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General Forums => Aces High General Discussion => Topic started by: trogdor on January 13, 2021, 12:43:07 PM

Title: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: trogdor on January 13, 2021, 12:43:07 PM
Suggestion:
Make wait-period for side-switches depend on arena population

- Move from High to Low Side: minimal or no wait period
- Move from Low to High Side: full wait period
- Move from Mid to Low/High Side: short wait / medium wait period, respectively

Ideally, waiting periods would be scaled with the current degree of imbalance, not the degree of imbalance at the time of the last switch the player made.

Why? To improve your odds of finding something to do in the MA.

Here's a situation that occurs every day, but there are others also -

Players in Europe and especially in "Australia and New Zealand" (i don't believe they exist) will have experienced logging into an arena in which the numbers are at/around the daily low. In these situations, it is usual for there to be little or no accessible combat for one of the countries. So you move sides to a country that does have an active fight. And that's great for about 30 minutes - when (e.g.) the US east coast logs in and suddenly your newly adopted side outnumbers both the other sides, combined, by a factor of 3. A lot of ganging and steamrolling ensues, but not much actual combat of any quality.
You can't switch sides for another 330 minutes, so you just log off (further reducing MA activity) and maybe consider another hobby.

Relaxing/modifying the 6-hour waiting period for side-changes to be dependent upon arena numbers could keep the MA interesting for players when numbers are low or ridiculously imbalanced.
This scheme allows players to easily move in directions that improve the arena balance and (presumably) the likelihood of interesting combat engagements.

Opinions?

trog
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Shuffler on January 13, 2021, 04:32:31 PM
Ahhh refreshing... an actual idea. Scaling might be a good idea. Pretty much no limit if switching to the low number side. This would pretty much eliminate the problem of one switching to the low number side and then in short order finding him or herself on the high number side. Make the switch time to the low number side minimal.

I like this idea!!   :aok
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: svaalbar on January 13, 2021, 04:55:34 PM
Are two teams really impossible to have? I know the map selection will suffer/change. I've also heard that the game in MA is specifically programmed to always have 3 teams or something.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Windycty on January 13, 2021, 05:35:02 PM
+1
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Simon on January 13, 2021, 05:53:32 PM
Good thoughts, but with the gigantic maps in rotation (like the one now) efforts to balance teams is wasted.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Saito on January 13, 2021, 06:13:55 PM
Auto balance :noid
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Eagler on January 14, 2021, 10:41:11 AM
Smaller maps

The lowest number side has its ack jacked to 20x normal

The mid team has ack set to 2x normal

The side with highest numbers has ack decreased by 20% or this varies depending on how lopsided the numbers are

Eagler
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: SPKmes on January 14, 2021, 11:04:58 AM
Hear hear !! ...I second this motion

Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: RotBaron on January 14, 2021, 01:13:21 PM
 :aok


+1

I’d love to switch over at times almost every time I log in - but the 6 hours keeps me from doing so...
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: hitech on January 14, 2021, 01:18:28 PM
Not a new idea. Issue is you can move to the high side, and then immediately move back if you are on the low side.

HiTech
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: ULPink on January 14, 2021, 01:25:10 PM
Not a new idea. Issue is you can move to the high side, and then immediately move back if you are on the low side.

HiTech

Just once. People cannot do too many unsavory things with just one switch.  Or, maybe make it so you cannot switch to the high side?  I hate looking for fights too.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: dieter on January 14, 2021, 02:04:34 PM
Sounds like a good idea, without too much impact.  Can we give it a couple week try to see if it makes life crazy?  Hopefully not too much code to implement.

ULDieter
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: hitech on January 14, 2021, 02:09:06 PM
Sounds like a good idea, without too much impact.  Can we give it a couple week try to see if it makes life crazy?  Hopefully not too much code to implement.

ULDieter

No
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: ULPink on January 14, 2021, 02:21:50 PM
 :cry
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Shuffler on January 14, 2021, 04:30:46 PM
Are two teams really impossible to have? I know the map selection will suffer/change. I've also heard that the game in MA is specifically programmed to always have 3 teams or something.

Wrong thread....
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Shuffler on January 14, 2021, 04:32:28 PM
Not a new idea. Issue is you can move to the high side, and then immediately move back if you are on the low side.

HiTech

This is true.....  :(
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: svaalbar on January 14, 2021, 05:03:36 PM
Wrong thread....

Forgive me master.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Wiley on January 14, 2021, 08:19:40 PM
Not a new idea. Issue is you can move to the high side, and then immediately move back if you are on the low side.

HiTech

Assuming it's like Pink mentioned, that they can only do it oince, what is the sticking point on that?  Boats?  I'd respectfully question if that's really that big of a deal?

The high side maybe has to defend their boats a bit more, they've got more people, they can spare the numbers to do it.

Wiley.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: atlau on January 14, 2021, 09:14:10 PM
You could still set a minimum time of say 30 min to switch back vs 6 hrs to switch back to the high side.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Spikes on January 14, 2021, 09:31:18 PM
You could still set a minimum time of say 30 min to switch back vs 6 hrs to switch back to the high side.
I like the way this man thinks!  :cheers:
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: DmonSlyr on January 14, 2021, 09:51:48 PM
Simple solution is a 3 hour switch time.

I agree with Trogdor that time zones do matter.

I also believe a couple of large maps should be taken out of rotation. Multiple nights on the same map can get stale late at night. Long flight distances for 1 or 2 guys to fight is just tough. Huge maps make the action appear smaller to most players who log in.

Maps that encourage players on all sides to reach a fight and engage are maps that generate better fights late at night.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: trogdor on January 15, 2021, 07:18:24 PM
"Not a new idea. Issue is you can move to the high side, and then immediately move back if you are on the low side.

HiTech"

Good point.
Could mitigate that issue by:
a) a XX-minute lower bound on an otherwised scaled side-switch time in any direction, and/or....
b) a XX-minute lower bound on returning to a side.

In any event, it's addressing the issue of weird imbalances among the countries making the game hard to engage in that I'm hopeful we can address - however that can be done. Posted originally to see if others were bothered by the problem, and to hear their ideas on what might help.

Cheers,
trog
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: Shuffler on January 16, 2021, 04:48:27 AM
I still think the idea has merit. With adjustments.
Title: Re: Arena #'s dependent country-change time limits? Ideas to improve playability
Post by: DaddyAce on January 16, 2021, 01:25:35 PM
I also would like less time to switch sides.  My main interest is good air-fights, and I usually only have short pieces of time to play.  I'll sometimes switch to the lowest side looking for a good fight, things change and quickly find myself in the same situation that caused me to switch sides in the first place.