Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Kingpin on September 29, 2023, 01:32:48 AM

Title: Dynamic GV Icons - UPDATE PLEASE
Post by: Kingpin on September 29, 2023, 01:32:48 AM
For goodness sake, update the GV Icon range to something reasonable for AH3.  It's been complained about since AH3 went live and players on all sides continue to complain about it to this day.

The dynamic GV icon range (trees and buildings reducing icons) was implemented in AH2 -- heck, I even suggested it in a wishlist thread ages ago!  It made sense then.  In AH2 there was very little cover and this change was good for the game.  It got rid of the silly Lanc-stukas, and gave GVs a fighting chance.  But GVs still had to be mobile and shoot and scoot.  This hardly applies to AH3 where trees are EVERYWHERE (including all over the fields and in factories).  In AH3, these settings are not good for the game.

There is no reason you shouldn't be able to see a GV in trees from D400 or even D800 from an aircraft.  However, the code from AH2 combined with the magic bushes in AH3 (that hide vehicles larger than themselves) renders vehicles completely invisible.  This is just not fun.  There are players who admit to hiding in bushes "for hours, just to frustrate the other team".  The only way to combat this is to exit the game and use the Film Viewer, which many players also admit to doing regularly.  This is all not fun and I feel is against the spirit of a game that is supposed to promote combat.

In my opinion, the inability to see GVs (even in a Storch, an AC implemented solely for this purpose!) has absolutely degraded gameplay to a point where I just want to uninstall AH.  There is little enough combat left to be had in this game to allow Aces High to continue to become Aces Hide and Seek.

Just up the dynamic range a little.  Or if that is too hard, roll it back to the code from AH2.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Dadtallica on September 29, 2023, 08:20:08 AM
Runway tree rules!  :rofl
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Banshee7 on September 29, 2023, 08:40:49 AM
I agree that something needs to be done.  I sat in an M3 for over an hour the other day just because I thought it was funny watching them look for me (and I was bored of fighting the horde).  It shouldn't have taken that long to find me.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Devil 505 on September 29, 2023, 10:14:07 AM
I've been saying it for years.

Bring back the pre-Storch GV icons.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: waystin2 on September 29, 2023, 10:36:11 AM


Bring back the pre-Storch GV icons.
:aok
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: LCADolby on September 29, 2023, 02:17:36 PM
The Stork doesn't have pre-change GV icons? I thought it did as to give it purpose!?
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Kingpin on September 29, 2023, 04:05:50 PM
The Stork doesn't have pre-change GV icons? I thought it did as to give it purpose!?

I think it is supposed to have a longer icon range, but I have flown it over GVs and you still get no icon at all.

If GVs are engine off and in certain trees, bamboo, and bushes there is no icon, even in a storch (rendering it too useless).   The "no icon bushes" are really the lamest, because they are actually smaller than some of the tanks they completely obscure from the air.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Meatwad on September 29, 2023, 07:38:31 PM
remove 70% of the trees and put everything back to AH2 standards
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Mano on October 01, 2023, 04:18:01 PM
Do you want the GV’ers to take down all of the ords at every base?

Then you will be spending all of your time driving M-3’s or C-47’s.

  :D
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Devil 505 on October 01, 2023, 04:34:29 PM
Do you want the GV’ers to take down all of the ords at every base?

Then you will be spending all of your time driving M-3’s or C-47’s.

  :D

They'd need to take bombers to do that, because they wuoldn't be able to drive into shelling range. :devil
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: GasTeddy on October 02, 2023, 01:42:53 AM
Could it be done a way that I have no GV icon and my opponents visible from 5K..?     :cool:
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Kingpin on October 03, 2023, 10:43:51 PM
Could it be done a way that I have no GV icon and my opponents visible from 5K..?     :cool:

Yes, you can do this offline.  :)
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Vulcan on October 09, 2023, 05:06:58 PM
IMHO the icons are working exactly as they should. If you cannot find a GV without a decent search then no icon is as it should be.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Kingpin on October 09, 2023, 10:08:33 PM
If you cannot find a GV without a decent search then no icon is as it should be.

The problem is that decent search efforts don't work. Even extensive searching by multiple people flying mere feet above them doesn't work, because they are now invisible.

I don't believe that is how it was intended, which is why I am suggesting it be addressed.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Mano on October 10, 2023, 02:35:25 PM
Try the M-8. I find the afk gv 9 times out of 10. 

There are some gv’ers that are really good at hiding.
I can only name a few off the top of my head. PTBop hides a golden colored wirble in green foliage.  Unbelievable. That is exceptional.

 Vulcan can hide a Jeep better than anyone. Slaxer is great at hiding a T-34/85. There are others that are really good.

Instead of complaining, go out with the M-8 and find them. The gv dar bar is pretty small. Take a buddy with you and you can cover more territory.


 :salute
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Devil 505 on October 10, 2023, 02:49:07 PM
Try the M-8. I find the afk gv 9 times out of 10. 

