Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Lazerr on January 05, 2024, 07:52:25 PM

Title: Dot Dar
Post by: Lazerr on January 05, 2024, 07:52:25 PM
Please get rid of the plane icon radar that shows bombers/fighters and go back to dot dar for both plane types.
Title: Re: Dot Dar
Post by: hazmatt on January 05, 2024, 08:10:49 PM
Why would you want to get rid of a radar that can tell if a mossie has guns or bombs?

The mossie with bombs shows as a bomber, while the same airframe equipped with guns show's as a fighter. That's one heck of a radar!
Title: Re: Dot Dar
Post by: Lazerr on January 05, 2024, 08:15:28 PM
Why would you want to get rid of a radar that can tell if a mossie has guns or bombs?

The mossie with bombs shows as a bomber, while the same airframe equipped with guns show's as a fighter. That's one heck of a radar!

I think you are kind of missing a general point, and pointing out a really specific situation.

Maybe you should rethink the topic and don't consider a mosquito in any way.. because it's ugly and made of wood.
Title: Re: Dot Dar
Post by: TryHard on January 06, 2024, 02:32:28 AM
I think you are kind of missing a general point, and pointing out a really specific situation.

Maybe you should rethink the topic and don't consider a mosquito in any way.. because it's ugly and made of wood.
I think he gets the point and is providing an example for why your wish is needed
Title: Re: Dot Dar
Post by: GasTeddy on January 06, 2024, 02:36:00 AM
Reality vs. gameplay issue. During WW2, dar operators could guess the type based on speed and return signal strength, but it was more or less tombola. And especially Mossie gave very weak echo as it was made by carpenters. IMO, beautiful kite. One of the first I made as Airfix plastic kit model, when I was bit younger. More than 50 years younger.
Title: Re: Dot Dar
Post by: Eagler on January 06, 2024, 06:12:21 AM
A delay in radar is needed as it was never as accurate as it is now back in ww2

The plane icon should be replaced with a dot so that you can't tell plane flight path direction from it imo

Eagler
Title: Re: Dot Dar
Post by: Shane on January 06, 2024, 10:35:21 AM
There's a update delay built in and is adjustable.  The current radar update is 5 seconds if I'm reading it correctly, which feels about right from what I see on the map.


A delay in radar is needed as it was never as accurate as it is now back in ww2

The plane icon should be replaced with a dot so that you can't tell plane flight path direction from it imo

Eagler
Title: Re: Dot Dar
Post by: Lazerr on January 06, 2024, 10:48:40 AM
There's a update delay built in and is adjustable.  The current radar update is 5 seconds if I'm reading it correctly, which feels about right from what I see on the map.

I'd be a voter to double that to 10.
Title: Re: Dot Dar
Post by: Eagler on January 06, 2024, 11:18:17 AM
I'd be a voter to double that to 10.

And remove the plane icon and replace it with a dot..should not be able to tell plane direction from a glance at it's dar icon

And not as accurate..just dots..maybe a larger dot for bomber or if two fighters are flying too close for the radar to tell it's two or more planes and not one..

Radar settings are the easiest settings that they can be imo

Eagler
Title: Re: Dot Dar
Post by: Lazerr on January 06, 2024, 11:43:11 AM
And remove the plane icon and replace it with a dot..should not be able to tell plane direction from a glance at it's dar icon

And not as accurate..just dots..maybe a larger dot for bomber or if two fighters are flying too close for the radar to tell it's two or more planes and not one..

Radar settings are the easiest settings that they can be imo

Eagler

The singular dot not indicating aircraft type like we previously had would be just dandy.  Plus the delay.
Title: Re: Dot Dar
Post by: nrshida on January 06, 2024, 01:01:58 PM
The mossie with bombs shows as a bomber, while the same airframe equipped with guns show's as a fighter. That's one heck of a radar!
I watched a documentary which claimed the German radar struggled to see the Mosquito clearly at all.  :banana:

consider a mosquito in any way.. because it's ugly and made of wood.
You fly a B-38 which has the aesthetic of a bunch of scaffolding poles cobbled together by Robinson Crusoe  :rofl
Title: Re: Dot Dar
Post by: hazmatt on January 06, 2024, 01:28:15 PM
I think he gets the point and is providing an example for why your wish is needed
Some get sarcasm, some don't :)
Title: Re: Dot Dar
Post by: potsNpans on January 06, 2024, 06:09:10 PM

“Sarcasm is the lowest form of wit, but the highest form of intelligence.”
Oscar Wilde

+1 on dots, and + 1 on sarcasm.
Title: Re: Dot Dar
Post by: 100Coogn on January 07, 2024, 07:29:30 PM
Please get rid of the plane icon radar that shows bombers/fighters and go back to dot dar for both plane types.

 :aok Yep.

This was one of the worst implementations to the game that I can recall. 
Things were already gamey, but this change was enough to make me bow out. ('but, but in real life there would be people on the ground spotting blah blah blah..')  That's simply a bunch of bull.

Coogan
Title: Re: Dot Dar
Post by: oTRALFZo on January 09, 2024, 12:21:38 PM
+1 for this wish
AND get rid of the invisible GVs and vehicle Dar. Make them visible at 2k no matter what bush they are under.
Title: Re: Dot Dar
Post by: Bruv119 on January 12, 2024, 12:00:32 PM
I think alot of changes could go back to the way they were,

it wasn't broken so why try and fix it. 

dot dar
downtime commands
m3 resupply (for towns)  etc etc
Title: Re: Dot Dar
Post by: Eagler on January 12, 2024, 12:16:20 PM
Or an option to select plane icons or just dot icons

The ability to see flight path info should go 1st imo

Eagler
Title: Re: Dot Dar
Post by: LilMak on January 23, 2024, 09:21:25 PM
I’d settle for eliminating the aircraft proximity radar. This crap where you don’t even need to look out of the cockpit to see the bad guys is weak sauce. It takes away the need for anything resembling SA. Not to mention it takes away any strategic value for the radar tower.

