Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: RichardDarkwood on December 09, 2021, 09:13:24 PM

Title: Game Changer
Post by: RichardDarkwood on December 09, 2021, 09:13:24 PM
Just got a Oculus rift gifted to me and aces high is totally different game now. It's friggin CRAZY is what it is

Wow
Title: Re: Game Changer
Post by: Shuffler on December 10, 2021, 12:40:45 PM
Just as long as facebook doesn't ban you or lock your account for some reason. They can do that on a whim sometimes.
Title: Re: Game Changer
Post by: Eagler on December 10, 2021, 02:23:44 PM
VR in AH is the best implementation going for ww2 flight sims IMO

I have tried DCS and IL2 and not not enjoy them near as much

Eagler
Title: Re: Game Changer
Post by: Nefarious on December 10, 2021, 03:52:00 PM
VR in AH is the best implementation going for ww2 flight sims IMO

I have tried DCS and IL2 and not not enjoy them near as much

Eagler

I agree. Recently I was going to post a wall of text about it but I've been extremely busy.

I do enjoy IL2, but for what it is Aces High still has the best gameplay.
Title: Re: Game Changer
Post by: RichardDarkwood on December 10, 2021, 07:30:18 PM
VR in AH is the best implementation going for ww2 flight sims IMO

I have tried DCS and IL2 and not not enjoy them near as much

Eagler

Is this because you can use the hat switch in Aces High and in the other games you cannot?
Title: Re: Game Changer
Post by: RichardDarkwood on December 11, 2021, 07:37:19 AM
If you do not have a VR headset and you love playing aces high then you should do yourself the best favor ever and buy one. Dale should just change the name to something else for VR version. It reminds me of when I was younger swimming in a pool with a scuba mask on. You could see clearly underwater when playing the fetch items off the bottom of the pool game.


I have been away for ten years so when I came back it almost looked the same and was beginning to get stale. After playing in VR I can now see that Dale geared the game around the VR concept and it shows. It is way more of a simulation in VR. The best feature is that VR is plug-N-Play with Aces High. If your using a headset like most of us do, Dale has made it so that the game will shift between your normal audio setup and the Rift setup.

Really shocked that Aces isn't being promoted for the good VR gameplay.



Been playing this and other flight games for years and years and years?????

You owe it to yourself to get a VR headset. Not having one is wasting your time.


Now as far as what VR headset to get I cannot help you out as the one I have was gifted to me from a fellow Aces High squaddie.


https://www.twitch.tv/nse_darkwood/clip/AlluringAttractiveSardineCopyThis-z0qefzHf5f_U32wD


Title: Re: Game Changer
Post by: Eagler on December 11, 2021, 08:22:04 AM
Is this because you can use the hat switch in Aces High and in the other games you cannot?

Yes and the icons which without in the other sims makes spotting next to impossible for me

I think its hard to capture the vr experience in YouTube videos, it has to be experienced to be appreciated

Eagler
Title: Re: Game Changer
Post by: RichardDarkwood on December 11, 2021, 08:24:34 AM
Yes and the icons which without in the other sims makes spotting next to impossible for me

I think its hard to capture the vr experience in YouTube videos, it has to be experienced to be appreciated

Eagler

It's just plain crazy is what it is Eagler.
Title: Re: Game Changer
Post by: Nefarious on December 11, 2021, 08:30:08 AM
Yes and the icons which without in the other sims makes spotting next to impossible for me

If the big multiplayer Lobbies in IL2 like Finnish Virtual War and Combat Box had Icons, and a few other changes, it would be amazing.

I still have a good time over there, when I have the time, but it's super frustrating to fly around and get killed by friendly fire. It happens way to much, and is a horrible excuse for realism.
Title: Re: Game Changer
Post by: Drano on December 11, 2021, 09:18:14 AM
Mine is a RiftS. Not the best res or fov but at only 400 bucks it gets you into VR. That's everything, controllers and all. It uses what's called inside-out tracking. That means it has cameras built into the headset, the RiftS has 5, that look out at the space around you to determine where your head is moving. Others use external "light houses" you'd put out in front of you that do the same thing. Those headsets tend to be more expensive. I don't know that there's an advantage or disadvantage one way or the other so far as tracking goes. Mine works great. The RiftS has a halo type headstrap. It adjusts like a construction helmet. Very comfortable and balanced. No problem wearing it for hours.