There are some gv’ers that are really good at hiding.
I can only name a few off the top of my head. PTBop hides a golden colored wirble in green foliage.  Unbelievable. That is exceptional.

 Vulcan can hide a Jeep better than anyone. Slaxer is great at hiding a T-34/85. There are others that are really good.

Instead of complaining, go out with the M-8 and find them. The gv dar bar is pretty small. Take a buddy with you and you can cover more territory.


 :salute

The solution to bad GV game play is not more players in GV's.

 
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Vulcan on October 10, 2023, 03:45:08 PM
The problem is that decent search efforts don't work. Even extensive searching by multiple people flying mere feet above them doesn't work, because they are now invisible.

I don't believe that is how it was intended, which is why I am suggesting it be addressed.

There's only a few trees that you can really hide a GV in. And when they are in them they become ineffective. And even then you have options, take wing... he/she likes to hide wirbles in the middle of nowhere and go afk just to annoy players. He's piss easy to find with a jeep, which of course can easily take out a wirble.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: GasTeddy on October 11, 2023, 02:19:06 AM
Well, I've killed some hiding GVs just by bombing 3-storey buildings in the search area...

Last time w/ Storch showed, certain tree types really block the icon. I was flying over same group of trees from all possible directions at very low alt, and only from one angle the icon popped up for a couple of seconds. Altering course just a little didn't show any icon ever flying directly over the GV.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: eddiek on October 26, 2023, 07:46:12 PM

I’d be in favor of even a slight increase in GV icon range……2-3K max, possibly code in something where if they stopped for more than say two minutes their icon becomes visible even through trees and foliage.

Taking it further, I would have zero issues if the spawn points were altered…..GV’s able to spawn to other GV bases or ports only…….leave their icons alone if that were implemented. 

It’s not a good mix as it is, and has been tilted too far in one direction for too long.  Giving some players a crutch, reduced visibility while being to able to spot threats from quite a distance away…..increase the GV icon range just a bit……real life GV’s will leave tracks on soft terrain or a dust trail visible from the air. 

Just my thoughts…….
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: LilMak on October 31, 2023, 02:06:10 PM
I probably wouldn’t mind the icons if it wasn’t an absolute necessity to tell the difference between a tank and a shrub. In reality I can see a Toyota on an interstate from 35k in a 737 but in game I barely distinguish between bush and a 30 ton tank while I trim the leaves off the top of trees with my prop. Given the limitations of the visibility/graphics in game, icons need to be more balanced.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Vulcan on October 31, 2023, 02:29:01 PM
In reality I can see a Toyota on an interstate from 35k in a 737

That's kind of the point, it's not a camouflaged toyota under some trees.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: GasTeddy on October 31, 2023, 02:33:47 PM
That's kind of the point, it's not a camouflaged toyota under some trees.

True, depends so much on environment. My brother in law didn't see my camo colored Suzuki Samurai in our summerhouse parking from 20 yards until sun reflected from its side window. And he was by foot.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: LilMak on October 31, 2023, 07:05:41 PM
That's kind of the point, it's not a camouflaged toyota under some trees.

I would agree…a camo color Camry would be hard to see from above and through trees but a Sherman is a bit larger and I’m talking about lateral visibility if I’m flying NOE. If I’m flying along at treetop level in AH, you could park a division of tanks under two trees and I can’t tell they’re there unless I use some ultra zoom which is kinda hard to do at 50 ft. Icons are a compromise for the game. Your real vision is much more effective.

Even taking the trees out of the picture, from any altitude above 1000 ft or so, a tank looks exactly like any bit of randomly generated terrain in AH…even when it’s out in the open. I can tell you from personal experience that it’s MUCH easier to identity a tank/car/deer from the air in reality than AH. When a wirb can single me out from 5k but I can’t see it until I’m 800 away its unbalanced.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Vulcan on October 31, 2023, 08:33:32 PM
Even taking the trees out of the picture, from any altitude above 1000 ft or so, a tank looks exactly like any bit of randomly generated terrain in AH…even when it’s out in the open. I can tell you from personal experience that it’s MUCH easier to identity a tank/car/deer from the air in reality than AH. When a wirb can single me out from 5k but I can’t see it until I’m 800 away its unbalanced.

See I disagree, Wirbs stick out like sore thumbs to me due to the high sitting turret. Tanks in the open are easy, they're big square blobs. I  also think it's correct the wirble can single you out, you're a plane, flying in a blue sky making lots of noise.

Perhaps it's a case of getting your eye in for tanks. I do a lot of A2G in the Yak. If you hunt IRL it's the same thing, you need to get your eye in to see deer/bunnies/goats etc.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: LilMak on November 01, 2023, 05:22:43 PM
See I disagree, Wirbs stick out like sore thumbs to me due to the high sitting turret. Tanks in the open are easy, they're big square blobs. I  also think it's correct the wirble can single you out, you're a plane, flying in a blue sky making lots of noise.