I agree. Put it back the way it was.
Title: Re: Dot Dar
Post by: whiteman on January 25, 2024, 01:15:16 PM
I wouldn't mind the proximity radar if it was tied to aircraft that had radar like the P-61, F6F-5N or F4U-2. First we would need those aircraft lol
Title: Re: Dot Dar
Post by: dieter on February 22, 2024, 02:42:16 PM
Jeez, I agree with Lazer on this one for the most part.  I would to see dot dar again instead of vector and type ac.  I would think to simplify things you could add some complexity to the RADAR mapping.  For instance do a shadow map for coverage, and in the instance of a chain home style radar you only had an a-scope (range only), so there would not be any bearing over a close to 100 degree arc.  I assume they used some sort of triangulation to decide the bearing.  So in the light of what could become problematic in explanation for the laymen, dot dar with an enhanced RADAR shadow mapping based on a 3D resolution cell mapping (lookup table) for the lower altitudes to see if you could be detected would be fun.

Dieter
Title: Re: Dot Dar
Post by: Eagler on February 22, 2024, 04:51:52 PM
Imagine MA with the dar setting in the MOTA

That would be interesting until no one showed up..

Eagler
Title: Re: Dot Dar
Post by: JimmyD3 on February 22, 2024, 06:37:27 PM
Wasn't the British radar able to detect aircraft & altitude in WW2?
Title: Re: Dot Dar
Post by: hazmatt on February 22, 2024, 06:51:09 PM
Wasn't the British radar able to detect aircraft & altitude in WW2?
They were able to, however, I don't know how quickly/timely the altitude info was because later in the war the Germans bombing Britain would use a shallow dive heading home, and from I've read, and the higher speed and constantly changing altitude caused problems for the British interceptors.
Title: Re: Dot Dar
Post by: JimmyD3 on February 22, 2024, 09:38:12 PM
Thanks Hazmat, good info. Never considered that.
 :rock
Title: Re: Dot Dar
Post by: GasTeddy on February 23, 2024, 03:11:48 AM
Electronic warfare went on during WW2. At the beginning of World War II, Germany had progressed farther in the development of radar than any other country. The Germans employed radar on the ground and in the air for defense against Allied bombers. Radar was installed on a German pocket battleship as early as 1936. British were working hard to catch up and did it. Every time one side developed something new, other side found some counter measurements.

The whole subject is so large it's better to put some links for those interested: Radar in World War II (https://en.wikipedia.org/wiki/Radar_in_World_War_II)

Title: Re: Dot Dar
Post by: Eagler on February 23, 2024, 06:13:10 AM
The US had radar in Dec 1941..

But it didn't do much good at Pearl Harbor

Eagler
Title: Re: Dot Dar
Post by: Lazerr on February 23, 2024, 11:03:02 AM
The plane icons are gamey..

Not a huge fan of proximity radar either.  I understand they had it in ww2, but not the way it functions in the MA.
Title: Re: Dot Dar
Post by: hazmatt on February 23, 2024, 11:08:23 AM
I remember reading something about the Brits putting a radar in the tail of the Lancaster to warn of approaching German night fighters. The Germans used it to home in on the Brit bombers. LOL.

I find the whole night fighter thing fascinating. I think it would be cool to have a multi-crew fighter where you were flying around in the dark trying to find bombers or being in a Brit night fighter trying to find the night fighters.
Title: Re: Dot Dar
Post by: DmonSlyr on February 25, 2024, 01:02:58 PM
I think alot of changes could go back to the way they were,

it wasn't broken so why try and fix it. 

dot dar
downtime commands
m3 resupply (for towns)  etc etc

The only thing that was broken was how easy it was to take down dars at fields. That is what should have been adjusted IMO. The dar now is a bit too easy mode as it is now.
Title: Re: Dot Dar
Post by: Lazerr on February 25, 2024, 01:11:37 PM
Well after 20 years of watching things happen here there were two things that helped push people out of the game.

The changes to dar/gv dar
The lameness of resupply instead of fighting for your base

Sucked the intensity of a fight right out of the game for the majority of a 24 hour period.
Title: Re: Dot Dar
Post by: The Fugitive on February 25, 2024, 02:13:33 PM
Well after 20 years of watching things happen here there were two things that helped push people out of the game.

The changes to dar/gv dar
The lameness of resupply instead of fighting for your base

Sucked the intensity of a fight right out of the game for the majority of a 24 hour period.

Agree 100% add in the addition of the trees chased away about half of the GVers.
Title: Re: Dot Dar
Post by: DmonSlyr on February 25, 2024, 02:52:55 PM
Well after 20 years of watching things happen here there were two things that helped push people out of the game.

The changes to dar/gv dar
The lameness of resupply instead of fighting for your base

Sucked the intensity of a fight right out of the game for the majority of a 24 hour period.

I don't like the easy resupply either.
Title: Re: Dot Dar
Post by: JimmyD3 on February 25, 2024, 04:46:15 PM
I would hardly call it Easy re-supply. Having to drive 3.25 to 5 miles through trees and terrain, with aircraft hunting you. Then it takes at least 3 loads, unless it has been soaking for a bit. :devil
Title: Re: Dot Dar
Post by: Lazerr on February 25, 2024, 06:20:04 PM
I would hardly call it Easy re-supply. Having to drive 3.25 to 5 miles through trees and terrain, with aircraft hunting you. Then it takes at least 3 loads, unless it has been soaking for a bit. :devil

It's a lot easier than defending a base.  In conjunction with an unscored manned gun category its a double negative.

