Aces High Bulletin Board

General Forums => Wishlist => Topic started by: haggerty on September 06, 2020, 12:28:07 PM

Title: Increase fuel burn
Post by: haggerty on September 06, 2020, 12:28:07 PM
Currently fuel is never an issue, the investment to hit the refinery and then the base fuel depots does not bring nearly enough reward.  At worst you get planes down to 75% fuel load.  With the current fuel burn rates even planes like the LA-7 can take off and fight comfortably at another base.  The only thing you are really doing is restricting forward bases from drop tanks, but no plane in the game needs a drop tank from a forward base anyway.  Air Warrior used to degrade the fuel instead of limit it, that would be another rewarding option.  If you want the top of the line fuel you need to repair your base or take off further back, etc.
Title: Re: Increase fuel burn
Post by: Ack-Ack on September 06, 2020, 12:40:07 PM
Burn rate is already 2x, it does not need to be increased.
Title: Re: Increase fuel burn
Post by: atlau on September 06, 2020, 01:03:55 PM
I agree there is little reward for hitting fuel strats/base fuel whereas historically it would be a valuable target.

Not sure if changing fuel burn is the best. But maybe degrading the field max fuel available is a better solution?

25% fuel tanks destroyed - no external tanks
50% - 75% fuel
100% - 50% fuel?
Title: Re: Increase fuel burn
Post by: The Fugitive on September 06, 2020, 01:06:05 PM
I agree there is little reward for hitting fuel strats/base fuel whereas historically it would be a valuable target.

Not sure if changing fuel burn is the best. But maybe degrading the field max fuel available is a better solution?

25% fuel tanks destroyed - no external tanks
50% - 75% fuel
100% - 50% fuel?

Thats pretty much how it was in the old days. Each fuel tank you took out at the field dropped the available fuel by 25%, the lowest being 25. So you could take off and run out of fuel about the time you got to speed  :D

The cries were heard around the world!!! It was then changed to what we have now.
Title: Re: Increase fuel burn
Post by: guncrasher on September 06, 2020, 02:43:08 PM
fuel tank damage was used to limit airplanes taking off as it was easier to taking down hangars.

a bit different than taking down ords or vh hangars.

semp
Title: Re: Increase fuel burn
Post by: 100Coogn on September 06, 2020, 02:58:22 PM
Thats pretty much how it was in the old days. Each fuel tank you took out at the field dropped the available fuel by 25%, the lowest being 25. So you could take off and run out of fuel about the time you got to speed  :D

The cries were heard around the world!!! It was then changed to what we have now.

Then it should be changed back.
Want your fuel, protect your strats.

Coogan
Title: Re: Increase fuel burn
Post by: The Fugitive on September 06, 2020, 03:01:42 PM
Then it should be changed back.
Want your fuel, protect your strats.

Coogan

No this was the base as well. A couple FWs and they could cripple a base with a few passes. Strats never came into it as once you porked the fuel at a few bases the defenders couldnt up anything that stayed in the air long enough to defend and so bases were easy to grab.
Title: Re: Increase fuel burn
Post by: 100Coogn on September 06, 2020, 03:04:53 PM
No this was the base as well. A couple FWs and they could cripple a base with a few passes. Strats never came into it as once you porked the fuel at a few bases the defenders couldnt up anything that stayed in the air long enough to defend and so bases were easy to grab.

Oh, I thought this was about the fuel strats.  :bolt:

Coogan
Title: Re: Increase fuel burn
Post by: Arlo on September 06, 2020, 03:05:26 PM
Good to hear fuel objects serve a function.
Title: Re: Increase fuel burn
Post by: atlau on September 06, 2020, 07:23:51 PM
sufficient a base defense perspective 25-50% is usually auficient
Title: Re: Increase fuel burn
Post by: Flayed1 on September 07, 2020, 09:53:52 AM
  I remember when hitting fuel was worth something and I remember the cries and understand the change but like so many game developers I feel that HTC went to far one way and it does not balance well..   I think that being able to knock fuel down to 50% on a base would be a better compromise than 75%. 
  Many planes can still be useful at 50% fuel but still be limited by it some on an attack sortie and some planes will still have enough air time at 50% to defend the base but not be great options to take out to hit another base with at that fuel load.   I usually take 75% on my medium bombers because, although I could make my target with 50% I often times take a fuel hit and it gets me wondering if I can get back to base or not.
  As things stand now the fuel bunkers are a pointless target. I can't remember the last time I bombed a fuel factory.