It is a little tight in distance from your face to the display. There's a detent on the headset to put it further away but my magoo glasses were still hitting. I got prescription lenses from VRopticians. They were the only outfit that would do my extreme scrip. They work just fine. Pop on and off which is great if I'm wearing my contacts.

The padding that comes on it is a little cheesy. They could do better there. It's just plain old foam that tends to get icky. I added an aftermarket set that's better foam and a pleather exterior that doesn't absorb sweat and can be easily cleaned. The face pad uses velcro so that can be easily changed out if needed. The set was from AMVR. Highly recommended.

Sound on the RiftS is a little lacking. Speakers built into the headset are cheap and sound tinny. No bass at all. I have an aftermarket set of those too that are actually for another headset. I forget which one. I think they're Mantis brand? They clip onto the halo ring and plug into a jack on the headset. Much improved.

I'm a few years into mine now and I like it. My plan was to actually finish the PC I built going into the pandemic with a 30 series video card. That hasn't happened. Had to recycle the last one. Next step was going to be either a new throttle or VR headset. My 2060 card crushes AH on the RiftS. No problems there at all. It's an 80 fps headset and I get that in all situations with everything but environmental turned up.

Only problem I have with it is the Facebook thing. But not like what others are thinking. My problem is they bought Oculus when the RiftS came out and almost instantly came out with the Quest. Here I had a then less than 6 month old headset that hasn't been updated really since then. Every update has been Quest, and now Quest2 oriented. They pretty much had stopped supporting it right out of the gate. If the highly specialized cable goes bad - - which happens - - you're out of luck as they stopped making them at least a year ago. I grabbed up a spare before that happened. Controllers go bad? Nope. Stopped making them too. They're requiring a FB account for users now that wasn't the case when I bought mine. I think that's gonna change for me anyway I forget when exactly. I'm sure they'll let me know. No biggie. I have a FB acct but haven't actually used it in forever. I find it to be the epicenter of crazy town. Not my thing. But for those reasons pretty sure whatever my next headset is, it's probably not going to be an Oculus.

That pretty much covers it good and bad.

Sent from my SM-G991U using Tapatalk

Title: Re: Game Changer
Post by: Drano on December 11, 2021, 09:58:47 AM
As far as the VR experience yeah AH had nailed it. Being able to use the hat switches to look around is a real neck saver. Most of us are older guys so that's a big deal. In my late 50s I don't need my virtual reality experience becoming an actual reality with a neck injury! Wish there was a way to adjust the tracking like TIR. THAT would be perfect.

I dabble in IL2 too. No hat switches with VR in that game. However, there is a popular app developed by a player there that works with steamvr called necksafer that allows you to use them. It works for DCS also. An experimental version is closer to TIR style of movement. Only problem is it only works in the yaw plane. A limitation of steamvr. No pitch. Even so, I find that to be a game changer insofar as my VR experience there. Before that it was just about impossible or at least kinda painful to just check your 6 let alone track in a fight. The TIR crowd had a clear advantage that's largely been taken away. I tried using the app with AH in steam. The rotation worked perfectly but the head position was jacked up way high. Couldn't adjust it. If that could work in AH you guys in VR would be blown away.

It IS much harder spotting other planes in IL2. Without icons it's weird. The plane shapes tend to disappear at medium range, you'll lose them looking right at them. Have to actually identify the plane. It's axis vs allies all the time there. My first "kill" in online play there was a friendly! He'd passed under me and shot the mustang to my left. I thought it must have been a 109 or 190, killed him. It was another Pony! Drano has incurred a penalty for shooting at a friendly! Lol. Switched to LW in a Dora (I know!) and first real kill sadly, was a 38(I know!) . No mistaking that shape! If you could see at the res needed at all ranges it'd be great.

