Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mERv on February 14, 2023, 01:06:00 PM
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<S> come check it out :cheers: :rock :salute
Congratz Kenai77 on 2 new maps for the community in 1 year <S>
PLEASE REPORT ANY AND ALL BUGS TO THE BUG REPORTS THREAD STARTED FOR 3POINTS :cheers:
IF you report a bug here it will get missed :salute
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Towns are orientated as follows:
Even numbered bases run SW/NE with large pond on the NE side of town
Odd numbered bases run SW/NW with large pond on the NE side of town
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:aok
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I hope all those pond's at these fields are stocked with fish, oh and thanks for bringing the community some new stuff :aok
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Congrats on the new map Kenai, and THANK YOU for all your work creating it! Looks beautiful! :cheers:
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Thank you gentlemen, I enjoy working in the Terrain Editor, strange as that may be. It is challenging and gratifying. :salute
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Got to play on it for a few last night before the #s picked up. I think it will be a pretty good map. A few choke points and places where I think the fights could get really big. Hoping this map pops up on a Friday sometime to see it really shine.
Thx JimmyD! Oh and you too Hitech for getting it rolling!
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Yep, Ditto, thank you Kenai for the maps and the work put into them <S>
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Thanks !! Played well last night.
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I flew a 47N at 30ft for four sectors to take out a vh lol! :airplane: :banana:
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Thanks Kenai and HT. Is it still up? Might try to log in a bit later.
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Is it still up? Might try to log in a bit later.
No, its SFMA now.
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Lusche, I saw what you meant about open areas around the Strats, last night. Bombers went off map almost immediately. I will try to make that more of a consideration in the future. :salute
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Got to play on it for a few last night before the #s picked up. I think it will be a pretty good map. A few choke points and places where I think the fights could get really big. Hoping this map pops up on a Friday sometime to see it really shine.
Thx JimmyD! Oh and you too Hitech for getting it rolling!
This map brought over 140 players to MA on a Tuesday night. That's the equivalent to a Friday at primetime on average over the last 9 weeks.
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Lusche, I saw what you meant about open areas around the Strats, last night. Bombers went off map almost immediately. I will try to make that more of a consideration in the future. :salute
these players who do this do not EVER make a significant contribution to the war effort and thus should be considered as milk runners even if it is the straps. Although restrictions can be put into place I feel like having those flak bases able to launch c47s is an excellent counter for this map.
Overall, I dislike this feature as it takes me about 20 minutes to resup a newly attacked strat. The time investment versus resupply time makes strat runs unprofitable hence why I will not participate in strat runs at certain times. Kenai77 explained the reason why he designed it like this and although the above statement is where my opinion lies I stand with Kenai77 on the subject and accept it as how it is <S>
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very cool. I'm surprised too see some needed change! wish I didn't sell my rig or I would hop on for a week or two. Might have to take a trip to Texas again so I can play on CPJs setups. good work fellas
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Another new map today. Badlands (winter). I like it.
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Was not a fan of three points but excited to see another.
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WTG, congrats to the mapmakers on the new maps (3!) and a winter landscape for variety!
Thank you HTC and mapmakers!