Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Vinkman on October 26, 2020, 09:41:45 AM

Title: Fleet Stopped
Post by: Vinkman on October 26, 2020, 09:41:45 AM
I don't believe currently there is a way to stop the fleet from moving.  When shelling Towns and bases the ability to stop would be very useful.   :salute
Title: Re: Fleet Stopped
Post by: Wiley on October 26, 2020, 09:45:02 AM
So... preventing most if not all AC from taking off would be desirable?

Wiley.
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 09:46:44 AM
So... preventing most if not all AC from taking off would be desirable?

Wiley.

If some aircraft or aircraft with ords couldn't take off, that would be a trade off.  :salute
Title: Re: Fleet Stopped
Post by: Arlo on October 26, 2020, 10:13:55 AM
Make the fleet hydro foil so planes can do vtol.  :old:

No, wait, make the fleet go in reverse so planes must take off backwards!  :banana:
Title: Re: Fleet Stopped
Post by: Wiley on October 26, 2020, 10:20:28 AM
If some aircraft or aircraft with ords couldn't take off, that would be a trade off.  :salute

Well, since players always are harmoniously in agreement for how to use carriers all the time, I see no way this could possibly be abused.  A truly excellent suggestion.

Wiley.
Title: Re: Fleet Stopped
Post by: Volron on October 26, 2020, 10:21:00 AM
Make the fleet hydro foil so planes can do vtol.  :old:

No, wait, make the fleet go in reverse so planes must take off backwards!  :banana:

What about sideways?  You forgot sideways. :uhoh
Title: Re: Fleet Stopped
Post by: Arlo on October 26, 2020, 10:27:43 AM
What about sideways?  You forgot sideways. :uhoh

Verily I didth.

(https://i.imgur.com/BpvSlHu_d.webp?maxwidth=728&fidelity=grand)
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 10:36:29 AM
...  A truly excellent suggestion.

Wiley.

Good we'll put you down for +1  :salute
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 10:39:39 AM
Make the fleet hydro foil so planes can do vtol.  :old:

No, wait, make the fleet go in reverse so planes must take off backwards!  :banana:

That would be stupid, but keep trying Arlo  :salute
Title: Re: Fleet Stopped
Post by: The Fugitive on October 26, 2020, 10:57:07 AM
Fleets don't stop. Even when they stop all screws the winds and currents push them around.This could be why they built targeting computers to aim the guns.

Even when they try to stop they have a hard time. May carrier, even for an emergency stop took over a mile.
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 11:00:52 AM
Fleets don't stop. Even when they stop all screws the winds and currents push them around.This could be why they built targeting computers to aim the guns.

Even when they try to stop they have a hard time. May carrier, even for an emergency stop took over a mile.

I've seen stopped fleets shelling islands in multiple wars. Are you saying it's easier to land targets at Full speed?
Title: Re: Fleet Stopped
Post by: Arlo on October 26, 2020, 11:10:19 AM
I've seen stopped fleets shelling islands in multiple wars. Are you saying it's easier to land targets at Full speed?

You saw battleships and cruisers doing so. CV elements, not so much.

But one must always consider how a 'useful' idea will be abused. It's part of the process.
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 11:15:26 AM
You saw battleships and cruisers doing so. CV elements, not so much.

But one must always consider how a 'useful' idea will be abused. It's part of the process.

Looking to discuss the plus and minus. CV is tied to the Cruiser in that Fleet arrangement. I don't think the Battle ship can be parked either.  So The CV having to Stop with the cruiser would be a trade off. But If I'm by myself on CV group and start shelling a base, I have no spotters and it's really difficult to get yourself calibrated while the boat is moving at Flank speed. 

If not the CV group, maybe be able to stop the Battle ship.  :salute 
Title: Re: Fleet Stopped
Post by: Arlo on October 26, 2020, 11:44:12 AM
How about this instead?

Would it be possible to code in the ability for BB and CA main batteries to track shore targets without constant manual input? With the push of a button the turret stays tracked on the last shore position set. Range must still be adjusted. It might not be a practical bit of programming but I think it's more of a practical solution. BBs and CAs could effectively shore bombard while underway.
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 12:03:42 PM
How about this instead?

Would it be possible to code in the ability for BB and CA main batteries to track shore targets without constant manual input? With the push of a button the turret stays tracked on the last shore position set. Range must still be adjusted. It might not be a practical bit of programming but I think it's more of a practical solution. BBs and CAs could effectively shore bombard while underway.

haha we have that.  That's not enough. Let's say I look at a map of an airfield and I know that Fighter hangar is 1000 yds W and 200 N of the Vehicle Hangar. Let's say after many tries I hit the VH.
1) Movement of the gun is relative to the gun, not the map. So I have to calculate how to transpose the 1000,200 into new Left/right : farther/Nearer movements based on which way the base is facing on the map and where my boat is relative to the base.   Every time the boat moves, I have to recalculate. But that's impossible because the boat is constantly moving.

