Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Vinkman on March 01, 2021, 02:38:32 PM

Title: Auto Ack modification
Post by: Vinkman on March 01, 2021, 02:38:32 PM
I know we need auto ack to:
1) defend uppers from getting vulched
2) defend the base when it's not defended.
Even though it really is lousy at both of those things.


But Too many players running to auto ack for cover, both at bases and fleets. Seems pretty unrealistic that I can chase a bandit toward his base and his own ack would fire at both of us.
[/quote]

It does not aim at both of you, only at the enemy. But it is possible to be hit by your own AAA if a round strikes you.

HiTech
Title: Re: Auto Ack modification
Post by: JimmyD3 on March 01, 2021, 02:57:12 PM
A whine has been recorded.

All joking aside, I have felt that Auto Ack accuracy should be tied to ENY in some fashion. Not sure how the ack tracks the enemy aircraft, I would assume it is aiming at a certain diameter circle around the target. As ENY goes up the diameter gets smaller, allowing  for more hits.  :bolt:
Title: Re: Auto Ack modification
Post by: The Fugitive on March 01, 2021, 03:43:56 PM
If I remember right Hitech said the auto ak CAN hit a friendly. I think it may have hit me twice in all the years I have been flying as a friendly. As an enemy it can take me out in a couple passes it seems.

If my memory is correct, maybe Hitech can turn up the accuracy for friendly hits to match the enemy ones. The issue is that there will be no "safe zone" for a friendly. Once an akk starts firing they will be as susceptible as the enemy aircraft and this may become a tactic, fly in close enough that ack starts firing and maybe takes out the friendly aircraft for you.  :headscratch:
Title: Re: Auto Ack modification
Post by: Oldman731 on March 01, 2021, 03:55:49 PM
When an enemy runs to ack, I mentally chalk him/her off as someone new to the game, whose presence is a good thing, even if irritating at that moment.  I contrast that minor irritation with the smoldering anger I feel when I get vulched - even if it's by someone new to the game.

I suppose we'll always have ack-runners and vulchers.  For my money, I hate the vulchers worse.  If anything, I'd up the ack intensity. 

- oldman
Title: Re: Auto Ack modification
Post by: Vinkman on March 01, 2021, 06:15:56 PM
When an enemy runs to ack, I mentally chalk him/her off as someone new to the game, whose presence is a good thing, even if irritating at that moment.  I contrast that minor irritation with the smoldering anger I feel when I get vulched - even if it's by someone new to the game.

I suppose we'll always have ack-runners and vulchers.  For my money, I hate the vulchers worse.  If anything, I'd up the ack intensity. 

- oldman

True...except Auto ack never kills vulchers. They are too fast and have a predictable path to aim along when vulching.  If it would kill all the vulchers I'd love it. Alas the vulchers kill 10 planes for one that dies to auto ack.  yet the autoack ack saves every runner.
Title: Re: Auto Ack modification
Post by: Wiley on March 01, 2021, 06:22:54 PM
True...except Auto ack never kills vulchers. They are too fast and have a predictable path to aim along when vulching.  If it would kill all the vulchers I'd love it. Alas the vulchers kill 10 planes for one that dies to auto ack.  yet the autoack ack saves every runner.

Geez, talk about counting the hits and ignoring the misses, literally.

How does that work exactly?  I see plenty of vulchers get hit on the way through the ack.  How does the game possibly differentiate between the vulchers and the people being dragged through the ack?  The vulchers generally strafe down ack, that's why they're not getting hit, they have less to deal with than the guy who chases the runner to a fully up field.

Wiley.
Title: Re: Auto Ack modification
Post by: guncrasher on March 01, 2021, 07:09:35 PM
If I remember right Hitech said the auto ak CAN hit a friendly. I think it may have hit me twice in all the years I have been flying as a friendly. As an enemy it can take me out in a couple passes it seems.

