Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Bixby on September 24, 2021, 09:40:29 PM
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Hurricanes...my but...they could out climb , out turn and pull seven plus G's Really!?! An F-16 can't do what they do.
Change them. It's beyond any definition of reality.
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Forgive me for calling it the "dueling arena". It is the Match Play arena I believe.
Call it what you will. It still is not what this community wants. Speaking for myself....the old Furball Lake arena would encourage more old and new players to actually go there and have some fun. Just my opinion.
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are you fighting the AI or other players?
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Hurricanes...my but...they could out climb , out turn and pull seven plus G's Really!?! An F-16 can't do what they do.
Change them. It's beyond any definition of reality.
I'm with you Bixby. I keep trying to speak up about it and provide much better solutions to the whole thing. Having AI fights, a furball area (but not really), and a dueling setup all in one arena is not working, especially when you can't pick your fights in the dueling set up either. What could be simple has been made way too complicated.
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Yup it's cack. AI is totally predictable and they violate the flight model humans are confined to.
Unlock A1, A2 & A3 and it'd be more useful than it is now.
It still is not what this community wants. Speaking for myself....the old Furball Lake arena would encourage more old and new players to actually go there and have some fun. Just my opinion.
Totally agree.
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Hope you and your wife are well Bixby. Good to see you old chap :salute
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I believe that furball lake was also a poor design, albeit, better than what we currently have. Here is my suggestions from the last post about this topic.
Change the current map to one of the small AVA maps with air spawns and name it fighter bowl. Let this be a free fight arena. Don't even need teams. Teams create less action and ganging when #s aren't even.
Make a new arena with the air spawns called the dueling arena just like the current one. Let this be for dueling and team dueling only, need to change it so that you can chose who to fight. One of the biggest issues with the current match play.
Make a team death match arena out of the current AvA and keep it to a short distance small map with about 3 or 4 bases on each side.
Make a new arena that is for AI fighting like in the match play. The Dueling arena needs to be a different map than the AI arena. For players who just want to fight AI for practice. The planes should fly to their model ability and come in one at a time. People do not like being ganged by AI when they already get ganged in the MA.
Leave scoring out of it all.
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Forgive me for calling it the "dueling arena". It is the Match Play arena I believe.
Call it what you will. It still is not what this community wants. Speaking for myself....the old Furball Lake arena would encourage more old and new players to actually go there and have some fun. Just my opinion.
:rock
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Yup it's cack. AI is totally predictable and they violate the flight model humans are confined to.
Unlock A1, A2 & A3 and it'd be more useful than it is now.
Totally agree.
:rock :salute Hope all's well with you & yours, Shida
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you guys arguing about the name of an arena is hilarious. remember when hitech called one the pink arena just to prove a point?
semp
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you guys arguing about the name of an arena is hilarious. remember when hitech called one the pink arena just to prove a point?
semp
I don't remember that, but I do remember when he swapped Blue and Orange in the list. Was it Blue and Orange? I've forgotten. :o Either way, he swapped the name order to prove a point. As expected, everyone was in the "other" arena, and not in the one that was "primary" for ages. :D
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I don't remember that, but I do remember when he swapped Blue and Orange in the list. Was it Blue and Orange? I've forgotten. :o Either way, he swapped the name order to prove a point. As expected, everyone was in the "other" arena, and not in the one that was "primary" for ages. :D
people were arguing about the blue or orange or whatever color they had, saying one was better than the other, so for a few months he named the first one listed the pink arena. saying the name didnt matter it's the more populated that gets the attention.
same as when he changed the switched time from 12 hours to 6, for 3 or so weeks nobody noticed. people still kept posting that 12 hours was too long.
name of the arena doesnt matter, number of bases dont matter. people kept asking for ai and now they complain there is ai. there's already a way to set up an arena for squad v squad or 1 v1 up to 12 using whichever map you want. but the extra 2 minutes to set it up is too much for some.
semp
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people were arguing about the blue or orange or whatever color they had, saying one was better than the other, so for a few months he named the first one listed the pink arena. saying the name didnt matter it's the more populated that gets the attention.
same as when he changed the switched time from 12 hours to 6, for 3 or so weeks nobody noticed. people still kept posting that 12 hours was too long.
name of the arena doesnt matter, number of bases dont matter. people kept asking for ai and now they complain there is ai. there's already a way to set up an arena for squad v squad or 1 v1 up to 12 using whichever map you want. but the extra 2 minutes to set it up is too much for some.
semp
You are missing the point.
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You are missing the point.
enlighten me
semp
edit: ava is more than willing to accommodate you for changes to it if you bring enough players. the name of the arena dont matter, used to play in the ava before and due to my failing eyesight, I couldnt play there anymore without icon, they changed that to ma settings years ago, but only a few players showed up. any arena can be changed, name dont matter as long as players show up.
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Not sure why you guys even ask for things to change. This game will be what it is until it's gone.
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enlighten me
semp
We are talking about the dynamics of the match play arena and why it's not working and why no one is in there on the regular. The only name change I suggested was changing the AvA to team death match arena with non perked planes. Thats different than changing a title with a different color.
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Not sure why you guys even ask for things to change. This game will be what it is until it's gone.
Unfortunately I have to agree. No new planes, no new dynamics, no changes to game play.
The only changes we will see are to maps, skins and scenarios, all player generated. Sad that the players work harder to keep the game more interesting than the company that runs it.
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We are talking about the dynamics of the match play arena and why it's not working and why no one is in there on the regular. The only name change I suggested was changing the AvA to team death match arena with non perked planes. Thats different than changing a title with a different color.
dude name of arena dont matter, just ask them to change the settings to what you ask, they will do it, they did it for me. you can call peace of crap, but if you bring players, the name wont matter.
semp
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Hurricanes...my but...they could out climb , out turn and pull seven plus G's
Unless that arena allows for plane specs changing, the Hurri IIc experiences damage when flying over 450 mph. Also, its turn radius is good at 518. There are other planes that have a better turn radius (zero, ki-43 etc.).
My stats page: http://oracledba.help/app/ww2planes/index.php?n=Site.PlaneStats (http://oracledba.help/app/ww2planes/index.php?n=Site.PlaneStats)
I hope this helps.
X15 :salute
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Unfortunately I have to agree. No new planes, no new dynamics, no changes to game play.
The only changes we will see are to maps, skins and scenarios, all player generated. Sad that the players work harder to keep the game more interesting than the company that runs it.
you think Hitech would sell to a player with the money to keep it going? I know a guy that would be quite interested.
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I'm sure it depends on how much money he's willing to pay for it.
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you think Hitech would sell to a player with the money to keep it going? I know a guy that would be quite interested.
