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Special Events Forums => Friday Squad Operations => Topic started by: Devil 505 on July 29, 2023, 11:00:48 AM

Title: Poll for players about future formats for FSO Hour 2
Post by: Devil 505 on July 29, 2023, 11:00:48 AM
How would you describe what you want most out of FSO's in Hour 2?


A: Let me fly what I want, however much I want.

B: Let me fly what I want, but I like the challenge of limited lives. 

C: I enjoy the structure of a planned mission, so I want a repeat of the Hour 1 assignments with a new target.

D: FSO should only be one life. Period.

E: I don't care, I'll fly any format. Just give me something.

F: I don't care. Hour 2 is too late and I'm off to bed.


Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Dadtallica on July 29, 2023, 12:33:48 PM
F for me.

I haven’t been able to even do hour one though so maybe don’t count me lol.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: MDStampf93 on July 29, 2023, 02:55:43 PM
One thing I always loved about FSO back in the day was the 1 life and done realism to it. This however was back when numbers were much much different. With fewer numbers I find it much more enjoyable to fly and die over a shared target with the enemy in hour 2. Keeps the action going and keeps people engaged longer in my opinion.

My vote is A.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: steely07 on July 29, 2023, 06:54:05 PM
1 life was always good for flying "carefully" in FSO, but I've come to appreciate the second hour second target format more these days, so I vote C
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Nefarious on July 29, 2023, 08:57:52 PM
I'm somewhere between A and C.

How about structure and planned missions PLUS however much I want? lol.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Bopgun on July 30, 2023, 09:08:43 AM
C,

I need my rigid routine :banana:

But in all seriousness I like the clear cut game plans FSO tends to offer
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: SNO on July 30, 2023, 11:55:53 AM
A then C for me.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: jeffn on July 30, 2023, 12:30:35 PM
I like C
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: RichardDarkwood on July 30, 2023, 03:08:22 PM
E
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: MDStampf93 on July 30, 2023, 04:21:23 PM
After re-reading option C, I think that is pretty much what we having going now, so my vote is a combination of A and C as well.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Devil 505 on July 30, 2023, 04:37:49 PM
After re-reading option C, I think that is pretty much what we having going now, so my vote is a combination of A and C as well.

The idea behind option C is that Hour 2 would have a complete reset. Every player would have a new life in their assigned Hour 1 plane, the only difference is that the targets would be different.

It was an idea I was kicking around for Budapest instead of the GV battle. I'd like to try it in the future.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: jeffn on July 30, 2023, 07:46:11 PM
I do see difference in the way players and I fly when i only have one life (or in "C's" case, 2nd life).

The absolute best, memorable fights in have had in AH are in FSO where i do not want my night to end and i know the pilot I am fighting does not either. Win or loose, those white knuckle battles from alt to the deck are the best!

My pref. is "C", but will participate in what ever
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: SIK1 on July 30, 2023, 10:17:21 PM
I try to keep the first hour airframe for as long as I can. Once I lose it then it's balls out hair on fire.

I like having a plane, and mission assigned to me, and trying to accomplish that mission.

I feel that the second hour seems to devolve into a furball, for the most part.

Not much into GVing, but as long as I can put something competitive into the air I'll fly.

As a CiC I don't want to, nor do I normally write orders for the second hour.

I guess a little bit of B, C, and E.

Sure that clears it up for you.  :D

 :salute
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Frodo on July 31, 2023, 02:17:41 PM
C and D  :old:
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Goat1 on July 31, 2023, 02:49:26 PM
I vote for C, but E works for me also.

Goat
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Arlo on July 31, 2023, 02:49:51 PM
I try to keep the first hour airframe for as long as I can. Once I lose it then it's balls out hair on fire.

I like having a plane, and mission assigned to me, and trying to accomplish that mission.

I feel that the second hour seems to devolve into a furball, for the most part.

Not much into GVing, but as long as I can put something competitive into the air I'll fly.

As a CiC I don't want to, nor do I normally write orders for the second hour.

I guess a little bit of B, C, and E.

Sure that clears it up for you.  :D

 :salute

Well said, squaddie. I concur.