If my memory is correct, maybe Hitech can turn up the accuracy for friendly hits to match the enemy ones. The issue is that there will be no "safe zone" for a friendly. Once an akk starts firing they will be as susceptible as the enemy aircraft and this may become a tactic, fly in close enough that ack starts firing and maybe takes out the friendly aircraft for you.  :headscratch:

that's puffy ack, it will not shoot if you are within 1k of enemy.

auto ack will only shoot at enemy.


semp
Title: Re: Auto Ack modification
Post by: Slade on March 02, 2021, 07:08:01 AM
Quote
Can the Auto ack be modified to not fire at a bandit within 800 yards of a friendly?

+1 if it can include manned guns\88's to not fire at a bandit within 800 yards of a friendly.  :old:

EDIT
Perhaps manned guns can shoot at a bandit within 800 yards of a friendly but the shots be made harmless if that is easier to code.

Thank you.  :salute
Title: Re: Auto Ack modification
Post by: Lazerr on March 02, 2021, 07:44:27 AM
that's puffy ack, it will not shoot if you are within 1k of enemy.

auto ack will only shoot at enemy.


semp

I have been hit by friendly auto ack more than once.  While it's rare, it does happen when rolling at fields were low enemies have ack shooting at them. 
Title: Re: Auto Ack modification
Post by: Eagler on March 02, 2021, 09:44:45 AM
I do not think I have been hit by friendly ack ever

It should be at the same ratio as hits on the red plane which I am sure it is not

The accuracy is too much for those who have spent the time and perfected it IMO

But the $15 a month is $15 a month...so I doubt anything will change

Eagler
Title: Re: Auto Ack modification
Post by: Vinkman on March 02, 2021, 09:57:53 AM
Geez, talk about counting the hits and ignoring the misses, literally.

How does that work exactly?  I see plenty of vulchers get hit on the way through the ack.  How does the game possibly differentiate between the vulchers and the people being dragged through the ack?  The vulchers generally strafe down ack, that's why they're not getting hit, they have less to deal with than the guy who chases the runner to a fully up field.

Wiley.

The game doesn't differentiate.  It's about attck speed, angle and enemy numbers around the base. The Auto ack shoots only at one plane at a time. if there's 3 vulchers the uppers are toast. and so are the ack guns.  :salute
Title: Re: Auto Ack modification
Post by: waystin2 on March 02, 2021, 11:19:59 AM
Vulching is the sport of kings!  With that said why would you chase a plane into auto ack?   :headscratch:
Title: Re: Auto Ack modification
Post by: Shuffler on March 02, 2021, 12:21:21 PM
Vulching is the sport of kings!  With that said why would you chase a plane into auto ack?   :headscratch:


He already stated that he knows how to prevent the issue. He asked that no one say it though. That is why I have not posted.
Title: Re: Auto Ack modification
Post by: waystin2 on March 02, 2021, 03:04:54 PM

He already stated that he knows how to prevent the issue. He asked that no one say it though. That is why I have not posted.
I could not control myself.  What's up Shuff!
Title: Re: Auto Ack modification
Post by: Oldman731 on March 02, 2021, 03:05:48 PM
I could not control myself.  What's up Shuff!


Good to see you again, Waystin.  Get back here.

- oldman
Title: Re: Auto Ack modification
Post by: Shuffler on March 02, 2021, 03:48:42 PM
I could not control myself.  What's up Shuff!


Having to BUY my bacon at the store..... how about you.  :D
Title: Re: Auto Ack modification
Post by: Vinkman on March 02, 2021, 03:50:46 PM

He already stated that he knows how to prevent the issue. He asked that no one say it though. That is why I have not posted.

since you asked. The point is not “how to not get killed by auto ack”
It’s why should 800 or 600 off a bandits nose be safe distance for ack batteries to open fire and kill only the bandit. Especially when flying directly at an ack gun? 

I think ack running is bad game behavior, too prevalent, and un-realistic. Three good reasons for an adjustment.
Title: Re: Auto Ack modification
Post by: Shuffler on March 02, 2021, 04:45:54 PM
since you asked. The point is not “how to not get killed by auto ack”
It’s why should 800 or 600 off a bandits nose be safe distance for ack batteries to open fire and kill only the bandit. Especially when flying directly at an ack gun? 

