Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Slade on June 13, 2025, 12:58:48 PM
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Guys,
Seems many pilots in the top 50 score fly fighters on "Fighter" setting at the first few days of a new month, fly tentatively and get a hand full of kills (with no deaths), then set their fighters to "Attack" the rest of the month to preserve their stats.
Do I have that about right?
If not, detail their method(s).
Not criticizing them. Just trying to understand their method(s).
EDIT: Getting back into the game after being off a year, these are things I've always wondered about.
Thank you,
Slade :salute
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I dont think it works that way. Lusche would know better as he knows the scoring system inside out. Personally I sometimes will only fly one plane type as a fighter and all other types as attack. This way I can keep track of my hit% or K/D or what ever Im trying to improve on in that plane.
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Guys,
Seems many pilots in the top 50 score fly fighters on "Fighter" setting at the first few days of a new month, fly tentatively and get a hand full of kills (with no deaths), then set their fighters to "Attack" the rest of the month to preserve their stats.
Do I have that about right?
If not, detail their method(s).
Not criticizing them. Just trying to understand their method(s).
EDIT: Getting back into the game after being off a year, these are things I've always wondered about.
Thank you,
Slade :salute
Many players in the top 5 fighter rank hide behind jets and temps for their main scoring plane. These planes give you tremendous amounts of points when you land a sortie, as well as make it much easier to shoot players down and escape the fight to land. Then they fly other planes in attack mode to avoid messing those stats up. When I look at players scores, I always look at what they are flying and how many kills. Jets for example only score as fighter, so you sometimes get a good indication of how many of their fighter rank kills are with a jet and it generally explains why their rank is so high.
Early in the month its much easier to look good because not everyone has flown as many sorties, so you'll look good even with minimal points and good stats, or lots of points with lower other stats. Points are the main factor that prevent a high rank with low #s of sorties. You could be top 5 in every category but if you dont have points due not enough sorties or lands, you won't be in the top 5. Points have always been my weakness since I dont get to play much and don't land every sortie ,(because I choose to fight) dieing with 2 kills will increase your K/H so theres a slight trade off. Landing, while taking time away from K/H is crucial to getting points when you dont get to play much. Balancing kills per time with high K/D while also getting enough points is the balancing act. The more sorties you fly, the more you cant create large swings in K/D or K/H. So by the end of the month, if you have a lot of sorties and deaths and time in the sky, its harder to manipulate your score to bring your rank lower with good sorties. The less sorties you fly, the more chance you have of large swings in K/D and K/H that can boost you way up in the rankings, but again, you have to get enough points to get better ranked and that means you have to risk more sorties to get those points to stay in the hunt for top fighter rank. If you play a lot, points are easy, but you have to make sure the rest of the categories can be manipulated enough to lower your rank when you have good sorties. In any case its not about timing of players scores and when they fly. Its about having stats that calculate to the best overall score at the end of the month.
I like this type of scoring because its not dependable necessarily on how much one person flies and how many kills they get, and gives players who don't get to play much a chance to rank high. My only wish is that there was an ENY incentive to fly older planes to avoid the jets and temp easy modes taking over the fighter rank. Or that older planes gave you way more points than tempest or 262s when you land. But unfortunately 262s and temps give you the most points when you land which incentivizes them more to fly the easy modes. That is unfortunate. Overall its a still great ranking system and starting it over every month is great because its long enough to get measurements but short enough to give anyone a chance at being #1 if they really try and stick to it.
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ENY/sortie would separate the wheat from the chaff.
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Thank you all for the replies.
With so many flying 262s, K-4s early month for score crafting etc. ...
I think it is self evident that, in addition to perks, killing late war monsters in early war planes should have a MAJOR impact on ones score.
:salute
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There are three or four players that only fight when odds are greatly in their favor. Often, they stay close to their base or when they have a lot of friendly planes around. They will abandon their comrades when odds that do not favor them. It is how they choose to play the game so that is up to them.
Then there are others like 2cmex, and ZE as two examples that are really, really good. They fight no matter what the odds are.
Best plan just do not worry about score.
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There are three or four players that only fight when odds are greatly in their favor. Often, they stay close to their base or when they have a lot of friendly planes around. They will abandon their comrades when odds that do not favor them. It is how they choose to play the game so that is up to them.
Then there are others like 2cmex, and ZE as two examples that are really, really good. They fight no matter what the odds are.
Best plan just do not worry about score.
Sad but true...and this has been the case as long as I've been playing...20+ years. :rolleyes:
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They fight no matter what the odds are.
I dig integrity. Awesome to hear that. :rock
I'm not really score obsessed. Coming back after a year off, I just wanted to know how it worked once and for all.
