Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 1Cane on March 30, 2022, 06:37:58 PM

Title: Perk the carriers
Post by: 1Cane on March 30, 2022, 06:37:58 PM
There was a discussion among the rooks today that if we would only perk the aircraft carriers this game would be perfect . Would we give perks for damage done with ships gun and aircraft shot down? Would you be able to bump somebody off a boat with more perks? This would keep the newbies of off the boats .Its old hands would be able to control the boats and rightfully so .
I do think the damage done whether with guns or aircraft shot down should be scored ! :x :x :x
Title: Re: Perk the carriers
Post by: wrench on March 31, 2022, 04:30:52 AM
You are a nutcase with carriers.

Cane has what's called carrier hoarder obsessive compulsive disorder (CHOCD).

Time for some therapy.
Title: Re: Perk the carriers
Post by: wrench on March 31, 2022, 05:12:45 AM
Cane, capybara, Vrachoo, Haggus, and Havrmyr should be required to attend "Don't be a dick to other players trying to have fun" therapy sessions.
Title: Re: Perk the carriers
Post by: TequilaChaser on March 31, 2022, 05:54:34 AM
I do think the damage done whether with guns or aircraft shot down should be scored ! :x :x :x

Show us where they are not being scored, please...because I was unaware that it had changed...

Or are you asking for it to show in the text buffer,  like  it does for the bombers etc...
Title: Re: Perk the carriers
Post by: JOACH1M on March 31, 2022, 07:17:26 AM
Show us where they are not being scored, please...because I was unaware that it had changed...

Or are you asking for it to show in the text buffer,  like  it does for the bombers etc...
i think he wants perk points for vehicles when using ship guns to destroy planes and structures.

You are a clown cane.
Title: Re: Perk the carriers
Post by: 1Cane on March 31, 2022, 08:10:50 AM
My point is if you perk the cv's give perks for damage done and kills scored.
I was just repeating what i heard on Rook country . :x :x :x
Title: Re: Perk the carriers
Post by: Mano on March 31, 2022, 01:33:13 PM
Post in the Wishlist forum.

 :salute
Title: Re: Perk the carriers
Post by: Devil 505 on March 31, 2022, 01:55:29 PM
CV's whose aircraft are not used in combat within 1 hour of the CV spawning should respawn at the port.

No more using CV's to sneak bases unopposed.
Title: Re: Perk the carriers
Post by: Ramesis on March 31, 2022, 02:56:21 PM
CV's whose aircraft are not used in combat within 1 hour of the CV spawning should respawn at the port.

No more using CV's to sneak bases unopposed.

I have not been on in several months but do not the bases attacked by CVs flashing
when A/C launched?
 :salute
Title: Re: Perk the carriers
Post by: Max on March 31, 2022, 03:10:26 PM
I have not been on in several months but do not the bases attacked by CVs flashing
when A/C launched?
 :salute

Yes
Title: Re: Perk the carriers
Post by: eddiek on March 31, 2022, 03:22:30 PM
I have not been on in several months but do not the bases attacked by CVs flashing
when A/C launched?
 :salute


Yes, they do.  If a player ups a plane, PT boat, or LVT, the base being attacked starts flashing.

On a different note, I wish HT would raise the lower limit of the dar to like 75 or 80 feet.  As is, as far as I can recollect, it is set at 65 feet. 

There is/was a player who would taxi a plane up to the end of the carrier deck and leave it.  When you spawn on a carrier, your are at 60 feet alt.  Most planes are more than 5 feet high, so guess what happened? That triggered the base to flash, and also triggered a dar bar for the other countries to see.

I told HT about it once on a phone call, dunno if he checked it out and adjusted it, would have to check.

The conversation Cane  was referring to went from amusing at first, watching players taking control of a fleet, then watching another take over, then another, rinse and repeat. 
It didn't take long for it to get old, to the point that I squelched one of the players who was going on and on and on about how much an idiot he thought the other was.  The very vocal player spent way too much time telling others what they could do with which fleet, which one was being hidden, etc., so much so that I finally just moved to another area to ignore the drama.

I don't care what country the side switching put me on, or who is in control of the fleets.........I see the same thing over and over and over again:  Players take the fleets in close, enemy swarms the fleet, sends bombers out from that base and nearby ones, soon the fleet is sunk.  No one ever seems to remember to CAP the fleets, ever.  One of the rules the USN
observed during WW2 in the Pacific was to NOT send a fleet within range of land based bombers, not if it was possible to strike from outside their range.  I spend more time trying to fly CAP for fleets than anything else, cause you know there are gonna be a lot of buffs coming in to take out the CV.  That is if I can reach them and they are not deep in enemy territory. 