At this point, the game/business is more or less a fixed income annuity to Dale. Make him an offer he can't refuse :devil
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I can't blame Dale... with what appears as the loss of players, He has to do something
<S>
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I think a lot of time went into the match play arena, some good things came out of it, like the airspawn dueling aspect. But there are many caveats that make it too complicated. Then you have AI that don't even fly their modeled capability. I don't think that has shown to be a good thing. Then you have a scoring system, which is not necessary and leads to timid fighting. Now there is really no place to just go in and have a few quick fights with the guys without worrying about the complexity of the MA and scoring. Hitech just needs to write it off and go back to the drawing board on this one. TA57 refused to budge and bring a different map to his FFA which is why it didn't gain much popularity. I honestly can not stand the furball lake for FFA. It's too big, too easy to gang with teams, and only flying over the water is boring. Then the map is just too big all together with too many bases. I dream of an airspawn fighter bowl less than 1/2 sector that puts people into a quick engagement, very much like the H2H FFA that got H2H closed back in the day. That arena I believe had over 20 people in it and was so fun that day. Unfortunately, we only have 1 night that type of fight exist and that is Monday MNM in 2 hours where a very limited # of people can play that night including me. I wish we had MNM every day 24/7. I can't run this type of arena all day and most people cant. So please why can't we just have MNM every day 24/7. I just dont get why this is so complicated?
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Is there a reason an arena can't stay up 24/7? I don't know much about the setups but I don't understand why the MNM thing can't stay up all week. Obviously I'm missing something.
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The problem with 24/7 MNM is, it's like FSO, it's an agreed upon time with a specific purpose so people who can make time at that specific hour. If they just left the arena up like that, people would trickle in and trickle out same as the MA or DA type arenas. They'd always appear empty.
Wiley.
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:rock :salute Hope all's well with you & yours, Shida
Wot ho old chap, keeping your minimum airspeed up I hope! :banana:
TA57 refused to budge and bring a different map to his FFA which is why it didn't gain much popularity.
There are many reasons for that other than the terrain. Non-official HTC & squad maps never gain popularity. Furthermore an arena where it is you, your machine and your ACM versus the jungle, with no environmemtal support isn't going to be attractive to a high percentage of the remaining MA loiterers / exploiters. Too ego and expectation-confrontational.
I honestly can not stand the furball lake for FFA.
You are the only competant ACM-head I've ever met who says this. Can't you swim in real life? I love fighting over the water, it's heights I don't like. Do you know once dipping your wingtips in the water threw a roost but at a given release it stopped working? Ask me how I know. Sure it had its faults. Some of those could be fixed by simply making the area a single country, so everyone's your opponent like Koth.
'Perfect solutions' aside, unlocking A1, A2 & A3 at the lake would be a start and take about two minutes to alter the arena settings. First time on this forum I've seen so many state that 'nothing will be changed' or worlds to that effect. So I don't have high-hopes of even that.
Well, plenty to do elsewhere...
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. TA57 refused to budge and bring a different map to his FFA which is why it didn't gain much popularity.
If you remember, last year I created you a custom terrain to your specifications and set it up on a spare machine to run a custom arena 24/7 for over a month.
You popped in a couple of times. Bixby popped in a couple of times. A couple of other people popped in briefly. But other than that it sat empty.
It might have fared slightly better if it was on the front tab, but the fundamental problem you’re always going to have Is that unless it is a pre-scheduled event such as MNM or FSO or Scenario, you’ll have a really hard time getting anyone to ever go in there rather than just click on the MA button.
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"Some of those could be fixed by simply making the area a single country, so everyone's your opponent like Koth."
Yes, that is a key point. It makes it so that there are no teams that can gang when the #s are uneven.
The furball lake was just huge and with teams it allowed ganging. I'd prefer one of these new AvA maps with terrain and water mixed it. Just makes it a prettier sight. Sometimes the water can be hard to judge depth perception. I also think adding an airspawn is the way to go this puts people right in the action.
If you remember, last year I created you a custom terrain to your specifications and set it up on a spare machine to run a custom arena 24/7 for over a month.
You popped in a couple of times. Bixby popped in a couple of times. A couple of other people popped in briefly. But other than that it sat empty.
It might have fared slightly better if it was on the front tab, but the fundamental problem you’re always going to have Is that unless it is a pre-scheduled event such as MNM or FSO or Scenario, you’ll have a really hard time getting anyone to ever go in there rather than just click on the MA button.
Wish I could remember that. Which arena did you use? Did it have air spawns and was all teams one side?
I do think the Tabs makes a huge thing. I recon most people don't even realize there are tabs.
I'd rather just Hitech have an open fighter bowl rather than depend on custom arenas that force the creator to have to stay there. I just think the DA should be it'd own map, the AI fighting should be it's own map, and free fight quick action furballing should be it's own map. Having them all in one is too complicated and isn't working, especially when you cannot pick teams in the dueling part, cannot fight where you want, and flying against over modeled AI. It's just not a good look to me.
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I'd rather just Hitech have an open fighter bowl rather than depend on custom arenas that force the creator to have to stay there.
I understand. If I remember correctly, the idea was I built the terrain exactly as you requested and I think I even made some tweaks based on your feedback and I set up the arena settings exactly the way you wanted and we would try it in a custom arena to see if it would get any traffic worth considering, and if so then we would have some evidence to show Hitech to get him to set something up similar on the front tab.
It remained empty. I’m not convinced it would be any better on the front tab.
I’m not at my home computer, but I assume that terrain is still in the list. I think it was something like FFA Furball or something like that. A couple of fields around a fire bowl less than a sector apart and it had arena configured to wear all fields were same team with kill shooter off.
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Just before the thread gets too far from the OP; there's no implication this is going to save the game, bring an influx of new subscribers, change the habbits or opportunities of a largely score-focussed-by-any-method player-base. It's just a simple request for a concession to those Koth-like, ACM-centric, self-challenging people who enjoy having a good fight with a higher frequency than can be found in the (often sedentary) MA.
It would only work at all as an official HTC arena which is always available. Steel the Sheep is an officially-hosted arena which is also empty and apprently an inside joke which I've never actually got myself, but there it is on the front page. Of Aces High. 'Multiple arenas with unique environments offer different styles of gameplay' says the website. :old:
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When I was creating the offline missions, I definitely had to create custom AI capability settings for different AC to get what felt right to me. The default settings were generally too extreme. WWI planes needed different settings that Spits and I-16 and FW-D9 all needed customized settings to feel reasonable.
I agree with DemonSlayer (I don't say that often).
I would separate Match Arena and a Free-For-All Furball arena.
I would setup the FFA similar to how we were setting up that custom arena:
Small map (ctfbffa1 is what we had been trying) ring of mountains to contain action.
