Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: THRASH99 on July 26, 2023, 01:00:21 PM

Title: GVS & Trees
Post by: THRASH99 on July 26, 2023, 01:00:21 PM
Been a while since I've posted, something I'm sure everyone encounters. GVs just magically disappearing in a couple trees, had this happen the other day luttrel sat in this spot for over 45 minutes in town on a hill just killing gv after gv and no one could spot him. Multiple flew overhead such as me and a storch and literally couldn't see an icon while his panzar is sticking out from these small trees. Think gv concealment needs to be nerfed a bit 

(https://i.gyazo.com/e1b2e213e35414f5739a23933b22f237.png)

(https://i.gyazo.com/7fc5baf17b5c375df521a6ad155f9a14.jpg)
Title: Re: GVS & Trees
Post by: Banshee7 on July 26, 2023, 01:33:33 PM
I've noticed this, but at the same time I hid in an entire clump of trees and was spotted instantly (engine off and sitting still).  GV icons are the one thing I feel like have been inconsistent since my return. 
Title: Re: GVS & Trees
Post by: mustng2 on July 26, 2023, 03:15:02 PM
In my squad we refer to this as the magic bamboo.  It appears to be a bamboo clump from the ground and yes you are almost invisible from the air when you are in it.  Does seem like it needs a tweak.
Title: Re: GVS & Trees
Post by: CAV on July 26, 2023, 05:49:23 PM

The biggest problem with tank warfare in Aceshigh III, it is an unfinished product. Tank Warfare is largely a very dirty dusty place. You have engine exhaust,  dust from your tracks, muzzle flashes... when you fire your main gun great big clouds of dust come up and obscure your sight. But more importantly everywhere you go you leave a trail.... Tank tracks go into a clump of trees and don't come out the other side, you don't have to be a rocket Scientist to figure out where he's at.

https://youtu.be/hI4jT3dmOuc

This is a short YouTube video of one of AcesHighs primary competitors. It is not meant to be an endorsement of that game in any way or form, Just a look at how tank combat is handled in other simulations

Cavalry
24 years
U.S. Army
Armored cavalry
Title: Re: GVS & Trees
Post by: Mano on July 26, 2023, 09:17:20 PM
Panzers are easy to find.
Now go look for a hiding M-8   :D
Title: Re: GVS & Trees
Post by: Mano on July 26, 2023, 09:18:49 PM
and the panzer was not really hiding very good.  There are lots of bushes and trees that are much better.   :banana:
Title: Re: GVS & Trees
Post by: THRASH99 on July 26, 2023, 09:22:12 PM
and the panzer was not really hiding very good.  There are lots of bushes and trees that are much better.   :banana:
That was the issue, where the panzar was no one could see any icon point blank from the air.
Title: Re: GVS & Trees
Post by: Bopgun on July 26, 2023, 10:01:58 PM
I feel like GVer are just trolls in a lot of cases :noid
Title: Re: GVS & Trees
Post by: mERv on July 26, 2023, 11:18:20 PM
Luttrel for the win woo-hoo  :aok

He was a critical factor in wearing down Bish awareness today. His mere presence alone reduced the bishop stamina and expectations of victory. To him we owe a great debt of gratitude.
Title: Re: GVS & Trees
Post by: lutrel on July 27, 2023, 06:22:46 PM
Aw yes, that was great fun.  For the record any plane flying faster than a Storch simply will not spot a GV engine off in the bushes.  The guy in the Storch did indeed finally spot me, I shot him down just as he dropped smoke near me.  It just so happened that the rest of the planes were not over town when he dropped smoke, so I simply moved over to a different bush on a different hill so y'all would have to find me again all over.  You guys finally did finally track me with a bomb and then finish me off with a GV that sneaked up on me while all the planes were making cover racket for him.
Title: Re: GVS & Trees
Post by: THRASH99 on July 27, 2023, 09:22:28 PM
Aw yes, that was great fun.  For the record any plane flying faster than a Storch simply will not spot a GV engine off in the bushes.  The guy in the Storch did indeed finally spot me, I shot him down just as he dropped smoke near me.  It just so happened that the rest of the planes were not over town when he dropped smoke, so I simply moved over to a different bush on a different hill so y'all would have to find me again all over.  You guys finally did finally track me with a bomb and then finish me off with a GV that sneaked up on me while all the planes were making cover racket for him.
Lol I finished you with the 25H, ended up putting a 75 in the hull
Title: Re: GVS & Trees
Post by: RichardDarkwood on July 29, 2023, 04:30:40 AM
That was the issue, where the panzar was no one could see any icon point blank from the air.