(https://www.reactiongifs.us/wp-content/uploads/2014/06/agreed_pirates_caribbean.gif)
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: LilMak on July 31, 2023, 07:38:36 PM
Hour one should certainly remain one life.

Maybe multiple lives in hour two with some adjustments to score? Something like hour one survivors get extra points/multipliers for objectives/kills or hour two planes get 1/2 points for not surviving the first hour?

The historical matchups are the awesome part of FSO. If it just becomes a free for all, then interest will diminish.

Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Devil 505 on July 31, 2023, 08:21:12 PM
Hour one should certainly remain one life.

Maybe multiple lives in hour two with some adjustments to score? Something like hour one survivors get extra points/multipliers for objectives/kills or hour two planes get 1/2 points for not surviving the first hour?

The historical matchups are the awesome part of FSO. If it just becomes a free for all, then interest will diminish.

Yeah, Hour 1 will always be one life. Also, the free-for-all aspect of Hour 2 will still be limited to planes of the historical match-up. It's just that a player could switch from a bomber to a fighter, or vice versa. I'm not suggesting going outside of an event's plane set. I've heard several players state that while the usual free-for-all Hour 2 format is fun, it does lose what makes FSO special. So now I'm trying to gauge how the bulk of the player base would like Hour 2's formatted.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: LilMak on August 03, 2023, 12:04:48 PM
Yeah, Hour 1 will always be one life. Also, the free-for-all aspect of Hour 2 will still be limited to planes of the historical match-up. It's just that a player could switch from a bomber to a fighter, or vice versa. I'm not suggesting going outside of an event's plane set. I've heard several players state that while the usual free-for-all Hour 2 format is fun, it does lose what makes FSO special. So now I'm trying to gauge how the bulk of the player base would like Hour 2's formatted.

Mostly I just think there should be some incentive to stick to the first hour rides regardless of the second hour format.

I also think we the players might be interested in switching up the standard format a bit? To be clear, I’m just spitballing here and haven’t put a whole lot of thought vetting it out…

Something like one side is trying to blitz a position with combined arms (GVs and attack aircraft) and the other is trying to stop the onslaught primarily with aircraft (maybe some defensive howitzer M3s) The objective being that the ground forces reach a bridgehead or something. Winning could be determined by whether a certain number of GVs cross a bridge?

I know it would be tough to achieve balance but it would be pretty cool to use certain aircraft and vehicles in their respective roles.

Something like a bunch of American LVTs trying to storm a beach while being defended by Japanese Jeeps and Val’s or something weird like that. Mix in a Ki43s and some wildcats while capping the altitudes at like 5-8k.

Again. Just trying to think outside the normal FSO box.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Bopgun on August 03, 2023, 05:24:41 PM
Mostly I just think there should be some incentive to stick to the first hour rides regardless of the second hour format.

I also think we the players might be interested in switching up the standard format a bit? To be clear, I’m just spitballing here and haven’t put a whole lot of thought vetting it out…

Something like one side is trying to blitz a position with combined arms (GVs and attack aircraft) and the other is trying to stop the onslaught primarily with aircraft (maybe some defensive howitzer M3s) The objective being that the ground forces reach a bridgehead or something. Winning could be determined by whether a certain number of GVs cross a bridge?

I know it would be tough to achieve balance but it would be pretty cool to use certain aircraft and vehicles in their respective roles.

Something like a bunch of American LVTs trying to storm a beach while being defended by Japanese Jeeps and Val’s or something weird like that. Mix in a Ki43s and some wildcats while capping the altitudes at like 5-8k.

Again. Just trying to think outside the normal FSO box.

That sounds pretty cool. FSO still rake in the numbers for ground and air?
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Devil 505 on August 03, 2023, 05:50:39 PM
That sounds pretty cool. FSO still rake in the numbers for ground and air?