Two (maybe 3) fields same country positioned on perimiter.
Kill shooter off.
No scoring. No AI.
Font tab. Replace Steal the Sheep.
Non-pay arena.
Would anyone go in there? Shrug. No less that Steal the Sheep.
But it's not me you have to convince. :D
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…Speaking for myself....the old Furball Lake arena would encourage more old and new players to actually go there and have some fun. Just my opinion.
Pick-tard lake. Worst place in the whole game to play.
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yep..That's where shidas idea of all one side works...you will still get the crew that dicords or whatever they use to team up but it won't be the lopsided rubbish it turned into
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There were 4 of us in it the other day and we could not get 2v2 to launch
Eagler
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There were 4 of us in it the other day and we could not get 2v2 to launch
Eagler
I remember when it first came out and had some popularity. We had 8 to 12 guys in there at times doing everything from 1vs 1 to 4 vs 4 and it was a blast.
I don't know if a club, or a small dueling bracket would maybe help draw some interest in it? Maybe Wednesdays or Saturdays every week? If it had the same following as MNM, it would be a blast.
I personally don't have the time to devote to setting something like this up, but I would definately support it.
As far as the free for all area with AI, I'd have to be really bored in the MA, and have absolutely nothing to do otherwise to want to fight those gamey drones.
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Furball lake DA was pretty popular with the initial influx of Fighter Ace migrants, but it died off on its own after the first couple of years. It was a Tempest-pickers paradise. There was plenty of ganging and no shortage of alt-monkeys and ack-runners doing their utmost to land kills. It was pretty pathetic as I recall, with a few rare exceptions like the breakfast club and dueling league. At least there were no Yak3s back then... :bolt:
I think Match Play is fantastic, although a little cumbersome certainly for new players. I just wish there were more 1v1 aficionados nowadays.
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Furball lake DA was pretty popular with the initial influx of Fighter Ace migrants, but it died off on its own after the first couple of years. It was a Tempest-pickers paradise. There was plenty of ganging and no shortage of alt-monkeys and ack-runners doing their utmost to land kills. It was pretty pathetic as I recall, with a few rare exceptions like the breakfast club and dueling league. At least there were no Yak3s back then... :
Sounds like a description of the MA on any given day.
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I think it begins with someone/ anyone announcing in MA for anyone wanting to go h2h
I almost never hear that...
Eagler
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Furball lake DA was pretty popular with the initial influx of Fighter Ace migrants, but it died off on its own after the first couple of years. It was a Tempest-pickers paradise. There was plenty of ganging and no shortage of alt-monkeys and ack-runners doing their utmost to land kills. It was pretty pathetic as I recall, with a few rare exceptions like the breakfast club and dueling league. At least there were no Yak3s back then... :bolt:
I think Match Play is fantastic, although a little cumbersome certainly for new players. I just wish there were more 1v1 aficionados nowadays.
I think the water depth perception had a big impact on many people not flying there anymore after the switch to AH3. And it took too long to fix that issue so people just left for something else. Then HTC changed it go the match play and that just made it even more complicated and took things away from the original furball lake.
All of the guys with interest in ACM in the DFC left and the enthusiasm just died.
ACM is pretty much dead in AH now. Most people are too big of pansies to get their but kicked in the DA learning ACM and the MA has turned into "who can fly the fastest plane and run away when they lose advantage the fastest". Too many run and easy mode planes now that saturate the MA. No place to go on the regular for quick action fighting. I love the concept of the MNM, but it does me no good if I cannot play it and it's only one night out of the week.
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Sounds like a description of the MA on any given day.
There were DA people back then who posted things like, "Why can't we have our own war in the DA?" As Simon Says, the original dueling idea had been replaced by a free MA.
- oldman
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ACM is pretty much dead in AH now. Most people are too big of pansies to get their but kicked in the DA learning ACM and the MA has turned into "who can fly the fastest plane and run away when they lose advantage the fastest". Too many run and easy mode planes now that saturate the MA. No place to go on the regular for quick action fighting. I love the concept of the MNM, but it does me no good if I cannot play it and it's only one night out of the week.
During the time when the greatest number of these guys are one I've taken to flying the d9 and focus on chasing down ponies. It's not as exciting as a knife fight but I do get some satisfaction from it.
I have one recently where a pony from one of the squads, known for flying groups of 25k ponies, got in a fight with me in a d9 1vs1 in the deck after getting chased down. After a few minutes of fighting I was able to get him. It didn't matter to me that his squad mate (that I suspect he was calling for) showed up afterwards in a high spit and was able to kill my low and slow d9. I was happy to make that ruiner of my fun pay! :x
I wish they would bring back EW and MW arenas. Was much fun back in the day with Sparkles and some of the others that used to hang out there.
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During the time when the greatest number of these guys are one I've taken to flying the d9 and focus on chasing down ponies. It's not as exciting as a knife fight but I do get some satisfaction from it.
I have one recently where a pony from one of the squads, known for flying groups of 25k ponies, got in a fight with me in a d9 1vs1 in the deck after getting chased down. After a few minutes of fighting I was able to get him. It didn't matter to me that his squad mate (that I suspect he was calling for) showed up afterwards in a high spit and was able to kill my low and slow d9. I was happy to make that ruiner of my fun pay! :x
I wish they would bring back EW and MW arenas. Was much fun back in the day with Sparkles and some of the others that used to hang out there.
Yeah, it kills me that everyone just flies the fastest planes and creates the chain reaction. I don't think most people even know how to dog fight.
I think the EW and Midwar would have been more fun and more populated on a much smaller map. No one wants to fly 25 miles in slowass plane for one guy to fight.
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There's an idea...
A map with some closer bases that only have early and mid war planes enabled..
The other bases can be further away for bomber and late war types
Then those of us who would rather fight than fly, would have a place on the map to enjoy
You can even make those closer bases unable to be captured to keep the a2a alive
Eagler
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with a few rare exceptions like the breakfast club and dueling league. At least there were no Yak3s back then... :bolt:
Yeah awesome. That's where I lived. Having more than one practical arena means you can always move about if one becomes a bit lame. It's not so now. Players just log off. Some stop subscribing.
I just wish there were more 1v1 aficionados nowadays.
Speaking only for myself (CET player), I've been driven away (or my hobby made inaccessible if you like, which amoounts to the same thing) because in the MA presently available to me any amount of hard-earned skill can trivially be countered by exploiting the arena and not the ACM-plane-player combination. As an example there's a couple of (well a pair actually) players who absolutely refuse any kind of even fight and will burn 5k of energy in a shallow dive to escape even a less-manouvrable plane if it isn't a convincingly safe engagement for them. They'll be promptly back if you engage someone else though.
