Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: atlau on September 12, 2026, 12:04:17 PM
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Which graphical setting would help the most to prevent freezes in maps with lots of clouds? AH3 was virtually unplayable on yesterday's map.
I checked my GPU usage and it was not the issue. It appeared to be bottlenecked by one of my CPU cores.
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I am not aware of any specific settings for clouds.I have the following settings turned off in Graphic Details;
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I checked my GPU usage and it was not the issue. It appeared to be bottlenecked by one of my CPU cores.
Most older games run single core for the most part, even the once that run multi-core still usually run the main game on a single core so I wouldn't worry about this unless you have an ancient cpu. I seem to recall my kids running it on a 3470 and I know it runs fine on a 4770 (talking about museum pieces)
What I've done in situations like this is set everything to minimum and see what frame rates I'm getting and then start sliding the ones that are most important up one by one to see the effect. There's been times that I've played on older laptops for example, that I've had most of the sliders minimized and it was still playable.
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For vr with the 9070 that atlau is running he shouldnt have an issue. I'm not sure what headset hes using but maybe trying to push too high of a resolution. i also had issues in the past with the nividia control app and things actually ran better with it removed.
but even with an old 2070 and an 11700cpu i only get frame dips if i turn on shadows, everything else is maxxed out.
running a rifts at 1.3 supersampling.
maybe his headset wants a higher resolution, or is really high refresh rate and his settings cant keep up.
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it may be a cpu bottlneck, what cpu are you running?
try changing resolutions and see if it changes the cpu / gpu load relationship.
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I upgraded for 2080 to 9070 XT. Still running i9-9900. Used to be pretty smooth in VR but now it stutters a lot especially in clouds (I did crank all the visual settings up...) when I checked my GPU usage it's around 30-40% where it used to be 80-100% before. But now one of the CPU cores shows 100% especially on clouds. So I suspect one of the graphics settings in ah3 is sending too much rate for the CPU to handle whereas the GPU is chilling....
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I've noticed in DX 11 that terrain would jitter as if low super FPS, even tho it was 85fps.
Haven't flown DX9 since update.
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I noticed similar to what Animl described. FR showing 89, looks like about 30.
If you have it turned on, turn off Environment Map. It's probably the biggest FR hog in the game. I also turn off shadows and reflections, but that's mostly visual preference I think. I'd expect that's all you'd need to turn off.
Wiley.
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Just give GPT your game and windows and card and tv/monitor settings and that’s that.
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Use Ctrl-I to turn on FPS meter in AH.
Now start by using AH default in graphics settings. Next turn Enviromental setting slider to none. Check FPS. If more cpu room is needed go Advance setting, turn off all clutters first. Turn off all Post lighting and shadows.
Which VR do you hhave?
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Use Ctrl-I to turn on FPS meter in AH.
Now start by using AH default in graphics settings. Next turn Enviromental setting slider to none. Check FPS. If more cpu room is needed go Advance setting, turn off all clutters first. Turn off all Post lighting and shadows.
Which VR do you hhave?
Reverb G2. I had always assumed those settings would affect the GPU the most but now I'm learning a lot of ithese settings seem to strain the CPU more in my situation.
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You can try disabling v-sync on GPU. GPU settings overrides the game.
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If you have nvidia you can try these
https://animl-aw.com/nvidia-performance-settings/