The majority of this game now flock to the above mentioned... not the roots of this game.

The adrenaline of a fight is worth 14.95... not the dumbdfuggery of sitting in a gun and running E supps.

Why do you think the game is where it is?  I can kill m3s for days.... you think I'm going to pay 14.95 for some dbag to hide in a bush... unlikely.

Title: Re: Dot Dar
Post by: Volron on February 25, 2024, 07:08:59 PM
Yeah, the change from dot to airplane icon that shows you direction was a deal breaker.  What is the point of flying a bomber now?

I would hardly call it Easy re-supply. Having to drive 3.25 to 5 miles through trees and terrain, with aircraft hunting you. Then it takes at least 3 loads, unless it has been soaking for a bit. :devil

Not when you can do it with almost 100% immunity at a factory to rack up easy perkies.  Resupply has always been broken easy to me from day one of my time here.  That being said I tend to run the C-47 for resup, just to make it more interesting for me.  That's not to say I didn't use vehicles, but only when the base was under attack since there was a solid chance to get nipped.  And ballz to that "hiding in a bush" thing, I'd make a hot dash to get those sups out.  :)
Title: Re: Dot Dar
Post by: JimmyD3 on February 25, 2024, 08:47:37 PM
It's a lot easier than defending a base.  In conjunction with an unscored manned gun category its a double negative.

The majority of this game now flock to the above mentioned... not the roots of this game.

The adrenaline of a fight is worth 14.95... not the dumbdfuggery of sitting in a gun and running E supps.

Why do you think the game is where it is?  I can kill m3s for days.... you think I'm going to pay 14.95 for some dbag to hide in a bush... unlikely.

It is hard to defend a base when  you can't get off the runway, or you get bomb****ed trying to get to town.

I suspect your desire is for all gv's to be eliminated, and all action to be strictly by air. If so, that is both unrealistic and a sure way to kill the game.

I would have no problem with us going back to the simple dot dar, and eliminate the gv dar. But bear in mind the gv dar came about because flyboys couldn't find them, nor could they figure out why a base was flashing with no enemy cons in the Radar ring.

Of course all this would be moot if we had the numbers back. :bolt:
Title: Re: Dot Dar
Post by: GasTeddy on February 26, 2024, 01:15:24 AM
It is hard to defend a base when  you can't get off the runway, or you get bomb****ed trying to get to town.

I suspect your desire is for all gv's to be eliminated, and all action to be strictly by air. If so, that is both unrealistic and a sure way to kill the game.

I would have no problem with us going back to the simple dot dar, and eliminate the gv dar. But bear in mind the gv dar came about because flyboys couldn't find them, nor could they figure out why a base was flashing with no enemy cons in the Radar ring.

Of course all this would be moot if we had the numbers back. :bolt:

Yep. Defending alone against horde picking every attempt to get up is really not very plausible option, even pickerboys want is as it offers easy kills and points, points...     :x
Title: Re: Dot Dar
Post by: Volron on February 26, 2024, 01:54:29 AM
for all gv's to be eliminated, and all action to be strictly by air. If so, that is both unrealistic and a sure way to kill the game.

Yeah, if GV's were removed there would be no way in hell I'd come back.

I would have no problem with us going back to the simple dot dar, and eliminate the gv dar.

HiTech has been very patient with me when I was not in a good state (which ultimately I had to let my sub lapse), so I want to get my subscription back up and running.  But I just wouldn't play because of the dar system in place currently.  That is something I just cannot afford right now.  In the future yes, but even I don't know how far in the future that would be.  Things are even more rough for me right now, so I'm sticking to games where I don't need to adhere to a subscription right now.

the gv dar came about because flyboys couldn't find them, nor could they figure out why a base was flashing with no enemy cons in the Radar ring.

Nor were they willing to, you know, use the Storch, an aircraft that was introduced just for this very thing.  That's all on them.  I'd say drop the gv dar but given the number state not being fantastic, it's a concession I'd have to live with for time being.  I will still say it is asinine though.
Title: Re: Dot Dar
Post by: Lazerr on February 26, 2024, 06:01:53 AM
It is hard to defend a base when  you can't get off the runway, or you get bomb****ed trying to get to town.

I suspect your desire is for all gv's to be eliminated, and all action to be strictly by air. If so, that is both unrealistic and a sure way to kill the game.

I would have no problem with us going back to the simple dot dar, and eliminate the gv dar. But bear in mind the gv dar came about because flyboys couldn't find them, nor could they figure out why a base was flashing with no enemy cons in the Radar ring.

Of course all this would be moot if we had the numbers back. :bolt:

Well.. what does bomb**** have to do with resupply?  What about getting off the runway? Watch the map and take off before a base is prepped.. take off a base back and defend if it's capped.  Drive a tank to town. 

I don't need a gv dar to find a gv.  Draw a direct line between town and spawn or base and spawn and that's where they are.  I'd much rather have reasonable gv icon range than a darbar for them.

You can try and defend resupply antics in this game all you want, but it's bucks the action out of a game people already don't want to pay for monthly. 

If there was more action and less truck driving, you might lure a few more folks in for the long haul.

I didn't get hooked on this game by hiding In a tree or resupplying a town that was poorly defended.
Title: Re: Dot Dar
Post by: JimmyD3 on February 26, 2024, 09:53:01 AM
Lazer, I love you man, but you and I will never agree on this issue, you are wrong.

