It hurts the game when ever resupply is used INSTEAD of defending a base.
Ding ding.
Any of you that think any sizeable crowd wants to pay $14.95 a month to run supplies around and not compete in a game are wayyyyy out of touch with reality.
But yes.. this bug throws things even further left than they already are
Title: Re: LVT field-town resupply problem
Post by: scott66 on November 11, 2024, 07:14:47 PM
I guess I'm a little different.. in the old days when the bombers used to level our strats or towns i used to resupply them trying to bring them back up to 100 before the bombers landed.. it was a race considering my profession besides it's a tool just like bombing you do I'll undue and before you start crying about avoiding combat..upping from a capped field is not combat its unaliving ones self..besides take out the supplying bases vh or sups is another option
Title: Re: LVT field-town resupply problem
Post by: Dadtallica on November 12, 2024, 12:02:36 PM
If people spent more time destroying barracks than they do other things there would be a lot less base takes and resups.
That said it’s not that easy with a boat. Would be nice if you could do certain levels of damage on a ship that would make certain features useless. Like the radar now.
Title: Re: LVT field-town resupply problem
Post by: Busher on November 12, 2024, 04:15:57 PM
Care to wager how many players have detailed maps of every feet dry spawn on every terrain?
Title: Re: LVT field-town resupply problem
Post by: Randy1 on November 14, 2024, 07:32:29 AM
Care to wager how many players have detailed maps of every feet dry spawn on every terrain?
Not many but these few players are destructive to game play. I know of three that have it down to a science you might say. More have general knowledge.
In the past you could put planes or tanks in the area to help control feet dry resupply but now, at times you will not even see the LVT.
Title: Re: LVT field-town resupply problem
Post by: GOODBYE on November 14, 2024, 08:42:40 AM
I’ve done this once before with a port a couple months ago to see how well it works… if you kill the CV and swarm the port within maybe 10 minutes of it respawning then you have a chance. Just requires a lot more corrdination than what most are accustom to
Title: Re: LVT field-town resupply problem
Post by: popeye on November 14, 2024, 09:17:54 AM
This is easily fixed. I've made revised versions of my maps (which I haven't submitted yet) that have no feet-dry spawns, and would be happy to fix old maps if HT wanted it done.
Title: Re: LVT field-town resupply problem
Post by: Puma44 on November 14, 2024, 10:02:23 AM
This is easily fixed. I've made revised versions of my maps (which I haven't submitted yet) that have no feet-dry spawns, and would be happy to fix old maps if HT wanted it done.
Just curious to hear why HTC would object to removing them on all maps. Also how and why is anyone able to fly off maps? I know this is a separate issue but both hinder player interactions.
Title: Re: LVT field-town resupply problem
Post by: GOODBYE on November 14, 2024, 12:24:55 PM
This the root cause, coordination. There’s very little of it in game. Then, there are those who criticize how others choose to spend their $14.95.
I’ve done it before where I just take it upon myself to up bombers and prep something for a take, such as taking lancs to drop a CV that’s doing feet dry spawns and hanging around to drop it again when it pops. Doing that or dropping a town when you have plenty of greenies nearby will usually spark some type of switch in everyone’s brain to base taking mode rather than furball/killing mode. Doesn’t work all the time but I’ve had more success than not. I do feel your pain though with the lack of corrdination sometimes. I can’t complain because I’ve been that thorn plenty of times and would rather keep killing than helping deack or killing town :neener:
Title: Re: LVT field-town resupply problem
Post by: Shuffler on November 14, 2024, 12:45:07 PM
This the root cause, coordination. There’s very little of it in game. Then, there are those who criticize how others choose to spend their $14.95.
I beg to differ. I have lots of coordination. Keep flying, put 8oz limeade in blender, fill with ice, Pour in 6oz tequila, 8ox Leroux Triple-sec. Blend till smooth. Head on a swivel... all clear. Take crystal beer mug, moisten top with margarita then salt. Pour full of frozen margarita and add large straw. Drink while continuing to area of fight. Secure beverage on sighting of enemy.
DO NOT LET THE BLENDER FALL INTO ENEMY HANDS.... TOP SECRET!
Title: Re: LVT field-town resupply problem
Post by: Randy1 on November 14, 2024, 01:45:57 PM
A few nights ago my country was trying to crawl out from a deep hole after the day players took most of our bases. So we were facing a two country attack, high eny, and warp speed by LVTS from a CV, that we did not know was there for sometime. Tough row to hoe.
Two countries attacking one can be a blast trying to defend against two fronts. ENY problems hurt that for sure when this happens, but nothing is worse in this case than warp speed LVT resupply.
I had an M4 I was using to take down the radar. The 30 minute down radar was up before the M4 could reload. That kind of sucks.
Hopefully it can be fixed soon.
Title: Re: LVT field-town resupply problem
Post by: Lazerr on November 14, 2024, 05:28:55 PM
You didn't see the gv dar??
