Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: rosco- on May 24, 2000, 08:06:00 PM
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Getting sick of this kind of crap. Tonight 1 single guy held off between 7 and 15 of us from capturing F11. He would wait till the goon was inbound, spawn from the hanger. He never got off the ground but managed to straiff the troops before they got to the map room. There is no way in hell 1 person should be able to hold off a mob like we had there. he would just roll, shoot 1 or 2 paras, die, roll, shoot die, roll shoot die, we all had about 5 kills each on him. Frankly this gameing of the game is ruining the experience for me. Please disable guns on fighters while on the ground. I dont give a toejam if its realistic or not, respawning 20 times in 1 min in the same exact spot is not realistic either. Its a gameplay issue, why bother defending a field, climbing to kill buffs, scrambling fighters to intercept raids when you can sit in the tower, wait for the goon and pull this kind of roadkill.
If you were there please dont mention any names, thats not going to solve anything, its a gameplay isue, not a witch hunt. Htc, please fix it asap. Another night ruined by "quakers"...nothing against people who play quake, its just not what I pay for.
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Bomb or strafe the hangar; once it is gone, there is no spawn. A couple 1C's can easily strafe down a hangar.
Hate this too, Rosco, but there is a way to defeat it at least. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Kill the hangers, plain and simple
or you can game the game yourself and park a b26 behind where he's spawning ::shrug::
And you dinnae have to keep attacking 11, you could have gone elsewhere and come back to it later. I've done that many a time when I've run into a "quaker"
plenty of fields to fight over in the arena
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All you guys and no one figured out that some hangers were still active?
AH has definately passed through the virgin phase (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Yeager
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ummm guys I was there too. Just to let you know something it wouldn't matter if we took hangers down. They would be up before a goon could even get there. And btw do you know how many bombers it would take to close A11?
It would take 36 1k bombs to close that damn airfield. Thats 12 damn B17s loaded with 6 1kers each. Then you also need one for acks. Do you really think you're gonna be able to get 13 ppl to flys buffs? I don't think so. But Ros is right, this roadkill of one fighter screwing an enitre attack is really messing the game up. Something has gotta be done, and I like the idea of no guns active on the ground. AND YOU CAN'T SAY ITS UNREALISTIC! I mean it takes 3000 pounds of bombs to kill one damn hanger. Is that realistic? I think not, but it was done for a gameplay issue. Anyway, I got really pissed seeing a lone SPIT spwaning in the hanger, then rolling out killing all of our troops. And yes we did take hangers out, but it didn't matter as the bomber hangers where still up. They rolled out in 26s and killed all of our troops. Anyway I'm starting to get pissed just thinking about it so I'll stop here.
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"It's supposed to be hard; that's what makes it great!"
Tom Hanks, A League of Their Own
If it is a big base, it should take a big effort. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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What?
Beefcake, your math sucks.
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Beefcake
Beefcake
Beefcake
You need to go back to bomber school and study your basics again (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
12 hangers on the field, counting the VH. 7FH, 4BH, 1VH
That equals 6 B-17Gs loaded with 1000lb eggs. Plus a 7th for the acks. And what's this about the goon getting there before the hanger is up? launch the goon 2 minutes after the bombers. The ack suppression starts as soon as that buff arrives. The others criss cross the field taking out thier assigned hangers. The field is shut down within minutes. If done right it can be totally shut down before the defenders can even react.
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Is it realistic that a major base is defended by one guy....
have your goons make dry runs and drop only 2 at a time..
ps.
if you got 8 drunks in several times it would only take 2 such drops to capture the field..the troops are cumalitive
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Originally posted by Kieren:
"It's supposed to be hard; that's what makes it great!"
Tom Hanks, A League of Their Own
If it is a big base, it should take a big effort. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Kieren, me gonna steal that Beautifull sentence !
"It's supposed to be hard; that's what makes it great!"