As to bomb****ing, you do that already, dealing with gv's. That is how you deal with the re-supp issue, or get some players to come in with tanks to kill the m3's.

If you don't need the gv dar to find gv's, do you have it turned Off?

As to the gv icon range, I am indifferent to it. Go ahead and increase it, make it 1k or 1.5k, that has no bearing on a gv buried in the trees.

I wish you well my friend.  :salute
Title: Re: Dot Dar
Post by: DmonSlyr on February 26, 2024, 09:09:12 PM
My only issue with just a flashing base was that it gave no indication of how many tanks there were, or any indication of what was going on. You could roll a tank and drive for 15-20 min and not find someone. Or just get hit once out of no where and your sortie is over. Or go find a guy shooting building by themselevs hoping no one engages lol. BOOORING. But really, for new guys, a flashing base with absolutely nothing on radar doesn't scream action. 
Title: Re: Dot Dar
Post by: Eagler on February 27, 2024, 08:49:48 AM
Still think the answer to the state AH is now is to have scheduled and player launched AI missions that you can join or attack..

AI would be bombing and fighters protecting the bombers

AI resupply missions could be launched as could gv ground attacks

As paying customers are dwindling and AI is all the rave these days, I see it as a way to breathe new life into the game

Eagler
Title: Re: Dot Dar
Post by: The Fugitive on February 27, 2024, 12:41:24 PM
Still think the answer to the state AH is now is to have scheduled and player launched AI missions that you can join or attack..

AI would be bombing and fighters protecting the bombers

AI resupply missions could be launched as could gv ground attacks

As paying customers are dwindling and AI is all the rave these days, I see it as a way to breathe new life into the game

Eagler

If I wanted to fight AI I'd go play DCS and run missions all day. No thank you.
Title: Re: Dot Dar
Post by: Eagler on February 27, 2024, 12:58:32 PM
If I wanted to fight AI I'd go play DCS and run missions all day. No thank you.

It would be in addition to the live targets that are there now with AI skill from newbie to veteran..

If things don't change dcs and il2 will be our options..just trying to avoid that future

To have the ability to launch an AI fighter to cover your bomber or m3 sounds like a neat change to me

Eagler
Title: Re: Dot Dar
Post by: LilMak on February 27, 2024, 01:00:59 PM
A lot of the tools that were put in place (88s and m3 runs) were put in place to combat mass hordes that we don’t really have anymore. They had their place but I don’t think they’re all that useful for game play these days.

Every time I hear an 88 popping off, I just get reminded that there is another player in an ever dwindling community that isn’t participating in meaningful combat. While I can appreciate the skill it takes to get accurate with those things, they’re little more than a distraction as I buzz around the virtual skies. I can’t remember the last time I was actually hit by one but it won’t stop someone from sitting in one missing me for 15-20 minutes. It’s frustrating because, in my head, that’s a player that could be in a plane or a GV contributing to what I pay for which is player on player combat. Instead they’re basically avoiding any risk and contributing nothing in the way of action.

I believe M3s resup had its place too. But it’s now become the default in base defense. Why actually challenge aircraft or tanks when you can wipe out three or more players efforts to shut down a town with a single short drive (and why is driving faster than flying?). Again, it’s especially frustrating for me when I realize that’s another player that I could be pitting my skills against who is no longer in combat.

Proximity dar has dumbed down the need to apply any kind of SA or thought. It makes it easier for pickers to find already ganged targets which used to require some sort of communication or extrapolation. Cockpit visibility as an attribute is negated because you don’t even need to look outside to see the enemy. Just bring up the map and you know exactly where the enemy is and what it is (fighter/bomber). Clouds are pointless because you can, not only see aircraft on your map, but know exactly which direction they’re flying. No need to investigate whether it’s a fighter or bomber. No need to wonder if you’re putting yourself in jeopardy if you bounce someone. All right there on your map.

Title: Re: Dot Dar
Post by: The Fugitive on February 27, 2024, 02:28:29 PM
A lot of the tools that were put in place (88s and m3 runs) were put in place to combat mass hordes that we don’t really have anymore. They had their place but I don’t think they’re all that useful for game play these days.

Every time I hear an 88 popping off, I just get reminded that there is another player in an ever dwindling community that isn’t participating in meaningful combat. While I can appreciate the skill it takes to get accurate with those things, they’re little more than a distraction as I buzz around the virtual skies. I can’t remember the last time I was actually hit by one but it won’t stop someone from sitting in one missing me for 15-20 minutes. It’s frustrating because, in my head, that’s a player that could be in a plane or a GV contributing to what I pay for which is player on player combat. Instead they’re basically avoiding any risk and contributing nothing in the way of action.

I believe M3s resup had its place too. But it’s now become the default in base defense. Why actually challenge aircraft or tanks when you can wipe out three or more players efforts to shut down a town with a single short drive (and why is driving faster than flying?). Again, it’s especially frustrating for me when I realize that’s another player that I could be pitting my skills against who is no longer in combat.

Proximity dar has dumbed down the need to apply any kind of SA or thought. It makes it easier for pickers to find already ganged targets which used to require some sort of communication or extrapolation. Cockpit visibility as an attribute is negated because you don’t even need to look outside to see the enemy. Just bring up the map and you know exactly where the enemy is and what it is (fighter/bomber). Clouds are pointless because you can, not only see aircraft on your map, but know exactly which direction they’re flying. No need to investigate whether it’s a fighter or bomber. No need to wonder if you’re putting yourself in jeopardy if you bounce someone. All right there on your map.

