General Forums => Aces High General Discussion => Topic started by: lovewing on August 12, 2023, 04:14:35 PM
Title: new
Post by: lovewing on August 12, 2023, 04:14:35 PM
new to this game, is this game more realistic than World War 2 Online?
Title: Re: new
Post by: Tracerfi on August 12, 2023, 04:21:13 PM
Depends on your Idea of better I like it and I think it is easier to get into but I have been playing this for 11 1/2+ years give it a try it won't hurt. What is your in game callsign?
Title: Re: new
Post by: hazziewaz on August 12, 2023, 04:26:41 PM
I'm also new here but my mouse refuses to move once spawned into the tower???
Title: Re: new
Post by: lovewing on August 12, 2023, 04:27:00 PM
Should be interesting, my friend hazzie and I are attempting to install the game as we speak
Title: Re: new
Post by: Tracerfi on August 12, 2023, 04:28:08 PM
I'm also new here but my mouse refuses to move once spawned into the tower???
There is a key command that allows you to change from plane control to move through cursor on the screen. It blinks in green text at the top of your screen when you spawn in.
I believe it is the H key. At least that is what I use
Title: Re: new
Post by: fd ski on August 12, 2023, 05:19:48 PM
Well, WWIIOL and AH have a bit of a shared "root". They both came out of Warbirds and iEN folks...
Title: Re: new
Post by: oboe on August 12, 2023, 05:21:16 PM
Welcome lovewing! Great that you found the bulletin board; there are lots of people here willing to help you with any questions you might have.
As far as realism comparison to WWII Online, Aces High it is not a two-sided game in the Main (Melee) Arena. It's a 3-sided (Knights, Rooks, Bishops) free-for-all, and all sides have access to all planes. So you could find yourself in a Spitfire dogfighting a P-51 or P-38, which isn't realistic.
The flight and damage models in Aces High are likely better and more accurate the WWII Online's, as I've heard air combat took a backseat to ground combat. But you'll have to judge that for yourself.
You'll have so many planes to choose from to fly here, from early War right through to the very end (Ta-152 and Me262, and B-29).
Enjoy!
Title: Re: new
Post by: lovewing on August 12, 2023, 05:42:43 PM
very cool thanks guys, tracer has been really helping us a ton. Much appreciated fellas hope to see you guys soon in game
Title: Re: new
Post by: Animl-AW on August 12, 2023, 06:15:20 PM
new to this game, is this game more realistic than World War 2 Online?
AH is the closest you can find to realism around these kind of games.
Title: Re: new
Post by: DmonSlyr on August 14, 2023, 12:04:31 PM
I've never played WW2 online, however I've played AH for over 15 years :old: and haven't got tired of it. Here's why:
1. The open MA: The open MA allows you to fight how you want, in any plane you want, whenever you want. It's basically a survival of the fittest and you can roll any plane you dare and fly it how you want. The large map gives you a full scale idea of strategy to win a map rather than a match play scenario which isn't as satisfying, IMO. It's very challenging but also rewarding. You can bomb any enemy base, and don't have to listen to anyone. You can fly with a squad and feel like you are in Black Sheep Tearing up the skies. There are bomber squads, and tank squads you can be apart of if you want. Or create your own! Or go lone wolf. There are no cheesy fly outside the plane modes and no airspawns, and pretty much no rules. I really enjoy this because it's challenging and rewarding and never the same.
2. The special events: The special events are where you find you your "realism". Fighter Squad Ops, go check out that part of the forum. You can join in with a squad on Friday nights, and it depicts a battle that happened in WW2. It's planes that are Axis Vs Allied and "fairly balanced" per the planes that actually fought in that battle. It's great for wanting those realistic strategy based squad ops where you have a mission assigned to your squad and stick to it. I'd definitely recommend looking into FSO and giving it a try.
The other special event I'd recommend checking out is Combat Challenge, which also has a thread page in the forums, just under Fighter Squad Ops (FSO). It also happens on Friday nights. There is one coming at the end of the month. Combat Challenge is giant furball between axis V allied in balanced plane sets. You get airspawns that bascially put you right into the fight. These are very fun, not so serious and very actionable for jumping right into a fight. I'd highly recommend checking it out.
3. The training The trainers here are very nice and can help you get going and learn the basics, as well as advanced ACM when you get there. I'd highly recommend setting up a time with a trainer. It will benefit you a lot. There is also a plethora of training videos and materials offline if you search around.
4. Great offline missions. I actually haven't really played them, however I've heard they are a lot of fun. You jump into them and get right into a big historical battle. Definitely fun for not serious gameplay and can help you learn the game.
5. The flight model and plane choices: It's a great flight model and planes all have strengths and weaknesses. The games allows you to take off and fly rather than having to press buttons, taxi out, and worry about oil and over heating and all of that. It's a lot less pain in the arse and you can just worry about getting in the air and fighting. There are a ton of planes to choose, and besides the perked ones. You can fly them all without having to "get to the next level". This provides you the opportunity to fly almost all planes right out of the gate and learn what you want.
