Aces High Bulletin Board
General Forums => Wishlist => Topic started by: whiteman on June 16, 2023, 11:57:37 PM
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There’s got to be a penalty for that. Hilarious you can get behind a load out j-87 and all he has to do flop it and go negative g’s to escape while keeping speed.
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Why should there be a penalty for something what is realistic? Stuka was capable taking negative g and tactic was used in WW2. Same thing in BoB, 109 with it fuel injection could escape early Spits and Hurris same way, as its engine did not stall in negative g, as did carburated ones.
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When it stars spinning and moving like a fish out of water, I don’t think so.
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When it stars spinning and moving like a fish out of water, I don’t think so.
That you could have told in your first posting. You mention only Stukas ability to take negative g, which it did also in reality. This kind of behavior is coding problem and instead of delivering penalties to Stuka pilots, it should be fixed. And still keep the original ability to stand negative g.
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I see this happen a lot with spits. Especially with the spit16. Crazy thing is, they will pull out of it and appear to not really lose that much E, as they can instantly climb straight up 1000 feet after pulling out of it. I can't figure that one out. Perhaps it's just my screen seeing it and not what they are actually doing.
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Yeah the drag and turbulence created, one would have thought that doing such moves would bring the aircraft to an either an almost unstable lost of altitude, or a high loss of speed.
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I thought that happens with maneuvers like rolls as the graphics can't keep up online so the plane sometimes has a strange spinning to it..
That has actually become rare to see for me these days
Probably due to better computers and much faster connections on average
Eagler
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Had a guy in a spit I'm shooting at on the deck go into a crazy pinwheel thing in front of me, crashed into the trees and then said > I < was warping! This game never changes! He thought I was in a spit too. Everybody had a good laugh at that one!
I don't have a problem with the neg G jerky stuff (as that's always been a thing) so much as the lack of any sort of energy penalty that should happen to ANY aircraft when it does that. Usually when I see a plane doing that I'll head up only to find that plane now miraculously recovered and closing on me in the vertical. That just ain't right.
Sent from my SM-G991U using Tapatalk
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I've been seeing quite a bit of flopstar desperation moves where the bogey will induce a snaproll/spin making tracking very difficult then hitting autopilot to recover with no to little loss of e once the firing solution is lost.
There should be a penalty to the pilot for these abrupt and jarring maneuvers whether thru something like g-induced vision loss or the inability of autopilot to kick in while the plane is going thru these violent maneuvers.
It's a design flaw that lets low skill players game the coding without penalty.
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Maybe the fact there is no apparent energy loss indicates it’s a graphic anomaly and the floppy plane your monitor displays doesn’t represent it’s true flightpath.
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Maybe the fact there is no apparent energy loss indicates it’s a graphic anomaly and the floppy plane your monitor displays doesn’t represent it’s true flightpath.
I've seen the spit do some weird stuff, where it appears it's CoG is it's tail and it pivots around that. I think it's a combo of stick stirring/negative g flop/bad internet connectivity. There is a certain squad that excels in the negative G stick stir.
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This stick-stirry nonsense is my 2nd biggest gripe in this game, especially when those with high latency connections fly the planes that most exploit it, like Yaks and Doras.
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This stick-stirry nonsense is my 2nd biggest gripe in this game, especially when those with high latency connections fly the planes that most exploit it, like Yaks and Doras.
And that high latency is sometimes created deliberately to get some benefits.
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I like to refer to it as Peril Sensitive Internet :devil
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I am amazed this game can do what it does. I am really surprised there isn't a lot more to complain about. Amazing program.
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Totally agree.
:aok :aok :aok
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Fly the maneuver and look at your speed. If it didn't change, post the video.
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I remember chasing runners and watching them warp under the ground after a few stick yanks.