Well said. I'd love to see Hitech revert any or all of these settings. Like how hard can it be? Data sheets edits, or just a switch in the arena settings.
Title: Re: Dot Dar
Post by: Dadtallica on February 27, 2024, 03:41:46 PM
Every time I hear an 88 popping off, I just get reminded that there is another player in an ever dwindling community that isn’t participating in meaningful combat. While I can appreciate the skill it takes to get accurate with those things, they’re little more than a distraction as I buzz around the virtual skies. I can’t remember the last time I was actually hit by one but it won’t stop someone from sitting in one missing me for 15-20 minutes. It’s frustrating because, in my head, that’s a player that could be in a plane or a GV contributing to what I pay for which is player on player combat. Instead they’re basically avoiding any risk and contributing nothing in the way of.

What you pay for? What about what the guy in the 88 pays for? Some people like ground guns and are good at them. I don’t understand how they do it. I’ve been hit 15K out before. Some people have never stepped in a plane and only drive. Are they not contributing? You can go shoot the gun down if that person is bothering you. If they are good enough you will never get close enough to do it. How is preventing you from being closer to base is not contributing to their side? 

The unicorn beauty of AH is how subjective it is. Some, only fly, some only drive. This is not solely an A2A game.
Title: Re: Dot Dar
Post by: The Fugitive on February 27, 2024, 04:07:12 PM
What you pay for? What about what the guy in the 88 pays for? Some people like ground guns and are good at them. I don’t understand how they do it. I’ve been hit 15K out before. Some people have never stepped in a plane and only drive. Are they not contributing? You can go shoot the gun down if that person is bothering you. If they are good enough you will never get close enough to do it. How is preventing you from being closer to base is not contributing to their side? 

The unicorn beauty of AH is how subjective it is. Some, only fly, some only drive. This is not solely an A2A game.

The only driving he "complained" about was the running of M3s to resupply a town INSTEAD of fighting to defend that base in either a vehicle or a plane. The 88s are the same thing, sitting in a gun INSTEAD of fighting in a vehicle or plane to defend the base. I'm pretty sure NOBODY pays $15 a month to sit in a gun.

The point he is trying to make is far too many people jump to the easiest way to defend.....88s and resupply. For years we had guns on the fields we could use to defend the field. They didnt have the range the 88s have but they were there, and still are. We could resupply, but it took a goon to do it until they gave it to the M3s.

We have low numbers again like we did years ago before these "easy ways" were added. If 20% of the players jump into an 88 or M3 for supply runs that is a big chunk of the players in the arena no longer fighting.

Do you think if they removed the ability to resupply towns w/M3 or removed the 88s that any field could be deacked any less quickly, or a base capture would happen so much faster? I doubt it. 
Title: Re: Dot Dar
Post by: Dadtallica on February 27, 2024, 04:28:38 PM
Are we sure flakyou isn’t just a gunner lol? Him mostly but a couple others can pluck me out of the air from anywhere.

I can’t imagine why anyone would be mad about a base or town being resupplied as a game function. There are in game ways to make resupping a moot point. Not many want to do that work. I like that dumping a town isn’t the last word and you either have to keep fighting until the last troops go in on both sides. If 88’s and resups were added to counter hoarding that is apparently is no longer happening, why the weekly “hoard” posts on here? There’s an active one now essentially.

I’m not trying to be insensitive to others but these feel like “pilot only” centered complaints. Lots of irons in this fire.
Title: Re: Dot Dar
Post by: popeye on February 27, 2024, 05:00:53 PM
I think the current "airplane" dar would be useful to a new player.  Not only for finding fights, but also to get a sense of patterns of activity in the game.  Maybe new players could have "airplane" dar for the first (some number) hours of play, then switch to dot dar.

As has been suggested, the update rate of "proximity" dar is adjustable.  It might be interesting to link the proximity (and field?) dar update rate to the condition of the dar strat, and make field dar downtime a fixed 15 minutes like hangars.  A long time between updates would make the proximity dar less effective as a substitute for SA.

Or, something....     :D
Title: Re: Dot Dar
Post by: LilMak on February 27, 2024, 10:28:48 PM
What you pay for? What about what the guy in the 88 pays for?

The unicorn beauty of AH is how subjective it is. Some, only fly, some only drive. This is not solely an A2A game.
Never did I say you can’t drive or shouldn’t. You really need to work on your reading comprehension or suppress that need to be triggered whenever anyone suggests something that you might not initially agree with.

I stand by my statement that the 88 contributes almost zero to the game and will continue to so until its gone or people stop hiding in it. It’s a grief weapon for those who are too lazy, drunk, or unskilled to meet on the virtual battlefield.

As you play in our little “subjective” sandbox doing whatever you like, ask yourself this question…

“If everyone was doing this right now, would this game be any fun?”

If your honest answer is that it would NOT be any fun. Change what you’re doing for the sake of the community and the game. Because, if we had 100 players sitting in 88s, this game wouldn’t last 2 minutes.
Title: Re: Dot Dar
Post by: GasTeddy on February 28, 2024, 02:03:43 AM

I stand by my statement that the 88 contributes almost zero to the game and will continue to so until its gone or people stop hiding in it. It’s a grief weapon for those who are too lazy, drunk, or unskilled to meet on the virtual battlefield.


When VH and ord were down and there was a tank or two at field, I was lazy, drunk and unskilled and used 88. Maybe selfish as well not offering easy kills by trying to take off and strafe those tanks. Sorry, my deepest apologizes because of that. Also at tank bases and harbors I've been committing the very sin. Could not hit aircrafts with it, but I really used it against GVs.

(https://media.tenor.com/NI8-rKE0n7EAAAAM/hug-cuddle.gif)
Title: Re: Dot Dar
Post by: The Fugitive on February 28, 2024, 07:21:36 AM
When VH and ord were down and there was a tank or two at field, I was lazy, drunk and unskilled and used 88. Maybe selfish as well not offering easy kills by trying to take off and strafe those tanks. Sorry, my deepest apologizes because of that. Also at tank bases and harbors I've been committing the very sin. Could not hit aircrafts with it, but I really used it against GVs.

(https://media.tenor.com/NI8-rKE0n7EAAAAM/hug-cuddle.gif)

The other option is to up one field over in either a GV or plane and come back and kill the tanks. Driving or flying from another base only takes a few minutes. How long do you sit in an 88 hoping a tank comes with in your range of fire?
Title: Re: Dot Dar
Post by: LilMak on February 28, 2024, 07:26:27 AM
When VH and ord were down and there was a tank or two at field, I was lazy, drunk and unskilled and used 88. Maybe selfish as well not offering easy kills by trying to take off and strafe those tanks. Sorry, my deepest apologizes because of that. Also at tank bases and harbors I've been committing the very sin. Could not hit aircrafts with it, but I really used it against GVs.
I’ve used it that way too. Recently. Changes nothing. If you allow a kid on the sideline to trip players on the field, it doesn’t make them part of the team. The implication that the only other option is to up from a field that is overrun is as trite as your gif.

My problem is not really with the 88s or M3s as tools or the skill of the people using them. They had their place and time but I believe that time had passed given the population of the MA. Using the sideline analogy, I believe the waterboys need to get off the bench a throw on some pads. And, until they do, I will always taunt them by saying Gatorade is better than water.
Title: Re: Dot Dar
Post by: Banshee7 on February 28, 2024, 10:14:34 AM
I’ve used it that way too. Recently. Changes nothing. If you allow a kid on the sideline to trip players on the field, it doesn’t make them part of the team. The implication that the only other option is to up from a field that is overrun is as trite as your gif.

My problem is not really with the 88s or M3s as tools or the skill of the people using them. They had their place and time but I believe that time had passed given the population of the MA. Using the sideline analogy, I believe the waterboys need to get off the bench a throw on some pads. And, until they do, I will always taunt them by saying Gatorade is better than water.

Eloquently put, sir.   :cheers:
Title: Re: Dot Dar
Post by: turt21 on February 28, 2024, 11:00:37 AM
A lot of the tools that were put in place (88s and m3 runs) were put in place to combat mass hordes that we don’t really have anymore. They had their place but I don’t think they’re all that useful for game play these days.

Every time I hear an 88 popping off, I just get reminded that there is another player in an ever dwindling community that isn’t participating in meaningful combat. While I can appreciate the skill it takes to get accurate with those things, they’re little more than a distraction as I buzz around the virtual skies. I can’t remember the last time I was actually hit by one but it won’t stop someone from sitting in one missing me for 15-20 minutes. It’s frustrating because, in my head, that’s a player that could be in a plane or a GV contributing to what I pay for which is player on player combat. Instead they’re basically avoiding any risk and contributing nothing in the way of action.

I believe M3s resup had its place too. But it’s now become the default in base defense. Why actually challenge aircraft or tanks when you can wipe out three or more players efforts to shut down a town with a single short drive (and why is driving faster than flying?). Again, it’s especially frustrating for me when I realize that’s another player that I could be pitting my skills against who is no longer in combat.

Proximity dar has dumbed down the need to apply any kind of SA or thought. It makes it easier for pickers to find already ganged targets which used to require some sort of communication or extrapolation. Cockpit visibility as an attribute is negated because you don’t even need to look outside to see the enemy. Just bring up the map and you know exactly where the enemy is and what it is (fighter/bomber). Clouds are pointless because you can, not only see aircraft on your map, but know exactly which direction they’re flying. No need to investigate whether it’s a fighter or bomber. No need to wonder if you’re putting yourself in jeopardy if you bounce someone. All right there on your map.

what Im reading here is someone resenting us less skilled players providing a target for him. After repeatedly getting nailed in the air I look for something I might enjoy more. And dont give me a linenabout more practice makes perfect. Ive been playing this sim since the earlier 80's.
Title: Re: Dot Dar
Post by: JimmyD3 on February 28, 2024, 11:19:32 AM
Your guys are still missing the point. I would suggest that the majority of the players today, play for 1 of 2 things, Points or Base Capture/Defense. The players just looking for a fight are in the minority. Not suggesting in anyway, any of the 3 are more/less important than the other 2.

A) I see a VBase flashing, radar shows a fighter already at the base. #1 I want to defend the base. #2 I either jump in a man gun, or get a Wirbl out. There is no sense in going to an adjacent base for a fighter, the con will have it de-acked before I can get there (this is ignoring the fact I am a lousy fighter pilot). As an aside, this applies to Ports as well.

B) Air Base flashing. #1 I want to defend the base. #2 I either up a fighter and try to gain altitude, Get a GV out, or jump in a man gun. If necessary I can up a fighter from an adjacent base, or spawn in, in GV.

Now add the vulching and bombing to the mix. What would you suggest I do different?

As a clarification, a Horde is any group that out numbers the opposing group. There is no magic number.
Title: Re: Dot Dar
Post by: Dadtallica on February 28, 2024, 11:42:11 AM
This isn’t a flight sim… that’s it. Sooner some people get around on that the easier it will be for all.

It’s the most robust WWII only sim around and it’s probably the most subjective.

