Anyone care to tell me what's wrong with this picture or try and justify how you think it's "right"
Rule of thirds? No Bokeh effect? Aperture setting to high?
Title: Re: Locusts be as locusts do...
Post by: Dadtallica on February 20, 2025, 03:18:40 PM
Nobody is going to take the time to appease 30ish people.
At some point you gotta let it go for the sake of your own sanity.
Title: Re: Locusts be as locusts do...
Post by: Eagler on February 20, 2025, 03:49:34 PM
If the game has to have 3 sides instead of 2 then the game should balance the sides as close as possible...whining be dammed
Eagler
Title: Re: Locusts be as locusts do...
Post by: icepac on February 20, 2025, 03:53:12 PM
I see opportunity when I see these odds.
The only motivation for this kind of "hording" is probably the perk points awarded after steamrolling a map because all but 3 or 4 will leave as soon as perks are awarded.
The real question is how did you get to 119 fps? Mine is capped at 60 and I can’t find out how to remove that :bhead
Using Nvidia? That could be in "Manage 3d Settings" > "Max Frame Rate"
You can disable "V-Sync n same menu, you might see 250 fps. depending on your card. But you don't want to run your card that hot when 75fps is the fastest the human eye can detect.
Also, if your monitor is 60hz it's just going to dump a lot of extra frames. So running totally uncorked is too much heat for the actual gain.
I disable v-sync and cap max fps at 120, really should be about 80. But that's a solid 120 no matter what I'm viewing. I may back it down to 80 since I'm hearing more fan acceleration in the tower.
60 is not bad if solid through terrain.
in my page below there is a nvidia performance tweaking page you can try some or all.
If not nvidia I just wasted your time you'll never get back
Title: Re: Locusts be as locusts do...
Post by: Animl-AW on February 20, 2025, 08:40:38 PM
the only thing I see wrong in the OP is that the auto switch has not moved the opt-in player to knight.
Probably AFK in the tower. It will only change after sorties.
Title: Re: Locusts be as locusts do...
Post by: mERv on February 21, 2025, 11:47:29 AM
When it gets this stacked there is no stopping the horde. The only objective I take on at that point is disrupt and send as many back to tower as possible in a sortie.
Title: Re: Locusts be as locusts do...
Post by: Mayhem on February 21, 2025, 12:44:48 PM
I see 6-8 FRIENDS having a good time doing what they want and a few other players joining in.
Too bad they can't find a way to have fun that promotes the game. I can just log off and let them do their thing, but players in the Euro time zones might join the horde or just find another hobby.
Title: Re: Locusts be as locusts do...
Post by: THRASH99 on February 21, 2025, 05:13:35 PM
Oh I know exactly what's wrong....you crying when the shoe is on the other foot.
(https://i.gyazo.com/99d69182b2011aba39a64a55d9fb119c.jpg) Screenshot taken 2/6/25 @ 8:33PM EST....anyone see something wrong there...? Literally had just logged on in over two weeks...just so happen to stumble upon the 2v1 horde and logged immediately out.
Title: Re: Locusts be as locusts do...
Post by: Shane on February 21, 2025, 06:36:13 PM
Oh I know exactly what's wrong....you crying when the shoe is on the other foot.
(https://i.gyazo.com/99d69182b2011aba39a64a55d9fb119c.jpg) Screenshot taken 2/6/25 @ 8:33PM EST....anyone see something wrong there...? Literally had just logged on in over two weeks...just so happen to stumble upon the 2v1 horde and logged immediately out.
tl;dnr - you can blame the morning locusts for the evening position they put you in.
That double teaming has been common against knits in evenings the past few weeks.
But... the numbers in your screenshot are still even across the board, as opposed to the locusts having numbers equal or exceeding the other two combined for hours, yet chose to focus on one side at a time as evidenced in my screenshot... yeah, 9 bish v 1 knit in flight (I had just logged on.) When the morning locusts fail to swarm for the win, both knits and rooks start taking their bases back and that momentum carries over into taking bish bases (like in your screenshot) seemingly making you feel like you're being oppressed.
You're not much of a base taker, you fly on the peripheral and look for "fights" and I would think being "double-teamed" would provide you exactly that?
