Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: popeye on April 24, 2020, 11:04:27 AM

Title: draft map for comment
Post by: popeye on April 24, 2020, 11:04:27 AM
I've been experimenting with Artik's terrain generator and the TE and *might* be able to produce a new map.

My goal is a map that will work for the "morning crew" of 20ish players per side.  It will probably not last long when numbers ramp up in the evening.

All fields are "small" except as noted.  There are no Vbases.  (I might add spawns in one of the remote lakes for PT fights.)

The three central fields (20,40,60) are "no town" fields with friendly gv spawns but no enemy gv spawns.  They are designed as a furball area and hard to capture.

Only the unusual gv spawns are shown.  Otherwise, they would be grouped in "triads" (fields 1,2,3...4,5,6...etc.) and include Bustr's local spawn design.

The fields are arranged to focus attacks at six "clash points" 2/56, 5/53, 12/32, 14/36, 21/44, and 26/47.

AAA and DAR strat are close to the large uncapturable fields for quick resupply, and there are no fleets.  The idea is to encourage frontal attacks and discourage sneaks.

The terrain is from an area in southern Canada and is pretty flat, with most airfields under 500 feet elevation.

Comments welcome.

 :salute
Title: Re: draft map for comment
Post by: Arlo on April 24, 2020, 11:35:22 AM
Not bad. Are there trees?
Title: Re: draft map for comment
Post by: popeye on April 24, 2020, 12:32:58 PM
Not bad. Are there trees?

Yeah, lots of trees.  It is, after all -- Canada.   :D

I will make open spaces around the towns where the gv's can duke it out.
Title: Re: draft map for comment
Post by: Shuffler on April 24, 2020, 04:19:11 PM
Not bad. Are there trees?


.... at the ends of the runways?
Title: Re: draft map for comment
Post by: popeye on April 24, 2020, 05:42:00 PM

.... at the ends of the runways?

If they are maple trees, they have to stay.  It's on the flag.   :D
Title: Re: draft map for comment
Post by: The Fugitive on April 24, 2020, 08:20:58 PM
Looks good to me, but I was never very good at figuring out how a map would play out.
Title: Re: draft map for comment
Post by: Shuffler on April 27, 2020, 04:16:16 PM
If they are maple trees, they have to stay.  It's on the flag.   :D

Ahhh you made me think of Lost Maples State Park here in Texas. Great hiking and camping.
Title: Re: draft map for comment
Post by: Spikes on April 28, 2020, 08:21:01 PM
I love the concept of the fighter town. Might I suggest a sort of ring of v-bases in the center that don't connect to the middle 3 fields, but maybe 1 of each side's  v-base spawns to an outer base?
(https://i.imgur.com/VxoxjfO.png)

Gives the GV guys something to do and allows them to push enough to create a fight, but not too far to 'win the war' just be steam rolling bases with GVs. Then again, the spawns from the V-base ring to the outer bases might be too much along with the spawns into 10, 29, and 50.

I agree though, it won't last long unfortunately. Awesome design nonetheless. :salute
Title: Re: draft map for comment
Post by: popeye on April 30, 2020, 11:05:55 AM
Thanks for having a look and for the suggestions.  I'm not sure how it would actually play out.  Still, fun fooling around with a map design.

 :salute
Title: Re: draft map for comment
Post by: perdue3 on May 14, 2020, 07:57:00 PM
This is a great design. I will say, if you want the middle to be a fighter town, they need to be uncapturable. Else, they will be the first bases to be taken on the map. Make 20, 40, and 60 uncapturable and you will have made half the game very happy.
Title: Re: draft map for comment
Post by: Shuffler on May 18, 2020, 12:39:40 PM
This is looking good...........
Title: Re: draft map for comment
Post by: popeye on July 22, 2020, 12:57:46 PM
Well, it went live today and lasted about an hour.

First 23 Bish and 8 Rooks attacked 6 Knits, while ignoring each other.   Then, when the Bish had 25% of Knit bases, they attacked the Rooks who ignored them to fight the Knits who made no effort to recapture their bases from the Bish.

Not exactly what I was hoping for, but at least it was something new.   :D

Title: Re: draft map for comment
Post by: Shuffler on July 22, 2020, 01:33:01 PM
Well, it went live today and lasted about an hour.

First 23 Bish and 8 Rooks attacked 6 Knits, while ignoring each other.   Then, when the Bish had 25% of Knit bases, they attacked the Rooks who ignored them to fight the Knits who made no effort to recapture their bases from the Bish.

Not exactly what I was hoping for, but at least it was something new.   :D

People beg for change.... what they complain about is usually what they do.  When you give them something, they just destroy it or ignore it. Then complain.
Title: Re: draft map for comment
Post by: oboe on July 22, 2020, 03:00:44 PM
It looks great.  I like realistic terrains. 

But are you saying it was live in the Melee arena today?   
Title: Re: draft map for comment
Post by: The Fugitive on July 22, 2020, 04:16:32 PM
It looks great.  I like realistic terrains. 

But are you saying it was live in the Melee arena today?

Thats what he's saying and then the Bish horded it   :devil
Title: Re: draft map for comment
Post by: CptTrips on July 22, 2020, 04:57:14 PM
Thats what he's saying and then the Bish horded it   :devil

That is the magical power of a 3-sided arena. 
Magically self-balancing and generating infinite levels of gameplay variety.
A two sided arena would get unbalanced.
Title: Re: draft map for comment
Post by: Arlo on July 22, 2020, 05:02:55 PM
 :aok :cheers:
That is the magical power of a 3-sided arena. 
Magically self-balancing and generating infinite levels of gameplay variety.
A two sided arena would get unbalanced.
Title: Re: draft map for comment
Post by: Lazerr on July 22, 2020, 06:25:21 PM
Well, it went live today and lasted about an hour.

First 23 Bish and 8 Rooks attacked 6 Knits, while ignoring each other.   Then, when the Bish had 25% of Knit bases, they attacked the Rooks who ignored them to fight the Knits who made no effort to recapture their bases from the Bish.

Not exactly what I was hoping for, but at least it was something new.   :D

This is more about how the game is played, not your nice looking map.  You can try all you want to funnel fights on fronts, but if the game mechanics dont change, the behavior of the players wont.  I wont beat that drum any further.  Nice map!  Thanks for doing it for us.
Title: Re: draft map for comment
Post by: JimmyD3 on July 23, 2020, 10:03:11 AM
Love the map, hate the spawn layout. To easy to get down to only 1 base accessible for a breakout.  :rolleyes:
Title: Re: draft map for comment
Post by: popeye on July 24, 2020, 07:25:34 AM
To easy to get down to only 1 base accessible for a breakout.

Yes, I noticed that.


Title: Re: draft map for comment
Post by: Eagler on July 31, 2020, 07:24:24 AM
So when will it come back up in the rotation?

Thanks for creating it popeye!

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Eagler