Remember…
(https://i.imgur.com/teSNtxq.jpg)
Title: Re: Dot Dar
Post by: GasTeddy on February 28, 2024, 11:50:20 AM
The other option is to up one field over in either a GV or plane and come back and kill the tanks. Driving or flying from another base only takes a few minutes. How long do you sit in an 88 hoping a tank comes with in your range of fire?

Those are plausible options, when air above the base is clear from cons or controlled by friendlies, which is rarely the case. Especially lately, because of Molotov-Ribbentrop Pact. Well, haven't been there for a week so maybe situation is changed. Which I doubt.
Title: Re: Dot Dar
Post by: LilMak on February 29, 2024, 01:14:37 PM
This isn’t a flight sim… that’s it. Sooner some people get around on that the easier it will be for all.

It’s the most robust WWII only sim around and it’s probably the most subjective.

Remember…
(https://i.imgur.com/teSNtxq.jpg)
Sigh…

Clearly the name “Aces High” doesn’t imply that it’s a flight sim at all. Neither does the fact that is lineage is derived directly from Warbirds and Air Warrior before that. Clearly its comparisons to IL-2 and DCS has nothing to do with flight sims either.

The first two sentences of the write up on the home page clearly stresses it’s not a flight sim either…

“Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.”

…all these years I’ve been playing the wrong game. I’m so embarrassed. Thank you for clearing that up for me.
Title: Re: Dot Dar
Post by: Dadtallica on February 29, 2024, 01:25:17 PM
Sigh…

Clearly the name “Aces High” doesn’t imply that it’s a flight sim at all. Neither does the fact that is lineage is derived directly from Warbirds and Air Warrior before that. Clearly its comparisons to IL-2 and DCS has nothing to do with flight sims either.

The first two sentences of the write up on the home page clearly stresses it’s not a flight sim either…

“Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.”

…all these years I’ve been playing the wrong game. I’m so embarrassed. Thank you for clearing that up for me.

Sorry seems I forgot the word “just” meaning it’s not only about airplanes. Last I checked tanks and boats don’t fly. Plenty of people never fly and that’s not a perspective that is often considered when complaining about A2A only.

You can add the website to the list of things never updated. Mostly the same since i started but the game is not.
Title: Re: Dot Dar
Post by: CAV on March 01, 2024, 09:52:45 AM

I agree to removing the plane and GV icons from the radar, go back to dots and the proximity dar needs to go away. Bring back situational Awareness. One of the lamest things that was ever done to the game.

Lower the resupply time of M3s, jeeps etc. Or base it on ENY.

Bring back interdiction,  fix the convoys and trains so once you're destroyed truck/train car it adds time back to the base. And I would make so that time is applied to hangers also!

CAV
Title: Re: Dot Dar
Post by: DmonSlyr on March 19, 2024, 10:45:29 AM
I'm in agreement with dot dar proximity to go away. One thing I disliked was the hitech only gave us 2 choices back then when we were talking about radar. The old way vs the current way. And my thought was why not just make Radar at fields harder to destroy? The entire issue was the players would easily gun down radar thus making it look like no action at a field with a blinking base. Most new people aren't going to understand what a flashing base means when they see no enemy dots on the map.

The way it is now, with proximity dar. A player can see you on the map 45 miles away from a field on a plane you are attacking and a whole squad can roll just to come help gang. This method is rife for helping players be-line right to a single enemy and gang them.

Under no circumstances should an enemy plane show up on radar outside of the radar limits even if your friendly is being chased. This is where dar bars come in to play to atleast represent something in that sector.

Right now it's just too easy to gang and track targets and everyone flying easy mode planes now just makes it even more difficult to escape the trackers coming after you. Its also tough sneak up fighters since they can see you on dar outside of radar range.I also feel that this dar is very tough against bombers because once you know a bomber is 15 miles from the field, you can grab a 190D and easily get to them.
Title: Re: Dot Dar
Post by: LilMak on March 20, 2024, 10:38:58 AM
I’m not opposed to strengthening the radar towers. I think they’re too easy to take out. Honestly, other than beefing up the tower, I don’t think the radar needed any tweaks at all. As I understand it, proximity dar was implemented to make fights easier to locate but I think the unintended consequences have had a much worse effect on the game overall. I don’t think it was a problem that needed to be fixed and the “fix” has seriously degraded play.

Degradation…
No need to look for dots on the horizon because you know they’re present the second they’re in range. NOE C-47 isn’t going to get lucky because that enemy doesn’t even need to rock their wings to see an icon (not to mention every player on your team can see the plane in real time). Cockpit braces, armor plates, and razorback configurations suffer less of an of an effect on SA. Clouds are nearly pointless. Radar can cover 1/2 a sector with two friends if they’re split far enough apart. You can make decisions about how to approach an engagement before you even leave the runway. Vehicles have radar too. You can train guns within a few degrees even with obstructions in the way and know if it’s approaching before you even hear it. Ganging the enemy even easier because players know they can dive in without having to be remotely concerned that they’ll get bounced themselves. Players also know what type of aircraft (bomber or fighter) and which way it’s going which makes it even easier to set up attacks. On the flip side, players can see how many red dots are on a countryman and make the decision to help or not before they’re even in radio range.

I really don’t think the radar update has helped much in the way of encouraging combat and any gains it may have made are so detrimental to other aspects that it should be retracted.
Title: Re: Dot Dar
Post by: Vraciu on March 20, 2024, 01:02:51 PM
Please get rid of the plane icon radar that shows bombers/fighters and go back to dot dar for both plane types.