 
Title: Re: Perk the carriers
Post by: Shuffler on March 31, 2022, 04:04:48 PM
Yes, they do.  If a player ups a plane, PT boat, or LVT, the base being attacked starts flashing.

On a different note, I wish HT would raise the lower limit of the dar to like 75 or 80 feet.  As is, as far as I can recollect, it is set at 65 feet. 

There is/was a player who would taxi a plane up to the end of the carrier deck and leave it.  When you spawn on a carrier, your are at 60 feet alt.  Most planes are more than 5 feet high, so guess what happened? That triggered the base to flash, and also triggered a dar bar for the other countries to see.

I told HT about it once on a phone call, dunno if he checked it out and adjusted it, would have to check.

The conversation Cane  was referring to went from amusing at first, watching players taking control of a fleet, then watching another take over, then another, rinse and repeat. 
It didn't take long for it to get old, to the point that I squelched one of the players who was going on and on and on about how much an idiot he thought the other was.  The very vocal player spent way too much time telling others what they could do with which fleet, which one was being hidden, etc., so much so that I finally just moved to another area to ignore the drama.

I don't care what country the side switching put me on, or who is in control of the fleets.........I see the same thing over and over and over again:  Players take the fleets in close, enemy swarms the fleet, sends bombers out from that base and nearby ones, soon the fleet is sunk.  No one ever seems to remember to CAP the fleets, ever.  One of the rules the USN
observed during WW2 in the Pacific was to NOT send a fleet within range of land based bombers, not if it was possible to strike from outside their range.  I spend more time trying to fly CAP for fleets than anything else, cause you know there are gonna be a lot of buffs coming in to take out the CV.  That is if I can reach them and they are not deep in enemy territory.

Covering a fleet can be fun on it's own merit.
Title: Re: Perk the carriers
Post by: Devil 505 on March 31, 2022, 04:30:08 PM
I have not been on in several months but do not the bases attacked by CVs flashing
when A/C launched?
 :salute

Once a plane ups, it will flash. But there are cowards who will use the cruiser to white flag a town and pork a hangar and as long as no one flies from the boat, the base will never flash. That's stupid.

I'd like to see it changed so that if no planes are used in combat within an hour of the CV spawning at a port, it simply respawns at the port because it's either being used for a stealth base take or sailed out into the middle of nowhere. Keep the CV's in play and used to make fights.
Title: Re: Perk the carriers
Post by: Shuffler on March 31, 2022, 04:37:48 PM
How about if they are not used within a certain period, they blip on the map.
Title: Re: Perk the carriers
Post by: Devil 505 on March 31, 2022, 05:32:24 PM
How about if they are not used within a certain period, they blip on the map.

As long as it's within a reasonable distance of an enemy base, that will work. Still does not prevent sailing the ship to the edge of the map.
Title: Re: Perk the carriers
Post by: eddiek on March 31, 2022, 05:45:44 PM
I'd like to see it changed so that if no planes are used in combat within an hour of the CV spawning at a port, it simply respawns at the port because it's either being used for a stealth base take or sailed out into the middle of nowhere. Keep the CV's in play and used to make fights.

Kinda like "use it or lose it"?

I like that idea. 

But I also liked the idea that to retain control or gain control of a fleet you needed to be within a certain distance of the fleet, and to keep control you had to be operating from it.  Just me though.  The guy being verbally harassed said he only had a certain amount of time to play the game, and he was creating a fight taking it where he did.  The other guy just.......I've said it before, some guys take the game too seriously and seem to think it is real, and a "war" and lose their minds if you don't do what they want or don't agree with them.
Title: Re: Perk the carriers
Post by: perdue3 on March 31, 2022, 05:53:32 PM
I like the idea of escort carriers with tiny fleets. The CV would only have light fighters such as Seafires, A6Ms, and F4Fs. No heavy fighters or bombers (maybe a D3A and Val?).
Title: Re: Perk the carriers
Post by: Bopgun on March 31, 2022, 06:03:40 PM
Float planes :cheers:
Title: Re: Perk the carriers
Post by: Arlo on March 31, 2022, 06:37:08 PM
Sparviero! No ... wait ...  :bolt:

Catalina!
Title: Re: Perk the carriers
Post by: RichardDarkwood on March 31, 2022, 07:02:01 PM
 
I've said it before, some guys take the game too seriously and seem to think it is real, and a "war" and lose their minds if you don't do what they want or don't agree with them.

exactly
Title: Re: Perk the carriers
Post by: Shuffler on April 01, 2022, 12:21:16 PM
I seriously believe that it should be setup so that if you want to drive the carrier, you have to ask someone over 60.