Last month had a GV element for the 2nd hour. The unlimited lives and short return flight/drives made it viable.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: 1Canukk on August 04, 2023, 08:36:31 AM
C… :salute
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: nooby52 on August 04, 2023, 10:02:49 AM
C
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: DmonSlyr on August 05, 2023, 12:59:20 AM
C is good. I believe the 2nd hour should only be 2 lives max(although I sorta like one life per hour more because its supposed to be "realistic". However as timing is everything in FSO, hour 2 basically should attempt to begin like hour 1 where everyone re groups and rolls at the same time towards the objective. IMO, perhaps some could change between fighters and bombers, however it could be very damaging from a scoring perspective, as tonight 2nd hour bombers had no air support and basically got waxxed. They still got their target, but don't think any made it back alive. Then a few fighters came in after and got waxxed. So the timing was off and it really helped axis. If scoring is going to take part in second hour, then it should try to be as organized as first hour is some regard, because it could have a negative impact on one team scoring due to lack of coordination. 

Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Rocco on August 05, 2023, 12:55:57 PM
I like C but as Violator said it has its issues. For a coordinated second hour strike the first hour objectives have to be positioned so an attack group can launch, hit target, and recover before second hour begins. Otherwise you get guys or even whole squads launching late or bailing so they can make second hour. That also somewhat limits tactics, as the attack group has a lot less time to get to target. Same thing with the second hour objectives.

I would also vote for 1 life per hour. In my opinion, knowing we can just relaunch takes away some of the thrill of the FSO fights.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: weiser on August 07, 2023, 02:33:47 PM

  I would strongly go with c, but will remain a FSO member no matter the format, that's where
E comes in.
weiser
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Devil 505 on August 07, 2023, 07:27:43 PM
I like C but as Violator said it has its issues. For a coordinated second hour strike the first hour objectives have to be positioned so an attack group can launch, hit target, and recover before second hour begins. Otherwise you get guys or even whole squads launching late or bailing so they can make second hour. That also somewhat limits tactics, as the attack group has a lot less time to get to target. Same thing with the second hour objectives.

I would also vote for 1 life per hour. In my opinion, knowing we can just relaunch takes away some of the thrill of the FSO fights.

Valid points. I have a solution in mind to ensure that there is ample time for turnaround.

Since Option C easily has the most support, I will go ahead and design September's FSO around having two complete missions. Stay tuned.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Bannor on August 07, 2023, 07:51:06 PM
I tend to work a lot of weekends. Option C seems to be the best fit. But at the 1.5-hour mark I start to lose interest. Perhaps missions that have an air start in the 2nd hour and scale back the time to 45 minutes instead of a full 2nd hour? There's a lot of factors that weigh in, such as hitting the first hour target at the 55-minute mark, thus making it more difficult to launch in the 2nd hour because you are trying to rtb. I don't think there is ever going to be perfect scenario, but we do what we can, right?  :salute

Check 6!  :cool:
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Devil 505 on August 07, 2023, 07:59:05 PM
I tend to work a lot of weekends. Option C seems to be the best fit. But at the 1.5-hour mark I start to lose interest. Perhaps missions that have an air start in the 2nd hour and scale back the time to 45 minutes instead of a full 2nd hour? There's a lot of factors that weigh in, such as hitting the first hour target at the 55-minute mark, thus making it more difficult to launch in the 2nd hour because you are trying to rtb. I don't think there is ever going to be perfect scenario, but we do what we can, right?  :salute

Check 6!  :cool:

My plan is to have two sorties with a max time to target being 45 minutes for both. Details to follow when the event is announced.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: Shrike on August 08, 2023, 04:56:33 PM
I'll go with C but I do like some of the previous 2nd hours where there was fast action.  I think this is good for keeping folks around for the 2nd hour.

For E, drink some coffee spiked with your favorite adult beverage :).  Just kidding, I know some have to work the following morning and it's quite late on the US East Coast.
Title: Re: Poll for players about future formats for FSO Hour 2
Post by: OldDoom on August 09, 2023, 12:38:46 PM
I prefer Option A. Having said that I Just sent out orders with loosely structured orders for Frame 2. I was following the lead from Frame 1 But I actually like the free format Hour 2 better.  I have some thoughts that having an assigned role in Hour 2 will keep more folks on for the round 2 action.

<S> OldDoom

PS thanks for the feedback on the orders.