6. Tanks While I am not a tanker, there are a lot who play just for the tanking experience on a big map to attack bases and get into tank wars. It's not my thing, I'm a fighter guy, but if you enjoy tanking strategy on a world map, this is a great place for it.
There are a lot of things AH offers that no other game does. The strategy, large Map big team battles and furballs, special events that provide some great realism in battles, and the tons of plane choices to learn and fly are a few of the reasons why I am still around.
Hope yall stick around and learn the game and try some events and different planes :airplane: :joystick: :aok
Title: Re: new
Post by: Banshee7 on August 14, 2023, 12:25:20 PM
I don't mind dedicating some time in the Training Arena. I usually try to fly 3-4 times a week.
Welcome aboard :salute
Title: Re: new
Post by: Arlo on August 14, 2023, 02:24:50 PM
(https://i.imgur.com/a9n6Tns.png)
Title: Re: new
Post by: Shuffler on August 15, 2023, 04:58:47 PM
I would be more than happy to take time out of my day to show you folks how to crash a perfectly good P 38J...... over and over. When I started flying here,we were strapping homemade wings to our backs and jumping off cliffs.
Title: Re: new
Post by: Banshee7 on August 15, 2023, 06:33:59 PM
I would be more than happy to take time out of my day to show you folks how to crash a perfectly good P 38J...... over and over. When I started flying here,we were strapping homemade wings to our backs and jumping off cliffs.
We've moved on from that??? :joystick:
Title: Re: new
Post by: Meatwad on August 15, 2023, 07:04:07 PM
You were lucky. I had two feathers and told to "flap really hard". Like this.
Title: Re: new
Post by: GasTeddy on August 16, 2023, 04:08:26 AM
I would be more than happy to take time out of my day to show you folks how to crash a perfectly good P 38J...... over and over. When I started flying here,we were strapping homemade wings to our backs and jumping off cliffs.
We use the same method in LuftGaffe. Lately added crash helmet in the gear but in my case it's already much too late. :rolleyes:
Title: Re: new
Post by: Shuffler on August 16, 2023, 05:01:51 PM
I've played WWII Online and still have a subscription (I like the infantry, ship, and armor aspects). For flying aircraft, though, I greatly prefer Aces High. They are very different games.
WWIIOL is half-scale Europe as the map, early-war. It is intended to encompass all forms of WWII activity -- infantry, vehicles, mobile guns, trucks, tanks, artillery, ships, and aircraft -- and geared toward the whole war effort, including working on supply of bases and building rank by succeeding in missions.
You don't get to fly what you want. At first, you don't even get to fly bombers or any of the better fighters until you succeed in enough missions in the lower-end couple of fighters (Hurri I and Curtis Hawk on the allied side). You might not even be able to fly anything if there aren't any missions posted with aircraft available or if all the aircraft have been used up.
If you do fly, in my experience, it is pretty sparse fighting, typically at altitudes even lower than in Aces High. They have nice clouds and landscapes. The flight model is decent.
The bad points for me are as follows. First, visibility just blows in WWIIOL. With clouds, haze (even the little that is there on clear days), inability to see your 6 position, inability to move your head location, the way they do identity of enemy aircraft (range at which you can ID and the way you lose ID and marking on the aircraft if you chance views even if in order to keep the enemy in view), I have a very, very hard time keeping things in view even in close-in fighting. I hated that aspect. Second, when you start out, you can't fly anything but the slowest fighters (Hurri and Hawk). Since it's impossible to see behind you, being the slowest guy out there is a huge handicap. You can't even fly bombers until you go up in rank. So, your early flight experiences are a lot of just trying to see behind you and evading lots of attacks of faster aircraft running you down. Third, there aren't a lot of planes around. I think the biggest fight I got in involved about 5 friendlies and 5 enemies. That happend once in about 20-40 hours of on-line flying for me. The rest of the time was 1-2, 2-1, 1-1 action.
Now before the WWIIOL people jump on me about the above, saying "But that's all more realistic," let me say that my dislike of it isn't that it's more realistic, it's that they pull of the realistic aspect poorly, making it less realistic. First, I don't mind bad visibility if that is realistic. But it's just not that hard to keep a plane in view in a close-in dogfight in reasonably clear weather in real aircraft in my experience. Their flaw is in the way the aircraft ID disappears if you view shift, even if it is to keep the plane in view and in that you can't move your head at all even to get some better glimpse behind you -- maybe not dead 6, but a little. If they want to be that realistic, then they should let you move your head, loosen your harness, have a rear-view mirror, or all of those things. Second, it sucks not getting to fly anything but the slowest fighters for a long time at the start -- not even any divebombers or level bombers or having rockets or anything that would make you useful in hitting stuff on the ground in a game that is (rightly) much more populated on the ground. Third, well, compared to the skies of Aces High, it's sort of boring in the WWIIOL skies. Yes, that is more realistic.
If you want more action and the ability to fly what you want, partipate in ground attack, base capture, etc., Aces High's main arena gives you that and WWIIOL doesn't. If you want lots of realism (and still exciting action), Aces High scenarios give you a much more realistic and involved environment than WWIIOL ever will.