2) If the boat sat still I could fire in a pattern until I hit a second target. That would allow me to triangulate the boats range and orientation to the field.  Then I could calculate how to move the gun to hit targets.


Title: Re: Fleet Stopped
Post by: Wiley on October 26, 2020, 12:36:14 PM
haha we have that.  That's not enough. Let's say I look at a map of an airfield and I know that Fighter hangar is 1000 yds W and 200 N of the Vehicle Hangar. Let's say after many tries I hit the VH.
1) Movement of the gun is relative to the gun, not the map. So I have to calculate how to transpose the 1000,200 into new Left/right : farther/Nearer movements based on which way the base is facing on the map and where my boat is relative to the base.   Every time the boat moves, I have to recalculate. But that's impossible because the boat is constantly moving.

2) If the boat sat still I could fire in a pattern until I hit a second target. That would allow me to triangulate the boats range and orientation to the field.  Then I could calculate how to move the gun to hit targets.

Isn't that exactly the way ground mode works?  You can click on the map, or you can move it with your controls, and I always though the adjustment was relative to ground impact position.  Because if you target a spot it tracks with that spot as the boat moves.

Wiley.
Title: Re: Fleet Stopped
Post by: Shuffler on October 26, 2020, 01:03:52 PM
I want barrage balloons :D
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 01:17:48 PM
Isn't that exactly the way ground mode works?  You can click on the map, or you can move it with your controls, and I always though the adjustment was relative to ground impact position.  Because if you target a spot it tracks with that spot as the boat moves.

Wiley.

I don't believe so. Left means you are rotating the impact point left by say 100 yrds. But left of what? Left in Global coordinates? IF that were the case left and right would have to mean East and West. But I don't believe they do. I think it means left relative to the line of travel of the round. If you are due south of a base (6 o'clock)  Left and right mean East and West. but if you sailed 90 deg to the 9 o'clock position, Left and right mean North and South.

So the changing angle of the boat and the different rotations of the bases mean it's really hard to figure out what going on from a moving boat.  :salute

Title: Re: Fleet Stopped
Post by: Shuffler on October 26, 2020, 01:24:27 PM
Port, Starboard, Stern, Bow....... BINGO
Title: Re: Fleet Stopped
Post by: Wiley on October 26, 2020, 01:36:26 PM
So the changing angle of the boat and the different rotations of the bases mean it's really hard to figure out what going on from a moving boat.  :salute

Ah, gotcha.  That might well be by design.

If you could adjust your fire n/s/e/w with accuracy, it would be pretty easy to map out the locations of everything on a base and once you figured out the orientation angle it would be a pretty simple matter to make relative adjustments from your first impact to take out targets quickly and obliterate the base.

Wiley.
Title: Re: Fleet Stopped
Post by: Oldman731 on October 26, 2020, 01:43:39 PM
I've seen stopped fleets shelling islands in multiple wars.


This surprises me.  I have not seen film of any sort showing warships at anchor while they shelled the shore.  I would think this was impractical (due to recoil) as well as unwise (due to making the ship a stationary target for submarines and shore batteries).  Could you point me to some sources?

Just wondering.

- oldman
Title: Re: Fleet Stopped
Post by: Shuffler on October 26, 2020, 02:30:24 PM

This surprises me.  I have not seen film of any sort showing warships at anchor while they shelled the shore.  I would think this was impractical (due to recoil) as well as unwise (due to making the ship a stationary target for submarines and shore batteries).  Could you point me to some sources?

Just wondering.

- oldman
The ship would move all over from recoil.
Title: Re: Fleet Stopped
Post by: Ramesis on October 26, 2020, 02:47:38 PM
I don't believe currently there is a way to stop the fleet from moving.  When shelling Towns and bases the ability to stop would be very useful.   :salute

But also an easy target
 :salute
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 03:30:21 PM
Ah, gotcha.  That might well be by design.

If you could adjust your fire n/s/e/w with accuracy, it would be pretty easy to map out the locations of everything on a base and once you figured out the orientation angle it would be a pretty simple matter to make relative adjustments from your first impact to take out targets quickly and obliterate the base.

Wiley.

Inagree so rather than move the gun in Global coordinates. maybe we could just stop the boat.
Title: Re: Fleet Stopped
Post by: Wiley on October 26, 2020, 03:41:44 PM
Inagree so rather than move the gun in Global coordinates. maybe we could just stop the boat.