One of these was a consistent MPA dueller. After a long break I fought him regularly for a month losing a high percentage of fights against his Spit9. Right up until the point I found a reliable method to defeart him. After a something like 10 out of 12 defeats ratio he started ducking me in the MPA too. That's a snapshot of differing philosophies and goals right there. Apply these incompatible philosophies over time without some kind of balancing system and...
The ELO is a good system for something long-standing like a chess competition. But in the MPA if you have a high ELO and get defeated even by proxy by a lower-scored player it costs you a lot and takes ages to get back. Your rating can plummet in minutes. Same system for both AI and human players. The upshot of that is, again, to discourage gameplay in those whom are unable to ignore score or even to have score used as a peeny-comparison tool (I noticed a week or so ago on the forum, lol).
A better system might be some reward-based system where if you don't fight at a reasonable rate then your ELO degrades automatically. That's what essentially happpens in some other sports.
Anyway, all sorts of things could be done. If there's an inherent unwillingness to make a simple concession like unlocking three airbases then it's just idle chatting around the coffee apparaat.
:cheers:
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all I got from this thread is we created a map to what you proposed thinking we would have proof but nobody showed up.
so they're bad players who only think about themselves and not about me.
semp
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all I got from this thread is we created a map to what you proposed thinking we would have proof but nobody showed up.
so they're bad players who only think about themselves and not about me.
That's what confirmation bias does for you.
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To jog DmonSlayer's memory... I could set it up again, but the results would be the same.
We're running a test exploring configurations for a Furball Arena setup some have proposed.
You can find it on the "Player" tab of the clipboard when you enter the Online section.
Look for "Furball! Free-for-All! Welcome All!". Just double click that link to enter.
The setup:
Only Bish is spawnable.
There is one field.
Kill shooter is off. This is a Free-for-All mode. Every plane you see, you shoot at, even with green icon.
All planes but the Perk-Monsters are enabled.
No field guns or vehicles are enabled. Just airplane furballing.
You call launch on the E/W runway, or use the other NW,NE,S launch buttons that are air-spawns around the fight area at 3k.
Disregard the note on the clipboard about the alt of the downdraft (this is a work in progress). Alt cap downdraft is currently set at 8k. Subject to further change based on tester input. We'd like feedback on what you think the alt cap should be.
If we could get some people trying out that configuration, it would be appreciated.
Leave full set of planes? Limit to EW/Mid-War? Explore setting up an hour plane-set rotation? What are your thoughts?
If you could also add any comments on your impressions to this thread, https://bbs.hitechcreations.com/smf/index.php/topic,400266.0.html (https://bbs.hitechcreations.com/smf/index.php/topic,400266.0.html),
it would be helpful.
:salute
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The AH2 DA was fine, all it needed was the statistics removing... Who ranks a glorified training arena after all?
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To jog DmonSlayer's memory... I could set it up again, but the results would be the same.
Two things are becoming muddled into one, DmonSlayer's model of a 'perfect' ACM-arena is really a separate discussion. The OP & I and others would simply be made very happy with the return of the furbal lake or something similar in what we see as the twilight of this game.
For those who don't like the gameplay there - pre-or-post Tempest-event-horizon - simply don't fly there, no one's forcing you too. However the inverse is untrue. Realistically if you want to fight human players your only option presently is the MA where the ACM-aspect largely sucks.
Don't know where the: "it'd have to be populated to be worth doing it" notion comes from. Steal the Sheep mostly (or totally empty), that weird '20-minute Abs' or whatever it's called, mostly (or totally empty), the MA when I checked yesterday 12/1000 places filled, which, let's face it was probably 3 tanks looking for which bush Kilroy's T34 is hiding under, 2-sets of bombers doing milk runs on the stats, 5-players in the tower who fell asleep on their keyboards, and Cybro sitting in his hanger enjoying the peace and quiet).
It's a tiny concession, is all that's being asked for...
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Two things are becoming muddled into one, DmonSlayer's model of a 'perfect' ACM-arena is really a separate discussion. The OP & I and others would simply be made very happy with the return of the furbal lake or something similar in what we see as the twilight of this game.
I don't see it as two different things. I see it as a variation of the same request. DmonSlayer had just suggested that while adding back something like the furball lake, some modification be made to improve it. You are both still asking for essentially the same thing as you included the "or something similar" which would encompass DmonSlayers version.
I'm not sure the old furball lake map still exists. If you were going to have to rebuild it, you might as well consider if there are any modifications or improvements you want to add in while you have your sleeves rolled up.
Realistically if you want to fight human players your only option presently is the MA where the ACM-aspect largely sucks.
That isn't strictly true. You could spawn a custom arena any time you want and set it up anyway you want. The trick is, like AvA, or WWI, or Steal the Sheep is to get anyone to bother going in there. The AvA has found that having a pre-scheduled event was the best way to drive traffic at least at the specified time. Any other time besides MNM or Tank Thurs I never saw a soul in there.
If you generated a cohort of players that were willing to meet and have a furball session like you want, you could pick Wed nights or Sunday mornings or such and setup an custom arena and all meet there for a pre-scheduled session.
Don't know where the: "it'd have to be populated to be worth doing it"
If you are referring to my statement, that was not my meaning. I was just pointing out that setting up the arena is not the hard part. Getting someone to go in there, is. If you are claiming you don't mind if no one ever goes in there, that is an odd position. You can go fly around in an empty Steal the Sheep arena right now. Hell, just go fly around offline if you don't care about anyone else being there. But I think you do care. The point of a furball lake would require more that one person in there or else you might as well just fly circles offline.
So my point was simply to temper DmonSlayer's tendency to assume that "it's easy! All you have to do is..." It's often more complicated that he thinks. There results might not be what he expects.
That doesn't mean I don't think it should be done. I think the design we were converging on was a good one, but we couldn't even get enough people in there to really wring it out, even after posting on the forum.
I would remove Western Front, Steal the Sheep off the front tab.
I would remove the Mission tab.
I would move the Events arena to the front tab and remove that tab.
I would change the "Melee" tab to be labeled "HTC Arena" and change the "Player" tab to be labeled "Custom Arena".
I would put a furball lake or something like what we were doing on the front tab and label it "Furball Free-For-All".
I think it's worth trying, I just don't think it's a slam dunk that anyone will spend any time in there. But I'm a big fan of trying things rather than sit in Analysis Paralysis or Learned Helplessness. I'm just skeptical of "it's easy! All you have to do is..."
:salute
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Perk points...
That seems to be about the only collateral that can be awarded as incentives these days
Give triple points to lure players into the different arena setups
As stated the hard part is to get players into these rooms even if it is at the detriment of MA numbers
Eagler
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I don't see it as two different things.