Here's my answer:

No.. it's a -1

 :D

Not happening...



The Chinese had a warning net that Chennault created/used very effectively to identify bombers and fighters visually from the ground and rapidly relay that info.  The RAF and Luftwaffe had radar on top of a visual reporting system    That's essentially what this simulates.   If you are out of radar coverage then you can only be seen and reported visually.

Leave it alone.    Or dither it with a delay of some kind.
Title: Re: Dot Dar
Post by: LilMak on March 20, 2024, 02:37:04 PM

Here's my answer:


The Chinese had a warning net that Chennault created/used very effectively to identify bombers and fighters visually from the ground and rapidly relay that info.  The RAF and Luftwaffe had radar on top of a visual reporting system    That's essentially what this simulates.   If you are out of radar coverage then you can only be seen and reported visually.

Leave it alone.    Or dither it with a delay of some kind.
We’ve had that forever. It’s the dar bar.
Title: Re: Dot Dar
Post by: Vraciu on March 20, 2024, 04:25:55 PM
We’ve had that forever. It’s the dar bar.


That's not radar and it doesn't identify category.

So we have not.
Title: Re: Dot Dar
Post by: LilMak on March 20, 2024, 06:39:05 PM
The existing radar towers represent what the British had. The dar bar represents spotters.

Proximity dar we have now is AWACS. They didn’t have those in WWII and, if they did have it, it would’ve been mounted on Lancasters not Spitfires.
Title: Re: Dot Dar
Post by: Vraciu on March 20, 2024, 09:56:41 PM
The existing radar towers represent what the British had. The dar bar represents spotters.

Proximity dar we have now is AWACS. They didn’t have those in WWII and, if they did have it, it would’ve been mounted on Lancasters not Spitfires.

Proximity dar represents on-scene reporting.   Radios, GCA, etc.  Contrails, for example, are not stealthy.

But by all means let's make it harder for players (especially new ones) to find action.   Good idea!!!!!   :aok

I like it the way it is.  Hitech is trying to generate some SA so people can actually see action.   Leave it alone and learn to cope.
Title: Re: Dot Dar
Post by: LilMak on March 21, 2024, 07:04:04 AM
Proximity dar represents on-scene reporting.   Radios, GCA, etc.  Contrails, for example, are not stealthy.

But by all means let's make it harder for players (especially new ones) to find action.   Good idea!!!!!   :aok

I like it the way it is.  Hitech is trying to generate some SA so people can actually see action.   Leave it alone and learn to cope.
New players adapted just fine when we had 400 people online, newbies on the regular, and no AWACS. There wasn’t any need to dumb down the game then. If HT truly wanted to attract new players he’d adjust the business model instead of making the game easier for lazy players.
Title: Re: Dot Dar
Post by: Eagler on March 21, 2024, 08:39:32 AM
As nothing actually changes I am guessing these wishlist threads are just some form of therapy for the AH addicted..
 :cheers:
Eagler
Title: Re: Dot Dar
Post by: LilMak on March 21, 2024, 09:22:57 AM
As nothing actually changes I am guessing these wishlist threads are just some form of therapy for the AH addicted..
 :cheers:
Eagler
You’re probably right. Starting to feel like AH has reached the stage AW did just before EA took over.
Title: Re: Dot Dar
Post by: Vraciu on March 21, 2024, 09:36:10 AM

You know, I was thinking about the request to get rid of the bomber icons...

If it was gotten rid of, players like Violator couldn't use it to hunt buffs and artificially jack up their score.

I've changed my mind. 

 :D
Title: Re: Dot Dar
Post by: Lusche on March 21, 2024, 10:09:59 AM
As nothing actually changes I am guessing these wishlist threads are just some form of therapy for the AH addicted..
 :cheers:
Eagler


I once made a wish here, and it was granted  :old:

Now it feels like being my biggest achievement ever...  :uhoh
Title: Re: Dot Dar
Post by: Bopgun on March 21, 2024, 11:27:17 AM

I once made a wish here, and it was granted  :old:

Now it feels like being my biggest achievement ever...  :uhoh

Don’t brag
Title: Re: Dot Dar
Post by: CptTrips on March 21, 2024, 12:22:56 PM

I once made a wish here, and it was granted  :old:

Now it feels like being my biggest achievement ever...  :uhoh


The Wishlist is where ideas crawl off to die.   :cool:

Title: Re: Dot Dar
Post by: DmonSlyr on March 21, 2024, 12:33:35 PM
Some ideas are great and some are stupid. I think the real only way get responses from players is having survey votes within the game so that the majority of actual players provide feedback.

They did something like this for the radar. Albeit, not all players fully understand their decision due to time played and lack of experience. I do wish that HTC could have tested a couple of other radar options or allowed to input ideas or create an Other category rather that it just be "this way or the old way".
Title: Re: Dot Dar
Post by: LilMak on March 21, 2024, 01:30:20 PM
Some ideas are great and some are stupid. I think the real only way get responses from players is having survey votes within the game so that the majority of actual players provide feedback.

They did something like this for the radar. Albeit, not all players fully understand their decision due to time played and lack of experience. I do wish that HTC could have tested a couple of other radar options or allowed to input ideas or create an Other category rather that it just be "this way or the old way".
Yeah. Some ideas seem great until implemented and then unforeseen results occur.  The overall results can be partially positive but mostly negative. I’ve advocated for a bunch of things that I didn’t care for later. It’s OK to admit something may have been a mistake but pretty rare that anything ever gets pulled back here. Sometimes it’s OK to say… “We tried that and it was better before.” Or…”The idea was solid but maybe we can tweak it a bit.”