Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: molybdenum on November 11, 2023, 02:39:58 PM
-
Can we please remove it from rotation? Seriously flawed. For example, bish did not lose a base this morning but did not win because they had, supposedly, 56% of their own bases as well as 20%+ of both foes. Everyone started out 100% of their own so something screwy happened.
Tons of other things that are, apparently, currently being fixed (not being able to up planes from C95 just one example) but just take the map out and re-introduce it when it is ready. Please?
Do appreciate the work players are doing to make/improve maps though! <S>
-
It just updated so it may have issues. That being said, easier to find issues when a lot of people are there to spot them. I know they will be fixed. This is one of the best maps in the game so Id like it to stay for the weekend hopefully.
-
Flak bases, Ports, CV's BB's have been corrected. Sorry I have no idea why it happened, went back and looked at my Master Copy, everything was set correctly. It seems I am doing something wrong, but this point I have no idea what it is. :headscratch: Thank you for your patience.
I think Kenai is on it.
-
Seems Walmart had a sale on Shore Batteries.
-
Your wish is my command :neener: :bolt:
-
Strats need to be moved to the back of the front If 88 bases are going to guard each one. Manned 88 is bad enough, I don't need super concentrated auto 88 between the majority of bases on the map while looking for a fight.
-
Strats need to be moved to the back of the front If 88 bases are going to guard each one. Manned 88 is bad enough, I don't need super concentrated auto 88 between the majority of bases on the map while looking for a fight.
What's the purpose of all the flak?
Is it to keep the air battle under 4k?
I thought it was a fleet somewhere before I realized it was purposely made that way..
I agree with lazer ...Not a fan
Eagler
-
I dont mind the Flak bases. The fights I had werent near any of them so it didnt effect them. I can imagine that they will be as annoying as when they get a CV close enough to a shore base to get it under their umbrella.
They do add an bit to the bombers. You have to plan your path much more carefully and there are enough of them that making good line up on the towns is much more difficult.
So far I thought it was a fun change and should make it a bit more entertaining to play on.
-
I dont mind the Flak bases. The fights I had werent near any of them so it didnt effect them. I can imagine that they will be as annoying as when they get a CV close enough to a shore base to get it under their umbrella.
They do add an bit to the bombers. You have to plan your path much more carefully and there are enough of them that making good line up on the towns is much more difficult.
So far I thought it was a fun change and should make it a bit more entertaining to play on.
Take a look at the map again, they are in between the majority of the bases where fights occur on this map. The flak is about 5x more concentrated at these bases than a cv.
So just because where you fought last night doesn't have them, doesn't make it a PITA for people looking for a fight between bases, and not over their own or the enemy's field hiding ack offensively or defensively.
I don't play enough to really care If I have another reason to log off in addition to the buzzsaw map. Thankfully last night there was a good crowd in the center island area.
-
Last night was the first time I paid much attention to a Flak Base. After being shot out of the sky by the one near Rook radar, I upped sets of B-24s and purposely bombed it eliminate it as a threat. I stayed under 4,000 ft to avoid being targeted by 88s, and made runs at 3 different times. I think I lost about half of my aircraft over all in these attacks, but I did destroy quite a few guns.
It was the first time I ever paid attention to the layout of a Flak Base - I noticed that have the large non-destroyable hangar - and I thought I spied a map room? Can they be captured?
-
Last night was the first time I paid much attention to a Flak Base. After being shot out of the sky by the one near Rook radar, I upped sets of B-24s and purposely bombed it eliminate it as a threat. I stayed under 4,000 ft to avoid being targeted by 88s, and made runs at 3 different times. I think I lost about half of my aircraft over all in these attacks, but I did destroy quite a few guns.
It was the first time I ever paid attention to the layout of a Flak Base - I noticed that have the large non-destroyable hangar - and I thought I spied a map room? Can they be captured?
They can on certain maps. Certain maps you can fly from them too. Don't recall the number of guns on the base, but it's ALOT.
-
They can on certain maps. Certain maps you can fly from them too. Don't recall the number of guns on the base, but it's ALOT.
I’ve had them pluck my buffs out of the sky past 22K. The ease of zeroing strats on NDisles was always a weakness to me and thus might bolster that a bit.they are nasty though I can see people being irritated. Would be cool if they were able to be captured.
-
Flak bases can be designated as capturable or uncapturable. If the Flak base is capturable, it is part of the calculation for base captures. If it is captured, as we have seen on Buzzsaw, the local strat in effect becomes captured as well.
Remember, with just the strat, you still have puffy ack and auto ack. Admittedly the Flak base does increase the ack substantially.
I am open to any workable suggestions for future maps. On the maps currently in the MA, defending strats is a joke, even with flak bases. IMO strats should be the hardest target to hit, and the best defended. In real life, WW2, great effort was expended to destroy strategic targets by the Allies, and defended by the Axis. Ultimately the destruction of the Axis strategic targets, is what ended the war.
Perhaps an adjustment in strat down times might help. I usually post my maps as I develop them. I am not deaf to suggestions, be they positive or negative. While I greatly enjoy working with the Terrain Editor, my goal on any map is to provide an end product that the majority of players enjoy, and hopefully increase the number of players in the game. :rock
-
Flak bases can be designated as capturable or uncapturable. If the Flak base is capturable, it is part of the calculation for base captures. If it is captured, as we have seen on Buzzsaw, the local strat in effect becomes captured as well.
