Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: JimmyD3 on November 07, 2022, 09:40:06 AM
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3points map ver. 0.05. Feedback and suggestions??
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=406252.0;attach=35802)
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V41, a33 and a92 better off as ports? I feel as if those bases close to strats are pushed back right at the beginning of the map, there are going to be too far to fly for secondary points of action on the map. Therefore the only real fight without a long flight will be those island bases initially. Maybe having some extra boats to help bridge those gaps would be helpful. We have a map in rotation currently that has some real dead zones between landmasses that are 2+ sectors apart.
Just a quick thought after a glance. You've got to think those enemy bases near the strats will be pushed back right away, leaving one real area of combat without a 2 sector flight. I suppose it depends on what time of day the map gets put up.
Then again, those islands might just funnel the action.. who knows...
I'll leave the logical thinking to the generals. :D
Thanks for taking the time to do these, they are great and add a fresh breath of air into the little bit of time I get to fly.
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Thanks for the feedback Lazerr, I'll review those bases again and thank you for the kind words. :rock
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I'm also concerned about the flight distances across the water.
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I'm also concerned about the flight distances across the water.
How so? At first, any way, the distances would favor Heavies and Bombers? Fuel limits would be a Major Factor in limiting the 'UBER/TRAINERS', La-7,Spitfires/Yaks and so on. I think this map would be interesting, to see how the Fight works out? All sides have Foot Holds on Enemy Sides. Looks like a Hell of a fight, from the start? "Across the water" and its issues, just might make those 'Foot Hold' bases....EPIC FIGHTS? :rock
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How so? At first, any way, the distances would favor Heavies and Bombers? Fuel limits would be a Major Factor in limiting the 'UBER/TRAINERS', La-7,Spitfires/Yaks and so on. I think this map would be interesting, to see how the Fight works out? All sides have Foot Holds on Enemy Sides. Looks like a Hell of a fight, from the start? "Across the water" and its issues, just might make those 'Foot Hold' bases....EPIC FIGHTS? :rock
"Favors the heavies and bombers"? Why does that matter? If those pilots want to fly 3 sectors to get somewhere then they should up in the backfield. Don't restrict the the players who want a quick fight in favor the "players" looking to avoid combat by flying over it. That's stupid. This is a game, some people actually want to have fun when playing it.
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Never know till you try it, might not play as you think.
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Never know till you try it, might not play as you think.
But's it's more likely to play just as stale as all the other maps where it's easy to push to a place where distances between airfields is more than 25 miles. Sure each country has a small foothold on an enemy's continent, but it's only three air bases and then the next closest is 75 miles away.
This map seems to have all the makings of a mini Trinity for all the wrong reasons.
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Jimmy, I can tell that you like the idea of using the upper Great Lakes, so I think the solution would be to make your map 1/2 scale. Your current design is 250x250 miles, but if you can take 500x500 in reality and scale it down to fit a 10 sector map that would shrink the distances across the waterways to 30-40 miles in most places. Still a long ways, but still doable for any fighter.
Here's a couple of images to illustrate. In both cases the center is Mackinaw City, where I think your map is also centered.
(https://i.postimg.cc/FzwHkZQY/Great-Lakes-1.png) (https://postimg.cc/fSjN6Yys)
(https://i.postimg.cc/MZLTLWjz/Great-Lakes-2.png) (https://postimg.cc/Btx4Lfgz)
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Jimmy, I can tell that you like the idea of using the upper Great Lakes, so I think the solution would be to make your map 1/2 scale. Your current design is 250x250 miles, but if you can take 500x500 in reality and scale it down to fit a 10 sector map that would shrink the distances across the waterways to 30-40 miles in most places. Still a long ways, but still doable for any fighter.
Here's a couple of images to illustrate. In both cases the center is Mackinaw City, where I think your map is also centered.
Thanks Devil505, I'll re-scale it and see what it does for the distances. I try to use real world locations for my maps, it seems to me the terrains are more realistic. With that there are some compromises to allow full access for aircraft, naval, and ground equipment. :salute
Just posted the latest update, v 0.06
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3points v 0.06, updated with some suggested changes.
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=406252.0;attach=35806)
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3points v 0.06, updated with some suggested changes.
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=406252.0;attach=35806)
I think those port additions will help bolster the action in those areas and allow more possibilities to grab a foothold over the water. I hope we get the chance to scatter plane parts on on this map in the MA! Maybe with cooler weather coming more folks will log in to enjoy these new maps.
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Love the port additions, look forward to some CV raids and battles.
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FYI map is available on the online if anyone wishes to look at it. As updates are done I upload the new map. Still lots of work left to do, have to check each base for terrain issues, spawn issues, aircraft and naval issues.
Have been trying to accommodate suggested changes where possible. :salute
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After looking at this again, the naval action on this map could be intense as well. With high odds that all 3 countries cv's can duke it out in the center area of the map. The inland base spacing is good too. Looks promising!
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"Favors the heavies and bombers"? Why does that matter? If those pilots want to fly 3 sectors to get somewhere then they should up in the backfield. Don't restrict the the players who want a quick fight in favor the "players" looking to avoid combat by flying over it. That's stupid. This is a game, some people actually want to have fun when playing it.
I am with you! Meant, Heavy Bombers. Not AND Heavies. I have trouble putting things in correct verbage. Simply put,"those foot hold bases" should make for some Epic Fights. Most Maps these days are 'GV' centric. I didnt see any 'Spawn' Points on this map.True, probably hasnt developed that far in construction? Without taking 'Foothold Bases'....Fuel Burn issues will more than likely curb UBER Rides? 1 less thing to "Bit " about? That means Jabo is also limited? Maybe the "Hordes" will consist of Bombers and Strictly Fighters...drop Tanks now have a purpose, other than 30k Pickery? I much prefer Bomber Intercept and Fighters...but I also enjoy CAP in my SpitXVI. Sorry about the confusion. I blame the Wild Turkey 101 :aok
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I am with you! Meant, Heavy Bombers. Not AND Heavies. I have trouble putting things in correct verbage. Simply put,"those foot hold bases" should make for some Epic Fights. Most Maps these days are 'GV' centric. I didnt see any 'Spawn' Points on this map.True, probably hasnt developed that far in construction? Without taking 'Foothold Bases'....Fuel Burn issues will more than likely curb UBER Rides? 1 less thing to "Bit " about? That means Jabo is also limited? Maybe the "Hordes" will consist of Bombers and Strictly Fighters...drop Tanks now have a purpose, other than 30k Pickery? I much prefer Bomber Intercept and Fighters...but I also enjoy CAP in my SpitXVI. Sorry about the confusion. I blame the Wild Turkey 101 :aok
There are spawn, they are just hard to see on the scaled down map. :salute