would be fairly easy, just a new texture, the maps would have to be rebuilt to add the new textures.

The biggest thing I can think this game needs is the "combat tour" thing HTC was working on years ago. Its advertised that there is a battle going on 24/7! but many times there isnt. They need a "General" whether its an AI one or a volunteer that spends that kind of time in the game to keep a battle plan/offensive pointed in a direction. We use to have a number of players who logged in and you knew the missions were going to stat. "Mugz" is one that I followed years ago, more recently we had one.... and I cant for the live of me remember his name.... that not only led mission after mission but also had radio chatter that made it sound like a realistic WWII mission. Unfortunately he passed away. We need more players like him with the time to do it. I think Joker was another one that can rally the troops and get them pointed in a direction.

Im not talking about building hordes to roll bases. Im talking a a leader watching the big picture. 10-12 guys on a capture mission, 4 guys on a pork run to a support base to stop those GVs from resuppling, a couple others to deack another base as a faint or in preparation of the next capture mission. Thats more than 25 guys creating 4 mini fronts for action. Add in GV attacks and you could reasonably 180 players in the arena all busy attacking and defending along all fronts.

If the missions are running 24/7 THEN you have a battle going all the time. Fun for everyone. Structured action to keep everyone happy, not to mention those long wolfs who like to just fly around and pick  :)

I’m going to +1 this. It obviously sounds like there have been a lot of changes made since I last played in 2015 or so (could someone post a screenshot of the new car system so I know wtf we’re talking about?). I was a player that enjoyed all aspects of the game. I’ve spent hours in a GV either attacking bases or just tank battles. Hiding amongst the hedgerows waiting for enemy tanks to roll by was always fun. Move around between kills.

The combat tour idea is one Id like to see make an appearance by the time I get back in the game. I agree having someone get the ball rolling and keep it rolling would probably keep fights going.
Title: Re: time for small changes?
Post by: The Fugitive on February 10, 2020, 06:06:15 PM
GV dars would work fine. Dars that pin point tanks hasn't been a positive experience for most tankers. I think it's good to have dars inorder for players to know there is a presence. A flashing base doesnt say much. Most players don't know how long they flash for or why they are flashing. The most irritating part for me about tanks is seeing a base flash but not knowing how many tanks there are and if it's worth my time to roll a tank to to hunt them down. Tanking is not my thing for many reasons but I do think a dar is necessary similar to the one fighters have.

I think zones would be much easier to manage than having a 'general'. It would shade a certain part of the map red to show where the important base to capture next is. It would provide double the points and or perks. It would show people where to fight and incentivize them to fight in that area for the base. Players could still take off and fight where they wanted, but it would put some emphasis in certain areas of the map to encourage players to fight in that area. I think would make the fights better, especially during the off hours.

This is what I meant about the dar bars.

(http://66.189.10.34:8080/pics/GV_map.jpg)

I’m going to +1 this. It obviously sounds like there have been a lot of changes made since I last played in 2015 or so (could someone post a screenshot of the new car system so I know wtf we’re talking about?). I was a player that enjoyed all aspects of the game. I’ve spent hours in a GV either attacking bases or just tank battles. Hiding amongst the hedgerows waiting for enemy tanks to roll by was always fun. Move around between kills.

The combat tour idea is one Id like to see make an appearance by the time I get back in the game. I agree having someone get the ball rolling and keep it rolling would probably keep fights going.

On the picture you can see the icons. This is an old picture, today if there are enemy aircraft with in a few miles of another friendly their plane icon would show their location and in red so it is very easy to spot enemy planes just using the map.
Title: Re: time for small changes?
Post by: Banshee7 on February 10, 2020, 08:50:34 PM
On the picture you can see the icons. This is an old picture, today if there are enemy aircraft with in a few miles of another friendly their plane icon would show their location and in red so it is very easy to spot enemy planes just using the map.

