Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oboe on January 24, 2022, 04:04:58 PM
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I have had so much fun over the years in this game on some great main arena terrains. I wanted to see what I could do with one of my favorite terrains, CraterMA, reproducing it in as much detail as I could muster, at as large a scale as I could make it, and giving it a vintage AAF Aeronautical Chart style. I even flew a plane to the NE corner of the map to see what the land was like underneath Greebo's title plate on the clipboard map of CraterMA. I took screenshots and used the resulting "aerial reconnaissance photos" to reconstruct the NE corner land mass.
Don't know how much further I'll pursue this, but for now may I present a first edition commemorative map of the CraterMA terrain by Greebo:
Click for the full-size version:
(https://i.imgur.com/WQEWUup.jpg)
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Very cool.
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Very Nice
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Hell yeah! :rock
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Love it.
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This looks amazing! Someone get Dale on the line.
<S>FBTrev95
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Really like your map design there. Definitely cool.
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Very cool
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How does someone build new maps for the MA? And what are the chances of them actually entering rotation? Love this new design, very original!
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Thanks guys
Spin, if you're interested in MA terrains go check out the TERRAIN EDITOR forum on this BB. Kenai/JimmyD3 is currently working on a new terrain depicting all of NW Europe. I guess there are a lot of steps and requirements to building and submitting a terrain to be used in the MA. Hitech ultimately approves or rejects terrain submissions. The last new terrain in the MA was NorthCo, I believe.
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Awesome work! :aok :salute
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Nice work Oboe!
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Very nice!
Any additional topo features in the map are appreciated as currently they are basically featureless
Eagler
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That looks fabulous Oboe! Thanks for the effort :aok
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Thank you. I wish I had access to supply roads and RR track information - it could make the map actually useful for planning strikes.
I printed the map across a couple of pages and joined the together and it came out as a roughly 15"x11" map sheet. It looks pretty good, except that when printed there is less contrast between the land and sea than we see in the online image. May have to lighten the water even more for a printable version...
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Made a version for the Baltic terrain:
Click for full-size version of image:
(https://i.imgur.com/AqEGoEQ.jpg)
Also made greyscale versions which make pretty good tracking charts for MA bombing missions:
(https://i.imgur.com/0m6uy8G.jpg) (https://i.imgur.com/L5zb5kT.jpg)
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Very nice Oboe. :rock
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Nice!
Eagler
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Beautiful.
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O' Boe! The only thing that disturbs me a bit is the viewing angle of the map. But it's not your fault, it's how the map projection works - Gall-Peters or something similar I suppose. Gauss-Krüger is what we're more used to here.
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O' Boe! The only thing that disturbs me a bit is the viewing angle of the map. But it's not your fault, it's how the map projection works - Gall-Peters or something similar I suppose. Gauss-Krüger is what we're more used to here.
Yes I bet - depending on the projection used, far northern and southern land areas can become quite distorted. I do like the clean layout of the bases on this map though.
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Not to reflect in any way on your fine craftsmanship Oboe but what would be really cool was a map like this that had a legend as to the town layouts....i.e. SW-NE or SE -NW.
`js <S>
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I'm all for anything that makes the maps more useful, but can you show me what you mean? I'm not sure what is meant by a town layout being SW-NE. I assume its the orientation, but what is North on a town map?
For example, does this map show a N-S town orientation?
(https://i.imgur.com/UMeafEn.png)
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The town layout you show is typical of about 80% of towns in that a bombing run to white flag it would require an approach from 8:00 (SW) towards a 2:00 (NE) egress, or vice versa. The remaining bases (with towns) are laid out in a way that require a 4:00 (SE) to 10:00 (NW) (or vice versa) bomb run. Most of the earlier AH3 maps are the former. Those who like to be inbound and calibrated half a sector out would benefit in knowing which layout they're dealing with.
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The town layout you show is typical of about 80% of towns in that a bombing run to white flag it would require an approach from 8:00 (SW) towards a 2:00 (NE) egress, or vice versa. The remaining bases (with towns) are laid out in a way that require a 4:00 (SE) to 10:00 (NW) (or vice versa) bomb run. Most of the earlier AH3 maps are the former. Those who like to be inbound and calibrated half a sector out would benefit in knowing which layout they're dealing with.
On maps that I generate, I try to set all even number bases 2/8, odd number 10/4.
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On maps that I generate, I try to set all even number bases 2/8, odd number 10/4.
Good to know, will keep that in mind and pass along to fellow Bish bombers.
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The town layout you show is typical of about 80% of towns in that a bombing run to white flag it would require an approach from 8:00 (SW) towards a 2:00 (NE) egress, or vice versa. The remaining bases (with towns) are laid out in a way that require a 4:00 (SE) to 10:00 (NW) (or vice versa) bomb run. Most of the earlier AH3 maps are the former. Those who like to be inbound and calibrated half a sector out would benefit in knowing which layout they're dealing with.
Can I white flag a town with a set of B-17s? I need to try this - I'm not sure what size bombs, salvo setting and delay is best?
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Are towns all the same size now?
Sorry but I have paid that much attention to base capture over the last 20 something years playing this game :)
You would think different town layouts and size would improve game play for the base capture folks
Eagler
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Are towns all the same size now?
Sorry but I have paid that much attention to base capture over the last 20 something years playing this game :)
You would think different town layouts and size would improve game play for the base capture folks
Eagler
Agreed Eagler, I would love to see the AH2 towns and especially the AH2 Tank Town incorporated into AH3.