Title: Re: LVT field-town resupply problem
Post by: GOODBYE on November 14, 2024, 06:37:37 PM
When you spawn feet dry the dar is irrelevant, you don’t have enough time to kill the supplies
Title: Re: LVT field-town resupply problem
Post by: Randy1 on November 15, 2024, 02:16:09 PM
Yes there is a dar but you may not see the LVT. Keep in mind you can resupply as fast as the game resets from drop supply to respawn. As you know there is always a few seconds between spawn in on plane or GV before other players can see the plane or GV which is not a bad feature. Just in this case those few seconds allows a supply drop.
Yes you can drop the CV but LVTs are still available for ten minutes after the CV sinks. When the CV respawns after the ten minutes it can quickly be reset to a feet dry spawn in some cases but not all.
Keep in mind as well the M3 vulnerability on a long M3 run to resupply no matter the spawn. Same danger to an LVT if it does not spawn in to a instant supply drop.
Not saying these are bad players. They just have found a flaw in the game that they take advantage of to the extreme on occasions.
Title: Re: LVT field-town resupply problem
Post by: Lazerr on November 15, 2024, 03:13:18 PM
Yes there is a dar but you may not see the LVT. Keep in mind you can resupply as fast as the game resets from drop supply to respawn. As you know there is always a few seconds between spawn in on plane or GV before other players can see the plane or GV which is not a bad feature. Just in this case those few seconds allows a supply drop.
Yes you can drop the CV but LVTs are still available for ten minutes after the CV sinks. When the CV respawns after the ten minutes it can quickly be reset to a feet dry spawn in some cases but not all.
Keep in mind as well the M3 vulnerability on a long M3 run to resupply no matter the spawn. Same danger to an LVT if it does not spawn in to a instant supply drop.
Not saying these are bad players. They just have found a flaw in the game that they take advantage of to the extreme on occasions.
Yeah my mistake, I was thinking a about using the LVT to drop troops not supps. Troops is defendable, supplies not.
Kind of funny watching guys try spam a port or base with feet dry lvts, not knowing that when they reup their troops die.
Randy I think the reason you aren't seeing the lvts on the resupply issue might be because they spawn in and exit so fast you don't see them on your front end. Best way to get this fixed is post them here and let HTC and map makers make the updates to the map.
Agreed, very gamey.
Title: Re: LVT field-town resupply problem
Post by: JimmyD3 on November 17, 2024, 08:54:31 PM
What map was it??? Kong ran some test to see what was causing it, he shared the info with me. I think it has been fixed on all my maps, but I could be wrong. :cheers:
Title: Re: LVT field-town resupply problem
Post by: icepac on November 18, 2024, 04:06:25 AM
So you guys have more tools than ever to be alerted of a GV’s presence and the reduction of feet dry spawns from “many” to “one or two” and that still isn’t enough?
Title: Re: LVT field-town resupply problem
Post by: Lazerr on November 18, 2024, 07:41:26 AM
So you guys have more tools than ever to be alerted of a GV’s presence and the reduction of feet dry spawns from “many” to “one or two” and that still isn’t enough?
It makes the base uncapturable. Yeah I'd say it's an issue.
Title: Re: LVT field-town resupply problem
Post by: nrshida on November 18, 2024, 11:03:36 AM
Is it this?:-
Title: Re: LVT field-town resupply problem
Post by: GOODBYE on November 18, 2024, 11:46:25 AM
Dat be the one I know of
Title: Re: LVT field-town resupply problem
Post by: Puma44 on November 18, 2024, 11:55:31 AM
I’ve done it before where I just take it upon myself to up bombers and prep something for a take, such as taking lancs to drop a CV that’s doing feet dry spawns and hanging around to drop it again when it pops. Doing that or dropping a town when you have plenty of greenies nearby will usually spark some type of switch in everyone’s brain to base taking mode rather than furball/killing mode. Doesn’t work all the time but I’ve had more success than not. I do feel your pain though with the lack of corrdination sometimes. I can’t complain because I’ve been that thorn plenty of times and would rather keep killing than helping deack or killing town :neener:
You kinda make my point, “just take it upon myself”. Rarely see much coordinated attack effort from more than two or three players. Typical scenario is when two or three greenies are bum rushing town, red fighters up, start beating the town rushers, green fighters show later and start deacking the base vs cleaning up the red fighters over town. Then, green fighters get dragged off by red fighters, while more red fighters up and continue working town. Doesn’t equate to much of a coordinated attack on our part.
Title: Re: LVT field-town resupply problem
Post by: nrshida on November 18, 2024, 12:32:15 PM
This the root cause, coordination. There’s very little of it in game. Then, there are those who criticize how others choose to spend their $14.95.
I like the feet dry spawn. When I see the flow going against my side, I try to get CV on feet dry spawn the horde Rolls in and it's a great fight. Occasionally they camp our spawn which is great to but requires a little planning on their part. Keep the feet dry spawn it pisses of the Horde