Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: popeye on December 11, 2020, 11:44:59 AM
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In the Terrain Editor board. (Can't attach a file here.)
https://bbs.hitechcreations.com/smf/index.php/topic,401855.0.html
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I like it. I see some good choke points that will create big battles. I like that the bases are pretty close. I like that all sides are even in terms of layout. If all else fails there is fighter town in the middle. Not that I'm a huge fan of fighter towns, perhaps those could be removed and the land could be drawn out to ad 2-3 bases on each side where one base on each team is close enough to be a fighter town vs the other 2 teams, but wouldn't exactly be a true fighter town with an island in the middle. Kind of like a fighter town that is blended in with the map.
I think its good though. I like that the fronts aren't too big, and I like that all 3 teams can reach other to fight on the map if one side has no fights.
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My IPad has the map file zoomed in too much for me to see the map as a whole.
But all of us owe you a huge thank you for your work on making new maps that will help create more interaction in the game and cut down on long transit time(s) between bases!
Thank you for your work, hope to see more of your ideas and maps implemented! :aok
SMPizza and Buzzsaw really get a lot of negative comments on 200 and country/vox.
Idk if it would help to get rid of them altogether or if more maps in rotation would help alleviate the frustration I see/hear about them.
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MA terrains have to meet certain requirements. One of those is distance between bases. That is not something anyone can change.
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Nice! :aok
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Not sure about the center island "playground". It seems to get a lot of use on NDISLES, maybe because of the long flights between bases, but not much on NORTHCO with shorter flights.
Thanks for taking a look. :salute
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Thanks Kong, that Map looks like it's going to be fun. <<S>>
ULDieter