Aces High Bulletin Board
Help and Support Forums => All things VR => Topic started by: Eagler on December 13, 2023, 09:00:41 AM
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Mine has always been between 100 and 110
Wondering if a lower setting might be better as the immersion might make up for the zoom affect
What's your setting/thoughts
Eagler
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Field of View is generally fixed by the headset. The FOV adjustment in AH is for monitors. Did something change?
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Field of View is generally fixed by the headset. The FOV adjustment in AH is for monitors. Did something change?
Thanks..didn't know it was only monitor setting
Never mind then
:old:
Eagler
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As a point of interest, changing your FV, also changes your sound directional accuracy.
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As a point of interest, changing your FV, also changes your sound directional accuracy.
In what respect, wider fov is less or more accurate
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Not knowing by experience but logically thinking how FOV works I think that left-right sounds might come from a wrong place.
A wider FOV compresses the landscapes on your sides into the front view area. On a monitor a wide FOV bends the wings of your plane forward to a V shape, your left and right become front-left and front-right. Also the proportions of objects will change, fat becoming slim and tall. But the sound will not follow the same pattern so the sound of objects in front left or right will come from left or right. And sounds coming from the rear angles will show their respective objects on your sides.
The same may or may not be true with VR but that's what my logic tells me.
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Not knowing by experience but logically thinking how FOV works I think that left-right sounds might come from a wrong place.
A wider FOV compresses the landscapes on your sides into the front view area. On a monitor a wide FOV bends the wings of your plane forward to a V shape, your left and right become front-left and front-right. Also the proportions of objects will change, fat becoming slim and tall. But the sound will not follow the same pattern so the sound of objects in front left or right will come from left or right. And sounds coming from the rear angles will show their respective objects on your sides.
The same may or may not be true with VR but that's what my logic tells me.
Would that be your monitor not matching the field of view? A triple monitor would have a wide FOV but it would be normal perspective.
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Would that be your monitor not matching the field of view? A triple monitor would have a wide FOV but it would be normal perspective.
Yes, that's the thing.
If the FOV is wider than what the monitor/VR would show as "normal perspective" the view will be compressed to fit the screen. But the sound won't follow, I guess.
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The evidence of a problem to look for would be something next to you sounding like it was ahead of you or behind you.
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Standard FOV, at least for me, really helps to pin point the sounds location. Increasing the FOV, broadens that source location, it that makes any sense. :D
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Standard FOV, at least for me, really helps to pin point the sounds location. Increasing the FOV, broadens that source location, it that makes any sense. :D
What FOV do you use?
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Standard FOV, at least for me, really helps to pin point the sounds location. Increasing the FOV, broadens that source location, it that makes any sense. :D
That seems to confirm my thoughts.
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What FOV do you use?
I have it set on Auto, and with my 37" curved monitor, that is 107.
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In case someone hasn't read or wasn't even around when HiTech described the "natural" FOV, here's how I remember it:
What you see on your screen should be similar to what you'd see looking through a window of the same size and distance. Simple as that.
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Mine has always been between 100 and 110
Wondering if a lower setting might be better as the immersion might make up for the zoom affect
What's your setting/thoughts
Eagler
78 works great