Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: captain1ma on December 10, 2024, 06:05:44 PM
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getting ready to go public this. will just be an objective of either bomb down or capture a target. not sure what im doing so im gonna wing it.
it will be at 3pm EST so that the UK brothers can participate!
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:aok :joystick: :joystick: :airplane:
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:aok
I've been looking forward to this.
:salute
Sik
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Sounds like it could be a lot of fun. I propose putting on a smaller maps so it condenses the action a bit. I presume would be AvA? I imagine sorta of an unorganized take off at your own pace kinda fight? Or do you think more of a scenario style where both sides roll at the same time with their squads (harder to organize). After one target is captured then could move objective to another field. Change up the sides so now the other team has to defend, ect.
If bases are closer together than that would make it easier for the attacking team rather than have to fly 20 minutes to the attack field every time and then fly back which takes players out of the fight longer.
Just some things to consider but definitely sounds like it would be fun with 20 players or so.
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I'll try and make it, things like this and MNM are great for the game.
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Is this another of those things where we have to wear a uniform.... or is clothing optional?
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:x
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so heres what i got. please comment on likes or dislikes.
Battle of britain:
Duration- 1.5 hours.
first Running SUNDAY JAN 5th, 2025
Start time will be 3pm EST. 9pm UTC.
Allies:
spit1
Hurricane1
Axis:
BF-109E-4
BF-110C-4
Stuka
HE111
JU88
objective:
Axis: bomb a base and a port down to 50% or less and you're awarded the base.
Allies: defend
Air spawns:
Axis will get a 4k airspawn/spawns
allies will get a 5k airspawns
ceiling is 6k with a 127mph updraft to the north. the idea is to keep the fights Low.
if the axis fail to bomb down the base, then at the next one, the allies will be given bombers to try to get a beachhead.
icons:
3k friendly/ 1k enemy
wind north and 127mph above 6k
Ack 2
manned Guns active
please let me know what you like and dont like about this setup.
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so heres what i got. please comment on likes or dislikes.
Battle of britain:
Duration- 1.5 hours.
first Running SUNDAY JAN 5th, 2025
Allies:
spit1
Hurricane1
Axis:
BF-109E-4
BF-110C-4
Stuka
HE111
JU88
objective:
Axis: bomb a base and a port down to 50% or less and you're awarded the base.
Allies: defend
Air spawns:
Axis will get a 4k airspawn/spawns
allies will get a 5k airspawns
ceiling is 6k with a 127mph updraft to the north. the idea is to keep the fights Low.
if the axis fail to bomb down the base, then at the next one, the allies will be given bombers to try to get a beachhead.
icons:
3k friendly/ 1k enemy
wind north and 127mph above 6k
Ack 2
manned Guns active
please let me know what you like and dont like about this setup.
I’d up both the air spawns and alt cap to 12k and 18k respectively and remove the man guns.
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Yeah the manned guns are a rather large drawback in my opinion.
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the idea is to keep the fights low, thats why the low ceiling. as for the manned guns, i figure they probably wont be used considering the bombers but they can be omitting for this one. eventually i would like to activate them for base defense.
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the idea is to keep the fights low, thats why the low ceiling. as for the manned guns, i figure they probably wont be used considering the bombers but they can be omitting for this one. eventually i would like to activate them for base defense.
6k is to low, at least make it 12k.
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6k is to low, at least make it 12k.
Depends on how many ppl show up..
The 4k alt limit in MNM helps concentrate the action...considering 5 on each side is a bunch, the action needs to be concentrated by limiting the playing space in all directions..
Eagler
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ok we'll skip the manned guns for this round. lets give it a try and we can tweak it depending on the player base. if we get more players we'll raise the ceiling a little. for now, lets try it out with full critiquing and figure out how to make it better!
base and town take down will be an objective. as will defense and even offense.
the only reason i dont have the english trying to take a base is because its battle of britain. after this one, that will probably change.
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:aok :cheers:
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ok boys and girls, heres the first draft, please read SLOWLY to understand and critique the hell out of it!!
tell me what you like and dislike. yeah i know chris, higher alt, but lets try it my way first.
