Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: captain1ma on June 12, 2026, 12:38:00 PM

Title: railyards
Post by: captain1ma on June 12, 2026, 12:38:00 PM
hey, has anyone build any railyard tiles?
Title: Re: railyards
Post by: JimmyD3 on June 12, 2026, 03:30:24 PM
Easyscor has a rail yard in his Combat Map, but I don't think it's tile. I could be wrong, but I don't recall seeing Train Tracks as an object. :airplane:
Title: Re: railyards
Post by: Easyscor on June 12, 2026, 04:30:35 PM
Tiles? No exclusive railyards as far as I know.
I did install two copies of the switching yards from the AVAeto citi0 tile into the Combat's tanktown tile. After two years I finally figured out how to make both trains work properly and updated the terrain to have the trains run through the town stations. It's pretty neat if I do say so.


Now then, if you're up for building a new railyard tile, you can find all the track pieces you need here on the boards. Give me a shout if you need help with the excel file to create custom length straight track segments. You will definitely need those unless you build a dead flat tile, which I recommend because of the workload for anything else.

Link to the "Toys" thread:
https://bbs.hitechcreations.com/smf/index.php/topic,409313.0.html
I guess this, the 'Toys' post, and my TE manual should get stickied someday.
Title: Re: railyards
Post by: Rogue on June 13, 2026, 05:33:25 PM
Would be cool to have a rail yard, but are supply trains running on any map?  I have not seen one in a long time.  Convoys either?
Title: Re: railyards
Post by: Dadtallica on June 13, 2026, 10:39:38 PM
See them mostly near the Strat, but I’ve seen a few towards the base here and there can’t remember the map.

I watched all of the strap vehicle suppliers were dynamic to the game again.
Title: Re: railyards
Post by: captain1ma on August 30, 2026, 03:57:08 PM
im working on it now. its a long process so far
Title: Re: railyards
Post by: captain1ma on August 31, 2026, 10:40:41 AM
i called dale about something today and we got talking about the railyard im working on. he gave me some good ideas.
Title: Re: railyards
Post by: popeye on August 31, 2026, 10:55:15 AM
i called dale about something today and we got talking about the railyard im working on. he gave me some good ideas.

Next time you talk to him, remind him about the trains-shoot-friendlies issue.  Might be a problem for your setup.
Title: Re: railyards
Post by: captain1ma on August 31, 2026, 05:00:51 PM
i actually did, but i cant remember what he said about it. im pretty sure he said it was on his todo list.
Title: Re: railyards
Post by: Easyscor on September 01, 2026, 03:13:47 AM
Next time you talk to him, remind him about the trains-shoot-friendlies issue.  Might be a problem for your setup.

That's really strange. In offline and custom Arena testing, I haven't experiences that issue yet.