Tom Hanks, A League of Their Own
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SAW/Saintaw
=XO=II/JG2~Richthofen~
GMT T.O.D. SITE (http://www.wardogs.org/ah/)
(http://saintaw.tripod.com/saw190.gif) -
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(http://saintaw.tripod.com/jokersanim.gif) (http://www.hpcisp.com/%7Ekieren/jokers.htm)
"It's supposed to be hard; that's what makes it great!"
Tom Hanks, A League of Their Own
[This message has been edited by Saintaw (edited 05-25-2000).]
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So e-mail him Saw, whats that got to do with these guys missing the strat of AH?
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Although I agree that 1 defender should not be able to prevent capture, it's not that hard to capture a base with coordination and surprise. Cave, myself, and 6 others took 3 major bases in a row against the bish before they finally stopped us. It wasn't even the slightest bit difficult, I flew a b26 with 250s for deacking duty, while Cave lead the b17s who each has assigned hangars to hit. After 1 pass all but one of the hangars (v hangar) was usually dead, and 5 acks would also be dead. After 2 more passes I finished the ack, and our goon had arrived. We did this 3 times before the bishops reacted fast enough the 4th time. They launched 6 b26s (LOL what a sight) as we had killed the fighter and vehicle hangar on the first pass. We only had a couple fighters, so it took several tries to finally get that base.
Another tactic that works very well is to park a panzer right in the middle of their runway. Any plane that tries to take off can be easily destroyed in a single shot.
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bloom25
THUNDERBIRDS
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And what do you think about guys bombing your HQ and hitting alt-F4 when bingo bombs?
You take an interceptor, fly a lot to gain altitude, and when you are approaching, they was ghosts.
This mean no buff hunters (i love hunting buffs !!), only vulchers and quakers in this game...
Too bad.
One possible solution, you MUST land or be killed (shooted down), before your actions become permanent, otherwise, the damage you've done disappears.
This way bombers have to go back home, long way back, as in RL (is this a sim, or not?).
Naso
(http://web.tiscalinet.it/gatt/signature.jpg)
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"Are you crying? Are you crying!!!? There's NO Crying in baseball!"
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Dunno 'bout disabling guns while on the runway.. like yesterday I was standing on the runway ready to take off.. when a bogey did a low pass shooting my tail off.. he passed overhead and I thought ..'Why not?' and pulled the trigger..shot the little bugger in two!
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Our squadron took off from base 12 in 6 or 7 B17's. While enroute to the target, base 11, I gave repeated updates on our position. Our specific targets where the fighter hangers. We knocked out all the fighter hangers and a couple bomber hangers in addition to the vehicle hanger at base eleven.
But in spite of the updates on our position, there was no one there taking out the ack. Spawning B-26's are a pain but with the rook airpower that we had available to us, we should have been able to knock em down. It was the ack still being up that prevented us from taking that base.
I had a great time last night and it was a shame we didnt take 11, but we have to get our timing down. I cant blame that on the game design. Anytime you get someone who is willing to die again and again to save his base, well it aint going to be easy.
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(http://www.user.shentel.net/vonz/jag1.jpg)
[This message has been edited by NineZ (edited 05-25-2000).]
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Originally posted by Creamo:
So e-mail him Saw, whats that got to do with these guys missing the strat of AH?
Creamo, JUST STOP READING WHAT I POST IF IT MAKES YOU HAPPIER, OK ?
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Originally posted by Beefcake:
It would take 36 1k bombs to close that damn airfield. Thats 12 damn B17s loaded with 6 1kers each.
No thats 6 B17s since each b17 carries 6 1000 lbers. Plus one more buff for ack. Decrease that by the number of eggs required for the buff hanger (most people dont bother uppin in buffs to save a field...takes too long to spool up engines). Now if there were 11-15 people there. You couldnt find six of them willing to take that field back?
Sounds like a problem with teamwork but 11 is a difficult base to take. We had our own problems trying to take 26 yesterday but once some or our pilots got their heads out of their asses, we got the field.
Dont blame a defending pilot for gaming the game. Blame your fellow countrymen for not grabbing a few buffs to close the field.
-Ding
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Originally posted by NineZ:
But in spite of the updates on our position, there was no one there taking out the ack. It was the ack still being up that prevented us from taking that base.
