Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: nopoop on December 05, 2024, 01:45:05 PM
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Ninety nine of the skins being done look like they just came out of the paint shop or are on the airshow line.
How about some combat worn battle worn birds ? Plane with missing paint, burned paint, patches, Used, worn hard and put away wet ? It's war with no time to make it pretty.
I think THAT kind of plane has the most beauty. Been there and headed out again...
(https://i.imgur.com/JRGPQWR.jpeg[)
[i
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You failed to mention oil leaks. P&W's leak.
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Ninety nine of the skins being done look like they just came out of the paint shop or are on the airshow line.
How about some combat worn battle worn birds ? Plane with missing paint, burned paint, patches, Used, worn hard and put away wet ? It's war with no time to make it pretty.
I think THAT kind of plane has the most beauty. Been there and headed out again...
(https://i.imgur.com/JRGPQWR.jpeg[)
[i
Because most airplanes don't look like that. Weathering is usually overdone and that Corsair model is a prime example to an almost grotesque degree.
Most of us use the photographic evidence as the basis for weathering and more often than not the airplanes are in fairly good condition--even in non-PR photos.
They tend to look like this far more often than that ridiculous Hog (and even that, if it were remotely accurate, was in a completely different, unique operational context):
(https://upload.wikimedia.org/wikipedia/commons/thumb/2/23/P-51-361.jpg/1280px-P-51-361.jpg)
I use source photos along with real-life experience--and maybe a touch of artistic license--but absent photographic evidence to the contrary (like P-51B/F-6C 5M*G) I'm not making a plane that looks thrashed because that would be inaccurate. A dirty airplane reflects a lack of pride in the eyes of their caretakers--and hurts performance badly, especially in a case like the Iwo Jima VLR squadrons. And anywhere else, If there was time enough for nose art there was time enough to wipe her down after a mission at least once in awhile.
That said, I think there is enough variety in the skins to satisfy all tastes. If what we are doing isn't up to your standards then by all means come learn how it's done and make your own. You'll get plenty of guidance...and the best part is...it costs you nothing, just like all our skins do.
:banana:
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My skins were done in 2004. I had five or six P47s in game (I think). Shortly after my last one, the skins were changed in the game, and they were gone. After the amount of work done, to have it go away ?
Not going to start over again...Been there, done that.
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Same happened to me with the P-38 update. I think the 3-D shapes are stable now. The cost to change even one is pretty significant. I say jump back in.
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My skins were done in 2004. I had five or six P47s in game (I think). Shortly after my last one, the skins were changed in the game, and they were gone. After the amount of work done, to have it go away ?
Not going to start over again...Been there, done that.
As Vraciu said, if the model gets updated everything needs to be done fresh. We can already see what happens with older skins and the super shine example when some things got changed around with how skins work. Of course, that is just a layer removal (or something something skinner speak :)), but it requires the skinner to 'take credit' for the skin despite a simple update, so most of the guys refuse to fix them.
Regarding weathering, I believe there are plenty of weathered F4Us in-game done by Tex(?), they look great.
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Spikes, just to clarify, removing the SuperShine (tm) requires the creation of at least one map (Specularity) but there are a total of three that can be added for various things.
I did three 190s and a couple of Mustangs that belonged to others. I hated having their names changed but noted that in the skin page description. It's a lot of work to try and preserve someone's art and only create the P/S/E maps. It's almost easier to start from scratch.
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Spikes, just to clarify, removing the SuperShine (tm) requires the creation of at least one map (Specularity) but there are a total of three that can be added for various things.
I did three 190s and a couple of Mustangs that belonged to others. I hated having their names changed but noted that in the skin page description. It's a lot of work to try and preserve someone's art and only create the P/S/E maps. It's almost easier to start from scratch.
Thank you for the clarification, I didn't mean to make it sound like it's easy LOL - we appreciate all the work you guys do. :salute
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Thank you for the clarification, I didn't mean to make it sound like it's easy LOL - we appreciate all the work you guys do. :salute
I didn't take it that way at all. Just figured you'd want to know how it worked.
:salute