Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lusche on April 02, 2025, 01:41:59 PM
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So I did track these things a bit in the past few weeks. During last tour, there were 33 map resets in the MA, with the current average uptime for a map being under 23 hours. Actual duration varied between 3.5 hours and almost 75 hours maximum:
(https://i.imgur.com/87knLHa.png)
This is much faster as like a decade ago. For example my bomber logs show 18 resets in September 14 and only 13 resets in April 15, when large maps being up for the maximum allowed of 7 days wasn't rare.
I also logged the time when the maps were reset:
(https://i.imgur.com/MR0ub0H.png)
(CDT is currently 5 hours behind UTC, 6 hours during the first week of March)
Also, the pilot scores showed 1998 recorded base captures (1731 by vehicle, 267 by bomber), so almost 61 captures per reset. Of course, you would have to add an unknown number of captures not recorded in the scores for the actual total.
By the way, most recorded base captures in a vehicle in tour 302 were made by RedCat (74), and in bomber mode by PLASTIC (29). On average, there were 2.4 vehicle and 0.4 bomber base captures per pilot. A decade ago, in March 2015, the averages were 0.5 vehicle and 0.17 bomber base captures per pilot, showing how much easier it is to capture a base today.
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Lusche posted, ...On average, there were 2.4 vehicle and 0.4 bomber base captures per pilot. A decade ago, in March 2015, the averages were 0.5 vehicle and 0.17 bomber base captures per pilot, showing how much easier it is to capture a base today."
What was the difference in number of players in 2015 as compared with today?
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I love when you post this stuff. <S>
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What was the difference in number of players in 2015 as compared with today?
2388 pilots (with at least 1 kill or death) compared to 726 last tour
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2388 pilots (with at least 1 kill or death) compared to 726 last tour
:)
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Most of the maps are reset with near zero opposing enemy.
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Lusche graphs...
100% INFORMATIVE
Thanks Lusche, always a pleasure.
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Most of the maps are reset with near zero opposing enemy.
+1
It's the majority of base takes. Those who stick around to defend against overwhelming numbers are the true heroes of today's Aces High.
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-Thank you Lusche for the information. Interesting as always.
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+1
It's the majority of base takes. Those who stick around to defend against overwhelming numbers are the true heroes of today's Aces High.
I would prefer they go to the horde side and fly thier wing complaining that there are no enemy to feed my fighter score.
If the horde lands zero kills, then that's thier problem.
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I would prefer they go to the horde side and fly thier wing complaining that there are no enemy to feed my fighter score.
If the horde lands zero kills, then that's thier problem.
If im not mistake, the horde rallies off momentum. The objective is always to capture a base. Although not every participant works toward this but will rather operate within the confides of air superiority thus contributing to the cause, albeit passively. The psychology behind it all is really fascinating to watch unfold over the life span of a horde. One of the best times to work against a horde comes in the morning against Bishops especially when they are determined to capture bases at any cost.
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I almost logged off last night early due to boredom. Weird country numbers had roughly each of the three countries having 25% of their bases belonging to one other country. For a long time nothing was happening in terms of base attacks. Players in each of the three countries just waited on other players to attack so no one was attacking.
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I almost logged off last night early due to boredom. Weird country numbers had roughly each of the three countries having 25% of their bases belonging to one other country. For a long time nothing was happening in terms of base attacks. Players in each of the three countries just waited on other players to attack so no one was attacking.
For whatever reason, Thursdays are lame numbers and play. Weird.
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I think 1 variable getting left out of this equation is the layouts of towns. In Ah2 towns were much harder to "Prep" for capture. The only single set bomber that could WF a town was Lancs. it took 4 passes.
In AH3 a single set of bombers can WF/Deack a town in under 3 minutes..... so of course after almost a decade of the new town layouts the remaining community is more effective at capturing bases. With that said it is just 1 variable. Low numbers are a dominating factor in this discussion. I just think this should be accounted for.