Thank you for the visual. I see what y’all are saying now. Yeah, that looks like a mess lol
Title: Re: time for small changes?
Post by: CAV on February 11, 2020, 09:20:37 AM

Changes I would like to see....

1) Remove the ability to look at film while you're in game it's only used for cheating.

2)remove the unrealistic zoom level of the Commander's position on a GV and go to a realistic binocular mode.

3)remove the ability to fire from the Commander's position on a GV.

4)Like many others do away with GV Dar.

5)Go back to dar DOTs for planes.

6) some type spot report feature using the map.

7) move the GV spawn points... center of attention for GVs should be the base they attacking not another GV spawn point.

8)AH needs a totally new map making system... When I play IL-2 and other sims and look out the window I see Europe !! and it adds to the illusion that I'm flying over Europe in World War II. When I'm flying along in AH and look around the terrain is unrealistic looking and and only reminds me I'm in cartoon plane in a cartoon land.
Title: Re: time for small changes?
Post by: guncrasher on February 11, 2020, 09:38:50 AM
think #1 is granted already.


semp
Title: Re: time for small changes?
Post by: 100Coogn on February 11, 2020, 10:45:06 AM
Changes I would like to see....

5)Go back to dar DOTs for planes.

+1   Yes!!

Coogan
Title: Re: time for small changes?
Post by: Volron on February 11, 2020, 11:18:10 AM
This is what I meant about the dar bars.

(http://66.189.10.34:8080/pics/GV_map.jpg)

On the picture you can see the icons. This is an old picture, today if there are enemy aircraft with in a few miles of another friendly their plane icon would show their location and in red so it is very easy to spot enemy planes just using the map.

That...was brought up in the past a few times, wasn't it?  I'm honestly surprised it didn't go this route.  I would think it would be easier to code that in than what HTC went with? :headscratch:  I'm honestly not sure as I'm not a programmer.  While it may SOUND easier, doesn't mean it IS easier.  I know that much. :)
Title: Re: time for small changes?
Post by: kavo on February 11, 2020, 01:14:32 PM
some great suggestions here
Title: Re: time for small changes?
Post by: dbh on February 12, 2020, 06:57:11 AM
Changes I would like to see....

8)AH needs a totally new map making system... When I play IL-2 and other sims and look out the window I see Europe !! and it adds to the illusion that I'm flying over Europe in World War II. When I'm flying along in AH and look around the terrain is unrealistic looking and and only reminds me I'm in cartoon plane in a cartoon land.

So would we also remove Japanese aircraft from the Europe map area, and conversely German/Russian aircraft from the Pacific theater map area?

I dunno. I too like realism, but think the maps are great as they are for the reasons I fly AH.

MS Flight Sim has extremely realistic map/view fidelity to the real world. I've flown it and it's boring as heck.

Lastly, I would not want to pay anything extra for a map that matched the real world. It would take considerable $effort$ to implement what you describe.
Title: Re: time for small changes?
Post by: lunaticfringe on February 12, 2020, 08:21:52 AM
Changes I would like to see....

1) Remove the ability to look at film while you're in game it's only used for cheating.

2)remove the unrealistic zoom level of the Commander's position on a GV and go to a realistic binocular mode.

3)remove the ability to fire from the Commander's position on a GV.
           
                                                           (Answer)
1) you already have to log completely out of the game to view film-unless you have a 2nd computer.

2) the gunners view is better than the commanders view as far as zoom is concerned.