Perhaps it's a case of getting your eye in for tanks. I do a lot of A2G in the Yak. If you hunt IRL it's the same thing, you need to get your eye in to see deer/bunnies/goats etc.
I’ve been moving mud in Jugs for over a decade. I think I know what I’m talking about.

What I’m talking about is a GV can pick me out specifically as an enemy from a much farther  distance because of my icon. It identifies me as an enemy and specifically what type of plane/how far I am away/whether I’m closing distance or leaving.

If the icons were reduced for GV guys to what they are for pilot, GV guys would absolutely lose their minds. It’s not balanced.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: eddiek on November 01, 2023, 07:26:26 PM
I’ve been moving mud in Jugs for over a decade. I think I know what I’m talking about.

What I’m talking about is a GV can pick me out specifically as an enemy from a much farther  distance because of my icon. It identifies me as an enemy and specifically what type of plane/how far I am away/whether I’m closing distance or leaving.

If the icons were reduced for GV guys to what they are for pilot, GV guys would absolutely lose their minds. It’s not balanced.

I agreed with ya, LilMak.  I am at the point of finding somewhere to fly when I see a base flashing and the GV dar shows a GV near the base. 
My opinion is that it might be time to evolve the game dynamics a bit.  I’m not a fan of the ground side anyway, too many questionable or glitchy things I’ve seen that make me feel there is still work to be done…….like seeing tank rounds coming straight thru what appears to be a solid wall of trees yet the GV is calmly sniping down gun positions with one shot hits……like he is behind a two way mirror and can see you but you don’t see him.  Not to mention seeing planes getting shot out of the sky (does that silly HE round fired at the ground and killing aircraft deal still exist), yet you drop a bomb next to the tank and the blast and concussion from the blast don’t affect the GV driver or crew?

Easiest thing if HT wanted to address (I think) would be to increase their icon range and eliminate the ability to hide under any but the tallest trees.

My preferred change would be maps that had GV’s spawning to ports or other GV bases only. That’s only because, as LilMak said, right now it’s unbalanced, with the scales tilted very heavily in favor of the GV player.  Just not a good mix when GV’s can hide practically on the outskirts of town or even inside the town, and can’t be spotted.

Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Vulcan on November 02, 2023, 02:59:54 PM
I’ve been moving mud in Jugs for over a decade. I think I know what I’m talking about.

What I’m talking about is a GV can pick me out specifically as an enemy from a much farther  distance because of my icon. It identifies me as an enemy and specifically what type of plane/how far I am away/whether I’m closing distance or leaving.

If the icons were reduced for GV guys to what they are for pilot, GV guys would absolutely lose their minds. It’s not balanced.

Icons for friendly gvs and planes go out to full range. So if I see a GV with no icon within 5k then I know it's a enemy. The same would go for your proposal to limit plane icons for GVs.

The only thing gv'ers would lose is the ability to identify the plane model without actually zooming in and looking at it.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Vulcan on November 02, 2023, 03:03:19 PM
Not to mention seeing planes getting shot out of the sky (does that silly HE round fired at the ground and killing aircraft deal still exist), yet you drop a bomb next to the tank and the blast and concussion from the blast don’t affect the GV driver or crew?

Yes the HE thing still exists... because the game calculates a concussive blast radius. Because you decided to fly 10 feet above the ground in an aircraft which is not armoured this has repercussions. ie. your plane takes damage.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: Dadtallica on November 02, 2023, 04:08:01 PM
Yes the HE thing still exists... because the game calculates a concussive blast radius. Because you decided to fly 10 feet above the ground in an aircraft which is not armoured this has repercussions. ie. your plane takes damage.

And it was done at least once in WWII by a Tiger I. That’s usually the defense for out of the ordinary things when they happen in AH.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: GasTeddy on November 02, 2023, 04:51:56 PM
Yes the HE thing still exists... because the game calculates a concussive blast radius. Because you decided to fly 10 feet above the ground in an aircraft which is not armoured this has repercussions. ie. your plane takes damage.

Well, once T34 picked my B24s all 3 down one by one in less than 10 seconds. I was at 5K.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: LilMak on November 02, 2023, 09:22:52 PM
The only thing gv'ers would lose is the ability to identify the plane model without actually zooming in and looking at it.
Ok then. Let’s do it. Rather than extend the icons for planes so it’s even, shorten it for GVs so they have no icon until I do. As long as it’s balanced.
Title: Re: Dynamic GV Icons - UPDATE PLEASE
Post by: GasTeddy on November 04, 2023, 03:21:44 AM
For me, finding GV in bushes is always hard, but not for everyone; for example yesterday con came directly from takeoff to that very bush, where I was waiting for a WF in my M3. Twice, to be accurate, and it was naturally different location both times.

Well, as ords and VH were down in that particular base, I decided to take a contraption with bit thicker skin and kill one remaining gun and few houses for WF with Panther. And a Spit took off from field and killed my cat with its gunfire, in two passes.