Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oboe on April 25, 2023, 07:47:48 AM
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Is this correct for the current map rotation? I've been trying to keep track of the new terrains:
CURRENT AH MAP ROTATION
0, 'sfma2016' 8, 'smpizza'
1, 'riftval' 9, 'buzzsaw'
2, 'fjordma' 10, 'craterma'
3, 'grinder' 11, 'oceania'
4, 'baltic' 13, 'ndisles'
5, 'montis' 14, 'northco'
6, 'mindnao' 15. 'etoma'
7, 'bowlma' 16. '3Points'
17. 'Atoll'
18. 'Badlands'
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Is this correct for the current map rotation? I've been trying to keep track of the new terrains:
CURRENT AH MAP ROTATION
0, 'sfma2016' 8, 'smpizza'
1, 'riftval' 9, 'buzzsaw'
2, 'fjordma' 10, 'craterma'
3, 'grinder' 11, 'oceania'
4, 'baltic' 13, 'ndisles'
5, 'montis' 14, 'northco'
6, 'mindnao' 15. 'etoma'
7, 'bowlma' 16. '3Points'
17. 'Atoll'
18. 'Badlands'
I believe that is correct, based on what I've seen.
Really wish we could do a re-randomization of the rotation. 7-11 are killing me! (Personally wish these would just be removed). These bigger maps should be spread out rather than all back to back. There is a good chance that 7-11 can take up 2 weekends and cause lower #s, low action, during the off hours.
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I think "Crags" should be on the list. Not sure where.
Agree that the order might be shuffled a bit. Northco, Atoll, Badlands, and Crags are all "compact" to focus fights, and don't typically last very long. Might be good to use them to space the big maps in the order to create more variety.
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Think I'm also missing Kenai's new 'BlackSea' also - but not sure where it fits.
That is alot of terrains! Personally I think some of the older, and/or less interesting terrains could be retired for at least awhile. I am let down if I login to SFMA, SMPIZZA, or BUZZSAW. But to each his own; I imagine these are probably favorites of somebody, somewhere.
I do have to say I had a surprisingly fun evening a while ago on Buzzsaw; we were defended a base in the SE corner from CV attack and it was memorable action. But in general I prefer maps that are real-world or at least look like they could be, rather than abstract battle-arenas.
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RotationIndex TerrName
0 sfma2016
1 riftval
2 fjordma
3 grinder
4 baltic
5 montis
6 mindnao
7 bowlma
8 smpizza
9 buzzsaw
10 craterma
11 oceania
13 ndisles
14 northco
15 etoma
16 3points
17 atoll
18 badlands
19 crags
20 blacksea
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Thank you, Hitech!
I just noticed there is no #12 in that list...trying to recall, was there a terrain removed?
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RotationIndex TerrName
0 sfma2016
1 riftval
2 fjordma
3 grinder
4 baltic
5 montis
6 mindnao
7 bowlma
8 smpizza
9 buzzsaw
10 craterma
11 oceania
13 ndisles
14 northco
15 etoma
16 3points
17 atoll
18 badlands
19 crags
20 blacksea
I think this guy has it right. Although I always thought they left out 13 because of bad luck. :aok :rofl
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RotationIndex TerrName
0 sfma2016
1 riftval
2 fjordma
3 grinder
4 baltic
5 montis
6 mindnao
7 bowlma
8 smpizza
9 buzzsaw
10 craterma
11 oceania
13 ndisles
14 northco
15 etoma
16 3points
17 atoll
18 badlands
19 crags
20 blacksea
that's clutch management right there 👊 💪
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Thank you, Hitech!
I just noticed there is no #12 in that list...trying to recall, was there a terrain removed?
No the number is arbitrary, simply used to sort on the sql query for the next terrain.
HiTech