Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: -duma- on May 22, 2000, 04:25:00 PM

Title: Call that a cockpit?
Post by: -duma- on May 22, 2000, 04:25:00 PM
THIS is a cockpit  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

 (http://www.combatsim.com/htm/may00/jpg/payback.jpg)
 (http://www.combatsim.com/htm/may00/jpg/fighter26.jpg)

(Actually, I prefer the functional AH cockpits as they doubtlessly go easier on my poor old PII350 and feeble Banshee 3D card. But still.. nice, eh? B-17 II, by the way)
Title: Call that a cockpit?
Post by: Replicant on May 22, 2000, 06:14:00 PM
As Darth Vader would say... "Impressive..."

 (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

'Nexx'

 (http://www.btinternet.com/~nexx/13TASNexx.gif)

Title: Call that a cockpit?
Post by: Brazos on May 22, 2000, 07:05:00 PM
Thanks -duma-,

That's one beautiful game! Too bad it ain't a
megaplayer arena sim. Someday soon, the minimum specs will be a 500mgz machine. Then we can get those wonderful graphics to go with arena play. I love the way crewmembers are handled on the buffs.

Cya up...Braz
Title: Call that a cockpit?
Post by: HaHa on May 22, 2000, 07:44:00 PM
Actually a megaplayer sim doesn't have any more additional client requirements than a single player.. in FACT a megaplayer sim has less requirements due to no need for AI processing (replaced with comm. processing). The only reason why graphics like this don't exist for a megaplayer sim is due to the turn around time and financial return. B17 2 probably has 20+ people working on it .. the single player market is HUGE compared to mega player even to this date. The key hurdle is that the traditional single player sim makers are scared toejamless of megaplayer development (they don't know anything), except for companies such as NovaLogic.
Title: Call that a cockpit?
Post by: By-Tor on May 22, 2000, 11:49:00 PM
 Been watching B-172 closely because visually it is sweet! But,If the flight model isnt there ,I'll drop it FAST. Salute HTC for the best 'feel' of flight I've yet to experience in a flight sim.
 And I know HTC will keep up with the ever changing hardware restriction.Thx guys -always a pleasure to share your passion.

  By-Tor
Title: Call that a cockpit?
Post by: StSanta on May 22, 2000, 11:59:00 PM
I concur with By-Tor. WIll have to see just how serious B-17II is. Janes WWII Fighte4s was pretty too, nut only lasted for 30 minutes on my HD.



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StSanta
II/JG2
(http://saintaw.tripod.com/santa.gif)
Title: Call that a cockpit?
Post by: juzz on May 23, 2000, 02:09:00 AM
It looks odd how the frames and panels are all weathered and chipped, yet the gauges look factory-fresh...  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
Title: Call that a cockpit?
Post by: Citabria on May 23, 2000, 02:15:00 AM
The front window on the 109 is out of proportion

B172 looks awsome but it has some really bad polygon modelling, I think Aces High is much better in that area, but I'm just picky   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

but b172 has better & historically more accurate cockpit guages and AN ACCURATE COMPASS      (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

[This message has been edited by Citabria (edited 05-23-2000).]
Title: Call that a cockpit?
Post by: Saintaw on May 23, 2000, 02:45:00 AM
Yet another POSITIVE comment brought to you by Cit...
Title: Call that a cockpit?
Post by: Citabria on May 23, 2000, 02:51:00 AM
sorry,

I just think Aces high is better  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Call that a cockpit?
Post by: -lynx- on May 23, 2000, 07:35:00 AM
Hmmm.. Why does it all look like a scene from "Bladerunner" or something? I know the grass was greener back in the good ol' days but the skies were still blue, right? Where did all the doom and gloom in colours come from?  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

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-lynx-
13 Sqn RAF
Title: Call that a cockpit?
Post by: Kieren on May 23, 2000, 09:59:00 AM
Actually, I like the "B172" concept...
Imagine, sinister Cessnas roaming the skies...

Valiant Beechcraft defend the homeland, while Pipers send much needed lend-lease aircraft...

Then, a surprise Grumman attack on the eastern border...

 (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Sorry, just a play on the "B172" label.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) The pictures look cool (like any pictures do) and will check it out when it arrives.
Title: Call that a cockpit?
Post by: Revvin on May 23, 2000, 10:11:00 AM
Another point also worth mentioning is that I am sure the artists at HTC are easily capable of turning out work like this but can you imagine the effect they would have on download sizes? An online sim has appeal to a broader audience and a wider computer spec whilst also keeping download sizes to a minimum, I think HTC hve done a marvelous job keeping it all in an 8MB file to be honest.
Title: Call that a cockpit?
Post by: Ripsnort on May 23, 2000, 10:11:00 AM
I always wait for a month after release to read reviews, forums etc. before wasting my dime any more.  IMO, only good WW2 A/C box sim out in last 2 years is EAW.

[This message has been edited by Ripsnort (edited 05-23-2000).]
Title: Call that a cockpit?
Post by: Superfly on May 23, 2000, 10:23:00 AM
HaHa, It is not as simple as a turn around issue.  Believe me, Nate and I are perfectly capable of putting out detailed art in a timely fasion.  It is all about download times (I guarantee that B17 2 is over 100 Megs), poly counts, rendering the world(I think our game renders an entire 20 mile radius or more every frame)from your viewpoint.  Plus, the server has to keep track of every single object (this includes weapons fire) in the over 200 square mile arena.  Any other reasons are beyond me as my understanding is limited to mostly art specifics.  It will be wonderful when computers are fast enough to handle those kinds of downloads, but I think box game graphics are going to surpass megaplayer graphics for quite a while in the future.

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John "SUPERFLY" Guytan - Art Director
HiTech Creations
"Happiness is a warm gun momma" - The Beatles
-=HELLFIRE=- SQUAD
Title: Call that a cockpit?
Post by: Karnak on May 23, 2000, 10:49:00 AM
Here's a couple of shots from another promising looking stand-alone WWII sim, Il-2:

 (http://il2.sim-arena.com/update6/12.jpg)

 (http://www.avault.com/news/screenshots/il2s10.jpg)

Sisu
Title: Call that a cockpit?
Post by: -lynx- on May 23, 2000, 10:55:00 AM
I wonder if those (Il-2) are real screenshots - can't be the same plane - same tail No., diff camo job... Hmmm... But if it is real it looks great.
Title: Call that a cockpit?
Post by: Karnak on May 23, 2000, 11:43:00 AM
They are real, and yes, they are different planes.  The top shot shows an early 1 seater that has been field modified to carry a rear gunner.  The lower shot shows a later Il-2 with a factory placed rear position.  Note the damage on the lower one, such as the hole in the wing.  Oleg Maddox says that they are trying to do dynamic damage where the shell actually hits.

Sisu

[This message has been edited by Karnak (edited 05-23-2000).]
Title: Call that a cockpit?
Post by: LLv34_Camouflage on May 23, 2000, 02:54:00 PM
You can customize the paintjobs in IL-2 to your liking.  IL-2 also has a nice inbuilt feature: You can personalize your plane with numbers, letters and squad emblems.  No need to repaint the plane - just a few mouse clicks in the game menus.  And all this works also in multiplay!!!  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Camo

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Camouflage
XO, Lentolaivue 34
 www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)

Brewster into AH!

"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."