Aces High Bulletin Board

General Forums => Wishlist => Topic started by: oTRALFZo on February 04, 2025, 07:21:01 AM

Title: Perk point multiplier for top ranking players
Post by: oTRALFZo on February 04, 2025, 07:21:01 AM
Hear me out.

How about adding another variable to perk points by giving you bigger perks for shooting down higher ranking players?
Correct me if I am wrong but perk points have the following value ENY value of your ride divided by ENY Value of enemy plane X perk point multiplier.

WHAT if we add on (just a hypothesis) say multiply X1 for shooting down a player in the 400 ranks, X2 in the 200s and X3 for shooting down players in the top 100?

I'm just looking to incentivize the newbies. I am not quite sure if this would promote bad play in the long run but would love to hear thoughts and debate. 
Title: Re: Perk point multiplier for top ranking players
Post by: Eagler on February 04, 2025, 08:26:55 AM
Sounds like a fantastic idea!

Another would be to have higher eny levels for each plane for the higher scoring players..

All code changes so we are blowing in the wind again but nice to dream..

Eagler
Title: Re: Perk point multiplier for top ranking players
Post by: JimmyD3 on February 04, 2025, 08:40:32 AM
I like it. It would require coding changes though.
Title: Re: Perk point multiplier for top ranking players
Post by: hitech on February 11, 2025, 10:23:16 AM
Is not a good idea to penalize scoring.

HiTech
Title: Re: Perk point multiplier for top ranking players
Post by: Mongoose on February 12, 2025, 10:56:30 AM
Another would be to have higher eny levels for each plane for the higher scoring players..


Not a good idea.  You would be penalizing people for being good pilots. 
Title: Re: Perk point multiplier for top ranking players
Post by: LCADolby on February 12, 2025, 11:19:16 AM
Yeah, it's better to penalise them for other reasons  :old:
Title: Re: Perk point multiplier for top ranking players
Post by: toddbobe on April 29, 2025, 11:28:55 PM
Is not a good idea to penalize scoring.

HiTech

I respectfully disagree, I happen to recall in my history books a pilot getting an extra congrats for downing an enemy ace.
ToddBobe
Title: Re: Perk point multiplier for top ranking players
Post by: icepac on April 30, 2025, 05:40:28 AM
I already suggested that perks paid for an uber late war monster flown by an “ace” go to the one who shot him down.
Title: Re: Perk point multiplier for top ranking players
Post by: oTRALFZo on April 30, 2025, 07:01:03 AM
I am still scratching my head on how this would penalize the top ranking scorers. Nothing changes on their part.

My goal was to reward those with the lower rank and encourage them to get into the mix
Title: Re: Perk point multiplier for top ranking players
Post by: hazmatt on April 30, 2025, 10:33:04 AM
I am still scratching my head on how this would penalize the top ranking scorers. Nothing changes on their part.

My goal was to reward those with the lower rank and encourage them to get into the mix

I'm not sure if it's changed much but since I played but it seemed to me that there was very few "new" player and the ones that did try the game didn't seem to stick around long enought to get in the mix.

I'm not sure of how well it worked out since I haven't been playing WW2 online but I remember they were talking about having a squad that new player would automaticly be assigned to when the jointed the game that would help them get started. Maybe something like this would be more useful in keeping the new guys involved long enough to get into the mix?
Title: Re: Perk point multiplier for top ranking players
Post by: The Fugitive on April 30, 2025, 10:57:58 AM
I am still scratching my head on how this would penalize the top ranking scorers. Nothing changes on their part.

My goal was to reward those with the lower rank and encourage them to get into the mix

I think he was talking about Eagler's comment

Quote
"Sounds like a fantastic idea!

Another would be to have higher eny levels for each plane for the higher scoring players..

All code changes so we are blowing in the wind again but nice to dream..

Eagler"

Punishing the better players by adding higher ENY.