So you could do the same thing?

Wiley.
Title: Re: Fleet Stopped
Post by: Arlo on October 26, 2020, 03:59:09 PM
Inagree so rather than move the gun in Global coordinates. maybe we could just stop the boat.

Or not. Maybe ship gunning ain't your thing. That's ok, it's not mine either. But there are players that are quite good at it without having to 'stop the boat' (at the expense of other players*).

*Oh look, the fleet is stationary! Much easier to sink now.  :D
Title: Re: Fleet Stopped
Post by: whiteman on October 26, 2020, 04:03:50 PM
There are nights where i can hit anything no matter the distance. Then there are days where I cant hit a port with the cv as close as you can get it.
Title: Re: Fleet Stopped
Post by: LCADolby on October 26, 2020, 06:19:32 PM
Start 11 threads and whine like 5 year olds for an ice cream and you'll probably get it. The precedence was set with ENY after all   :bolt:
Title: Re: Fleet Stopped
Post by: Shuffler on October 26, 2020, 09:34:20 PM
There are nights where i can hit anything no matter the distance. Then there are days where I cant hit a port with the cv as close as you can get it.


Hmmm maybe you should just play at night.    :rofl
Title: Re: Fleet Stopped
Post by: Vinkman on October 26, 2020, 10:23:20 PM
Start 11 threads and whine like 5 year olds for an ice cream and you'll probably get it. The precedence was set with ENY after all   :bolt:

or come the HTC’s Message board and discuss things that would makenthe game better, and HTC is open to trying it.

Try that with Madden.
Title: Re: Fleet Stopped
Post by: LCADolby on October 27, 2020, 07:06:13 AM
or come the HTC’s Message board and discuss things that would makenthe game better, and HTC is open to trying it.

Try that with Madden.

If you think that change made the gameplay better for the people who are outnumbered, you are more delusional than I thought.
Title: Re: Fleet Stopped
Post by: Vinkman on October 27, 2020, 07:43:02 AM
It did for the players that were under numbered, and there more of them by definition.  :neener:

was on knits last night when they got a rare large majority. No whining about ENY.
switch to Bish who were getting horded by Knits. grabbed a 97 perk 262 and had a blast.
I person asked “How can a knit have a Pony with ENY like this?”.  we replied that ENY was disabled.

no one on Bish seemed to care because there wasn’t single whine.  :salute
 
Title: Re: Fleet Stopped
Post by: Arlo on October 27, 2020, 09:04:36 AM

“How can a knit have a Pony with ENY like this?”.  we replied that ENY was disabled.

no one on Bish seemed to care because there wasn’t single whine.

Selective interpretation?
Title: Re: Fleet Stopped
Post by: Vinkman on October 27, 2020, 05:09:09 PM
Selective interpretation?

not a whine. he asked a question. when he heard the answer he “oh”
 no ranting, no complaining, no worries.  :salute
Title: Re: Fleet Stopped
Post by: Arlo on October 27, 2020, 05:15:02 PM
not a whine. he asked a question. when he heard the answer he “oh”
 no ranting, no complaining, no worries.

The first two can happen (no ranting, no complaining) with the last one being silent (though I'm sure HT will get a fuller picture through feedback).
Title: Re: Fleet Stopped
Post by: guncrasher on October 27, 2020, 06:07:45 PM
It did for the players that were under numbered, and there more of them by definition.  :neener:

was on knits last night when they got a rare large majority. No whining about ENY.
switch to Bish who were getting horded by Knits. grabbed a 97 perk 262 and had a blast.
I person asked “How can a knit have a Pony with ENY like this?”.  we replied that ENY was disabled.

no one on Bish seemed to care because there wasn’t single whine.  :salute

i play knights every night.  it's rare for us not to have a majority.


semp
Title: Re: Fleet Stopped
Post by: Shuffler on October 27, 2020, 10:03:37 PM
i play knights every night.  it's rare for us not to have a majority.


semp

Definitely depends on the time of day....
Title: Re: Fleet Stopped
Post by: Wiley on October 28, 2020, 09:38:12 AM
It seems to me playing weekends every side has some point during the day when they are the high side or the low side.  I see now why some people get the impression they're "always getting ganged" or "always getting ENY".

Wiley.
Title: Re: Fleet Stopped
Post by: Shuffler on October 28, 2020, 09:39:32 AM
It seems to me playing weekends every side has some point during the day when they are the high side or the low side.  I see now why some people get the impression they're "always getting ganged" or "always getting ENY".

Wiley.

