Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Dadtallica on February 18, 2023, 11:48:01 PM

Title: Actual Work Product For One Wishlist Checkmark?
Post by: Dadtallica on February 18, 2023, 11:48:01 PM
Preface this post by letting you all know I am the IT HelpDesk Director for a massive QSR franchisee. (1100+ sites) I understand “two weeks” lol

That said, like almost everyone, I have a wishlist. Let’s pick one item from mine… bridges! Why are they not destructible? Since they are not, what would it take in development time to make them so? I will take up a collection!

Sean Connery, Ryan O’Neal, Jimmy Caan, and others may have some thoughts!  :joystick:
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Shuffler on February 19, 2023, 06:55:12 AM
Wish list items are moot. The game is frozen in time except for terrains. That is kept active by customers who choose to make them.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Meatwad on February 19, 2023, 06:57:39 AM
And skins by the community. Other then that, the game is on autopilot until kaput
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: TequilaChaser on February 19, 2023, 07:04:12 AM
Why do y'all have so much negativity 🤣 😂 🤣
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Shuffler on February 19, 2023, 07:16:27 AM
And skins by the community. Other then that, the game is on autopilot until kaput

My apologies to our excellent skin developers. I am embarrassed that I did not mention them.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Shuffler on February 19, 2023, 07:22:45 AM
Why do y'all have so much negativity 🤣 😂 🤣

What negativity? Just facts.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: TequilaChaser on February 19, 2023, 07:39:58 AM
Well, as NoBaddy would always say to me, "You got to stop looking through Rose Colored Glasses, TC! " 

And that was 20 years ago 🤣 😂 🤣

I miss flying with Carlton!
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Vraciu on February 19, 2023, 07:58:21 AM
My apologies to our excellent skin developers. I am embarrassed that I did not mention them.

We are glad to do it.   Come over to the Custom Skins section and browse what we are making.  Attaboys are our only payment but we also appreciate constructive critiques.

Cheerio.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Eagler on February 19, 2023, 08:02:40 AM
Yes a huge <S> to the map makers and skinners!

We appreciate your time and efforts!

Eagler
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: mERv on February 19, 2023, 08:43:01 AM
Why do y'all have so much negativity 🤣 😂 🤣
Despite our love for this game, it is extremely rare to find contemptment in such stagnet waters. Hence why so few play these days.

The release of new maps maybe drawing players back here and there but....

LET A MEMBER OF THIS COMMUNITY VOICE THEIR OPINION without coming back with gas lighting questions for once please :) I say this to the community and not TC <S>

*TC nothing but respect sir this isn't about you or your post*
 :cheers:
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Dadtallica on February 19, 2023, 09:05:42 AM
Really wasn’t concerned where it not it would happen just wanted to know what would take.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Greebo on February 19, 2023, 09:09:40 AM
Bridges (and other similar objects in a terrain) can be made destructable or non-destructable by the map maker while he is building the terrain. Its been years since I used the terrain editor but IIRC it is one of the many HTC rules for MA terrains that bridges' "Object type" setting must be set to "Barrier" (i.e. non-destructable). Possibly this is to prevent score-obsessed bomber and jabo pilots milk running them all the time.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: oboe on February 19, 2023, 09:40:35 AM
Bridges (and other similar objects in a terrain) can be made destructable or non-destructable by the map maker while he is building the terrain. Its been years since I used the terrain editor but IIRC it is one of the many HTC rules for MA terrains that bridges' "Object type" setting must be set to "Barrier" (i.e. non-destructable). Possibly this is to prevent score-obsessed bomber and jabo pilots milk running them all the time.

Now I want this more than ever!  If its just a rules decision by HTC possibly they would be open to changing it?  What does a destryoed bridge look like?
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Dadtallica on February 19, 2023, 10:37:28 AM
Now I want this more than ever!  If its just a rules decision by HTC possibly they would be open to changing it?  What does a destryoed bridge look like?