No in game vox either. No way to send even a check 6. You can use Discord or TeamSpeak but that doesn't help the players not tuned. Nothing like a range channel. There's a third party radio app called SRS that's made for IL2 and DCS. That's actually integrated into some of the servers in IL2 and works great if you're tuned to it. Combat box has AI voices that talk back to you. Ground control, assigns you a call sign, vector to the action, etc. Pretty cool. But still - - everybody doesn't use it so comms are a bit lacking if you're not part of a group. Big hole in the experience IMO.

 I must say tho that game is heavily supported. Updates tend to be huge with fixes and additions, think the last one had 80 items and another one due before Christmas. Last one added gorgeous totally re-done clouds, a couple of tanks and a plane. It looks great and has a lot of different things going on down on the ground. Trains and truck convoys to shoot at - - that shoot back too! It's getting there and come a long way from when I played the demo a zillion years ago.

Sent from my SM-G991U using Tapatalk

Title: Re: Game Changer
Post by: zack1234 on December 12, 2021, 06:24:56 AM
Pity it’s linked to that Facebook.

The owner is a evil individual.

Title: Re: Game Changer
Post by: Vulcan on December 12, 2021, 12:38:24 PM
Just as long as facebook doesn't ban you or lock your account for some reason. They can do that on a whim sometimes.

They have announced they're going to withdraw the facebook account requirement.
Title: Re: Game Changer
Post by: shppr01 on December 13, 2021, 11:30:25 AM
I am curious, Do you still need the stick and throttle for this? my hands are gone and was wondering how to get back in the game .
Title: Re: Game Changer
Post by: Easyscor on December 13, 2021, 06:33:17 PM
They have announced they're going to withdraw the facebook account requirement.
Any time frame on that?
Mine's been sitting in the closet since the requirement was announced.
Title: Re: Game Changer
Post by: oboe on December 13, 2021, 06:50:40 PM
I am curious, Do you still need the stick and throttle for this? my hands are gone and was wondering how to get back in the game .

You would be able to use a program called Voice Attack to initiate key strokes, I think.  Might be worth a try?
Title: Re: Game Changer
Post by: The Fugitive on December 13, 2021, 09:07:10 PM
I am curious, Do you still need the stick and throttle for this? my hands are gone and was wondering how to get back in the game .

Define "hands are gone". The VR controller work in some planes, but I dont think they work in the vehicles as we no longer have "drivers seats" like the old days.

The add on program "Voice Attack" is a good program and seems to work well with any number of combinations. I have one set up that I say "icon" and it will do the presses to scroll through the icon choices quickly, but stop and pause for a second on "friendly icons" so I can see what those near by are flying and then reset to the normal icons mode. Its all in how you program it and they look pretty versatile for what you can do.

So forward, reverse, turn left, turn right, stop, engine off, engine on, switch guns, switch positions, and fire are all possible with out touching a controller for GVs.
Title: Re: Game Changer
Post by: edge12674 on December 14, 2021, 07:38:08 AM
I use VoiceAttack when I am flying an AH bomber in VR.  It allows me to change positions to cockpit/gunner/bombardier and also perform bomb sight calibration.
Title: Re: Game Changer
Post by: Shuffler on December 14, 2021, 12:18:19 PM
They have announced they're going to withdraw the facebook account requirement.

This would be a game changer.
Title: Re: Game Changer
Post by: Eagler on December 14, 2021, 12:44:38 PM
Metaverse now ... get your silly corrupt social media tool correct

Hoping the name change is the beginning of the end for this bs but looking at the world today I doubt it

Eagler
Title: Re: Game Changer
Post by: On3Adam on December 14, 2021, 04:48:30 PM
They are ending the requirement? Good! cause I just bought the kids VR for Christmas and we didn't want to make them a FB just to be able to play...
Title: Re: Game Changer
Post by: RichardDarkwood on December 14, 2021, 05:10:46 PM
I use Facebook for squad and game info so registering my Oculus with them wasn't a big deal.
Title: Re: Game Changer
Post by: The Fugitive on December 14, 2021, 09:13:37 PM
They are ending the requirement? Good! cause I just bought the kids VR for Christmas and we didn't want to make them a FB just to be able to play...

Create an account, login with your oculus, and then forget the account. Its not hard.