The original idea of rewarding players for shooting down the better player, I think is a good idea.
Title: Re: Perk point multiplier for top ranking players
Post by: Eagler on April 30, 2025, 02:11:44 PM
IMO It should cost me 10x the points for a perked ride than a newbie would have to spend for the same plane..

Eagler
Title: Re: Perk point multiplier for top ranking players
Post by: Busher on April 30, 2025, 04:34:53 PM
Is not a good idea to penalize scoring.

HiTech

Would it be a reasonable idea to delay publishing score and ranking until the end of the tour? It might induce more to "jump into the fray" with no consideration for how that might affect my rank.
Title: Re: Perk point multiplier for top ranking players
Post by: Oldman731 on April 30, 2025, 10:18:09 PM
IMO It should cost me 10x the points for a perked ride than a newbie would have to spend for the same plane..


Agreed.

- oldman
Title: Re: Perk point multiplier for top ranking players
Post by: Shane on May 01, 2025, 08:00:48 AM
IMO It should cost me 10x the points for a perked ride than a newbie would have to spend for the same plane..

Eagler

ok, I'll play.  Define newbie. Define vet. Define whatever is in between.

Title: Re: Perk point multiplier for top ranking players
Post by: oTRALFZo on May 01, 2025, 01:31:54 PM
Would it be a reasonable idea to delay publishing score and ranking until the end of the tour? It might induce more to "jump into the fray" with no consideration for how that might affect my rank.
Does score even make a difference now? It has been a while since I have met a player that actually strives to get a better score. I am noticing a lot of timid play as some (most) just want to accumulate more kills to see their name in lights. Dragging you in ack from 15k, not engaging bombers until their drones die flying low over CV groups. I have even seen GV'ers ditch when you get a bead on their position just to deny players of the kill message.
Title: Re: Perk point multiplier for top ranking players
Post by: hazmatt on May 01, 2025, 01:53:24 PM
Some obviously think it's all about the score or k/d ratio. I think the name in lights and kill spam encourages this.

Maybe if they change it to top 500 people would be less likely to play that way because they could all have a "participation trophy"

Someday all the remaining players will be in the top 50...
Title: Re: Perk point multiplier for top ranking players
Post by: DmonSlyr on May 01, 2025, 03:04:54 PM
Rank does literally nothing besides give you better CV rights over other players if you need it. I do think the higher your rank, the more perked planes/tanks should cost in the specific ranked category so that better players (per rank) dont over use perk planes as much.

I don't know If it's rank, or just naturalness since it is a strategy large map war game that players fly so timidly, or just the distance to fight. It's also the planes that allow them to get away with it. But if you are only trying for a good K/D, chances are you aren't going to be the best ranked. For me atleast, I don't like dying because I don't like to have to re-take off and fly out for 10 minutes every time when I don't have long to play, so I try to fly smart, but also get down n dirty and actually have fun with turning type mid war planes. This leaves me dying about 30-40% of the time depending on plane choice, but those deaths allow me to get a faster K/H which is beneficial. Having a high K/D with also a K/H, is one of the biggest challenges. Though you really need to land in order to get those nice points (points has always been my weakness due to time played).

But, I don't like the kill messenger for single kills. The landing 2 kills was fine enough. It just removes so much strategy from the environment. People knowing it's me after I shoot down their friendly will automatically tell everyone where I'm at and to avoid me or gang me or whatever, but they'll change their style knowing it's me and be more aggressive entering the fight. I still can't understand why it's fair for the other team to know where I'm positioned, but I don't know who they are if they aren't getting a kill in my area. They can set up against me, but I don't know who the other guy is. This just doesn't make it even in a sense.

I do imagine the name in lights is one thing. And it's fun to land and see your name show off for everyone to see your 6 kills or something. But the kill messages certainly adds to the ego of who shot down who and paints wrong perceptions of players and their positions. It always makes me cringe when outside players comment on someone shooting down some one else and bragging for that player even though they had no idea of the situation.
Title: Re: Perk point multiplier for top ranking players
Post by: hazmatt on May 01, 2025, 04:28:41 PM
I agree. I must say one of the funnest fight I ever had when I engaged a tempest on the deck with a 262. I think he expected that would b&z him but I didn't. I dumped all my e and I think he was so shocked that he didn't react and I killed him lolz. I miss those fun fights.