I think ack running is bad game behavior, too prevalent, and un-realistic. Three good reasons for an adjustment.

No one is saying ack running is good..... but ack treats us all the same. I like to think it all works out in the wash. :D

It's definitely harder to do when you find yourself in the tower.... I know..... been there, done that.  :aok
Title: Re: Auto Ack modification
Post by: LCADolby on March 03, 2021, 09:01:26 AM
A whine has been recorded.

All joking aside, I have felt that Auto Ack accuracy should be tied to ENY in some fashion.

Inversely proportional lethality is a great idea :aok The lower the enemies ENY the higher the boom they receive.
Title: Re: Auto Ack modification
Post by: hitech on March 03, 2021, 09:23:30 AM
The game doesn't differentiate.  It's about attck speed, angle and enemy numbers around the base. The Auto ack shoots only at one plane at a time. if there's 3 vulchers the uppers are toast. and so are the ack guns.  :salute

How can a gun shoot at multiple people at once?

HiTech
Title: Re: Auto Ack modification
Post by: Shuffler on March 03, 2021, 10:35:38 AM
How can a gun shoot at multiple people at once?

HiTech

He must use a sawed off scatter gun.
Title: Re: Auto Ack modification
Post by: TryHard on March 03, 2021, 06:49:36 PM
How can a gun shoot at multiple people at once?

HiTech

1 gun can't but i think what he is getting at is if a field has X amount of guns and an enemy comes into autoack range, then all the autoack converges on that single enemy. Where as if 3 enemy come in now the X amount of guns on the field are spread out shooting at 3 aircraft and thus each enemy aircraft is less likely to get hit.

never tried it myself but if a field has say 8 field guns and 8 enemy planes are circling the field getting fired on and another enemy aircraft comes in now you have 8 field guns for 9 enemy's. The enemy farthest from the field but still in autoack range i'm assuming will not get shot by autoack.
Title: Re: Auto Ack modification
Post by: Vinkman on March 03, 2021, 08:10:13 PM
How can a gun shoot at multiple people at once?

HiTech

There is more than one gun. All guns shoot at the same target is my impression. Please explain.  :salute
Title: Re: Auto Ack modification
Post by: guncrasher on March 03, 2021, 08:30:09 PM
There is more than one gun. All guns shoot at the same target is my impression. Please explain.  :salute

he said 1 gun.

semp
Title: Re: Auto Ack modification
Post by: Vinkman on March 04, 2021, 07:44:50 AM
he said 1 gun.

semp

Semp, lol. I know what he said. He said it because he was implying "Auto ack" mean a single gun. OR he was joking.   "Auto Ack refers to all the guns as a system on a fleet or at a base.

My impression was the system focuses on the closest plane (To some reference)  I'm not sure if "the system" can shoot at multiple targets at the same time. It could be that each gun shoots at the closest target to that gun.  :salute
Title: Re: Auto Ack modification
Post by: hitech on March 04, 2021, 09:57:45 AM
There is more than one gun. All guns shoot at the same target is my impression. Please explain.  :salute

You are incorrect each gun finds it's own target.

HiTech
Title: Re: Auto Ack modification
Post by: The Fugitive on March 04, 2021, 10:01:48 AM
You are incorrect each gun finds it's own target.

HiTech

Its to bad that they all seem to find me!
Title: Re: Auto Ack modification
Post by: Shuffler on March 04, 2021, 11:29:14 AM
The guns will switch to the closest target. Each gun will switch depending on how far the target is. That is my experience.
Title: Re: Auto Ack modification
Post by: hitech on March 04, 2021, 11:57:57 AM
The guns will switch to the closest target. Each gun will switch depending on how far the target is. That is my experience.

Only additions to that is they only look for a new target every 3 secs.
The target must be in line of sight for non puffy ack.

Puffy ack has a buffer distance so once it selects a target it doesn't switch until another target is a lot closer.