Title: Re: Locusts be as locusts do...
Post by: THRASH99 on February 21, 2025, 07:49:35 PM
tl;dnr - you can blame the morning locusts for the evening position they put you in.
That double teaming has been common against knits in evenings the past few weeks.
But... the numbers in your screenshot are still even across the board, as opposed to the locusts having numbers equal or exceeding the other two combined for hours, yet chose to focus on one side at a time as evidenced in my screenshot... yeah, 9 bish v 1 knit in flight (I had just logged on.) When the morning locusts fail to swarm for the win, both knits and rooks start taking their bases back and that momentum carries over into taking bish bases (like in your screenshot) seemingly making you feel like you're being oppressed.
You're not much of a base taker, you fly on the peripheral and look for "fights" and I would think being "double-teamed" would provide you exactly that?
Most of the mornings I've ever been on it's pretty dead. Yes it's usually bish swarming and taking bases, loads of times up to the last couple to win the map but never do it and becomes a stalemate. I do mostly go looking for a fight becomes the base taking usually takes a lot of the "fighting" for me atleast out of the enjoyment. My screenshot of 15 bases, nearly half are the uncapturable are just swarmed by the 2v1 horde. If I remember correctly, nits had 40% of bish bases, rook about 28-32%. #s show even but yet why aren't rooks fighting nits in that case? If the maps are just capture and hold but never win anything then what's the purpose of back and forth complaining. If the map would change after a few hours instead of days the horde I believe wouldn't exist.
Title: Re: Locusts be as locusts do...
Post by: Shane on February 21, 2025, 08:04:23 PM
Yes it's usually bish swarming and taking bases, loads of times up to the last couple to win the map but never do it and becomes a stalemate. If the map would change after a few hours of being changed instead of days the horde I believe wouldn't exist.
tl;dnr - morning play sets the tone for the day.
You helped make my point about that stalemate leading to the feeling of being double teamed in the evening. The fact you're there in mornings seeing firsthand the impact this has on game play over the course of the day and somehow feel the occasional evening double teaming is unfair is... puzzling.
What you seem to be missing tho' is that the stalemate is a result of bish strategic choices; the all-in vs one side at a time - it often takes the swarm too long to win (and it's not a lot of fun.) Bish would be better off hitting both sides and incrementally working the win. Bish definitely have the numbers to do it this way. And it might even generate more fun and spillover to a more balanced evening play.
Title: Re: Locusts be as locusts do...
Post by: TalonX on March 01, 2025, 09:46:41 PM
Nothing to see here. In the very early mornings, Knits run maps unopposed. In the later mornings, Bish have numbers and high ENY and roll bases. In the afternoon, knits and rooks double team the bish. In the evenings, it varies.
There is opportunity in each situation.
Everyone gets a turn in the barrel.
Title: Re: Locusts be as locusts do...
Post by: Animl-AW on March 01, 2025, 10:32:59 PM
Well most times are kinda projection.
I watched Rooks vulch a base with 2 bars against 3-4 Nits,... for over an hour. And if ya did get up ya got met by 15k-20k groups and every one of them line up for a HO, or ya ganged to dust, which would usually contain an HO. I mean they already have the alt, multiple wingmen,... and they still gang and HO everything that moves and some things that don't? 7-1 is common. Bish 3-1 is common.
They are always the first to line up for an HO, it's automatic, even when they have the advantage. Its been like that since my first day back,.. when it comes to rooks I just automatically start firing 1500-2k out and don't stop. Why I switched to the D9, wing guns suck for HOs. HOs happened in RL, these guys made an art of it.
I had to chase one for 5 minutes because they would not fight without a group, and he had 2k alt advantage, suddenly a group appears and they wanna fight. <blank stare>.
I even told Nits, don't give them anything to shoot at.
This is why high scores rarely have much to do with ACM. Ya, he's got 300 kills, 90% of them HOs. If ya removed all the HOs their score would be worse than mine, that would be sad.
There's good game play and bad game play everywhere and usually requires a bathroom mirror.
When it comes to complaints about game play,.. Measure twice, cut once.
Everyone who reads this will be invoiced for my time to make a complaint.