NO MANNED GUNS.
Sunday Night European Campaign
Sunday Jan. 5, 2025 3pm EST 8pm UTC
Duration 1.5 hours
Most of us know the story. Hitler
considered England a threat to his
plans for the conquest of Europe
and when she refused to negotiate
a peace, he decided to suppress or
conquer her. The first stage of
that plan called for air supremacy
over the English Channel and
southern England, to be followed
by landings of German troops
along the English coast.
The Battle of Britain, so famously
named by Winston Churchill,
raged in the air from July,
through mid September 1940.
Objective:
Axis: Bomb down P16 and/or A15 below
50%.
Allies: Defend P16 and A15
Scoring allies win if points exceed Axis kills
1 engine plane-1 point
2 engine plane -2 points
Axis win if they can get A15 or P16 at or below 50%
Allies will have 4500ft airspawns to be determined
Axis will have 4000ft airspawns to be determined
**Tower radar is on for air traffic control
for both sides***
Terrain: avaeto
Allied Planeset, England, Bishops:
- Hurricane Mk I
- Spitfire Mk I
Axis Planeset, in France, Knights:
- Bf-109E-4
- Bf-110C-4b
- Ju 87
- He-111 H
- Ju-88
Friendly icons: 3k
Enemy icons: 1k
ceiling-5K with a 127MPH updraft from the North
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Awesome! Can't wait! :cheers: :salute
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If you want to maintain both “keeping the fights close” and the high altitude “boom & zoom” options, insert a thick cloud deck around 5,000’. :salute
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yeah thanks for reminding me about the clouds, ill have to make up a cloud file for it.
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ok boys and girls, heres the first draft, please read SLOWLY to understand and critique the hell out of it!!
tell me what you like and dislike.
Axis Planeset, in France, Knights:
- Ju-88
Consider removing the JU-88A-4 since the HE-111 is available? The A-4 outperforms its historical counterparts, the A-1 and A-5 (which were at BoB.) I think this would see more usage of the HE-111's.
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i can live with that! consider it done
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Can ditches count as lands to keep the pace up instead of having to fly all the way back home for time sake? Since we do have air spawns after all.
I feel the alt cap is too low. Maybe 10k since airspawns are already 4,500 feet. I doubt there's gonna be any alt monkey BnZers in hurr/spit 1s and 109Es/110. Its gonna be pretty close quarters but I feel 5k might impact the fight
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Can ditches count as lands to keep the pace up instead of having to fly all the way back home for time sake? Since we do have air spawns after all.
I feel the alt cap is too low. Maybe 10k since airspawns are already 4,500 feet. I doubt there's gonna be any alt monkey BnZers in hurr/spit 1s and 109Es/110. Its gonna be pretty close quarters but I feel 5k might impact the fight
i get the concerns. the spawns will be such that no one really will have time to climb. The idea is a close quarter fight if it needs to be adjusted ill do it on the fly. for now its going to be 5, and we'll figure it out as we go.
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Can ditches count as lands to keep the pace up instead of having to fly all the way back home for time sake? Since we do have air spawns after all.
I feel the alt cap is too low. Maybe 10k since airspawns are already 4,500 feet. I doubt there's gonna be any alt monkey BnZers in hurr/spit 1s and 109Es/110. Its gonna be pretty close quarters but I feel 5k might impact the fight
Yeh, the bombers will get devastated by ground ack as well.
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well i can raise the ceiling to 8k then with a spawn at 5k and 5.5k respectively
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scoring clarification. if the axis take a base down to 50% or below, it gives them the base.
otherwise scoring is based on downed aircraft
1 point for single engine
2 points for twin engine
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i think i have everything set but the weather
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When you are saying take a base down by 50%, are we talking about a town, or 50% of the total objects on a base?
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the town for A15 to 50% and the port buildings by 50%
i have the setup running in the AVA arena right now for anyone that wants to try it out.
bases will be 91 and 95 for Axis
15 and 16 for allies.
please check airspawns at A15-- South and South west
and at 91 and 95
North at 91 for bombers and fighters
Northwest at 95 for bombers and fighters
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What's 50% of a port?
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half the buildings and guns.