See you at the bottom! :airplane:
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Theres a reason why the Nik is a 7 eny plane and the brew is a 25 eny plane. ZE works much harder than 2cmex. 4 20mms is a crutch to hide behind when you've mastered the art of the overshoot :old:
Those who confuse rank for "fighting" are doing it wrong and thats why I still continue to rank higher than them in 15-40 eny planes. With less than like 500 players I still sorta laugh at the amount of folks who hide behind 262s and temps so much, it's really unnecessary for vets to be abusing these planes. I
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Theres a reason why the Nik is a 7 eny plane and the brew is a 25 eny plane. ZE works much harder than 2cmex. 4 20mms is a crutch to hide behind when you've mastered the art of the overshoot :old:
Those who confuse rank for "fighting" are doing it wrong and thats why I still continue to rank higher than them in 15-40 eny planes. With less than like 500 players I still sorta laugh at the amount of folks who hide behind 262s and temps so much, it's really unnecessary for vets to be abusing these planes. I
The game could make score reflect the planes players choose: forcing them to use less than uber planes for a higher score, or rack up a half dozen kills per sortie. It shouldn't be both.
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I certainly wish there was an ENY metric that could get factored in. Atleast have older planes get you more points when you get kills and land. Something to atleast incentivize flying older planes. 262s and temps make it very easy to rack up 1-2k points in one sortie.
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The game could make score reflect the planes players choose: forcing them to use less than uber planes for a higher score, or rack up a half dozen kills per sortie. It shouldn't be both.
A "sortie" is one of the most abused game features. Fly very carefully in perky plane, rearm, repeat. = Top 100 score.
🠊 In WWII a new sortie was every time the plane left the ground.
I wonder if this really helps retain players, especially new ones. It might help retain many in top 100. :bhead
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I certainly wish there was an ENY metric that could get factored in. Atleast have older planes get you more points when you get kills and land. Something to atleast incentivize flying older planes. 262s and temps make it very easy to rack up 1-2k points in one sortie.
Ya I get it, all good ideas, but people usually want things until they understand what it takes to code it, which they rarely do. Ya have to build a coding matrix of types to do things like that,.. making HT rewrite that code to involve it is going to be a hard sell.
You'd have to have 2-3 table containers of 100+ planes each, and then get it to call on the point system. It's not too difficult, just time consuming. If it's a big effort, he's prolly not going to do it.
I get the whole points thing and the competition, I was there in the past, was #1 in AW for a short while. I got off that train when I put more time into programming. But I'm not a competitive guy, so we think different. I think players put too much emphasis in points. But I don't play like they do so,.. <shrug> I have NO clue how many points I have. Looked at my score 2 times in 2 yrs. I'm good.
I think HT is enjoying time with his kids before they grow up and leave the nest,... can't blame him for that, I wish I still had mine, I'll never get that. (RIP) ya never know what is coming next
All good.
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Hit percentage is a better stat than kills imo but it does seem to go hand in hand most times..
Eagler
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Hit percentage is a better stat than kills imo but it does seem to go hand in hand most times..
Eagler
Hit percentage can be gamed by going after bombers. You dont even have to get the kill on them. Dive in with a P47, a quick burst of the 8 50cals into a bomber and you can get at least 50% of those rounds to hit.
I think the system we have for ranking is ok. Sure there are a few things that some players "game", but if your worried about ranking high and getting lots of points then that is the game you want to play. And it means hitting bombers for hit%, rearming as many times as you can for a single sortie, using 262s and temps and so on for those little tricks to get that rank/score you want.
Now judging how good a player is by the scores, as in "whos the best fighter?", forget it. As everyone has been saying, the score sheets are easily manipulated. Play the game for awhile and you will learn whos a good fighter and who just likes to see their name at the top of the board.
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Hit % and points increase greatly when attacking bombers. Thats why so many 262 and Temp sticks have a lot of points with not that many kills, but yes, killkng bombers are important for helping to achieve a higher rank all around, espcially if you can kill them quickly and land.
I don't believe many players are utilizing re-arm as much as some might perceive. Re-arming also takes quite a bit of time to fly back to the field, re-arm and take off, so it may negatively impact your K/H, also, if you only have 2 kills, re-arm, and then say get only 2 more, you are going to take a big hit to K/H and its not going to impact your overall score that much. You are much much better off getting 4-6 kills in one sortie and landing, than re-arming and only getting 3-5 kills. These days, I hardly ever see players get more than 8 kills in a plane, and I can bet you they arent re-arming in that sortie.
I agree that HTC probably won't code any changes to points or anything, these are just things i understand about scoring over the years that would be nice to change, but knowing it won't happen.
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DmonSlyr, thanks for your input on this. :salute
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Just because a song appears on the Billboard Hot 100 doesn't mean its singer has the best voice. Often, there are voices that have been crafted to be famous and appear there. Although sometimes, a Michael Jackson, Prince, or Rolling Stones appears, and in that case, yes. The gods do appear on the list.
Showing up in the first, i.e. 20 first positions only means you`re good at playing for score. Nothing else. And it's just another legitimate way out of others 100 to get your dopamine dosis in AH.
There are lots of other reputational areas which don't show up in the score: People who flies "X plane" the best. People whoa are really good in almost every plane. People who flies outnumbered. Pleople who get fields, people who.....There are so many legitimate ways to get your daily dopamine dosis here :cheers: