Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mason22 on April 14, 2000, 09:24:00 AM
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just curious about the complexity of art work and getting the modelling to do what you want.
I was in the MA the other day, and i read a discussion you were having about the Tanks and M16's going faster on roads if and when they are modelled. I've also been told that you guys as well as guys from WWIIOL are descendants from WB. Well, this is where the question comes in:
I looked at new screen shots of WWIIOL
(http://www.wwiionline.com/images/screenshots/37b.jpg)
and wondered, "wow, that looks great but does it work yet?"
Is there any relation to what "they" are doing over there versus what you guys are building at HTC? In other words, do they have roads that work for vehicles?
this was more of a curiosity of how close in the modelling AH and WWIIOL are. So, if you have any offerings to fill my ignorance on the above, it would be greatly appreciated but not neccessary...
thanks agina HT, love the sim, simply love it.
(http://tspace.home.texas.net/images/22.gif)
[This message has been edited by mason22 (edited 04-14-2000).]
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A screenshoot means nothing, I can send you a "screenshoot" of my simulation (will take about 1 hour to produce), with the highest graphic standard possible, but really, it has to work to.
I donīt think that WWII will be up before next year and by then everyone being intrested in it, already turned to AH, to experience good quality sim with a lot of cool gameplay.
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<Bends down and bows to the ground:Callin out!>
"OH, OGD! Help me now to punish the Rooks and Bishops that are after my Body and want to shoot it full of both 7.7, cal"50 and 20mm! Please preserve the nice paintjob on my 205, keep my wep always goin and load my guns with Fresh ammunition, the fuelgaugemeter in the middle, May my fellow Knights call 6 and cover my weak spots in times during T&B, May the infideling Hawg go away forever from AH! (and if not, make it a undermodeled Lawndart!)". <Right Airlon, Left Elevator, Engine and Rudder.>
Crabofix "fishslap"
Flygflottlj.19(Lento R5)"swedish Gladiators"
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Mason, I have no idea at what stage of development WWIIONLINE is, thats a question for them.
But to answere your question game design is always about trade offs. Weather it's just a technical trade off. Speed vs Looks great. Or download size vs visual goodies.
Or resource trade offs. What can we implement with the time and people aloted.
Every game designer would love to be able to build everything they invision, but in the end you make discisions based on all the implications of each componants, as to what is most important to implement in any game.
On a side note. One of my favorite expresion from Players is always, "Im not a programmer but"
When your realy making this stuff, some things that seem complex from the out side can be 10 mins of work. Things that seem simple with out knowing the internals, Could take a year to write.
HiTech
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Interesting reply HT, I've got to say, I like the respectful way HTC comments on other simms. On 'another' board the programmer might have taken this oppurtunity to throw some jabs at his competiton.
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hblair,
<===< The ASSASSINS (http://members.xoom.com/_XOOM/rowgue/index.html)>===>
(http://heathblair.tripod.com/spitflame2.JPG)
"Knocking the training wheels off of spitsters for a good long while"
[This message has been edited by hblair (edited 04-14-2000).]
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Originally posted by hitech:
<snip>
On a side note. One of my favorite expresion from Players is always, "Im not a programmer but"
What about when a Designer says it?
<G, D & R>
-Smut
(Sorry HT, couldn't help myself...)
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XO, The squealing Pigs
"Oink! Oink! To War!"
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"What about when a Designer says it?"
Designer working hand in hand with the programmers, they know more then people
who not involved in the game creation, whats maybe possible and what not.
But the Programmer has the last word. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Thats my expirience as a designer in the game industry.
Gh0stFT
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I donīt think that WWII will be up before next year and by then everyone being intrested in it, already turned to
AH, to experience good quality sim with a lot of cool gameplay.
I think there is plenty of room for both simms as well as crossover. Two different idiologies of game play each with their own following.
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I know, I know Ghost...it was meant as a joke.
-Smut
(Who is a Designer / Associate Producer for Electronic Arts in Real Life(tm))
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XO, The squealing Pigs
"Oink! Oink! To War!"
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The worst is when your manager starts out:
"How hard would it be to...."
Eeeeeek! Run away screaming like a little girl....
Wab
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Gawd, you called that one right AKWabbit!
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I'm not a programmer, but I play one of TV!
I'm not a programmer, but I play on on AH.
I'm not a programmer, but let me tell you what you should do............
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Dago
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Originally posted by hitech:
On a side note. One of my favorite expresion from Players is always, "Im not a programmer but"
I am a programmer AND I am amazed of the ammount and quality of the work already done for only 1 year of HTC.
Fariz
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Pyro's philosophy is it's easy if you think of it HT, and hard if he thinks of it.
HiTech
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Crabofix, I wonder Who would be interested in a lobster simulation...
(http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
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Tired Saw
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Originally posted by Saintaw:
Crabofix, I wonder Who would be interested in a lobster simulation...
(http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Hey, Get off my "clashing Claws", It is the new sim, that will a new hit!
The "flymodel" of the Crabs are very accurate (even the splashes, when they hit the ground!). And theres also force feedback claw for sale, it can really pinch ya.
its made by the wellknown firm lobitech.
And let me tell you this, "Breaking a leg"
has a complete new meaning when its releasesed.
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<Bends down and bows to the ground:Callin out!>
"OH, OGD! Help me now to punish the Rooks and Bishops that are after my Body and want to shoot it full of both 7.7, cal"50 and 20mm! Please preserve the nice paintjob on my 205, keep my wep always goin and load my guns with Fresh ammunition, the fuelgaugemeter in the middle, May my fellow Knights call 6 and cover my weak spots in times during T&B, May the infideling Hawg go away forever from AH! (and if not, make it a undermodeled Lawndart!)". <Right Airlon, Left Elevator, Engine and Rudder.>
Crabofix "fishslap"
Flygflottlj.19(Lento R5)"swedish Gladiators"
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There is always the QC guy's reaction as well:
"You added WHAT to the new build!"
We QC dweebs don't care how long it took to add a new feature, either way it means more testing. <G>
I'll bet my attitude would be different if I was testing AH instead of server management software. (www.fastlane.com)
Welp... off to work on Sunday because of a last minute "feature" change. sigh. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Lephturn - Chief Trainer
A member of The Flying Pigs
Visit Lephturn's Aerodrome for AH news, resources, and training data.
http://users.andara.com/~sconrad/ (http://users.andara.com/~sconrad/)
(http://tuweb.ucis.dal.ca/~dconrad/ahf/lepht.gif)
"MY P-47 is a pretty good ship
And she took a round coming 'cross the Channel last trip
I was thinking 'bout my baby and lettin' her rip
Always got me through so far
Well they can ship me all over this great big world
But I'll never find nothing like my North End girl
I'm taking her home with me one day, sir
Soon as we win this war"
- Steve Earl
[This message has been edited by Lephturn (edited 04-16-2000).]
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I am no programmer but--I did sleep in a Holiday Inn Express Last night (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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AMMO
332nd Flying Mongrels (http://www.ropescourse.org/flying.htm)
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Strikes me that if HTC carry on at there current work rate by the time WWII Online get released there will be no need for it because AH will have already done it.
TTFN
snafu