The one involves developing a new map (which if memory-serves you already went quite far with), negotiating its configuration (I like fighting on water for example), testing, making it culturally-acceptable and accepted by HTC, the other likely a two-minute arena-configuration edit (depending on how HiTech rigged it).
I'm not sure the old furball lake map still exists. If you were going to have to rebuild it, you might as well consider if there are any modifications or improvements you want to add in while you have your sleeves rolled up.
Yes it is the map used for the MPA, when you log in there you are at A1 of the furball lake, the bases are just inaccessible for takeoff.
You could spawn a custom arena any time you want and set it up anyway you want.
I don't think player-created arenas are ever going to compare to a persistant and officially-hosted HTC map. I already tried this, collaborating with TA57x’s efforts. A lot of new players would come in. Some old friends. Likely if any of the old DA regulars logged on it wasn't there. Imho amogst the remaining MA player base privately-hosted arenas are treated with suspicion, especially if there is a squad-involvement. Mainly, they lack of persistence gives uneven access and doesn't let a culture form there. It is just a supposition, but there was a time the official DA lake had its own regular player-base. But you could be right. Perhaps that time has permanently passed.
If you are claiming you don't mind if no one ever goes in there, that is an odd position.
That's a strangely literal interpretation. My people are more metaphorical. Language-barrier perhaps. :salute
So my point was simply to temper DmonSlayer's tendency to assume that "it's easy! All you have to do is..."
Tricky business, people who know they are right. We all must beware of that.
I think it's worth trying, I just don't think it's a slam dunk that anyone will spend any time in there.
So full circle back to the earlier suggestion, 2-minutes-ish to change the arena settings and just see what emerges if anything at all.
Well, that's about the best case I can possibly make for what I / we consider a reasonable request. Unless points are challenged with reasonable counter-argument probably a good place for me to leave it.
All the best
:salute
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So full circle back to the earlier suggestion, 2-minutes-ish to change the arena settings and just see what emerges if anything at all.
I didn't realize that was the old lake map. Not what I was remembering, but that was 10 years ago.
Nevermind. It looks like ELO only starts weh nselecting 2v2, etc. (Good gawd that UI behaves so weird. I never go in there because it is so annoying. It shows you at the lake then even if you spawn on hangar it warps you somewhere else, and after that you can never fully zoom the map back out again. Offfff.)
If you are just asking to enable those 3 fields with no other changes, that seems like a reasonable step to try.
(If that can be done in that arena without code changes. Looks like the MPA has been coded to behave in a "special" way, so I don't know if he can just enable those fields without other changes. It may have been coded on certain assumptions.)
Good luck.
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All this talk of furball lake but when dude hosts the furball lake map no one goes in there.
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All this talk of furball lake but when dude hosts the furball lake map no one goes in there.
We did even post in the forum.
It might be better on the front tab, but if they won't come to a custom arena to furball, I doubt hiding in the corner of the MPA would fare any better.
But, if all it takes is enabling 3 fields in the config, it would be worth a try.
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Yeah, if it's not on the front tab, no one is even going to see it...
"Tricky business, people who know they are right. We all must beware of that."
I think experience means a whole lot when you know what you are talking about. The most successful H2H arena had 20+ players in it all furballing it out starting from air spawns. Unfortunately, that lead to H2H being shut down, which was really unfortunate. We've never had arenas like that since. Unfortunately Hitech missed the beauty of that arena that day due to him having to fix the exploit of the system.
When I talk about this being "easy" it's about keeping it simple with regards to these arenas. My ideas are non coadable solutions. Everything I suggest is using what the game offers, and fixing the solution that way. Match Play creation was a far bigger more complex change than I ever thought of. I wasn't expecting an entire revamp like that.The problem is that it just has certain issues that take time to fix, and now it's too complicated..... like not being able to choose your dueling partner, or being swarmed by 3 hurri 1s or something. Not being able to fight somewhere else on the map, ect. It's like all of this complex coading for a Match Play instead of just creating a fun simple quick action fight where you air spawn and fight. To meeee that is pretty damn easy than compared to the current match play.
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I think experience means a whole lot when you know what you are talking about. The most successful H2H arena had 20+ players in it all furballing it out starting from air spawns. Unfortunately, that lead to H2H being shut down, which was really unfortunate. We've never had arenas like that since. Unfortunately Hitech missed the beauty of that arena that day due to him having to fix the exploit of the system.
I remember that day. It was a 32 player room. people were to busy asking how there was a 32 player room instead of just playing.
TA57 has been hosting furball lake since I came back into the game.
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I remember that day. It was a 32 player room. people were to busy asking how there was a 32 player room instead of just playing.
TA57 has been hosting furball lake since I came back into the game.
Yeah we were in there a few nights ago. Had some really fun fights with TA and Bixby. Was nice to mix it up a bit from the MA.
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What about canned messages that would pop up like admin messages about KOTH, tank night or MNM do that would advertise the different arenas available to the players while they are in MA..have them pop up every so many random minutes apart written in an appealing and interesting way to make you curious
Even a blip about h2h might inspire a few to try it out especially if the action in MA was on the slow side
Eagler
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:aok
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All this talk of furball lake but when dude hosts the furball lake map no one goes in there.
And when HTC hosted the map they did.
I think experience means a whole lot when you know what you are talking about.
Contingent on being able to separate your own preferences and biases. For example: you repeatedly state you think fighting over water is a contributory problem, while others state they have no issue with it. Your constant implication however is that your experience is the only thing which counts. That's called arguing from authority and is generally accepted, in other rational domains, to not have much weight.
What about canned messages that would pop up like admin messages about KOTH, tank night or MNM do that would advertise the different arenas available to the players while they are in MA..have them pop up every so many random minutes apart written in an appealing and interesting way to make you curious
Even a blip about h2h might inspire a few to try it out especially if the action in MA was on the slow side
Tired to suggest these things in the past. Anything which would communicate activity in other arenas without having to log out. Also a ticker-tape live feed on the website might be feasible. That's available in parallel if you have a smart phone. After quite a long period of stagnation however, you'd anticipate the need to overcome a lot of stiction.
Good luck.
Frankly think we have more chance of winning the lottery, buying HiTech out for a reasonable amount, hiring a small team of developers and taking over the world at this point that getting those three airbases unlocked :rofl
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And when HTC hosted the map they did.
Contingent on being able to separate your own preferences and biases. For example: you repeatedly state you think fighting over water is a contributory problem, while others state they have no issue with it. Your constant implication however is that your experience is the only thing which counts. That's called arguing from authority and is generally accepted, in other rational domains, to not have much weight.