The 60 plus crowd can also pull your captain ticket.


 :D

If a disagreement comes between two 60+... then it goes on 60+ and looks.  :rofl I add this so yall would not think I am trying to make this in my favor.  :rofl
Title: Re: Perk the carriers
Post by: Ramesis on April 01, 2022, 02:18:54 PM
Once a plane ups, it will flash. But there are cowards who will use the cruiser to white flag a town and pork a hangar and as long as no one flies from the boat, the base will never flash. That's stupid.

I'd like to see it changed so that if no planes are used in combat within an hour of the CV spawning at a port, it simply respawns at the port because it's either being used for a stealth base take or sailed out into the middle of nowhere. Keep the CV's in play and used to make fights.

How can someone be a coward in a game?
 :salute
Title: Re: Perk the carriers
Post by: The Fugitive on April 01, 2022, 03:55:40 PM
How can someone be a coward in a game?
 :salute

Coward? Maybe the wrong word, but a player who spends the time AVOIDING any combat to grab a base, well lets say he isnt really here to PLAY the game is he?
Title: Re: Perk the carriers
Post by: Ramesis on April 02, 2022, 05:11:33 PM
Coward? Maybe the wrong word, but a player who spends the time AVOIDING any combat to grab a base, well lets say he isnt really here to PLAY the game is he?

If this the case, is there a rule against it... I say let someone play how he wishes
 :salute
Title: Re: Perk the carriers
Post by: 1Cane on April 03, 2022, 02:46:33 PM
CV's whose aircraft are not used in combat within 1 hour of the CV spawning should respawn at the port.

No more using CV's to sneak bases unopposed.
what are you to do when the base is 4 sectors away it takes 3 hours to get there this idea doesn't work
Title: Re: Perk the carriers
Post by: Shuffler on April 04, 2022, 09:52:12 AM
Name the carriers after coffee brands?
Title: Re: Perk the carriers
Post by: TryHard on April 04, 2022, 06:02:45 PM
Once a plane ups, it will flash. But there are cowards who will use the cruiser to white flag a town and pork a hangar and as long as no one flies from the boat, the base will never flash. That's stupid.

I'd like to see it changed so that if no planes are used in combat within an hour of the CV spawning at a port, it simply respawns at the port because it's either being used for a stealth base take or sailed out into the middle of nowhere. Keep the CV's in play and used to make fights.

I disagree i like hunting CVs id rather them stay stealth until with in radar range of a base. I agree once in the radar circle even with no planes upping the CV should flash the base at least.

it would also be cool if players could "spot" CVs on the map and an icon would appear for everyone on that country showing where the enemy CV was last spotted.
Title: Re: Perk the carriers
Post by: atlau on April 04, 2022, 07:27:39 PM
Id like to see CVS get lost if a country doesn't own the port for an extended period of time. Maybe 6-12 hrs. A long enough time to still make it worthwhile to hunt CVs after taking a port. This would prevent hiding CVS for days thus taking them out of the fight and reducing action.
Title: Re: Perk the carriers
Post by: Lazerr on April 04, 2022, 10:35:01 PM
Dude..take a break. 
Title: Re: Perk the carriers
Post by: Blakes7 on April 07, 2022, 06:20:03 AM
Perking carriers would totally demotivate new players but then I remember the frustration of watching Cybro drive CVs straight into the enemy. Also agree hiding carriers for more than a few hours is not great.
Title: Re: Perk the carriers
Post by: 1ijac on April 09, 2022, 03:01:57 AM
There was a discussion among the rooks today that if we would only perk the aircraft carriers this game would be perfect . Would we give perks for damage done with ships gun and aircraft shot down? Would you be able to bump somebody off a boat with more perks? This would keep the newbies of off the boats .Its old hands would be able to control the boats and rightfully so .
I do think the damage done whether with guns or aircraft shot down should be scored ! :x :x :x

I say leave things the way they are.....Why should a select few run things....new players learn by mistakes and successes and in turn become better players...

One-eye
Title: Re: Perk the carriers
Post by: LCADolby on April 09, 2022, 10:00:43 AM
It should cost Cane perk points to post on the BBS. :old:
Title: Re: Perk the carriers
Post by: 1Cane on April 09, 2022, 10:41:41 AM
Only the truly wise shall post on the sacred board