It already bad enough you get a red square showing where the tank is, now you want a giant arrow pointing down above the tank.

Maybe you could get Kong to show you how its done as he has no problem spotting tanks.
Title: Re: GVS & Trees
Post by: THRASH99 on July 31, 2023, 01:12:17 PM
It already bad enough you get a red square showing where the tank is, now you want a giant arrow pointing down above the tank.

Maybe you could get Kong to show you how its done as he has no problem spotting tanks.
Aside from the trees, what really needs to be worked out are the buildings that cheesers abuse hiding in open fields that no one can see into. That's why the tank markers need to be shown more.
Title: Re: GVS & Trees
Post by: mERv on July 31, 2023, 03:22:47 PM
Aside from the trees, what really needs to be worked out are the buildings that cheesers abuse hiding in open fields that no one can see into. That's why the tank markers need to be shown more.

There is a zoom button you can use to help identify hiding vehicles. I understand for players like you the preference is easy mode in every aspect of the game but it does work :old:

That same button is how I become a surgeon with some of my shots :banana:
Title: Re: GVS & Trees
Post by: Lazerr on July 31, 2023, 04:00:55 PM
There is a zoom button you can use to help identify hiding vehicles. I understand for players like you the preference is easy mode in every aspect of the game but it does work :old:

That same button is how I become a surgeon with some of my shots :banana:

Took some.buffs up today.. not sure how u do it.  I can't hit toejam.
Title: Re: GVS & Trees
Post by: Banshee7 on July 31, 2023, 08:54:28 PM
Took some.buffs up today.. not sure how u do it.  I can't hit toejam.

Neither can I.  I've tried with both joystick and KBM.  Can't hit crap.
Title: Re: GVS & Trees
Post by: mERv on July 31, 2023, 09:14:32 PM
Took some.buffs up today.. not sure how u do it.  I can't hit toejam.

 SA via F3 mode from a gun to observe immediate threats.

Proper lead on incoming attacks making quick minor adjustments to find the hits.

Flying bombers in a way that takes away the easiest shots from attackers.

Proper zoom for distance to maximize precision. Too much or too little zoom makes a lot of difference

Practice, practice, practice over and over again until instinct starts to take over and you begin anticipating what will happen before it happens.

Title: Re: GVS & Trees
Post by: save on August 01, 2023, 07:36:55 AM
A big giveaway is the tank tracks that can be seen, and followed from ground or air in not too dense forests.
Exhaust from engines are another giveaway, many tanks require engines to be revving in order to turn the turrets quickly (and not hand-cranked which is slow as ****. Case-mate designs which do not need it within their firing arc, but if needs to turn the whole vehicle when outside of it they need to start it.

Starting a cold diesel engine in colder weather produce so much smoke you can hardly see outside of the tank, pretty much how the later Russian tank smoke screen works injecting diesel into the engine.


Title: Re: GVS & Trees
Post by: Wiley on August 01, 2023, 12:52:27 PM
In one of these threads I remember seeing an aerial photograph of a grassy field that had seen tank battle.  The tank tracks were extremely visible.  Wish we could have something like that available in addition to dust/smoke/etc.  I also think it would be a good idea for gameplay to not have the fast turret turning unless your engine was running if applicable.