Tired to suggest these things in the past. Anything which would communicate activity in other arenas without having to log out. Also a ticker-tape live feed on the website might be feasible. That's available in parallel if you have a smart phone. After quite a long period of stagnation however, you'd anticipate the need to overcome a lot of stiction.
Frankly think we have more chance of winning the lottery, buying HiTech out for a reasonable amount, hiring a small team of developers and taking over the world at this point that getting those three airbases unlocked :rofl
Actually, arguing from experience is a rational and logical approach. Especially when using stats to come to those conclusions. Its not authoritative it's just rational. The water thing is mostly my opinion, that being said, having only flying over water isn't the best solution and that was proven when the water depth perception caused a lot of players to stop using the match play just before hitech changed it to its current look. He could have done a lot more simple approach instead of making it so complex. Just because you disagree with my point doesn't mean I am not right. I would actually like to see land and water being implemented in that arena but think AI and dueling should be it's own arena all together.
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Actually, arguing from experience is a rational and logical approach. Especially when using stats to come to those conclusions. Its not authoritative it's just rational. The water thing is mostly my opinion, that being said, having only flying over water isn't the best solution and that was proven when the water depth perception caused a lot of players to stop using the match play just before hitech changed it to its current look. He could have done a lot more simple approach instead of making it so complex. Just because you disagree with my point doesn't mean I am not right. I would actually like to see land and water being implemented in that arena but think AI and dueling should be it's own arena all together.
your lived experience seems to differ dramatically from others...we aren't all methheads man.
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your lived experience seems to differ dramatically from others...we aren't all methheads man.
I dont live your fake propagandized manufactured "reality". Sorry bub. :noid
Maybe you should drive to your utopia Seattle and see how many methheads there actually are in your sanctuary, before you talk trash, bub.
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I dont live your fake propagandized manufactured "reality". Sorry bub. :noid
Maybe you should drive to your utopia Seattle and see how many methheads there actually are in your sanctuary, before you talk trash, bub.
I have nothing to do with Seattle, avoid it like the plague...you would fit in well with those chitferbrains people though.
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I have nothing to do with Seattle, avoid it like the plague...you would fit in well with those chitferbrains people though.
The jokes on you bub, I left Portland for Florida 3 days ago. You avoid that place like the plague, but then attack me for my understanding of the world? You sound very confused. Why do you always have something stupid to say? I'd advise you to stick to the subject.
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The jokes on you bub, I left Portland for Florida 3 days ago. You avoid that place like the plague, but then attack me for my understanding of the world? You sound very confused. Why do you always have something stupid to say? I'd advise you to stick to the subject.
Crackpot
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Crackpot
Bah... not even worth it for a guy with a brain the size of a.... well a Peanut.
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Actually, arguing from experience is a rational and logical approach.
Educated opinions of course have a contribution but that's a different matter.
Just because you disagree with my point doesn't mean I am not right.
Of course. That would be an absurdity.
I think the thread has reached its natural conclusion.
:salute
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Educated opinions of course have a contribution but that's a different matter.
Of course. That would be an absurdity.
I think the thread has reached its natural conclusion.
:salute
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I would presume my opinion was educated given I was there when the water depth perception became unable to read and resulted in a major loss of players to the furball lake. I was just hoping you would see my point. I'm not saying that there should be no water. Just that there should be land spots aswell to fight over in the same area. Even though my personal opinion is land only. I'm just trying to compromise here.
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I would presume my opinion was educated given I was there when the water depth perception became unable to read and resulted in a major loss of players to the furball lake. I was just hoping you would see my point. I'm not saying that there should be no water. Just that there should be land spots aswell to fight over in the same area. Even though my personal opinion is land only. I'm just trying to compromise here.
And again you build a story around an issue you may have had. I doubt very much that the depth perseption over water had very much to do with the depopulation of furball lake.
Im thinking it was more likely all the wusses that would fly 262's (untill they turn them off) and tiffy, temps and even ponies do do nothing but pick those that were there to furball. Once the pick fest started even the hard core furballers left.
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And again you build a story around an issue you may have had. I doubt very much that the depth perseption over water had very much to do with the depopulation of furball lake.
Im thinking it was more likely all the wusses that would fly 262's (untill they turn them off) and tiffy, temps and even ponies do do nothing but pick those that were there to furball. Once the pick fest started even the hard core furballers left.
Noooooooo Fugitive, it was cleary the water. The arena was actually populated somewhat of the time before the water fiasco. It was after the switch to AH3, the water made the arena unplayable. I saw the #s drop like flies. You'd hit the water before you even realized it. I may even have a Thread or post about back when it happened.
The pick tarders have always been there. Even in H2H. It's just what you'd expect when people have that opportunity with BnZ planes. I'm pretty sure all of the perk planes have always been disabled in match play. Could be wrong. Anyway, that's why I've provided a list of items on many threads about this subject that would make it much harder for those types of players to be successful, even though they will always be there. Lower 3k Airspawns and 1 team only are a big key to that.
I don't understand why you guys keep knocking me about this when it's practically the #1 thing I live for in AH. Fighter combat and ACM. Do you really think I haven't thought about this deeply with the knowledge of my gameplay? Do you really think I want an arena that doesn't work? That's not why Im here. I'm here because the current one doesn't work and we need a change. That's a fact. I am actually providing solutions to this issue and just keep being attacked for it while the current arena continues to have 0 players. :noid :rolleyes:
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Noooooooo Fugitive, it was cleary the water. The arena was actually populated somewhat of the time before the water fiasco. It was after the switch to AH3, the water made the arena unplayable. I saw the #s drop like flies. You'd hit the water before you even realized it. I may even have a Thread or post about back when it happened.
The pick tarders have always been there. Even in H2H. It's just what you'd expect when people have that opportunity with BnZ planes. I'm pretty sure all of the perk planes have always been disabled in match play. Could be wrong. Anyway, that's why I've provided a list of items on many threads about this subject that would make it much harder for those types of players to be successful, even though they will always be there. Lower 3k Airspawns and 1 team only are a big key to that.
I don't understand why you guys keep knocking me about this when it's practically the #1 thing I live for in AH. Fighter combat and ACM. Do you really think I haven't thought about this deeply with the knowledge of my gameplay? Do you really think I want an arena that doesn't work? That's not why Im here. I'm here because the current one doesn't work and we need a change. That's a fact. I am actually providing solutions to this issue and just keep being attacked for it while the current arena continues to have 0 players. :noid :rolleyes:
flew there way too many times, most fights were not in the water or close to it.
semp
edit: was the water a problem at one time, yes it was. even in the ma, but hitech fixed it. not like the water problem continued to this day. if it had been the water, they would have come back. there's lots of reason, mostly the pikers same as for ww1 a guy flying forever 2 or 3k above you, that's what killed ww1.
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I don't understand why you guys keep knocking me about this when it's practically the #1 thing I live for in AH. Fighter combat and ACM. Do you really think I haven't thought about this deeply with the knowledge of my gameplay?
We aren't knocking you for that Brah, we feel the same way. It's just your reasoning methods are sometimes unsound. No good thinking deeply but incorrectly.
Aside from the request to get some concession for the ACM-crowd. Let me repectully try to illustrate:-
Noooooooo Fugitive, it was cleary the water. The arena was actually populated somewhat of the time before the water fiasco.
Something happeneing at the same time doesn't evidence or prove that was the cause because there may be other factors in play. In this specific case there were known other factors in play which, some of which I heard first-hand from the sources because I spoke to many of the players who - like me - basically lived there. That's not proof either, it is evidence. If you don't have that information but someone else does then their evidence must be considered (NOT listened to blindly).
It was after the switch to AH3, the water made the arena unplayable. I saw the #s drop like flies.
You are recalling incorrectly. The old DA did not make it through to AH3. Just as the Main Arena became the Mellee Arena, then the DA became the MPA. Therefore your inference is based on a flawed premise. Logically the decline could not have been caused by the water because it was already gone before the change to the water. I could be wrong about the order of events myself. I'd then have to withdraw my understanding (and opinion) and revise it. The easiest person to fool is yourself. Feynman said that.
Do you really think I want an arena that doesn't work? That's not why Im here. I'm here because the current one doesn't work and we need a change. That's a fact.
And we agree it doesn't work, but it's not a fact, it's an opinion. We are campaigning to try and have it changed, but it's hard to convince people who don't care, or whom it won't affect.
The most common flaw in thinking is to form a hypothesis and then look for evidence to support it, dismissing data which challenges it. Ought to be the other way around.
:salute
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We aren't knocking you for that Brah, we feel the same way. It's just your reasoning methods are sometimes unsound. No good thinking deeply but incorrectly.
Aside from the request to get some concession for the ACM-crowd. Let me repectully try to illustrate:-
Something happeneing at the same time doesn't evidence or prove that was the cause because there may be other factors in play. In this specific case there were known other factors in play which, some of which I heard first-hand from the sources because I spoke to many of the players who - like me - basically lived there. That's not proof either, it is evidence. If you don't have that information but someone else does then their evidence must be considered (NOT listened to blindly).
You are recalling incorrectly. The old DA did not make it through to AH3. Just as the Main Arena became the Mellee Arena, then the DA became the MPA. Therefore your inference is based on a flawed premise. Logically the decline could not have been caused by the water because it was already gone before the change to the water. I could be wrong about the order of events myself. I'd then have to withdraw my understanding (and opinion) and revise it. The easiest person to fool is yourself. Feynman said that.
And we agree it doesn't work, but it's not a fact, it's an opinion. We are campaigning to try and have it changed, but it's hard to convince people who don't care, or whom it won't affect.
The most common flaw in thinking is to form a hypothesis and then look for evidence to support it, dismissing data which challenges it. Ought to be the other way around.
:salute
My methods are based on pure experience in these types of arenas for 15 years. They are practical and represent what I've seen as successful over the years in quick action arenas. I dont see how they are unsound in the least, atleast compared to what we have now. It takes 0 coading for my interpretation of how the arena should be in my view. All of the parts of the game are there. It just needs to be implemented. I posted most of those solutions on the first page which are far more simple than the current match play setup.
I distinctly remember the water being a major issue after the switch to AH3. I dont have time right now, but will search back to some of my post to see if I wrote something about it during that time. Sure, there are "other reasons". But the arena did not change between AH2 and AH3. Therefore besides the AH3 game change, the only drastic change in that arena was the water. Unfortunately, many did not return after it was fixed because it took a while for it to be fixed, among other issues. Once the #s died. Hitech changed it to the current match play.
There have only been 2 arenas for the DA/Match Play. The names changed, but the map only changed once. From the original DA where you had to Check 6 for a fight. To the match play arena we currently have now. The only recent change is what we see in the arena now with air spawns and AI plus the dueling aspect. The furball lake map has always been the same since the change from the original DA in AH2. I've never really been a fan of the furball lake area for reasons I have specified many times.
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It's probably not needed as not too many want to go 1v1 there or anywhere these days
Eagler
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violator the water problem was a real problem back then, totally agree with that, lots of complains including myself. but that is not the specific reason why an arena failed or why people left. I could understand that if all they fights were below 300 feet over water, they werent.
you seem to be stuck on the idea that if there was an arena just like the old one and it was advertised on the front page, people would show up. odds are they wont, look at the ava arena or ww1 arena. the moderators of that arena will change the settings to anything you want and they have done it. pigs once had a squad night in the ava with ww1 planes and m3's.
if you think about it, if people really want to duel any arena will do, including the ma. maps wont matter, I've had a few 1v1 or even 2v2 in the ma. we just asked all others nicely to stay away. and they did. you get shot down the other guys moves closer to your base and you climb to altitude whatever was agreed upon then you say ready. you shoot him down, you move closer to his base, let him climb, repeat till out of fuel or ammo.
no big secret to it. but violator sometimes you think that your idea is the best way to go. but ignore the fact that any idea you may have has already been done before. like your argument several months before that you could prove that some maps attract players more than others or something like that. you still havent posted any data.
semp
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I distinctly remember the water being a major issue after the switch to AH3.
Re-read what you wrote and you'll see an example of unsound reasoning nested in your own words. If it is exactly as you say and for most people the water was a problem to the extent it drove players away and then the issue was fixed, why does it still remain a problem as you consistantly assert? Is it not actually your preference which you are trying to present as a deal-breaking issue which must be removed for everyone?
I think the AH3 water is a vast improvement over AH2, especially on one of the tropical maps I saw once. Beautifully done.
My methods are based on pure experience in these types of arenas for 15 years. They are practical and represent what I've seen as successful over the years in quick action arenas. I dont see how they are unsound in the least, atleast compared to what we have now.
The 'method' you label here is not your method but your theory. Your hypothesis. How you arrived at that is your method. What you have arrived at can't even be called a hypothesis. It's something else called belief. Every comment discussing your proposals you interpret as an attack on your faith and come back with essentially a defence of your belief. There isn't any fluidity or evolution or integration of new evidence, just a deeper entrenchmant of your belief. As I said, you know you're right.
if you think about it, if people really want to duel any arena will do, including the ma. maps wont matter
No not really. Arenas dictate action possibilities. We do have a duelling area but it is sub-optimal. The starting alt randomised (traditionally duellers fought at low-level). The airspawn spacing is questionable and you must enter a queuing system, not choose your opponent.