Another time I was in a turny plane (forgot which one) I fought a spit and a KI84 on the deck and killed them both.

Another I was in a perk mossie being chased by two 262s. I climbed as high as I could and had them chase me all the way back the the 163 base. I was so low on fuel that I shut one engine down and they killed me as I tried to deadstick in. One of the 2 augered instead of flying the 4 sectors back to base. I upped a 163 and chased down the other 262 and killed him.

Another was when HW wa in a jug and got shot up and landed to get a ditch. I flew over him to make sure I had a good location to send out the storch to get him. He fired at me from the ground. I was like WTF? He said he thought I was gonna shoot him on the ground. I guess that's when I realized the game was changing as in the old days if the plane was down you didn't have to finish it off. (maybe that's just me though)

Good memories...
Title: Re: Perk point multiplier for top ranking players
Post by: haggerty on May 01, 2025, 08:47:41 PM
The scoring is too easy to game, I could be ranked 200 on day 29 and rank 1 on day 30 just by doing a goon capture, vehicle rocket attack, and ground capture on the last day.  As the highest ranking player in the game every month I play, im 100% in favor of things costing more for top rankers and lower rankers being rewarded more....though I already fly eny 40 planes so it doesnt hurt me at all.
Title: Re: Perk point multiplier for top ranking players
Post by: LCADolby on May 02, 2025, 04:48:29 AM
It's not going to happen, its a bad idea. Go do something productive.
Title: Re: Perk point multiplier for top ranking players
Post by: DmonSlyr on May 02, 2025, 09:05:04 PM
While overall rank is pretty easy to game to some extent given you understand all the fundamentals of each category and have the time to pull it off. It is still a challenge and getting that #1 spot is a personal reward as it means absolutely nothing in the real world. I must say that fighter rank score does become much harder to achieve #1 rank in early/mid war planes only. It does prove that plane choice does infact make the game a good bit harder and challenging.
Title: Re: Perk point multiplier for top ranking players
Post by: haggerty on May 03, 2025, 12:09:06 AM
While overall rank is pretty easy to game to some extent given you understand all the fundamentals of each category and have the time to pull it off. It is still a challenge and getting that #1 spot is a personal reward as it means absolutely nothing in the real world. I must say that fighter rank score does become much harder to achieve #1 rank in early/mid war planes only. It does prove that plane choice does infact make the game a good bit harder and challenging.

Fighter #1 is one of the gamier ones to achieve, extremely easy if you want it, on par with bomber.  Attack #1 is in my opinion the most impressive, followed by vehicle.
Title: Re: Perk point multiplier for top ranking players
Post by: DmonSlyr on May 03, 2025, 05:39:21 AM
Fighter #1 is one of the gamier ones to achieve, extremely easy if you want it, on par with bomber.  Attack #1 is in my opinion the most impressive, followed by vehicle.

I always thought attack was the easiest and fighter was the hardest. Also people hide behind attack mode to protect the fighter rank. But achieving #1 in fighter in a temp/262 is a lot easier than doing it in a p40F, is all I'm saying. It can only be gamed to an extent because you still have to perform well in those categories and the more sorties you fly the more opportunities you have to lose that while also diluting your other stats but you still have to get a lot points to stay in the contest. Attack was always easy to game for me because you can do good in a couple of plane sorties and then use some tu2s to bomb a town giving you tons of attack bomber points. Since many use attack as a "fun" category to protect fighter rank, they cannot compete with someone gaming the attack rank.
Title: Re: Perk point multiplier for top ranking players
Post by: icepac on May 04, 2025, 07:18:43 AM
“Name in lights” sure has reduced brags disguised as “salutes”.   

Skyyr so wanted name in lights, he would salute a proxy kill of someone he wasn’t even aware was near.