3) the commander tells the gunner where to fire-it's not like the commander can pull the trigger
Title: Re: time for small changes?
Post by: Chris79 on February 12, 2020, 09:00:36 AM
Real realism would be to remove enemy aircraft icons from GVs.
Title: Re: time for small changes?
Post by: turt21 on February 12, 2020, 09:09:58 AM
 We use to have a number of players who logged in and you knew the missions were going to stat. "Mugz" is one that I followed years ago, more recently we had one.... and I cant for the live of me remember his name.... that not only led mission after mission but also had radio chatter that made it sound like a realistic WWII mission. Unfortunately he passed away. We need more players like him

ET37 God rest his soul. HAsnt been the same w'out him
Title: Re: time for small changes?
Post by: Bruv119 on February 12, 2020, 09:12:16 AM
Real realism would be to remove enemy aircraft icons from GVs.

you mean all icons.   
Title: Re: time for small changes?
Post by: lunaticfringe on February 12, 2020, 09:17:37 AM
you all continue to  beat a dead horse. a lot of stuff here has been wished for for years and some at least after it was implemented, like gv dar. and HiTech will never grant your wishes.

bomb****s whined that it was too hard to find gv's to bomb, so incomes gv dar. storch is almost useless to find gv's thats what we are supposed to use it for, so they added trees with large canopy's to hide gv's, they made gv spotting range from a plane 600ft and that is if it's engine running. and now HiTech added "Auto Target Lock" with a plane can spot a gv  from 2k if its cover is kinda thin and you fly over it. i use it myself, works good for plane to plane for tracking in clouds. instead of hitting the tab button to switch you just enable the A.T.L., it doesn't lock you're guns on, it just sights you're target.
yes i would like the gv dar to go as well. didn't need it in AH2, got along fine without it. was more fun without it. base flashing radar up not a plane so it must be a gv. i think players have gotten lazy to lazy to search for a gv, as well as the bomb tard, the storch was more effective when there was no gv dar.

Violater says a flashing base is not a good indicator of gv presence, why not? it was in AH2, if a base is flashing you you're supposed to go check it out, but people have gotten too lazy to that. a lot of times to can hear a tank while in the tower, you don't see a plane esp if radar is up, up a hvy plane and look for a gv.

also most of the time the game will tell you u have a base under attack, the message ( you're base is under attack)means 1 or of you base's is under attack.



AND BEFORE ANYBODY SAYS IT---1 A 2 SIDED WAR WON'T WORK-and you say why not. well you already have 1 side hoarding 2 sides already esp. in the morning, a 2 sided war would do the same thing. i think we average what 130 people per night. i can see 100 people playing on one side against the 30. well then you say eny. will kick in against the 100- 100 people flying 100 sbd's will still whip 30 people flying eny 5 aircraft.

it's human nature to want to be on the winning side, and getting 75 perks per map win is good as well-and before someone says it's not 75-it is.
25 for fighter 25 for bomber 25 for gv.

well i think that's enough talk.
Title: Re: time for small changes?
Post by: Chris79 on February 12, 2020, 09:27:30 AM
you all continue to  beat a dead horse. a lot of stuff here has been wished for for years and some at least after it was implemented, like gv dar. and HiTech will never grant your wishes.

bomb****s whined that it was too hard to find gv's to bomb, so incomes gv dar. storch is almost useless to find gv's thats what we are supposed to use it for, so they added trees with large canopy's to hide gv's, they made gv spotting range from a plane 600ft and that is if it's engine running. and now HiTech added "Auto Target Lock" with a plane can spot a gv  from 2k if its cover is kinda thin and you fly over it. i use it myself, works good for plane to plane for tracking in clouds. instead of hitting the tab button to switch you just enable the A.T.L., it doesn't lock you're guns on, it just sights you're target.
yes i would like the gv dar to go as well. didn't need it in AH2, got along fine without it. was more fun without it. base flashing radar up not a plane so it must be a gv. i think players have gotten lazy to lazy to search for a gv, as well as the bomb tard, the storch was more effective when there was no gv dar.

Violater says a flashing base is not a good indicator of gv presence, why not? it was in AH2, if a base is flashing you you're supposed to go check it out, but people have gotten too lazy to that. a lot of times to can hear a tank while in the tower, you don't see a plane esp if radar is up, up a hvy plane and look for a gv.

also most of the time the game will tell you u have a base under attack, the message ( you're base is under attack)means 1 or of you base's is under attack.