AH presently has nothing offering the freeform action-possibilities that the old furbal lake did.
Just out of interest Semp, can you explain why you or some others seem motivated to look for reasons why such a map should NOT be provided? It almost begins to appear spitefully-motivated. It wouldn't be compulsory to fly there. Just as it isn't in any of the other arenas were you (or hardly anybody, apparently) prefers to fly in either. I don't quite grasp why it is necessary to be so intolerant of other's wishes? Am I missing something?
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Just out of interest Semp, can you explain why you or some others seem motivated to look for reasons why such a map should NOT be provided? It almost begins to appear spitefully-motivated. It wouldn't be compulsory to fly there. Just as it isn't in any of the other arenas were you (or hardly anybody, apparently) prefers to fly in either. I don't quite grasp why it is necessary to be so intolerant of other's wishes? Am I missing something?
because the map doesnt matter, what matters is you and the other guy in a fight. can you honestly say that any fight where you had fun in a 1v1 would have been funner in a different map? it's just you and the other guy, that's it.
semp
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because the map doesnt matter, what matters is you and the other guy in a fight. can you honestly say that any fight where you had fun in a 1v1 would have been funner in a different map? it's just you and the other guy, that's it.
It does matter if it facilitates the fights in the first place, is the point. You can't seriously claim the present MA is well disposed to a 1v1, notwithstanding fun fights are accidentally possible. You and I had one of those for example. Probably about one of the three I had that MONTH.
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It just seems that common sense ain't so common anymore. I'm pointing out obvious inconsistencies that did have a major effect at the time, much like I am pointing out inconsistencies that make the current Match Play not work. Yall can beat around the bush all day, the fact is, there is no great arena where I can push the runway and instantly join a fight with others online within seconds. In the MA that is a hit or miss depending on the time zone and map actionability. In the MA I might have to fly 5 minutes before I find that and will have to use extreme strategy not to get ganged by 3 cons. Then have to fly 5 minutes again just for the same if I die.
The match play right now is too complex. It's that simple, and fighting against the AI should be it's own separate arena. You cannot really fight against others in the match play with the AI. It's not working and the daily #s show it.
Again, all I am asking for is a Monday night madness type of arena set all day and night by the game host so that quick action with others is an option. Id prefer only one team where everyone is green. It's not rocket science. The name of the arena matters. They can still have their Monday night special event, but why can't we have that arena up all of the time and name it "free for all quick fight" or something so people know what's going on on the arena tab? Why is there only one night where this quick action type of fighting happens?
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It just seems that common sense ain't so common anymore. I'm pointing out obvious inconsistencies that did have a major effect at the time, much like I am pointing out inconsistencies that make the current Match Play not work. Yall can beat around the bush all day, the fact is, there is no great arena where I can push the runway and instantly join a fight with others online within seconds. In the MA that is a hit or miss depending on the time zone and map actionability. In the MA I might have to fly 5 minutes before I find that and will have to use extreme strategy not to get ganged by 3 cons. Then have to fly 5 minutes again just for the same if I die.
The match play right now is too complex. It's that simple, and fighting against the AI should be it's own separate arena. You cannot really fight against others in the match play with the AI. It's not working and the daily #s show it.
Again, all I am asking for is a Monday night madness type of arena set all day and night by the game host so that quick action with others is an option. Id prefer only one team where everyone is green. It's not rocket science. The name of the arena matters. They can still have their Monday night special event, but why can't we have that arena up all of the time and name it "free for all quick fight" or something so people know what's going on on the arena tab? Why is there only one night where this quick action type of fighting happens?
Despite our differences in approach I mostly agree or at least in principal although I do not know what Midnight Madness means (I assume there's no water in there :)). I know many old Furbal lake regulars have popped into the MA in the last few years. They also don't stick around which is a bit of a sad commentary on the state of MA Gameplay to those who are not dyed-in-the-wool MA players. If you only facilitate MA gameplay, and the MA is only populated by experienced people, you have a rotating snake eating its own tail situation.
Our principal remaining difference V, is that you still pursue a 'perfect solution', I recognise the tremendous sticktion around here for getting three airbases unlocked :rofl
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I think the biggest problem with a FFA type arena is that there are only 5 of you guys left in the game that like that type of fighting.
For the most part we have GVers, base grabbers, high alt milk running bombers, and of course the "chicken pickers" type of flyers. There are very few left that are in the game purely for the fight any more. Even "Monday night Madness" isnt that populated these days and that is pretty much the setup your looking for.
Face it, numbers are down and all types of play suffer from that. The only cure is to get more players in the arenas and Hitech doesnt seem to want to change anything to try and do that.
Despite our differences in approach I mostly agree or at least in principal although I do not know what Midnight Madness means (I assume there's no water in there :)). I know many old Furbal lake regulars have popped into the MA in the last few years. They also don't stick around which is a bit of a sad commentary on the state of MA Gameplay to those who are not dyed-in-the-wool MA players. If you only facilitate MA gameplay, and the MA is only populated by experienced people, you have a rotating snake eating its own tail situation.
Our principal remaining difference V, is that you still pursue a 'perfect solution', I recognise the tremendous sticktion around here for getting three airbases unlocked :rofl
Monday Night Madness, every Monday night 8pm eastern they hold a furball setup in the AvA arena. Restrictions on alt to keep the fights low and cut out some of the "picker" type flying. The map has huge sky scrappers to fly in and around make maneuvering type fights more of the norm.
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Monday Night Madness, every Monday night 8pm eastern they hold a furball setup in the AvA arena. Restrictions on alt to keep the fights low and cut out some of the "picker" type flying.
That's 2.00-a.m. my time. I've long since had my dinner, done some evening work, got into a rolling scissors with Mrs. Shida with a lucky crossing shot at the end and gone to sleep. I appreciate this is an American-centric game, but it can't really pretend to be a 24-7 premiere MMOG any longer.
I think the biggest problem with a FFA type arena is that there are only 5 of you guys left in the game that like that type of fighting.
Wonder why :bhead
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Despite our differences in approach I mostly agree or at least in principal although I do not know what Midnight Madness means (I assume there's no water in there :)). I know many old Furbal lake regulars have popped into the MA in the last few years. They also don't stick around which is a bit of a sad commentary on the state of MA Gameplay to those who are not dyed-in-the-wool MA players. If you only facilitate MA gameplay, and the MA is only populated by experienced people, you have a rotating snake eating its own tail situation.
Our principal remaining difference V, is that you still pursue a 'perfect solution', I recognise the tremendous sticktion around here for getting three airbases unlocked :rofl
Yeah, I'd definitely say we agree with the main premise of what the arena should be. Aesthetic differences aside, which aren't a huge deal.