Aces High Bulletin Board
General Forums => The O' Club => Topic started by: bbosen on January 01, 2021, 01:16:32 PM
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Some of you will remember me from earlier days (I flew as "Peabody" and wrote a lot of the offline missions back in the AH2 days).
Just for fun, I wrote a flight sim named "Linux Air Combat" that runs pretty well on the Raspberry Pi. It resembles AH1 from the very early days in terms of features and graphics quality, but on a much smaller scale. Very interesting to see what a Raspberry Pi can do nowadays....
Here's a YouTube video showing what it looks like on a Raspberry Pi:
https://www.youtube.com/watch?v=XOgqsYTYdZk&list=PL1IYes9MY6lLbjo3uk92rh4b8E3B4AJ9b&index=38
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O...k. :blank:
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Well done! :aok
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Cool! Reminds me of a flight game on an IBM 486 PC
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Cool! Reminds me of a flight game on an IBM 486 PC
The design and goals were HEAVILY influenced by "Air Warrior" and "Aces High 1". I flew both of those on '386 and '486 hardware back in the day. Now I get better performance on my Raspberry Pi. LOL
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LOL Cool.
I remember you.
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Wow! That was surprisingly exciting to view! What puzzles me is how the altitude and the location of the ground could be sensed even as a spectator. Yet another example of how shiny graphics don't mean everything!
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I am shocked....
I fully expected folks in here to already be asking when the next plane would be coming out. I have not seen the complaints about the terrain yet either.... ROTFLMAO.
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LOL Cool.
I remember you.
I remember you too Shuffler! You were very kind to me as I developed some P38 practice. My ancient collection of films still has several P38s with your bullet holes in them.
:salute
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I am shocked....
I fully expected folks in here to already be asking when the next plane would be coming out. I have not seen the complaints about the terrain yet either.... ROTFLMAO.
Missing sheep
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Are you using someone's graphics engine or did you develop it yourself.
Never mind, I downloaded your source and took a look. Is see you had an issue with the gimbal lock problem when crossing up or down.
HiTech.
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Also if you ever plan on expanding to a larger world, you will have to store your simulation and camera positions in doubles. Then before you pass the drawing to open gl you simply do the camera subtraction and convert to float for all the objects you draw.
Also if you ever want advice how to structure your physics modeling methodology I could give you a few pointers.
HiTech
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Hey Peabody didn't you make maps also? Like solomon island and such?
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That is super cool! On Raspberry Pi -- I'm impressed!
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Are you using someone's graphics engine or did you develop it yourself.
Never mind, I downloaded your source and took a look. Is see you had an issue with the gimbal lock problem when crossing up or down.
HiTech.
Exactly! It took me WEEKS of struggle to get it working at the compromised level you see. I never did get it exactly right LOL... But in the end I just decided to accept the slightly wonky way my viewsystem resembles yours.
Dale, I feel compelled to say that the years I have spent writing LAC have only increased my deep respect for you and Aces High. I am thrilled to share the same development world with you, but I do not pretend that LAC is in the same ballpark with your amazing, mature Aces High!
Live Long and Prosper, my friend.
:salute
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Hey Peabody didn't you make maps also? Like solomon island and such?
Yes, I made historically based maps based on satellite image data and used them in my missions. I'm glad there are still some that remember. Thanks!
:salute