AND BEFORE ANYBODY SAYS IT---1 A 2 SIDED WAR WON'T WORK-and you say why not. well you already have 1 side hoarding 2 sides already esp. in the morning, a 2 sided war would do the same thing. i think we average what 130 people per night. i can see 100 people playing on one side against the 30. well then you say eny. will kick in against the 100- 100 people flying 100 sbd's will still whip 30 people flying eny 5 aircraft.

it's human nature to want to be on the winning side, and getting 75 perks per map win is good as well-and before someone says it's not 75-it is.
25 for fighter 25 for bomber 25 for gv.

well i think that's enough talk.

You know, I never heard much complaints about the difficulty of spotting gvs in AH2, I wonder what the difference is?
Title: Re: time for small changes?
Post by: Chris79 on February 12, 2020, 09:29:39 AM
you mean all icons.
Meh maybe limit it to 3k instead of 6. Even with 6k icons and visual range radar, I can still sneak up on people.
Title: Re: time for small changes?
Post by: CptTrips on February 12, 2020, 09:42:21 AM
you mean all icons.

And one death and your account is closed and locked.

 ;)
Title: Re: time for small changes?
Post by: Mister Fork on February 12, 2020, 11:18:58 AM
...and add LSM's that when beached, turn into a GV hangar for that country. Has a 6 AA guns for defence. Four auto-AA and 2 manable.
Title: Re: time for small changes?
Post by: 1stpar3 on February 12, 2020, 11:56:40 AM

You know, I never heard much complaints about the difficulty of spotting gvs in AH2, I wonder what the difference is?
Same..I think the biggest difference is that now, we play AH3. Several thing stopped happening if for no other reason the 2 went to 3. Like NOE attacks as example...but with GVers, all I hear is TREES TREES TREES. You need to be down in the weeds, but I have ZERO issues with finding GVS. Its kinda what I do best :uhoh
Title: Re: time for small changes?
Post by: Chris79 on February 12, 2020, 12:08:16 PM
Same..I think the biggest difference is that now, we play AH3. Several thing stopped happening if for no other reason the 2 went to 3. Like NOE attacks as example...but with GVers, all I hear is TREES TREES TREES. You need to be down in the weeds, but I have ZERO issues with finding GVS. Its kinda what I do best :uhoh
Well I remember the fights being better before, maybe because of the larger player base, easier the find targets, I don’t know. I’ve even heard some screeching on 200 about turning graphics down or some such thing.
Title: Re: time for small changes?
Post by: Banshee7 on February 12, 2020, 06:52:19 PM
Well I remember the fights being better before, maybe because of the larger player base, easier the find targets, I don’t know. I’ve even heard some screeching on 200 about turning graphics down or some such thing.

Man, that’s an old school trick. I never did like doing it because you’d wind up shooting trees and hedgerows you couldn’t see.
Title: Re: time for small changes?
Post by: CAV on February 12, 2020, 08:11:42 PM
Quote
                                                           (Answer)
1) you already have to log completely out of the game to view film-unless you have a 2nd computer.

2) the gunners view is better than the commanders view as far as zoom is concerned.

3) the commander tells the gunner where to fire-it's not like the commander can pull the trigger

rebuttal

1)Players do it all the time to locate tanks, M3's, etc they can't find.... Still needs to be fixed or removed

2)Some late war tanks had 5x sights, most didn't. The commanders position has a very large field of view and a level of Zoom that leads to unrealistic engagement ranges for most ww2 tanks. Give the commander binoculars.

3)you are correct a World War II tank commander could not fire his main gun... but they can in Aces High, combine that with their unrealistic Zoom levels who needs a Gunner's position at all
Title: Re: time for small changes?
Post by: yipi on February 12, 2020, 08:19:39 PM
Think it would be gameplay if you could see the tanks at the same range pilots see them. Only time I see them is when im landing