Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Animl-AW on April 17, 2026, 07:05:15 PM

Title: Haze - Distance Increase
Post by: Animl-AW on April 17, 2026, 07:05:15 PM
To be honest, the fact that this change probably wouldn't happen,...I don't know what the current max setting is for distance visibility. But it SEEMS in RL you'd be able to see further.

At sea level the curvature of the earth limits the range of vision to 2.9 miles. The formula for determining how many miles an individual can see at higher levels is the square root of his altitude times 1.225. Thus on a clear day at 1,000 feet a person with normal vision can see 39 miles (further than 1 AH sector); at 10,000 feet, 123 miles; at 25,000 feet, 194 miles.

I realize some not having a gaming machine would not be able to have it much further than the norm.

It would SEEM we could back the haze down a notch, or two. Most have stronger PCs now then it when the standard was implemented. Could we have clear days and not so clear days in the weather settings in the MA?

Another fruitless fleeting thought in the spaghetti bowl.
Title: Re: Haze - Distance Increase
Post by: The Fugitive on April 17, 2026, 08:49:02 PM
An aircraft with a wingspan on 40 feet seen at 39 miles looks like ......what? Your not going to see anything.

In the game the vis range is just a table setting so that could be changed, but why would you? We already have super dar.

I just dont see an issue with the haze distance. I think it adds a bit of realism to the "look" in game. Nothing is always crystal clear.
Title: Re: Haze - Distance Increase
Post by: LCADolby on April 17, 2026, 10:21:23 PM
I just dont see an issue with the haze distance. I think it adds a bit of realism to the "look" in game. Nothing is always crystal clear.

The only issue with it really is that it doesnt stay on the horizon but follows your aircraft up to altitude.
Title: Re: Haze - Distance Increase
Post by: Dadtallica on April 17, 2026, 10:27:16 PM
I’ve been getting better at spotting the out of icon range, tiny black dots and tracking them like UAP’s.
Title: Re: Haze - Distance Increase
Post by: Animl-AW on April 17, 2026, 11:56:30 PM
Well the feeble thought had nothing to do with spotting icons/ac, more just about a lil better view period.

I'm not saying remove it, just give us more distance, more depth, open the air up.

It is distance from your ac, not stationary. Not actually realistic. you're just used to it.

it's not important. I'm just always looking for a tweak

It's the wishlist, if it's here you can bet it won't be done

Title: Re: Haze - Distance Increase
Post by: Animl-AW on April 18, 2026, 01:27:07 AM
A better way to word it is not moving back distance, but less density. Not as thick
Title: Re: Haze - Distance Increase
Post by: Eagler on April 18, 2026, 07:31:13 AM
Haze probably helps lower the hardware requirements for the game has it helps remove hidef surroundings..

Eagler
Title: Re: Haze - Distance Increase
Post by: Animl-AW on April 18, 2026, 08:30:15 AM
Haze probably helps lower the hardware requirements for the game has it helps remove hidef surroundings..

Eagler

It is.
But kind of my point. I hear very little on fps issues. There is detail settings.
Its not something I would push. Just wondering if there’s head room to open the air a little. Not much. This is important to no one. There is a balance science.

Doesn’t sound like it’s something to pursue.
Title: Re: Haze - Distance Increase
Post by: LilMak on April 20, 2026, 06:24:41 AM
One could argue that it’s a compromise. Spotting specific things from the air can be confusing. It that an airfield or a highway? The maximum you’d be able to see a plane with excellent eye sight is probably around 10 miles and, most likely within 2-5 miles unless they were throwing up contrails. My biggest problem I have with “visibility” is discerning a 30 ton tank from a bush at 300ft AGL when I’m almost on top of it. The GPS maps we have are perfect for finding even spawn points. Clear days are irrelevant with proximity radar. Heck, even clouds are irrelevant with proximity radar.