Remember, with just the strat, you still have puffy ack and auto ack. Admittedly the Flak base does increase the ack substantially.
I am open to any workable suggestions for future maps. On the maps currently in the MA, defending strats is a joke, even with flak bases. IMO strats should be the hardest target to hit, and the best defended. In real life, WW2, great effort was expended to destroy strategic targets by the Allies, and defended by the Axis. Ultimately the destruction of the Axis strategic targets, is what ended the war.
Perhaps an adjustment in strat down times might help. I usually post my maps as I develop them. I am not deaf to suggestions, be they positive or negative. While I greatly enjoy working with the Terrain Editor, my goal on any map is to provide an end product that the majority of players enjoy, and hopefully increase the number of players in the game. :rock
Very much agree the strats should be the hardest thing to do. Many maps achieve this with just distance alone. Maybe you could move the strats to be less spread out? I thought it was kind of cool to have that ack last night but I was not on the receiving end of most of it.
The fight on 45/46/47 island also had two task groups about. The normal ack of the strat, the new flak base and someone was shooting me from vbase 88. There was for sure a lot of puffy stuff around and it was kind of cool IMHO.
I only play a few hours a day so take my opinion for what it’s worth. People who are more invested in playing time might disagree.
-
Flak base layout, 56 88's per base and 30 Auto Acks
https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=406252.0;attach=37034 (https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=406252.0;attach=37034)
-
The positioning of strats on a map must be one of the more difficult decisions a mapmaker deals with.
As a part-time bomber pilot, I enjoy upping a flight of B-17s to hit strats, but only when they are spread out as targets, as on the ETOMA map. With a map like NorthCo, where all the strats are clustered together as far away from enemy bases as possible and well-protected by multiple flak bases and a large permanent airfield, I wouldn't even consider a strat bombing mission. For me, that type of strat placement negates one part of my game play, so on those maps, I revert to fighter-puke or attack pilot mode and simply concentrate on more tactical gameplay. I assume designers have in mind to discourage bombing missions to strats with this design choice. Maybe the dedicated heavy bomber groups still mount strat raids with maps like that, but for small bombing operations like mine its not worth the time. Tough to please everyone, so its probably best to have a mix of map design philosophies overall.
BTW, last night NE of A45, there was a long train on the eastern side of the mountain. There were no train tracks, just the train on the flank of the mountain. It wasn't moving, but was firing on us flying over. I went offline and tried to find it just now but I couldn't find it again.
-
I am open to any workable suggestions for future maps. On the maps currently in the MA, defending strats is a joke, even with flak bases. IMO strats should be the hardest target to hit, and the best defended. In real life, WW2, great effort was expended to destroy strategic targets by the Allies, and defended by the Axis. Ultimately the destruction of the Axis strategic targets, is what ended the war.
I agree. My concern for the "newer" maps has been the ability to quickly resupply a strat from a flak base with c47's. When a player invests 30-60 minutes one way to get there just to have the strat resupplied in 10-20 minutes that is a big problem. Please make the strats difficult to attack. Please do not disrespect a players time investment by allowing unrealistic, nearly instantaneous resupply from c47s spawned from flak bases. :salute
NDisles has been the worst map in the game for a very long time. Much worse than buzzsaw. The improvements to this map are welcomed by the strategic players of AH.
These flak bases are not a problem. If anything they are providing an element of defense to a countries island while it is being invaded. A player just has to adjust their strategy to avoid the danger. I would share my suggestions but I'm no6 giving away strategic advice so easily on the bbs :x :rock
-
Now I want to capture flak bases!!!
-
Flak bases can be designated as capturable or uncapturable. If the Flak base is capturable, it is part of the calculation for base captures. If it is captured, as we have seen on Buzzsaw, the local strat in effect becomes captured as well.
Remember, with just the strat, you still have puffy ack and auto ack. Admittedly the Flak base does increase the ack substantially.
I am open to any workable suggestions for future maps. On the maps currently in the MA, defending strats is a joke, even with flak bases. IMO strats should be the hardest target to hit, and the best defended. In real life, WW2, great effort was expended to destroy strategic targets by the Allies, and defended by the Axis. Ultimately the destruction of the Axis strategic targets, is what ended the war.
Perhaps an adjustment in strat down times might help. I usually post my maps as I develop them. I am not deaf to suggestions, be they positive or negative. While I greatly enjoy working with the Terrain Editor, my goal on any map is to provide an end product that the majority of players enjoy, and hopefully increase the number of players in the game. :rock
I mentioned moving the strats back to the furthest island, and I thought about that some. I still think it's beneficial for people who enjoy air combat without getting blown out of the sky by AI.
Maybe by adding another port where the strat used to be would add another target, along with a few more ships on the map for those that enjoy that aspect. Or two close v bases like are currently on some other maps.
Just thoughts. Anything would be better than AI puffy in-between bases for guys that just want to play the game as it's been played for 20 years. If it was consistent with the density of cv puffy, I wouldn't even cry about it, but it's obviously way more potent.