Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Blade on January 02, 2021, 07:54:25 PM

Title: I have some questions.
Post by: Blade on January 02, 2021, 07:54:25 PM
Sorry, This may be a difficult text to understand because I'm not good at English, but please let me know.
Title: Re: I have some questions.
Post by: Lusche on January 02, 2021, 09:10:24 PM
1. You don't get hurt by debris, only when you collide with the fuselage that still has the player icon to it.
2. I think not, but not entirely sure...
3.
4. Bombers tend to be much less armored to the front and there's a very high chance of hitting the pilot (insta kill).

Title: Re: I have some questions.
Post by: AlbertSk on January 03, 2021, 12:54:18 PM
2. lets say you dont pull up gear. Youll start to hear the creaking at speed. If you dont correct and raise or slow down it rips gear off. Same if your on approach and lower gear at too high a speed.
Title: Re: I have some questions.
Post by: Mongoose on January 03, 2021, 01:39:02 PM
2.  It is possible to over stress your airplane. I don't believe there is any damage when you hear the creaking, but if you don't reduce the force on the plane, you will start losing parts.  AlbertSk gave the example of your landing gear, but you can also tear a wing off in some planes.

4. Bullet speed and damage is modeled in Aces High.  I do believe a faster bullet does more damage.
Title: Re: I have some questions.
Post by: JimmyD3 on January 03, 2021, 01:40:32 PM
If you suspect damage you can always check it "CNTRL D". :rock
Title: Re: I have some questions.
Post by: Wiley on January 04, 2021, 10:40:27 AM
As far as the creaking, there is no damage accumulation.  Parts of the plane behave factory fresh until they break.  If you're wondering if they accumulate damage if you creak but ease off before they break, I don't believe they do.  It creaks first, then if you don't back off, at whatever load it sheds, it sheds.

Relative speed of bullets is modeled.  IE- if you HO another aircraft, your bullets hit a bit harder than if you're in a tail chase.

Wiley.
Title: Re: I have some questions.
Post by: Eagler on January 04, 2021, 12:39:56 PM
If your wheels rip off because you forgot to lift them does that affect flight dynamics? Weight?

You would think damage of all types would accumulate and take its physical toll when it reached a preset maxium for that specific plane part.

IMO that damage would be from an enemy planes hits or abusing the plane by flying outside its limits

Eagler
Title: Re: I have some questions.
Post by: FLS on January 04, 2021, 02:42:25 PM
The damage model is pretty basic. If you lose your gear I believe the only penalty is that you can't taxi to the rearm pad.

The WW1 aircraft have an improved damage model but I haven't noticed that knocking your gear off affects flight.

Damage from hits is cumulative but not damage from stress. I doubt it's worth coding cumulative stress when we get a new aircraft each sortie.
Title: Re: I have some questions.
Post by: 1stpar3 on January 09, 2021, 02:12:09 AM
As far as the creaking, there is no damage accumulation.  Parts of the plane behave factory fresh until they break.  If you're wondering if they accumulate damage if you creak but ease off before they break, I don't believe they do.  It creaks first, then if you don't back off, at whatever load it sheds, it sheds.

Relative speed of bullets is modeled.  IE- if you HO another aircraft, your bullets hit a bit harder than if you're in a tail chase.

Wiley.
Wouldnt this be "convergence" related? Pluss the hits will be at much closer range than "Tail chase" at D 600(the average distance I encounter)? The rounds are able to "store" their e, and hit with their FULL potential. My question is, Are the different "LOADS" modeled? ie....Every other "5th round is Tracer and every 4 is incendiary on and on?
Title: Re: I have some questions.
Post by: Wiley on January 09, 2021, 03:58:57 PM
Wouldnt this be "convergence" related? Pluss the hits will be at much closer range than "Tail chase" at D 600(the average distance I encounter)? The rounds are able to "store" their e, and hit with their FULL potential. My question is, Are the different "LOADS" modeled? ie....Every other "5th round is Tracer and every 4 is incendiary on and on?

I'm just talking on a per-round basis.    As far as individual loads, I believe it's averaged out and they all hit the same from a specific gun.  If memory serves, I believe another factor is MG rounds lose damage over distance, but cannon rounds do not.

Wiley.
Title: Re: I have some questions.
Post by: 1stpar3 on January 10, 2021, 03:07:47 AM
I'm just talking on a per-round basis.    As far as individual loads, I believe it's averaged out and they all hit the same from a specific gun.  If memory serves, I believe another factor is MG rounds lose damage over distance, but cannon rounds do not.

Wiley.
Pretty much what I figured, but you guys have been here longer than I have. Makes sense, about Cannon Rds! They have so much more mass + velocity.
Title: Re: I have some questions.
Post by: FLS on January 10, 2021, 10:21:41 AM
Cannon rounds have less velocity, but they do have explosives.
Title: Re: I have some questions.
Post by: diaster on February 01, 2021, 07:10:22 AM
I did a test, g-14 at 20 k empty drop, reach max speed.. sat there for a minute, dropped empty fuel drop tank, speed stayed the same. I will try a full drop next time.
It could be the altitude, higher denisity altitude means less parasitic drag or less air resistance so this may be different, say at 10k
Title: Re: I have some questions.
Post by: Traveler on February 06, 2021, 05:56:03 PM
I did a test, g-14 at 20 k empty drop, reach max speed.. sat there for a minute, dropped empty fuel drop tank, speed stayed the same. I will try a full drop next time.
It could be the altitude, higher denisity altitude means less parasitic drag or less air resistance so this may be different, say at 10k
I think in the game it is always a standard day with a standard laps rate.