Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: -duma- on February 21, 2001, 06:23:00 AM
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(http://www.jtsystems.demon.co.uk/ahtemp/bridge/bridge.jpg)
Bit poorly placed but works! Just place it overlapping the edge of a dip and it'll cover the gap (You can see from the screenshot). Not exactly beautiful, and invisible if you fly below the alt of the bridge (!) but might make a cool element to a map if no-one's tried this method (overlapping taxiiways set to a set alt) before (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Sbr1000.obg (http://www.jtsystems.demon.co.uk/ahtemp/bridge/SBr1000.obg)
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Cool bridge! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
10bears lined up small runways across water in his Luzon terrain a while back. It had hangars as the bridge "supporters". (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Camo
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Camouflage
XO, Lentolaivue 34
www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)
Brewster into AH!
"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
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spiffy.
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Duma,
Excellent idea however a couple of points to remember are
- There is a limit to the total number of objects in your terrain.
- The total number of objects in the terrain affects framerate, (the program parses the terrain objects file to see if it should display any objects that are within viewing range a couple of times each second).
I'm waiting for the coastline textures to arrive with 1.06 and then the PNG/Solomons terrain will be ready to go, (scale is 2:1).