Too bad it didnt work out for ya NineZ. I love it when big combination ops like these get going! Thats what makes this game so great.
Despite the JG2 being the bane of the earth (I love ya guys anyway (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)) they do work together well as a team. I've seen the same ability from the Bish and Rooks once a group gets organized.
-Ding
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I was there too. It WAS frustrating, but not entirely "gaming the game". At one point, I was orbiting the field in a B-17 killing acks as they came up. We had all the ack down, the VH down, and about six fighters capping the field. This lasted for at least 10 minutes while not a single rook would grab a goon to capture the field. (Salute to those who flew goons earlier.) I have to believe that two goons would have done it, with all those fighters to suppress the one guy defending.
It IS crazy that one guy could stop us -- but it wasn't HIS fault.
My two cents...
popeye
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lets see........ 12 hangers at 3 k each....... 3 + 3 + 3 + 3 + 3 + 3 + 3 + 3 + 3 + 3 + 3 + 3 = 36 hmmm was right there so....... Ok I'm sorry I messed up. Ok it would only take 7 B17s to close a large base. But thats not the point. Point is it is kinda depressing (to me anyway) to spend 4 hours attacking a base only to be screwed by a fighter spawning from the hanger.
Sigh my 2 cents (I guess)
[This message has been edited by Beefcake (edited 05-25-2000).]
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Originally posted by Beefcake:
Point is it is kinda depressing (to me anyway) to spend 4 hours attacking a base only to be screwed by a fighter spawning from the hanger.
Yes it is frustrating but you only have your countrymen to blame. While I understand your point regarding the realism of having one enemy defending the base, teamwork can overcome it. All countries have to deal with this issue. Its not a rook specific issue.
Now regarding the problem of getting goons in the air. I feel your pain since I've been in the same situation but I dont know what you can do about it besides grabbing one yourself.
I much prefer the fighter aspect over buffing but if you look at the number of sorties I've flown in both, you will see that I almost have as many buff missions as I do fighter missions. If you cant get someone to do something, do it yourself (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
-Ding
[This message has been edited by Dingy (edited 05-25-2000).]
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Its simple guys.....put together an organized attack with the required elements(13th TAS usually takes one more buff than is necessary due to my poor buffing skills)and NEVER take jus one 47 (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I agree it's kinda silly with the one plane thingie,however, is also kinda silly to waste your time trying to accomplish something without the necessary firepower and coordination.
I've learned that when our squad tries to capture a field, if we cannot do it right from the get go, we jus rtb and regroup...flying out of sequence is a giant waste of time....kinda like this post (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Cyas Up!
Rude Out!
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(http://www.geocities.com/tas13th/p51drude.jpg)
[This message has been edited by Rude (edited 05-25-2000).]
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Feel the love.
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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The orignal Volcano man of AcesHigh. (http://geocities.com/r337m0nk3y/dvv/asthanos.gif)
[This message has been edited by JoeMud (edited 05-25-2000).]
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hey fatty...these guys are whining again!
<climbs out of the cockpit of his beatup f4u, squints into the glaring sun at the reporters running up to him>
reporter: "how'd you do it, just one squad?"
mas: "heh, we're fat, we're bastards, and we fly like....well, .... we fly whenever we get off the runway."
reporter: "you mean thats all it took?"
mas: "hell, whatever it takes, we take it there!... those other squads tuck tails and whine about it. kinda fun that way...knowing we're about to take on the loosing end of a 4 stack of cannons."
SHUT UP AND FLY!
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We Knights tried to take A6 the other night... we had the field prepped, we had hangars down, we had ack suppressed- we even had 2 C47's coming in. Know what happened? They both dropped troops too low. Fighter hangar pops up, next C47 comes and gets most of troops in, but one gets strafed by a Spitfire on the runway. We alternately fight ack popping up, Vhangar popping up, etc. Finally the assault ran out of steam as people lost interest. The defense was successful.
Am I mad at the lone 205/Spit that saved their base? No way, he did a great job. The fault was ours for not dropping troops high enough. That is the game, and I like the way field capture is handled right now very much. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)