Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oboe on December 14, 2021, 09:35:33 AM
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Sir,
Is it possible to determine the mean time-to-reset for each MA terrain over the past year or so?
Wondering what the difference is between the large maps and small maps is, in terms of time-to-reset.
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This isn't possible, that kind of data isn't available to us.
In theory, you could do that semi-manually. I did that a few times years ago, by logging the kill stats 24/7 and frequently checking into the arena to check uptime of the current map and cross-check with the rotation list. But that can't be done retroactively.
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OK, thanks Lusche!
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There are a couple like BowlMA and Crater that can stay up for a few days. Rarely do they get rolled in a day.
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There are a couple like BowlMA and Crater that can stay up for a few days. Rarely do they get rolled in a day.
Thanks, DS.
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There are a couple like BowlMA and Crater that can stay up for a few days. Rarely do they get rolled in a day.
Then there’s Northco, a great map and the newest one to the game.
I’ve been watching it for a ~year (when I’m in the MA and it’s up) and yesterday was the longest I’ve seen it up a WHOLE 21 hours! :uhoh
Rooks were very close to winning it for several hours (only needed 2 Knight bases), then Bishops had about 10+ extra players that logged in and/or changed sides. In 2 hours Bishops went from having the least amount of fields to winning the war.
:(
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Then there’s Northco, a great map and the newest one to the game.
I’ve been watching it for a ~year (when I’m in the MA and it’s up) and yesterday was the longest I’ve seen it up a WHOLE 21 hours! :uhoh
Rooks were very close to winning it for several hours (only needed 2 Knight bases), then Bishops had about 10+ extra players that logged in and/or changed sides. In 2 hours Bishops went from having the least amount of fields to winning the war.
:(
IMO, I'd rather have maps that last a day than last 4 days. When I see bowlMA up at 10am with 35 players on scattered all over the place for 4 days, I have no choice but to log as my style of gameplay is not being represented and its not battles if one side goes around collected bases unscathed while the other 2 sides are no where to be found due to maybe not knowing where the action is or where to go. Small maps are much better at using the collective #s to garner bigger fights during low #s, even if the other side finally does win the map. That's what makes the game more fun for people.