Yup
Title: Re: Fleet Stopped
Post by: atlau on October 31, 2020, 08:51:15 AM
This would actually make pt boats extremely dangerous...
Title: Re: Fleet Stopped
Post by: Meatwad on October 31, 2020, 11:16:52 AM
Put a giant conveyor belt on the CV, that way the fleet can anchor and planes can still take off  :old:
Title: Re: Fleet Stopped
Post by: whiteman on October 31, 2020, 11:21:16 AM
Put a giant conveyor belt on the CV, that way the fleet can anchor and planes can still take off  :old:

Do you know what you just started! Will they take off or just stay in place?
Title: Re: Fleet Stopped
Post by: Shuffler on October 31, 2020, 01:27:44 PM
Put a giant conveyor belt on the CV, that way the fleet can anchor and planes can still take off  :old:

DOH!

 :rofl here we go again.....
Title: Re: Fleet Stopped
Post by: LCADolby on October 31, 2020, 01:36:06 PM
We are kinda lucky that the CV doesn't have to sail into the wind to launch fighters...
Title: Re: Fleet Stopped
Post by: Arlo on October 31, 2020, 01:37:05 PM
Playability (that and grief-proofing).
Title: Re: Fleet Stopped
Post by: 800nate800 on November 09, 2020, 03:13:18 PM
maybe even throw in moving formation of the fleet? fixed points, pulls up screen like to pick a 5' gun or etc,
Title: Re: Fleet Stopped
Post by: Shuffler on November 09, 2020, 04:10:40 PM
maybe even throw in moving formation of the fleet? fixed points, pulls up screen like to pick a 5' gun or etc,

.... and fishing from the deck.
Title: Re: Fleet Stopped
Post by: 800nate800 on November 09, 2020, 06:36:20 PM
.... and fishing from the deck.
for what maps? sturgeon or shark? either way, also bite me
Title: Re: Fleet Stopped
Post by: Shuffler on November 10, 2020, 03:47:55 AM
for what maps? sturgeon or shark? either way, also bite me

 :rofl
Title: Re: Fleet Stopped
Post by: 1ijac on November 17, 2020, 03:10:09 AM
Shelling a town or base from a moving CV group is not that difficult.  Players have different methods.  It is easier if you can visually see your target in the gunsight, but if not then it becomes less effective.  For instance, a town is the target.  HTC generated maps usually always have the towns running in a SW to NE orientation.  Bustr created BowlMA, Oceana, Riftval and maybe another where he changed the normal orientations to many different alignments within the map.  There are data sheets that label the direction of each town and orientation at each base on the maps created by Bustr.  In addition, I have created a town map and legend that shows where your rounds have landed in a town and you can move the gun slightly to hit more of the town.  Remember to zoom in on the map room dot all the way before setting the land mode feature.  Remember the dot is just the map room and not the whole town  You would be surprised how far off your rounds are when you don't zoom in (insert and delete key).  When in land mode and even though the task force is moving, if you don't move the gun and fire again, the 2nd rounds will fall in about the same place.  Some slight movements with the W,S,A or D keys will move the spot where you are targeting or use the left click on the map for a different spot.  If anyone would like assistance, just ask and I would be happy to help.  If you would like the town map and building legend or the town orientation data sheets, just PM me your e-mail addy and I would be happy to send them to you.

Cheers,  One-eye 
Title: Re: Fleet Stopped
Post by: Arlo on November 17, 2020, 07:04:02 AM
Shelling a town or base from a moving CV group is not that difficult.  Players have different methods.  It is easier if you can visually see your target in the gunsight, but if not then it becomes less effective.  For instance, a town is the target.  HTC generated maps usually always have the towns running in a SW to NE orientation.  Bustr created BowlMA, Oceana, Riftval and maybe another where he changed the normal orientations to many different alignments within the map.  There are data sheets that label the direction of each town and orientation at each base on the maps created by Bustr.  In addition, I have created a town map and legend that shows where your rounds have landed in a town and you can move the gun slightly to hit more of the town.  Remember to zoom in on the map room dot all the way before setting the land mode feature.  Remember the dot is just the map room and not the whole town  You would be surprised how far off your rounds are when you don't zoom in (insert and delete key).  When in land mode and even though the task force is moving, if you don't move the gun and fire again, the 2nd rounds will fall in about the same place.  Some slight movements with the W,S,A or D keys will move the spot where you are targeting or use the left click on the map for a different spot.  If anyone would like assistance, just ask and I would be happy to help.  If you would like the town map and building legend or the town orientation data sheets, just PM me your e-mail addy and I would be happy to send them to you.

Cheers,  One-eye

Great post, Jac. Thanks! :)