 This reminds me of many nerfs the Devs of EVE Online did and usually they would nerf what ever it was really hard to the point that it was ridiculous and then within a week or so back up about half way to a more balanced setting.  Same thing here but we never got the slight roll back and things remain useless targets. 

 
Title: Re: Increase fuel burn
Post by: atlau on September 07, 2020, 02:43:03 PM
50% would still allow la7s, yak3s and spit16s to up in a last ditch base defense role (if you're getting vulched you don't need much gas!) but would be an effective means of preventing them from showing up over your own field.

Other planes like the p51 are not as affected but you can negate their big offensive advantage by killing the ords. And other planes like the mossie or ta152 would hardly be affected by the lack of ords/fuel with their ammo load and fuel capacity.

Oh and bring back resupply convoys, trains, barges :)
Title: Re: Increase fuel burn
Post by: Shuffler on September 07, 2020, 05:09:13 PM
The P 38 don't care.
Title: Re: Increase fuel burn
Post by: guncrasher on September 07, 2020, 05:56:37 PM
The P 38 don't care.

let the fuel affect your blender and you will be whining too :cheers:


semp
Title: Re: Increase fuel burn
Post by: Shuffler on September 07, 2020, 10:06:52 PM
let the fuel affect your blender and you will be whining too :cheers:


semp

The whining you hear is my new blender..... the SUX6000

  :devil
Title: Re: Increase fuel burn
Post by: Volron on September 07, 2020, 10:10:33 PM
 :rofl
Title: Re: Increase fuel burn
Post by: haggerty on September 11, 2020, 11:33:34 AM
50% would still allow la7s, yak3s and spit16s to up in a last ditch base defense role (if you're getting vulched you don't need much gas!) but would be an effective means of preventing them from showing up over your own field.

Other planes like the p51 are not as affected but you can negate their big offensive advantage by killing the ords. And other planes like the mossie or ta152 would hardly be affected by the lack of ords/fuel with their ammo load and fuel capacity.

Oh and bring back resupply convoys, trains, barges :)

Thats the intent of my wish.  There are no reason to take planes historically good on range because range is never an issue in MA.  You can take a 75% LA7 and comfortably fight over enemy territory for a good amount of time.  Porking fuel of the enemy does not cause them to take longer range planes, it just shows that you are a noob and missed a valid airfield target.  Rather than extend bases, I think it would be nice to artificially decrease ranges.  The small change in fuel burn would prevent the requirement of drastic changes to fuel porking/strats.
Title: Re: Increase fuel burn
Post by: Vinkman on September 11, 2020, 12:52:22 PM
I agree there is little reward for hitting fuel strats/base fuel whereas historically it would be a valuable target.

Not sure if changing fuel burn is the best. But maybe degrading the field max fuel available is a better solution?

25% fuel tanks destroyed - no external tanks
50% - 75% fuel
100% - 50% fuel?

This  :aok
Title: Re: Increase fuel burn
Post by: Ramesis on September 11, 2020, 04:45:34 PM
Burn rate is already 2x, it does not need to be increased.
+1
Title: Re: Increase fuel burn
Post by: Oldman731 on September 11, 2020, 09:59:43 PM
There are no reason to take planes historically good on range because range is never an issue in MA. 


The P-51D is one of the most popular planes in the MA...and, of course, one of the planes with the longest range.

Reaching back into the dark cobwebbed memory of the oldman, I can recall my anger when I saw suicide porkers hitting the fuel.  I was not alone, of course, which is why The Change occurred.

Although personally I would like to see fewer Spitfires and Yak3s and the like, I don't see much sense in restricting plane choices.  We'd also lose virtually all of the German and Russian aircraft. 

All you have to do is peruse a few of the ENY threads to see why limiting plane choice is not necessarily a positive development.

- oldman
Title: Re: Increase fuel burn
Post by: Arlo on September 11, 2020, 10:13:13 PM
I'm with OM. :old:
Title: Re: Increase fuel burn
Post by: Mongoose on September 12, 2020, 08:32:08 AM
You base your wish on the premise that "range is never an issue in MA".  That is not true.  If you set up a long range bomber mission with escorts, fuel and range do become issues.  Your rebuttal might be, "but that never happens".  Yes it does, just not often enough.  And it will probably become a "never happen" if you increase the fuel burn and take away the escorts.  I have been on many flights were fuel was an issue, and I fly the P-38 which has pretty good range.

