Aces High Bulletin Board
General Forums => Wishlist => Topic started by: atlau on March 07, 2021, 09:24:43 PM
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Wonder if there is anyway when a map is won and reset if all the players could go into a holding area so that we don't have a mass exodus. Perhaps a 2nd melee arena can be created during the 4 minute warning period and when players are disconnected from the melee arena they get transferred there?
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I think we understand the need of the reset - and the risk of loosing logged in players when it happens. It's just that HT would have to redesign the game so that players move into a 'lobby' while the map resets. I'm just not sure that would solve the issue.
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But do all the arenas get reset along with the MA? I guess I'm saying why instead of booting the from the main server can they not get sent to a new arena (the next MA). The question is if it is feasible or reasonably easy to program.
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But do all the arenas get reset along with the MA? I guess I'm saying why instead of booting the from the main server can they not get sent to a new arena (the next MA). The question is if it is feasible or reasonably easy to program.
you would have lots of players that couldn't land their kills or pings.
semp
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Are you sure those people are actually in flight and not just sitting in the tower and forgot to log off?
I've been on late many times where there's 10 people logged on in my country and I'm the only one in flight...
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But do all the arenas get reset along with the MA? I guess I'm saying why instead of booting the from the main server can they not get sent to a new arena (the next MA). The question is if it is feasible or reasonably easy to program.
The other arenas dont get reset at the same time unless its Hitech doing the resetting. Many of us use to jump into WWI for 10 minutes or so until the numbers came up in the MA and then jump back in.
you would have lots of players that couldn't land their kills or pings.
semp
I believe the flight your on when the arena resets and the war is won dosnt count. I think only the kills are totaled but score/perks, landed, ditched crashed or killed after the "The war has been won" message is wiped.
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The other arenas dont get reset at the same time unless its Hitech doing the resetting. Many of us use to jump into WWI for 10 minutes or so until the numbers came up in the MA and then jump back in.
I believe the flight your on when the arena resets and the war is won dosnt count. I think only the kills are totaled but score/perks, landed, ditched crashed or killed after the "The war has been won" message is wiped.
You keep the kills and deaths after war has won, but it will not count as a sortie if you are still in it when it times out. You have 5 minutes to end your sortie if you want it to count.
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Go into the WW1 arena. It is a blast.
I have only noticed numbers go down when it is really late.......but I don't play as often as I used to so you know more about
that than I do Atlau
:salute
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I am an I.T. pro, and I think I have a pretty good idea of what is going on behind the scenes during a reset. If I am right, your wish would be rather complicated to implement.
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Yes I believe that "other" arena already exists. It is the WWI arena. Lots of good sticks fly in there. Be prepared for some good fights. They will just be much closer and lower to the ground.
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Yes I believe that "other" arena already exists. It is the WWI arena. Lots of good sticks fly in there. Be prepared for some good fights. They will just be much closer and lower to the ground.
So my question is could he theoretically log people into the ww1 arena automatically rather than get kicked from the server?
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So my question is could he theoretically log people into the ww1 arena automatically rather than get kicked from the server?
You also have the choice of AvA and/or Match Play.
- oldman
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I agree here. I definitely think that it should kick you back to the screen that shows the arenas to choose from, rather than kick you out of the whole game, or automatically put players who wait until it ends, to load them into the new map. Kicking them all the way out of the game creates a great excuse to go do something else.
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I agree here. I definitely think that it should kick you back to the screen that shows the arenas to choose from, rather than kick you out of the whole game, or automatically put players who wait until it ends, to load them into the new map. Kicking them all the way out of the game creates a great excuse to go do something else.
I agree kicking to the arena page would be a plus. Logging someone into a particular arena would almost be annoying.
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I agree kicking to the arena page would be a plus. Logging someone into a particular arena would almost be annoying.
Thats why I proposed logging them into the "secondary main arena" (2 main arenas? Thats crazy!)
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Or make maps much harder to win.
Increase ack hardness to start.
If the base is unoccupied like most are when they are captured, ack should be jacked up to slow the steam rolling that happens when the arena is empty. Accuracy should be enhanced during this time as well.
I find any reset annoying as I was never into the whole base capturing part of AH.
Smaller much harder maps would help the game IMO
Eagler
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Ive changed it to where a terrain change or a soft reboot (I.E. as if I update the arena) it will return you to the arena menu instead of desk top.
This will take effect the next update.
HiTech
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The problem is that there is only a small minority that think the way you do. MOST players play the game to win the war. Making that harder will only drive those players away instead of create more action as they LOL!!! "fight" for those bases.
I think the biggest issue with people logging off on a map win is just because its time to. Many a time I would set a time to log and go blowing past it because we only needed a few more bases for the win, and next thing you know Im off to work with only 2 hours of sleep if that! LOL!! those were the days. The other issue is that "terminal action count" is. There is a certain number of players that when reached the areas becomes fun and full of action. Getting to that number after a reset is just that much harder with players logging.
Give everyone who logs back in and stays for 5-10 minutes 15-25 perks. If they push that hard for the win perks, maybe they will come back and hang around for 10 minutes.....and get hooked again for some easy perks.
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Ive changed it to where a terrain change or a soft reboot (I.E. as if I update the arena) it will return you to the arena menu instead of desk top.
This will take effect the next update.
HiTech
:aok Nice!
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More likely there was never an exodus, they were tower sitters waiting a reset to collect those all important war bonds (25 perks) :old:
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More likely there was never an exodus, they were tower sitters waiting a reset to collect those all important war bonds (25 perks) :old:
Not true. Usually there are good battles with lots of players in flight approaching a map win. Most disappear after the reset especially non prime time
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Ive changed it to where a terrain change or a soft reboot (I.E. as if I update the arena) it will return you to the arena menu instead of desk top.
This will take effect the next update.
HiTech
Most excellent :aok
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I think the reset creates the pause which reminds most real life calls and they bail...
The only way IMO to prevent this exodus is to make resets less frequent
Eagler