Lol cool me too! So all I’m hearing is I have to bribe a mapmaker haha!
There was one base on one of the new maps that was perfect for it. I think it was new anyway. There was a long channel to the ocean with three bridges and a lake at the end. Taking out all three would have meant a super long drive around the lake for anyone trying to get to the town or base.

This would be such a cool strategy. Just make destroying them a difficult task. Now I super want it!
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: JimmyD3 on February 19, 2023, 12:51:11 PM
Now I want this more than ever!  If its just a rules decision by HTC possibly they would be open to changing it?  What does a destryoed bridge look like?

Perhaps the answer is to generate a minimum number of bridges for a location, say 4, and allow all but one to be destroyed by bombs or HE. That would leave at least 1 bridge as a choke point.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: mERv on February 19, 2023, 01:09:32 PM
Now I want this more than ever!  If its just a rules decision by HTC possibly they would be open to changing it?  What does a destryoed bridge look like?
You and me both. Would be awesome to finally try what my great grandpa was doing in Burma against the Japs!
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: mERv on February 19, 2023, 01:10:22 PM
Perhaps the answer is to generate a minimum number of bridges for a location, say 4, and allow all but one to be destroyed by bombs or HE. That would leave at least 1 bridge as a choke point.
maybe 3.... 4 is a lot of bridges to bomb  :x :rofl :aok
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: oboe on February 19, 2023, 01:41:34 PM
Could we get a screenshot of what a destroyed bridge looks like?   Has a 'destroyed bridge' object ever been created?  (I assume if bridges can be set to 'destroyable' , there must be an object that replaces the intact bridge once its been destroyed - like the buildings in a town)
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: TequilaChaser on February 19, 2023, 02:59:23 PM
If this is something that the AH  Community really wants regarding destructible bridges,  then everyone should start a new thread in the "wish list sub-forum" and ask.HTC to put a "poll survey" asking everyone that logs on to play In every arena to answer it!

This will give Dale a real percentage of how many of the AH community that are actually logging into to play, that want destructible bridges

That is what you need to do!

 
Hope this helps

TC
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Shuffler on February 19, 2023, 04:05:13 PM
If this is something that the AH  Community really wants regarding destructible bridges,  then everyone should start a new thread in the "wish list sub-forum" and ask.HTC to put a "poll survey" asking everyone that logs on to play In every arena to answer it!

This will give Dale a real percentage of how many of the AH community that are actually logging into to play, that want destructible bridges

That is what you need to do!

 
Hope this helps

TC

That is the way to do it.... if possible.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: mERv on February 19, 2023, 08:09:00 PM
If this is something that the AH  Community really wants regarding destructible bridges,  then everyone should start a new thread in the "wish list sub-forum" and ask.HTC to put a "poll survey" asking everyone that logs on to play In every arena to answer it!

This will give Dale a real percentage of how many of the AH community that are actually logging into to play, that want destructible bridges

That is what you need to do!

 
Hope this helps

TC
+1
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: captain1ma on February 20, 2023, 08:04:46 AM
some of the AVA terrains have destructible bridges. the problem with destructible bridges is that it halts the action. so to have a tank fight going on by a bridge and its the only way into a base. kill the bridge, kill the action. if you're looking to blow up bridges from the air, well thats different but still stops all ground action.

part of the problem with building terrains is if the game changes, so does the terrain. we had some awesome terrains in AH2. twin rivers was a fun one, there were tons of others, many with custom airfields and custom cities. when hitech changed the game it fried the custom stuff. who wants to put in hours of work, just to have it wiped out by a game change?
the AVA team had one terrain where you spawned with a tank onto Omaha beach out of a LST. it included a custom Eiffel tower where paris would have been. that got wiped out.

skins are great, and dont seem to change with game changes. so those are all stable.

just my 2cents.
Title: Re: Actual Work Product For One Wishlist Checkmark?
Post by: Dadtallica on February 20, 2023, 08:32:47 AM
Stopping the action and forcing it to move on or adapt is the point for me. I made a wish lol.

I think it would a simple change that would ne a new spin the game everyone desperately wants to evolve.