HiTech
Title: Re: Auto Ack modification
Post by: Vinkman on March 04, 2021, 12:49:15 PM
Only additions to that is they only look for a new target every 3 secs.
The target must be in line of sight for non puffy ack.

Puffy ack has a buffer distance so once it selects a target it doesn't switch until another target is a lot closer.

HiTech

Thanks. Now that we have that cleared up...

Any thoughts on the OP?

Title: Re: Auto Ack modification
Post by: hitech on March 04, 2021, 02:46:17 PM
Thanks. Now that we have that cleared up...

Any thoughts on the OP?

I just saw I modded your post , must have clicked modify instead of quote.

I don't even know what your question is.

HiTech

Title: Re: Auto Ack modification
Post by: Vinkman on March 05, 2021, 07:58:22 AM
I just saw I modded your post , must have clicked modify instead of quote.

I don't even know what your question is.

HiTech

My question is can a modification be added that would stop auto-ack from firing at an enemy if the enemy was within X-distance of an airborne friendly? And if it could be done would you consider it? The reason being that too many have adopted the strategy of running back to base to force a perusing bandit into a reversal.  This leads to countless breaking off engagements which is a giant waste of time.  The logic being that if the bandit is within 600 yds or so could ack really hit only him and not the friendly? Something tells me in the real war there would be some restraint on firing that close to a friendly plane.  This could be incentive, but still with risk for the pursuer to chase if he can get inside the bubble and stay there. If he gets the kill, the ack would open up and bubble is gone. 

The alternative is don't chase anyone. BOOOOOOOOOOOORRRRRRRRRIIIIIII NNNNNGGG!   :salute
Title: Re: Auto Ack modification
Post by: popeye on March 05, 2021, 09:05:14 AM
I can see a problem.  If ack stops firing when an enemy is withing 600 yards of a friendly, there would be very little risk to vultchers attacking players trying to get airborne to defend the base.
Title: Re: Auto Ack modification
Post by: JimmyD3 on March 05, 2021, 09:42:28 AM
Its to bad that they all seem to find me!

 :rofl Me too!!!!!
Title: Re: Auto Ack modification
Post by: Eagler on March 05, 2021, 09:58:06 AM
There needs to be a random factor that changes the accuracy of each gun each time it is engaged.

From blind bat to sniper accurate with somewhere in between being the average

Variety is the spice of life

Eagler
Title: Re: Auto Ack modification
Post by: Vinkman on March 05, 2021, 10:03:58 AM
I can see a problem.  If ack stops firing when an enemy is withing 600 yards of a friendly, there would be very little risk to vultchers attacking players trying to get airborne to defend the base.

Airborn Friendly.  :salute

...and there would still be risk on the way in and out
Title: Re: Auto Ack modification
Post by: popeye on March 05, 2021, 10:31:27 AM
So, as soon as the defender is wheels-up the ack stops firing at the vultcher?    Would make "certain players" very happy.   :D
Title: Re: Auto Ack modification
Post by: Shuffler on March 05, 2021, 11:50:39 AM
It seems that the way it is set now is a good all a good all around setting.
Title: Re: Auto Ack modification
Post by: hitech on March 05, 2021, 12:09:48 PM
My question is can a modification be added that would stop auto-ack from firing at an enemy if the enemy was within X-distance of an airborne friendly? And if it could be done would you consider it? The reason being that too many have adopted the strategy of running back to base to force a perusing bandit into a reversal.  This leads to countless breaking off engagements which is a giant waste of time.  The logic being that if the bandit is within 600 yds or so could ack really hit only him and not the friendly? Something tells me in the real war there would be some restraint on firing that close to a friendly plane.  This could be incentive, but still with risk for the pursuer to chase if he can get inside the bubble and stay there. If he gets the kill, the ack would open up and bubble is gone. 

The alternative is don't chase anyone. BOOOOOOOOOOOORRRRRRRRRIIIIIII NNNNNGGG!   :salute

Could it be , yes will it , no.

HiTech
Title: Re: Auto Ack modification
Post by: Vinkman on March 05, 2021, 12:45:25 PM
Could it be?, yes. will it?, no.

HiTech


Booo