Your wish to decrease the range of fighters will decrease the kind of flights we want.
Title: Re: Increase fuel burn
Post by: Wiley on September 12, 2020, 10:32:12 PM
Not a fan, mostly because this game really does not need more easier options to degrade the enemy's capabilities.

Wiley.
Title: Re: Increase fuel burn
Post by: haggerty on September 15, 2020, 10:26:55 AM
You base your wish on the premise that "range is never an issue in MA".  That is not true.  If you set up a long range bomber mission with escorts, fuel and range do become issues.  Your rebuttal might be, "but that never happens".  Yes it does, just not often enough.  And it will probably become a "never happen" if you increase the fuel burn and take away the escorts.  I have been on many flights were fuel was an issue, and I fly the P-38 which has pretty good range.

Your wish to decrease the range of fighters will decrease the kind of flights we want.

You have like 2 hours of flight time with the long range escorts, and thats at sea level.  More than enough time  to get across the map, fight, and get back.  And thats taking off at a reserve base.  Either way, more can be done to increase the benefit of porking fuel, if you are doing long range escorts, you will still have the unporked bases to take off from.  I would think a possible reduction to 50% instead of 75% would be a good step, that would starve the LA-7, etc.
Title: Re: Increase fuel burn
Post by: Arlo on September 15, 2020, 11:33:01 AM
Typical organized strategic bombing missions (by Nef) currently involve simulating an 8th Air Force style setting. This means B-17s or B-24s with P-51s, P-47s or P-38s escorting (often a hodge podge mixture). They aren't NOE. The escort with the greatest fuel flight time among the escorts is the P-47. In the MA, if it is loaded up with two large drops that'll give it 1.5 hours of flight time (without taking fuel saving measures). On average, other escorts have a little over or a little under one hour of military fuel time (with max drops). Without DTs, the 47N has a little less than an hour and the 51s about the same.

1. Nef typically advertises the missions to assure there will be adversaries to face.
2. Commonly the opposition meets the stream long before they get to the target (DTs get dropped).
3. RTB without benefit of escort has happened simply because the escort loses it's 'long legs.' (Perhaps players didn't go full tank.)

So I agree, I see no need for fuel burn change.
Title: Re: Increase fuel burn
Post by: Drano on September 15, 2020, 11:41:51 AM
let the fuel affect your blender and you will be whining too :cheers:


semp
The bright side of that is it would force Shuff to see the light that a proper Margarita is shaken - - - ONLY!

Sent from my Moto Z (2) using Tapatalk

Title: Re: Increase fuel burn
Post by: haggerty on September 15, 2020, 12:38:26 PM
Typical organized strategic bombing missions (by Nef) currently involve simulating an 8th Air Force style setting. This means B-17s or B-24s with P-51s, P-47s or P-38s escorting (often a hodge podge mixture). They aren't NOE. The escort with the greatest fuel flight time among the escorts is the P-47. In the MA, if it is loaded up with two large drops that'll give it 1.5 hours of flight time (without taking fuel saving measures). On average, other escorts have a little over or a little under one hour of military fuel time (with max drops). Without DTs, the 47N has a little less than an hour and the 51s about the same.

1. Nef typically advertises the missions to assure there will be adversaries to face.
2. Commonly the opposition meets the stream long before they get to the target (DTs get dropped).
3. RTB without benefit of escort has happened simply because the escort loses it's 'long legs.' (Perhaps players didn't go full tank.)

So I agree, I see no need for fuel burn change.

Fuel burn may not need a change, but fuel capacity at a base with no fuel depots should change.  A 25% loss of fuel doesnt hurt a single plane in the game, all of them can still do offensive operations comfortably.
Title: Re: Increase fuel burn
Post by: Shuffler on September 15, 2020, 04:34:05 PM
The bright side of that is it would force Shuff to see the light that a proper Margarita is shaken - - - ONLY!

Sent from my Moto Z (2) using Tapatalk

I blend the HE double hockey sticks outta mine...... frozen of course :D Little salt on the rim and a shot on top.

My PJ does well for escort on 100% fuel. I only take the tanks to carry my Cuervo and Leroux Triple-sec.