Wiley.
Title: Re: GVS & Trees
Post by: eddiek on August 01, 2023, 05:48:02 PM
In one of these threads I remember seeing an aerial photograph of a grassy field that had seen tank battle.  The tank tracks were extremely visible.  Wish we could have something like that available in addition to dust/smoke/etc.  I also think it would be a good idea for gameplay to not have the fast turret turning unless your engine was running if applicable.

Wiley.

All of this is true…….in real life. 
Also in real life aircraft left contrails at higher alts, wreckage stayed where it was until removed/salvaged.

But this is an online game.  I remember talking on the phone with Skuzzy about it, especially the tracks left by GV’s.  IIRC, he told me that to implement the contrails and GV tracks, it would end up causing a lot of players to have to buy/build higher end more powerful systems and would cause lag……thus decreasing playability, or the ability to play at all, from those with older or less powerful computers.
I agree with everything you said, just throwing out the fact that the issue has been discussed time and time again, and that was the answer I got when actually talking to someone within HiTech Creations.
A welcome compromise in my opinion would be to increase GV icon visibility range to 3K, more than it is now, but still half what it was way way back when, during the time that players lobbied HT and Pyro to decrease the range from 6K downward.
Title: Re: GVS & Trees
Post by: save on August 02, 2023, 05:31:05 PM
Range in vehicles should be determined by real optics from the tank itself and it should add time, that way you need to peek to range the enemy tank.

A vertical red bar to note the enemy presence, from a certian - depending on the optics of the vehicle.
 
That would put some inferior optic designs with a good gun at an disadvantage compared.

Maybe I'm into a 'too realistic approach' but then again, this is supposed to be a sim and not Battlefield type of game.

Title: Re: GVS & Trees
Post by: GasTeddy on August 03, 2023, 01:30:01 PM


Maybe I'm into a 'too realistic approach' but then again, this is supposed to be a sim and not Battlefield type of game.

I've been asking couple of questions exactly about realism but some old gamers have got peas in their nostrils because of it. There are those who seem to prefer game instead of a simulator.
Title: Re: GVS & Trees
Post by: Oldman731 on August 03, 2023, 01:32:02 PM
There are those who seem to prefer game instead of a simulator.


An age-old discussion, probably with an equal number of proponents on each side.

- oldman
Title: Re: GVS & Trees
Post by: Banshee7 on August 03, 2023, 01:32:36 PM
I've been asking couple of questions exactly about realism but some old gamers have got peas in their nostrils because of it. There are those who seem to prefer game instead of a simulator.

I'm all for adding certain aspects of realism.  I don't want the game to turn into more work (like the actual aspects of flying a plane for instance). :rofl
Title: Re: GVS & Trees
Post by: Rascal43 on August 03, 2023, 06:57:15 PM
All of this is true…….in real life. 
Also in real life aircraft left contrails at higher alts, wreckage stayed where it was until removed/salvaged.

But this is an online game.  I remember talking on the phone with Skuzzy about it, especially the tracks left by GV’s.  IIRC, he told me that to implement the contrails and GV tracks, it would end up causing a lot of players to have to buy/build higher end more powerful systems and would cause lag……thus decreasing playability, or the ability to play at all, from those with older or less powerful computers.
I agree with everything you said, just throwing out the fact that the issue has been discussed time and time again, and that was the answer I got when actually talking to someone within HiTech Creations.
A welcome compromise in my opinion would be to increase GV icon visibility range to 3K, more than it is now, but still half what it was way way back when, during the time that players lobbied HT and Pyro to decrease the range from 6K downward.

Yet we have bomb and rocket craters left everywhere that disappear after so long.  No reason we couldn’t make gv tracks do the same thing.
Title: Re: GVS & Trees
Post by: mERv on August 03, 2023, 11:44:06 PM
Yet we have bomb and rocket craters left everywhere that disappear after so long.  No reason we couldn’t make gv tracks do the same thing.
There is no we :old: only the grand game maker :cheers:

And he has no desire to pour any great effort into a game that's been and will continue to be a honey hole just the way it is for so long  :cheers: